Well I guess I don't if I did, but if I did it would be MY CHOICE, because there is no real accountability in the first place with Kickstarter during the development phase.
And that's the other thing that annoys me about the hate towards this game, direct it at Kickstarters model not someone that's using it. If they don't ever ship a game then by all means post away, but doing it now when they have done nothing out of the bounds of a kickerstarter and is delivering content no matter how small or large, is childish.
Its either jealousy or entitlement at some level by all that are participating in these negative posts.
This is false. First because CIG itself promised to deliver such accountability, use it as a tool to give to people more trust in their good faith to deliver on or before the estimated delivery date... in other words they acted in bad faith and broke advertising laws too.
Which made them accountable, IF, a customer resort to a lawsuit of course, because obviously, they won't do that without authorities requiring them, which, in the end of the day, probably will happen sooner or later. So, yes, there is accountability when companies using crowdfunding fail to deliver into their promises or break the law, which is the case of CIG.
Childish is not to be aware of your basic rights as a consumer and the responsibilities of a company when doing business, even doing business like crowdfunding.
LOD has been in Early Access for over a year now and it's still a horrible mess. Sorry, you can polish a turd as much as you want, but in the end it's still a piece of shit.
At least Elite Dangerous is an example worthy of comparison. However, your assertion about their funding is wildly uninformed. See, following their ED Kickstarter Frontiers Development did an IPO. Their current market cap is around $84 million. So the reality of the situation is that ED cost much more money to develop that what you actually realise. On a positive side, they did it in a way that would give people the option of investing and earning a return, which I feel is a pretty cool way to go about it. However, had they not secured additional funding, I'm sure that the ED we saw released would be much different than what is out there right now.
You seem to make a lot of bold assertions without stating any sort of factual evidence to support your theories. That's cool though, I've seen plenty of preachers standing on street corners with their bibles, yelling at cars as they drive by. Are they right? Who really knows, but they sound crazy, look crazy, act crazy and have nothing to say but baseless babble. No difference here.
Not really. Elite Dangerous is not worthy of comparison because they actually deliver their results in the same page with their investiment and most importantly, their promises/statements, in general. But Star Citizen, in general fails, and with his 100 million is far to be near of a lower budgeted game like ED.
It still can sort of been compared with LOD instead. And that's my point, because that is a true shame for Star Citizen, considering the difference of financials, team size and their own challenges made to the public before delivering anything. It's not a shame for LOD, all things considered fairly and with reason instead passion. It's a shame for Star Citizen.
Your assertions are so bold as mine. In fact, I demonstrated factual evidence many times. You shown nothing, just a different perception and out of the point that I raised.
Not really. Once again, you've proven your ignorance. They promised an offline campaign mode during their KS which was not delivered and they went as far as to say would not be.
Ummmmmmmm, I just showed you that ED had nearly equivalent funding to SC and still failed to deliver the product that they promised. I don't even need to go far to find that LOD has been marred with controversy over the quality of their game since it initially went into EA, including the inability to play for more than a few minutes without crashing.
I've made no assertions without backing them up with factual or anecdotal evidence. You've given, literally, no evidence. The fact that you claim to have given evidence to support your claims just blows my mind. Again, not helping your cause. Although, I suppose that for some, fact is equivalent to faith.
"Elite Dangerous is not worthy of comparison because they actually deliver their results in the same page with their investiment "
Where I am saying above that ED delivered all their promises Ouch! So much for someone accusing others to be ignorant
You have not just lack of evidences in your side, but lack of comprehension too. The only one who gave literally no evidence was you and one more time, due your issues with comprehension, you are going way outside the point that was raised in my first post anyway.
This is called: "Derailing the discussion"... nice try.
Sure...... I must have forgotten for a second that I was talking to a crazy person. This will be my last response to you. You're a waste of my time and if you wrote something that could be comprehended then I'm sure I wouldn't have a problem comprehending whatever the point is that you're trying to make. As it is, I'm not even certain what you're trying to say.
Disclaimer: These are my opinions which founded in facts from memory, not all details are exact. I am a reserved fan, I have pledged, and I intend to continue pledging as I believe in the work being done. I will continue to support the project until which time as my trust has been taken for granted and no longer believe that the project will succeed. This is a personal decision, that I have made, I am of sound body, I have a very healthy career with disposable income that I choose to spend on my hobby which is computer gaming. Under no circumstances has anyone obtained my wallet and pledged on my behalf without my explicit consent.
To the argument of value versus delivery versus time frame points to consider.
- CIG decided to purchase Cryengine versus license it, a full prod license is was calculated at roughly 1.2m per google search. (50k of release?)
- Cryengine was not designed to be massively open scaled world, it was designed around small zone based play. Thus a significant extension and rewrite needed to be done. SC could have been released without changing the foundation and it would certainly have advanced the timeline and we may have had more to see today. The trade off is we would not have a seamless world. (Justified IMO)
- Environment / Ship / Character / Animation fidelity - This game is being released at an unrepresented level of fidelity for a MMO. When you are pushing the envelope, expect delays to happen versus leveraging a canned engine and just developing assets for the canned engine. This is a PC game, it was sold a PC game, not a console port, the fidelity of the assets needed to be on par with pushing a PCs limits. (Justified IMO)
- Unique Elements - The ability to have a space sim (dog fighting, ship flight), FPS elements (fps combat, eva). Under the same title, and the same engine. This is also new to the industry.
Just 4 quick examples that in my mind allow me to grant leniency toward time.
What has been delivered now is nothing short of revolutionary, against many of the negative comments. If you consider the entire package, not just the visible elements.
The engine work, the netcode rewrite, the level of fidelity in the assets, some basic quests to begin to show and test out that mechanic.
The alpha we have today is a foundation element. I would hope nobody would have expected any alpha to be the complete universe, however a functional representation of the elements to create the final full PU and Squad 42 experience.
Once these elements are solid, and the majority of the technical challenges, and preliminary enjoyment issues are addressed within scope of design. I would expect additional assets to come at a far larger rate. There is talk that we should see an incremental release before the end of the year which already adds additional functionality. Alpha 2.1, and to follow shortly after Alpha 2.2.
Time will tell, for a project that has such a perception for some as a failure, the delivered components are solid, and in line with what would be expected at the communicated level of build. Alpha.
--Izz
When I claim that its worthy of U$50k you shouldn't take that literally as if I was stating that the game costs 50k to make. If you do not take that literally, you probably would understand my point and wouldn't need to try to explain the cost of CryEngine, which I guess, most of people here know very well.
That been said, you have all the right to like the game and even like their progress. That's your prerogative. But I disagree about your claims that the game could now advance faster to deliver their promises, let's say, because the "foundation" is there.
No, the foundation is not there. Not yet. And it's far to be there. Still will take years until this idea of additional assets, etc. coming quickly. Chances are, that by their design decisions and needs, they never will be fast. Always will be slow and behind the competition, which ends to be one of their problems too, to survive with fidelity in the long term, at least in the proposed idea for getting income after release (A release 1.0 that definitely will miss even "foundations" for things that they promised to deliver and faster (when had around 20 million dollars, not even 100+).
There is no foundation and working multiplayer there (just putting people connected in an environment cannot be considered as "working multiplayer"), guess what foundation for C&C or Capital ships, etc, to name a few.
And the foundation is not the only thing that holds development. Its the basic thing. Its something that they should have already, and actually even tried to pretend that had when they started their funding campaign, not now, 4 years after started to code this project. Meaning that all this idea of delivering content, features, assets, will produce a ridiculous number of additional bugs that will take a long time to be fixed properly, despite the fact that possibly some or a lot of those mechanics won't work well for the taste of people and will need rework, even that did not have bugs.
All this talking about "oh, now it will come faster" also was the talking prior and after release of Arena Commander, and was also repeated after some monthly reports and constant reports that claimed that FPS module was almost ready.
Just talking, with the unique purpose of keeping people tied to the project, so they watch their JPEG offers, or whatever stuff that they try to sell to make money. It's very easy to see that.
It's funny because you repost the exact same thing over and over as well so you both are stuck in some kind of horrible loop.
Always adding those bits of information that are so often deliberately left out ;-) like the founding date of CIG.
People can then form their own opinion.
Have fun
The founding date has nothing to do with what was being talked about though. It was being discussed how CR made a statement about how long SC had been worked on prior to the interview date. It's not deliberately left out, it's just not mentioned because it has no relevance to the discussion at hand.
It is just you, as fan and others who follow your MO, always trying to find excuses, including twisting the reality and trying to rewrite the past.
And you try to find everything you can use against SC and CR, i wonder why? seems like you are kinda obsessed with SC and CR just like DS. As a gamer, i just cant find a reason why i ever want a game to flop, i really wonder why people like you are having such a grudge against Star Citizien, again, as a gamer, i hope they really can pull of a great game, regardless how it was developed and how long it took, there are no special rules for SC just because its crowdfunded, CR is just a human being, like we are, he is no messiah or magician.
Have fun
^^This argument gets old fast, really dumb to keep posting it word for word when you guys seem to have nothing else to say.
I watched that video 3 times now, at least SC has brought us comedy relief, heck better than SNL!
Just finished watching hours of alpha streams on twitch .. OMG .. that game is so bug infested I do not know why they even bother .. 100 Million Dollars for that .. HOLY CRAP :.
Ribbing aside, congrats on the monumental support, CIG.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Just finished watching hours of alpha streams on twitch .. OMG .. that game is so bug infested I do not know why they even bother .. 100 Million Dollars for that .. HOLY CRAP :.
According with previous statements, both from Roberts and his employees under his paycheck, CR is perfectionist and only releases stuff after passing from his high level of exigency.
Another developer one of these days also told that things were taking longer in the PTU, trying to explain the purpose of the PTU was testing while outside of it, would be like, "to have fun"... and he claimed that anything only leave from PTU when they consider them in a "release-ready" state.
So, now you have an idea of what they are going to produce and call in the end, just as now they call: "BDSSE".
It's a matter of level of exigency and perspective, which is hard to have a measure of what that means, unless you know what level is this, under the perspective of the guy who is making the statement...
But now it's easier to see, after AC release, FPS "a couple of weeks to release" (According him last April) and this Alpha 2.0 release.
We know now that such level in Mr. Roberts case is pretty low in reality... and the evidences/fact that people claim does not exist are all there, it's the history of the own project and the own status of the game now... and "perfectionist" definitely shouldn't be the right word for him. More like stubborn/arrogant to make the things in the way that he wants, not meaning that it will be any good, causing rework, waste of money/time, lack of focus and respect with deal made with consumers and this bug mess that we all see, for basic stuff, far to be really a ready foundation to what the game needs, 4 years after Star Citizen started to be coded/planned.
And they try to deny focus on selling ships, JPEG's and marketing... well... they try. They do all that ridiculously, without really been something good for the company and for the future of the game... but at least for me, it's clear that those leaders are more interested in the success of their pockets.
Thank you for the screenshot and the answer to my question.
...and since then my posts in this particular thread look like this:
>>>
Star Citizen Backers have passed the XXX million dollar mark (XXXXXXXXX $)
Number of "Star Citizens" is currently at XXXXXXX
(up from XXXXXXX ....+ XXXXX since the XXX million mark)
Number of "UEE Fleet": XXXXXX
(up from XXXXXX....+ XXXXX since the XXX million mark)"
So ... to answer your question ... i feel fine. Great even. Fresh from two hours of unbroken testing of Star Citizen Alpha 2.0. Got killed by player pirates once, but it was a fun fight too, despite losing the ship.
Star Citizen Backers have passed the 101 million dollar mark (101,014,183 $)
Number of "Star Citizens" is currently at 1,103,709
(up from 1,086,439 ....+ 17,270 since the 100 million mark)
Number of "UEE Fleet": 849,982
(up from 839,066 ....+ 10,916 since the 100 million mark)
Notable are the new procedurally generated planets and the Reliant variants shown during the Holiday livestream. There are also the first pictures of Randall Graves, the character played by John Rhys-Davis in Squadron 42.
Star Citizen Backers have passed the 101 million dollar mark (101,014,183 $)
Number of "Star Citizens" is currently at 1,103,709
(up from 1,086,439 ....+ 17,270 since the 100 million mark)
Number of "UEE Fleet": 849,982
(up from 839,066 ....+ 10,916 since the 100 million mark)
Notable are the new procedurally generated planets and the Reliant variants shown during the Holiday livestream. There are also the first pictures of Randall Graves, the character played by John Rhys-Davis in Squadron 42.
Have fun
with this data you can average the Ship price per million -- what also would be interesting to get the delta time to reach the mark since the last mark. (without searching your forum posts and do it on our own)
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
with this data you can average the Ship price per million -- what also would be interesting to get the delta time to reach the mark since the last mark. (without searching your forum posts and do it on our own)
You might want this (from one of my older posts). Be sure to scroll down and check out the other tabs - a ton of information there.
>>>For those interested in more detailed data, I recommend "SC Pledgewatch"
with this data you can average the Ship price per million -- what also would be interesting to get the delta time to reach the mark since the last mark. (without searching your forum posts and do it on our own)
You might want this (from one of my older posts). Be sure to scroll down and check out the other tabs - a ton of information there.
>>>For those interested in more detailed data, I recommend "SC Pledgewatch"
Dammit its not x-mas yet! Don't play with my emotions like that!
But happy holidays
In Austria the main celebration is on the evening of the 24th. That is also when the presents are opened under the Christmas tree. The 25th is usually for family dinners and visits. For the faithful: there is service on both days, but one often attends primarily the "Christmette" late on the 24th.
So .. for me its X-Mas already today ;-)
And no work at the job anymore for the rest of the year - so ... in addition to the family celebrations ... GAMING! ;-)
Dammit its not x-mas yet! Don't play with my emotions like that!
But happy holidays
In Austria the main celebration is on the evening of the 24th. That is also when the presents are opened under the Christmas tree. The 25th is usually for family dinners and visits. For the faithful: there is service on both days, but one often attends primarily the "Christmette" late on the 24th.
So .. for me its X-Mas already today ;-)
And no work at the job anymore for the rest of the year - so ... in addition to the family celebrations ... GAMING! ;-)
Have fun
Interesting because we would always open our presents on the 24th when I was younger but mine is a Macedonian background.
Also I've been off since the 15th and go back the 4th so woo!
Comments
This is false. First because CIG itself promised to deliver such accountability, use it as a tool to give to people more trust in their good faith to deliver on or before the estimated delivery date... in other words they acted in bad faith and broke advertising laws too.
Which made them accountable, IF, a customer resort to a lawsuit of course, because obviously, they won't do that without authorities requiring them, which, in the end of the day, probably will happen sooner or later. So, yes, there is accountability when companies using crowdfunding fail to deliver into their promises or break the law, which is the case of CIG.
Childish is not to be aware of your basic rights as a consumer and the responsibilities of a company when doing business, even doing business like crowdfunding.
Sure...... I must have forgotten for a second that I was talking to a crazy person. This will be my last response to you. You're a waste of my time and if you wrote something that could be comprehended then I'm sure I wouldn't have a problem comprehending whatever the point is that you're trying to make. As it is, I'm not even certain what you're trying to say.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
People can then form their own opinion.
Have fun
When I claim that its worthy of U$50k you shouldn't take that literally as if I was stating that the game costs 50k to make. If you do not take that literally, you probably would understand my point and wouldn't need to try to explain the cost of CryEngine, which I guess, most of people here know very well.
That been said, you have all the right to like the game and even like their progress. That's your prerogative. But I disagree about your claims that the game could now advance faster to deliver their promises, let's say, because the "foundation" is there.
No, the foundation is not there. Not yet. And it's far to be there. Still will take years until this idea of additional assets, etc. coming quickly. Chances are, that by their design decisions and needs, they never will be fast. Always will be slow and behind the competition, which ends to be one of their problems too, to survive with fidelity in the long term, at least in the proposed idea for getting income after release (A release 1.0 that definitely will miss even "foundations" for things that they promised to deliver and faster (when had around 20 million dollars, not even 100+).
There is no foundation and working multiplayer there (just putting people connected in an environment cannot be considered as "working multiplayer"), guess what foundation for C&C or Capital ships, etc, to name a few.
And the foundation is not the only thing that holds development. Its the basic thing. Its something that they should have already, and actually even tried to pretend that had when they started their funding campaign, not now, 4 years after started to code this project. Meaning that all this idea of delivering content, features, assets, will produce a ridiculous number of additional bugs that will take a long time to be fixed properly, despite the fact that possibly some or a lot of those mechanics won't work well for the taste of people and will need rework, even that did not have bugs.
All this talking about "oh, now it will come faster" also was the talking prior and after release of Arena Commander, and was also repeated after some monthly reports and constant reports that claimed that FPS module was almost ready.
Just talking, with the unique purpose of keeping people tied to the project, so they watch their JPEG offers, or whatever stuff that they try to sell to make money. It's very easy to see that.
I watched that video 3 times now, at least SC has brought us comedy relief, heck better than SNL!
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Next up: Racketeer!
Ribbing aside, congrats on the monumental support, CIG.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Another developer one of these days also told that things were taking longer in the PTU, trying to explain the purpose of the PTU was testing while outside of it, would be like, "to have fun"... and he claimed that anything only leave from PTU when they consider them in a "release-ready" state.
So, now you have an idea of what they are going to produce and call in the end, just as now they call: "BDSSE".
It's a matter of level of exigency and perspective, which is hard to have a measure of what that means, unless you know what level is this, under the perspective of the guy who is making the statement...
But now it's easier to see, after AC release, FPS "a couple of weeks to release" (According him last April) and this Alpha 2.0 release.
We know now that such level in Mr. Roberts case is pretty low in reality... and the evidences/fact that people claim does not exist are all there, it's the history of the own project and the own status of the game now... and "perfectionist" definitely shouldn't be the right word for him. More like stubborn/arrogant to make the things in the way that he wants, not meaning that it will be any good, causing rework, waste of money/time, lack of focus and respect with deal made with consumers and this bug mess that we all see, for basic stuff, far to be really a ready foundation to what the game needs, 4 years after Star Citizen started to be coded/planned.
And they try to deny focus on selling ships, JPEG's and marketing... well... they try. They do all that ridiculously, without really been something good for the company and for the future of the game... but at least for me, it's clear that those leaders are more interested in the success of their pockets.
Have fun
I mean... what you claim to be the number of UEE Fleet Captains with at least one ship, actually is the total number of ships sold
You are out of date.
@Turrican187 has communicated that information (screenshot with Disco Lando chatroom clarification) quite some time ago:
...and since then my posts in this particular thread look like this:
>>>
Star Citizen Backers have passed the XXX million dollar mark (XXXXXXXXX $)
Number of "Star Citizens" is currently at XXXXXXX
(up from XXXXXXX ....+ XXXXX since the XXX million mark)
Number of "UEE Fleet": XXXXXX
(up from XXXXXX....+ XXXXX since the XXX million mark)"
So ... to answer your question ... i feel fine. Great even. Fresh from two hours of unbroken testing of Star Citizen Alpha 2.0. Got killed by player pirates once, but it was a fun fight too, despite losing the ship.
Have fun
Star Citizen Backers have passed the 101 million dollar mark (101,014,183 $)
Number of "Star Citizens" is currently at 1,103,709
(up from 1,086,439 ....+ 17,270 since the 100 million mark)
Number of "UEE Fleet": 849,982
(up from 839,066 ....+ 10,916 since the 100 million mark)
Notable are the new procedurally generated planets and the Reliant variants shown during the Holiday livestream. There are also the first pictures of Randall Graves, the character played by John Rhys-Davis in Squadron 42.
Have funWhen you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Have spam!
>>>For those interested in more detailed data, I recommend "SC Pledgewatch"
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit?pli=1#gid=1694467207
A VERY in depth analysis of the SC crowdfunding campaign.>>>
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Star Citizen Backers have passed the 102 million dollar mark (102,034,451 $)
Number of "Star Citizens" is currently at 1,118,337
(up from 1,103,709 ....+ 14,628 since the 101 million mark)
Number of "UEE Fleet": 859,162
(up from 849,982 ....+ 9180 since the 101 million mark)
Notable is: Its X-mas !! :-D Happy Holidays !!
Have funDammit its not x-mas yet! Don't play with my emotions like that!
But happy holidays
So .. for me its X-Mas already today ;-)
And no work at the job anymore for the rest of the year - so ... in addition to the family celebrations ... GAMING! ;-)
Have fun
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Also I've been off since the 15th and go back the 4th so woo!
Star Citizen Backers is about to pass the 103 million dollar mark within the hour.
Number of "Star Citizens" is currently at 1,124,323
(up from 1,118,337 ....+ 5986 since the 102 million mark)
Number of "UEE Fleet": 864,511
(up from 859,162 ....+ 5349 since the 102 million mark)
Notable is: New Year is coming! CIG team is on X-Mas vacation. Happy Holidays !
Have funStar Citizen Backers is about to pass the 104 million dollar mark within the hour.
Number of "Star Citizens" is currently at 1,132,932
(up from 1,124,323 ....+ 8609 since the 103 million mark)
Number of "UEE Fleet": 871,485
(up from 864,511 ....+ 6974 since the 103 million mark)
Notable is: New Year is coming! CIG team is on X-Mas vacation. Happy Holidays !
Have fun