Plus looking at job openings on their site we can safely say they don't have close to 500 devs working. If they do are they going for 1000 devs working?
If you have 500 devs working, you need to hire more than one new dev every week just to replace those who leave.
No way,if you think they are MORE eager to launch than the players,you must be VERY naive or easily fooled. You could simply look at a politician,has a straight face,tells people all kinds of bullshit. When it comes to money,there is ALWAYS an agenda and guess what those agenda ALWAYS involve....NOT YOU.All 100% of agenda based ideas that center around money are about ME ME ME ,always me first,if you happen to come second ,so be it,enjoy.
I face palmed so hard at this. It reeks of "I'm still in college and this is how I think the real world works". For your sake, I hope you really are still in college (or earlier) so you can grow up. God help you if you're in your 30's or older and still acting like this.
He may be overly dramatic, but outside a charity when's the last time you saw someone pitch an idea to make someone ELSE money?
No way,if you think they are MORE eager to launch than the players,you must be VERY naive or easily fooled. You could simply look at a politician,has a straight face,tells people all kinds of bullshit. When it comes to money,there is ALWAYS an agenda and guess what those agenda ALWAYS involve....NOT YOU.All 100% of agenda based ideas that center around money are about ME ME ME ,always me first,if you happen to come second ,so be it,enjoy.
I face palmed so hard at this. It reeks of "I'm still in college and this is how I think the real world works". For your sake, I hope you really are still in college (or earlier) so you can grow up. God help you if you're in your 30's or older and still acting like this.
He may be overly dramatic, but outside a charity when's the last time you saw someone pitch an idea to make someone ELSE money?
I agree with @Wizardry, money changes people. No way can a person being responsible for millions suddenly being responsible for hundreds of million not become a different person. And if you don't change it gets taken away from you by others who will do anything to get your money. An actor once said that family members who use to ask for $50 when they were just starting out now ask for $5000 a pop after they made it. They still blow the money but expect more of it to blow.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
games never coming out rofl they got their funds released last june 400,000,000.00 million dollars was released back to the community or populias that "had provided" them with it. read up on google im sure u can still find these large currency exchanges.
they actually happen over the computer with big companies
Even if that were true, why would it matter?
How does that have anything to do with whether or not the game will release? And define 'coming out'. The game is already available to the public. You could go log in and play at this very moment.
Playing the game is an activity, what one does to accomplish a goal or achievement.
Is it possible now to play the game and achieve any permanent progression yet? (i.e. in game money, ships, territory? )
If not, there is no "game" yet, at least not one of any interest to me.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
How cute that you think Opening 5 studios across the world and employing 500+ devs is the way to get rich lol
You naysayers and critics.go back and forth between "CIG is runing out of funds" or "Roberts is buying islands in the pacific and drinking mojitos".
How about they are developing 2 highly ambitious AAA games at the same time and showcasing the development as they go?
Not enough tintfoil conspiracy theory
He opened more than 5,
Foundry 42 Limited, UK
Foundry 42 Germany
Cloud Imperium Games Limited, UK
Cloud Imperium Games, LLC, West Hollywood, CA
Cloud Imperium Games LLC, Santa Monica, CA
Cloud Imperium Games Texas LLC, Austin, Texas
Cloud Imperium Games Texas, LLC, West Hollywood, CA
Roberts Space Industries Limited, UK
Roberts Space Industries Corp., West Hollywood, CA
Roberts Space Industries International Limited
Twin Bros. GMBH
Plus looking at job openings on their site we can safely say they don't have close to 500 devs working. If they do are they going for 1000 devs working?
Oh, I believe that may not be a complete list, got it from Reddit. Which is 2 years old. As for working devs, the job openings is a good example to push back on the 500 working devs statement.
The money they are getting in is amazing, it does seem some posters on here are rather sensitive shall we say to any questioning of the game.
But as Scotchup points out what about the overheads, that looks like an astonishing mushrooming of costs. You would have thought some outsourcing would have been more appropriate, I can only hope the money has not gone to their heads.
Any rate here is hoping we do get a decent game to play, which is what I think most posters on here, even if they question our SC fans somewhat.
Plus looking at job openings on their site we can safely say they don't have close to 500 devs working. If they do are they going for 1000 devs working?
Oh, I believe that may not be a complete list, got it from Reddit. Which is 2 years old. As for working devs, the job openings is a good example to push back on the 500 working devs statement.
Check Foundry 42 financials that released over the years to show and cope with the reported growth of the company, the numbers on those documents are around the same publicly reported about the UK studio, numbers that represent half of CIG are confirmed.
^^ June 2017 stats of only the UK Manchester office, so if that by itself was already then almost 300 people and that's one confirmed number, then considering all the other 4 studios, it becomes rather interesting to defend they don't have even close to the reported number of 500.
Also, the number of registered entities is irrelevant to their 5 studios across the world (no, one entity is not one studio). It's also not "500 devs" it's 500 employees.
games never coming out rofl they got their funds released last june 400,000,000.00 million dollars was released back to the community or populias that "had provided" them with it. read up on google im sure u can still find these large currency exchanges.
they actually happen over the computer with big companies
Even if that were true, why would it matter?
How does that have anything to do with whether or not the game will release? And define 'coming out'. The game is already available to the public. You could go log in and play at this very moment.
Playing the game is an activity, what one does to accomplish a goal or achievement.
Is it possible now to play the game and achieve any permanent progression yet? (i.e. in game money, ships, territory? )
If not, there is no "game" yet, at least not one of any interest to me.
I feel the same way, I am sure it has been hammered to death, but what I just tried out yesterday is what I would consider in between a tech demo / alpha and maybe beta. This is based on the meaning of beta pre 2000.
Playing the game is an activity, what one does to accomplish a goal or achievement.
Is it possible now to play the game and achieve any permanent progression yet? (i.e. in game money, ships, territory? )
If not, there is no "game" yet, at least not one of any interest to me.
There is a permanent progression (as to what's there), until it gets wiped, but it is persistent. This is the same thing as playing those closed/open betas MMO's do, you'd just play them to check out the game but to play seriously expecting permanent progression no way because it's always wiped.
I got fu- on Fortnite when I played for years before people even knew what it was, then the last wipe comes after a long time of non-wipe updates, so playing it seriously pre-release was rather mistake because then you look at it and go "oh fu- all this grind again?".
Plus looking at job openings on their site we can safely say they don't have close to 500 devs working. If they do are they going for 1000 devs working?
Oh, I believe that may not be a complete list, got it from Reddit. Which is 2 years old. As for working devs, the job openings is a good example to push back on the 500 working devs statement.
Check Foundry 42 financials that released over the years to show and cope with the reported growth of the company, the numbers on those documents are around the same publicly reported about the UK studio, numbers that represent half of CIG are confirmed.
^^ June 2017 stats of only the UK Manchester office, so if that by itself was already then almost 300 people and that's one confirmed number, then considering all the other 4 studios, it becomes rather interesting to defend they don't have even close to the reported number of 500.
Also, the number of registered entities is irrelevant to their 5 studios across the world (no, one entity is not one studio). It's also not "500 devs" it's 500 employees.
"How cute that you think Opening 5 studios across the world and employing 500+ devs is the way to get rich lol"
Really hitting low there Max, I was using @Babuinix terminology. So if you want to attack for that, you may want to turn it on him, not me. Just attempting to use your guy's own terminology you guys use.
Also, my response on 500 devs was also what @Babuinix used. You guys are really losing it when quoting people. You attack over anything and everything. Very low of you yet, guess that is what it takes with defending the great Roberts.
“The reason I talk to myself is because I’m the only one whose answers I accept.”
―
George Carlin
"How cute that you think Opening 5 studios across the world and employing 500+ devs is the way to get rich lol"
Really hitting low there Max, I was using Babuinix terminology. So if you want to attack for that, you may want to turn it on him, not me. Just attempting to use your guy's own terminology you guys use.
Also, my response on 500 devs was also what Babuinix used. You guys are really losing it when quoting people. You attack over anything and everything. Very low of you yet, guess that is what it takes with defending the great Roberts.
You countered 5 studios with the number of entities the company setup has like that would ever be related, I just poker facer with this ping pong seriously, keeps me coming back
And the clear huge investment they made on self-growing their own company does counter the argument mister hate-rant-everywhere posted, usually, the way to do that is to keep the maintenance of a minimum number of employees working on the product while you pocket the rest (instead of re-investing it), that way yes you get hella rich, but when you scale your costs with your earnings working on the product then you don't have that manoeuvrability.
Can they do wipes if people have already paid huge money for ships?
This is the MMO world indies have moved us into, instead of the beta stage finishing they turn into some form of early access with no wipe just before launch. I think they are all going do this, it is poor implementation decision which only occurs because that want to sell as much as possible to players before they can even play.
Can they do wipes if people have already paid huge money for ships?
This is the MMO world indies have moved us into, instead of the beta stage finishing they turn into some form of early access with no wipe just before launch. I think they are all going do this, it is poor implementation decision which only occurs because that want to sell as much as possible to players before they can even play.
How cute that you think Opening 5 studios across the world and employing 500+ devs is the way to get rich lol
You naysayers and critics.go back and forth between "CIG is runing out of funds" or "Roberts is buying islands in the pacific and drinking mojitos".
How about they are developing 2 highly ambitious AAA games at the same time and showcasing the development as they go?
Not enough tintfoil conspiracy theory
He opened more than 5,
Foundry 42 Limited, UK
Foundry 42 Germany
Cloud Imperium Games Limited, UK
Cloud Imperium Games, LLC, West Hollywood, CA
Cloud Imperium Games LLC, Santa Monica, CA
Cloud Imperium Games Texas LLC, Austin, Texas
Cloud Imperium Games Texas, LLC, West Hollywood, CA
Roberts Space Industries Limited, UK
Roberts Space Industries Corp., West Hollywood, CA
Roberts Space Industries International Limited
Twin Bros. GMBH
Plus looking at job openings on their site we can safely say they don't have close to 500 devs working. If they do are they going for 1000 devs working?
Oh, I believe that may not be a complete list, got it from Reddit. Which is 2 years old. As for working devs, the job openings is a good example to push back on the 500 working devs statement.
The money they are getting in is amazing, it does seem some posters on here are rather sensitive shall we say to any questioning of the game.
But as Scotchup points out what about the overheads, that looks like an astonishing mushrooming of costs. You would have thought some outsourcing would have been more appropriate, I can only hope the money has not gone to their heads.
Any rate here is hoping we do get a decent game to play, which is what I think most posters on here, even if they question our SC fans somewhat.
Most of those companies are shell corps. No employees and just exist on paper to probably ferry money around and make it harder to track
Can they do wipes if people have already paid huge money for ships?
This is the MMO world indies have moved us into, instead of the beta stage finishing they turn into some form of early access with no wipe just before launch. I think they are all going do this, it is poor implementation decision which only occurs because that want to sell as much as possible to players before they can even play.
What are you talking about ?
Currently we constantly have wipes.
Have fun
So how are players hanging on to their stuff, it is just reset after the wipe? If so that's fair play to SC, we have seen way too much of that in indie MMOs so far.
Can they do wipes if people have already paid huge money for ships?
This is the MMO world indies have moved us into, instead of the beta stage finishing they turn into some form of early access with no wipe just before launch. I think they are all going do this, it is poor implementation decision which only occurs because that want to sell as much as possible to players before they can even play.
What are you talking about ?
Currently we constantly have wipes.
Have fun
So how are players hanging on to their stuff, it is just reset after the wipe? If so that's fair play to SC, we have seen way too much of that in indie MMOs so far.
Would be hilarious if CR made you rebuy all your jpegs with real money again.
I hope he isn’t reading this forum cause otherwise incoming another money scheme
41434 new backers over 10 weeks. About 33% actually turn into paying backers which gives 13811 new paying backers. If each buys the game + Sq42 they will have raised 0.82 million meaning existing backers/whales have spent a whopping 7.18 million in that time period. The whales are spending nearly as much per week as new backers are spending in 10 weeks... lol
41434 new backers over 10 weeks. About 33% actually turn into paying backers which gives 13811 new paying backers. If each buys the game + Sq42 they will have raised 0.82 million meaning existing backers/whales have spent a whopping 7.18 million in that time period. The whales are spending nearly as much per week as new backers are spending in 10 weeks... lol
I don't know how accurate that 33% estimation is, more than 33% of people who register are likely buying the game when there aren't free trials.
But if we look at something simpler, this year Star Citizen has made $16.5 million funding out of 115 thousand new website registrations. That's $144 for each person registering their website. Most of their money is not gained by selling the base game, they're gaining more money by selling in-game stuff to existing backers.
EDIT: On second though, I take back that more than 33% estimation.
Crowfall has currently 276 000 website registration and out of those 49 000 are backers, that means only 18% of website registrations are people who have paid for the game, and to my knowledge Crowfall hasn't had any free trials.
If we'd use Crowfall's 18% to Star Citizen, that would mean they'd gained about 20 000 new backers this year and $810 funding per each backer. Their total number of paying backers would be 370 000 with each backer paying on average $524.
Those payments per backer sound a bit unbelievably high, but I can't find any faults in my logic.
I don't know how accurate that 33% estimation is, more than 33% of people who register are likely buying the game when there aren't free trials.
But if we look at something simpler, this year Star Citizen has made $16.5 million funding out of 115 thousand new website registrations. That's $144 for each person registering their website. Most of their money is not gained by selling the base game, they're gaining more money by selling in-game stuff to existing backers.
EDIT: On second though, I take back that more than 33% estimation.
Crowfall has currently 276 000 website registration and out of those 49 000 are backers, that means only 18% of website registrations are people who have paid for the game, and to my knowledge Crowfall hasn't had any free trials.
If we'd use Crowfall's 18% to Star Citizen, that would mean they'd gained about 20 000 new backers this year and $810 funding per each backer. Their total number of paying backers would be 370 000 with each backer paying on average $524.
Those payments per backer sound a bit unbelievably high, but I can't find any faults in my logic.
I like to be generous when I play with these numbers, I don't want to imply they have a poor conversion rate or anything and 33% felt like a good balance. There was actually some basis for it, something to do with free-fly weeks but I forget all the ins and outs and obviously it can change week to week, month to month anyway.
The trouble with applying Crowfall's 20% rate to Star Citizen is that it makes their 2.07M forum accounts equal a backer base of just 414,000 which seems rather too small considering they were meant to have 500,000 paid backers in mid 2016. A 33% conversion would mean ~700,000 paid backers.
EDIT: On second though, I take back that more than 33% estimation.
If we'd use Crowfall's 18% to Star Citizen, that would mean they'd gained about 20 000 new backers this year and $810 funding per each backer. Their total number of paying backers would be 370 000 with each backer paying on average $524.
Those payments per backer sound a bit unbelievably high, but I can't find any faults in my logic.
Then you are being unrealistic. SC already had numbers stated, that they had around half a million paying accounts out of the around that time I think 1 million accounts. So that was pretty much defaulting in +40% of the created accounts then, and those numbers would only go lower in the cases of free flights that have been way less frequent this year, also that rate would imply way fewer backers now than the backers that were claimed existed 2 years ago of being half a million, hence a conversion of 18% is not possible.
I think the Crowfall conversion would be much lower because of how expensive their packages were over the years, being hundreds if you wanted to have access to the first early access phases (and still is beyond pre-alpha).
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EDIT: On second though, I take back that more than 33% estimation.
If we'd use Crowfall's 18% to Star Citizen, that would mean they'd gained about 20 000 new backers this year and $810 funding per each backer. Their total number of paying backers would be 370 000 with each backer paying on average $524.
Those payments per backer sound a bit unbelievably high, but I can't find any faults in my logic.
Then you are being unrealistic. SC already had numbers stated, that they had around half a million paying accounts out of the around that time I think 1 million accounts. So that was pretty much defaulting in +40% of the created accounts then, and those numbers would only go lower in the cases of free flights that have been way less frequent this year, also that rate would imply way fewer backers now than the backers that were claimed existed 2 years ago of being half a million, hence a conversion of 18% is not possible.
I think the Crowfall conversion would be much lower because of how expensive their packages were over the years, being hundreds if you wanted to have access to the first early access phases (and still is beyond pre-alpha).
To my knowledge RSI has never told us any numbers, wasn't it someone from Turbulent?
Anyway, I don't really believe into that 18% either, I just posted it because I realized I had made a mistake when I criticized rpmcmurphy's 33% as being too low. If Crowfall manages to get only 18% while holding no free trials, then Star Citizen's 33% is not too low number.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Is it possible now to play the game and achieve any permanent progression yet? (i.e. in game money, ships, territory? )
If not, there is no "game" yet, at least not one of any interest to me.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm not so sure it will ever cease $200M this year, $225M or more next year?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But as Scotchup points out what about the overheads, that looks like an astonishing mushrooming of costs. You would have thought some outsourcing would have been more appropriate, I can only hope the money has not gone to their heads.
Any rate here is hoping we do get a decent game to play, which is what I think most posters on here, even if they question our SC fans somewhat.
Check Foundry 42 financials that released over the years to show and cope with the reported growth of the company, the numbers on those documents are around the same publicly reported about the UK studio, numbers that represent half of CIG are confirmed.
^^ June 2017 stats of only the UK Manchester office, so if that by itself was already then almost 300 people and that's one confirmed number, then considering all the other 4 studios, it becomes rather interesting to defend they don't have even close to the reported number of 500.
Also, the number of registered entities is irrelevant to their 5 studios across the world (no, one entity is not one studio). It's also not "500 devs" it's 500 employees.
Wa min God! Se æx on min heafod is!
I got fu- on Fortnite when I played for years before people even knew what it was, then the last wipe comes after a long time of non-wipe updates, so playing it seriously pre-release was rather mistake because then you look at it and go "oh fu- all this grind again?".
― George Carlin
And the clear huge investment they made on self-growing their own company does counter the argument mister hate-rant-everywhere posted, usually, the way to do that is to keep the maintenance of a minimum number of employees working on the product while you pocket the rest (instead of re-investing it), that way yes you get hella rich, but when you scale your costs with your earnings working on the product then you don't have that manoeuvrability.
Currently we constantly have wipes.
Have fun
I hope he isn’t reading this forum cause otherwise incoming another money scheme
$184 - 2029670
$185 - 2032435 = 2765 new backers
$186 - 2037190 = 4755
$187 - 2041948 = 4758
$188 - 2047838 = 5890
$189 - 2052180 = 4342
$190 - no numbers given
$191 - 2064165
$192 - 2071104 = 6939
41434 new backers over 10 weeks. About 33% actually turn into paying backers which gives 13811 new paying backers. If each buys the game + Sq42 they will have raised 0.82 million meaning existing backers/whales have spent a whopping 7.18 million in that time period. The whales are spending nearly as much per week as new backers are spending in 10 weeks... lol
But if we look at something simpler, this year Star Citizen has made $16.5 million funding out of 115 thousand new website registrations. That's $144 for each person registering their website. Most of their money is not gained by selling the base game, they're gaining more money by selling in-game stuff to existing backers.
By the way you can look at Star Citizen's number history here:
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
EDIT: On second though, I take back that more than 33% estimation.
Crowfall has currently 276 000 website registration and out of those 49 000 are backers, that means only 18% of website registrations are people who have paid for the game, and to my knowledge Crowfall hasn't had any free trials.
Source for Crowfall numbers: https://crowfall.com/en/funding/
If we'd use Crowfall's 18% to Star Citizen, that would mean they'd gained about 20 000 new backers this year and $810 funding per each backer. Their total number of paying backers would be 370 000 with each backer paying on average $524.
Those payments per backer sound a bit unbelievably high, but I can't find any faults in my logic.
I like to be generous when I play with these numbers, I don't want to imply they have a poor conversion rate or anything and 33% felt like a good balance. There was actually some basis for it, something to do with free-fly weeks but I forget all the ins and outs and obviously it can change week to week, month to month anyway.
The trouble with applying Crowfall's 20% rate to Star Citizen is that it makes their 2.07M forum accounts equal a backer base of just 414,000 which seems rather too small considering they were meant to have 500,000 paid backers in mid 2016.
A 33% conversion would mean ~700,000 paid backers.
I think the Crowfall conversion would be much lower because of how expensive their packages were over the years, being hundreds if you wanted to have access to the first early access phases (and still is beyond pre-alpha).
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway, I don't really believe into that 18% either, I just posted it because I realized I had made a mistake when I criticized rpmcmurphy's 33% as being too low. If Crowfall manages to get only 18% while holding no free trials, then Star Citizen's 33% is not too low number.