It'd be kinda weird of SC's revenue stream wasn't slowing down. Revenue almost always slows down for any game as it gets older. The biggest burst of revenue is at the start for most things. After that, you won't see as many people buying simply because most people who wanted to buy in already have. In SC's case, there's only so many ships each individual person can buy before they've reached their personal limit. And there's the normal attrition that should be expected too of course.
Yeah this is what I find silly of that discussion. Even though I expected the funding to slow down compared to past years since 2015, it still outperformed itself and shows stability.
But what you said is what happens, there's only so much some buy, just because there are twice the backers as years ago doesn't mean they should fund twice as much money per month, that limit is what results in the stability we see.
As with SC as with any game, released or in-dev. The biggest funding peaks as it shows is the release of the game, especially on the SC case where so many do not want to buy in early access and are waiting before buying in.
Each year has been performing slightly better than the previous, we're to see how 2017 plays out, especially Alpha 3.0, its reception and the impact it will have.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Each year has been performing slightly better than the previous, we're to see how 2027 plays out, especially Alpha 7.0, its reception and the impact it will have.
Fixed that for you!
You welcome
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Each year has been performing slightly better than the previous, we're to see how 2027 plays out, especially Alpha 7.0, its reception and the impact it will have.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Here's how it has performed slightly better:
Total in 2013: $28,446,117
Total in 2014: $32,933,205
Total in 2015: $35,961,202
Total in 2016: $36,100,538
Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.
Each year has been performing slightly better than the previous, we're to see how 2027 plays out, especially Alpha 7.0, its reception and the impact it will have.
Fixed that for you!
You welcome
Here's one just for you
Humm, I will give this a highly rated Thumbs Up. Now if we only had some soft S&M.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Here's how it has performed slightly better:
Total in 2013: $28,446,117
Total in 2014: $32,933,205
Total in 2015: $35,961,202
Total in 2016: $36,100,538
Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.
Where are you guys getting those numbers from?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Here's how it has performed slightly better:
Total in 2013: $28,446,117
Total in 2014: $32,933,205
Total in 2015: $35,961,202
Total in 2016: $36,100,538
Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Here's how it has performed slightly better:
Total in 2013: $28,446,117
Total in 2014: $32,933,205
Total in 2015: $35,961,202
Total in 2016: $36,100,538
Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.
It's doing slightly better but the funding is slowing down is my point which is to be expected and it's rather impressive it's continued on for this long.
I do agree through about the 2nd half which is why I said it was an estimate and it could go either way
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
Here's how it has performed slightly better:
Total in 2013: $28,446,117
Total in 2014: $32,933,205
Total in 2015: $35,961,202
Total in 2016: $36,100,538
Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.
Thanks for that. Was this created by staff or fans?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
Your method of counting is ridiculous. Star Citizen has made 13% more money during first 7 months of 2017 than they did in first 7 months of 2016.
Ok? No where in my numbers did I compare the first 7 months of 2017 with 2016 but thanks for the input?
I'll phrase it this way then: Your assumption is because on year 2016 Star Citizen was growing from it's average between 2013 - 2015, therefore on year 2017 Star Citizen will be declining.
That is always result from your method of counting. If anything grows your method of counting assumes it'll decline next year, whereas if it's in decline your method of counting assumes it'll grow back next year.
It might be stable in terms of the huge sums of money it still brings in but each year hasn't been performing slightly better then the previous year with the exception of 2015 compared to 2014 so not sure where you get that from.
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
Your method of counting is ridiculous. Star Citizen has made 13% more money during first 7 months of 2017 than they did in first 7 months of 2016.
Ok? No where in my numbers did I compare the first 7 months of 2017 with 2016 but thanks for the input?
I'll phrase it this way then: Your assumption is because on year 2016 Star Citizen was growing from it's average between 2013 - 2015, therefore on year 2017 Star Citizen will be declining.
That is always result from your method of counting. If anything grows your method of counting assumes it'll decline next year, whereas if it's in decline your method of counting assumes it'll grow back next year.
Your method of counting is ridiculous.
Well you see where I said estimate? im going to assume you know what estimate means and that your whole post was pointless.
But just for the sake of pointing out the hilarity in your post I'll bite.
I took the averages of Aug8 to Dec 31 of 2013-2016 in order to estimate what the totals of 2017 could be. I'm not assuming anything and what you posted at least give me giggles
As of Aug 15th, the total was $156,296,272. Last year at the same date it was $118,440,395. So in one year the project has raked in $37,855,877. So far this year, the sum is $15,707,989. We know that November and December are always good months. I think we'll end up at around $175M before this year is over, which means approx. $34.5M this calendar year.
I don't see that pledging is slowing down. It's more or less the same as previous years.
Star Citizen backers have passed the 158 million dollar mark. (158,214,293 $).
Number of "Star Citizens" is currently at 1,868,232
(up from 1,866,260 ... + 1972 since the 157.8 million mark)
Number of "UEE Fleet": 1,373,134
(up from 1,371,658 .... + 1476 since the 157.8 million mark)
Noteworthy
was the highly successful GamesCom weekend with a huge number of fans visiting the booth. And even more watching the live stream.
Have fun
Just wondering is there a way to separate the free weekend players that never backed the game? Or the refund people that aren't part of the backer list any longer?
Numbers are impressive and understandable, we do need a new space sim.
“The reason I talk to myself is because I’m the only one whose answers I accept.”
―
George Carlin
Star Citizen backers have passed the 158 million dollar mark. (158,214,293 $).
Number of "Star Citizens" is currently at 1,868,232
(up from 1,866,260 ... + 1972 since the 157.8 million mark)
Number of "UEE Fleet": 1,373,134
(up from 1,371,658 .... + 1476 since the 157.8 million mark)
Noteworthy
was the highly successful GamesCom weekend with a huge number of fans visiting the booth. And even more watching the live stream.
Have fun
Just wondering is there a way to separate the free weekend players that never backed the game? Or the refund people that aren't part of the backer list any longer?
Numbers are impressive and understandable, we do need a new space sim.
No but if there was I doubt they'd do it because it would result in numbers that are less impressive
How much was that? I just skimmed the article. My prediction is that we'll see $175M before this year is over. November and December usually brings in $10M+ alone.
How much was that? I just skimmed the article. My prediction is that we'll see $175M before this year is over. November and December usually brings in $10M+ alone.
205 M$ ish if its like GTA V, or 230 M$ with higher marketing expenses in conventional media outlets shortly before launch.
How much was that? I just skimmed the article. My prediction is that we'll see $175M before this year is over. November and December usually brings in $10M+ alone.
205 M$ ish if its like GTA V, or 230 M$ with higher marketing expenses in conventional media outlets shortly before launch.
Right. I believe these are total numbers, during the whole development time. But it's only speculation from Gamasutra, based on speculative data. Funding can go up, and funding can go down. Besides, the crowdfunding campaign can cease completely if Squadron 42 sales are a success and CIG decides it has enough money to finish development of the PU.
Comments
2013->2014: 109% ($2,240,699)
2014->2015: 117% ($5,110,945)
2015->2016: 100% ($110,929)
2016->2017: Estimated 98% (neg $719,922)
Of course the 2017 number is a estimate using the averages of 2013-2016 funding from Aug 8 to Dec 31 of each year.
The interesting thing is seeing how they stand as of aug 7 from each year and while they were almost 4 million behind in 2016 compared to 2015 they still managed to slightly surpass end of year amounts by ~0.31%
You welcome
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Here's one just for you
- Total in 2013: $28,446,117
- Total in 2014: $32,933,205
- Total in 2015: $35,961,202
- Total in 2016: $36,100,538
- Total in 2017 (so far): $15,458,231
Each year comparing to previous years with 2017 to be seen, I don't consider the first half of decent relevancy because indeed it's the 2nd half that will drive most of it.Humm, I will give this a highly rated Thumbs Up. Now if we only had some soft S&M.
MAGA
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
Have fun
I do agree through about the 2nd half which is why I said it was an estimate and it could go either way
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Have fun
That is always result from your method of counting. If anything grows your method of counting assumes it'll decline next year, whereas if it's in decline your method of counting assumes it'll grow back next year.
Your method of counting is ridiculous.
But just for the sake of pointing out the hilarity in your post I'll bite.
I took the averages of Aug8 to Dec 31 of 2013-2016 in order to estimate what the totals of 2017 could be. I'm not assuming anything and what you posted at least give me giggles
I don't see that pledging is slowing down. It's more or less the same as previous years.
Source: https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
Viking
Number of "Star Citizens" is currently at 1,866,260
(up from 1,855,132 ... + 11.128 since the 156 million mark)
Number of "UEE Fleet": 1,371,658
(up from 1,362,886 .... + 8.772 since the 156 million mark)
Noteworthy was the highly successful GamesCom weekend with a lot of new information and project update reports. And the Origin 600i was unveiled.https://robertsspaceindustries.com/comm-link//16082-600i-A-Symphony-In-Motion
Have fun
Number of "Star Citizens" is currently at 1,868,232
(up from 1,866,260 ... + 1972 since the 157.8 million mark)
Number of "UEE Fleet": 1,373,134
(up from 1,371,658 .... + 1476 since the 157.8 million mark)
Noteworthy was the highly successful GamesCom weekend with a huge number of fans visiting the booth. And even more watching the live stream.Have fun
Numbers are impressive and understandable, we do need a new space sim.
― George Carlin
Number of "Star Citizens" is currently at 1,874,834
(up from 1,868,232 ... + 6502 since the 158 million mark)
Number of "UEE Fleet": 1,378,267
(up from 1,373,134 .... + 5133 since the 158 million mark)
Noteworthy was the intense bughunting from CIG QA to get Alpha 3.0 to the playtesters.Have fun
Viking
Have fun
My prediction is that we'll see $175M before this year is over. November and December usually brings in $10M+ alone.
Viking
Have fun
Viking