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Star Citizen Crowdfunding Milestones Discussion

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  • ErillionErillion Member EpicPosts: 10,328

    Star Citizen Backers have passed  the 83  million dollar mark (83,000,479 $)

     

    Number of Star Citizens is currently at 898,071 and growing (up from 885.753).

    Number of UEE Fleet Captains with at least one ship : 709.501  and growing  (up from 692.426)

     

    The highlight this week  was the new third starter ship, the MISC Reliant (featuring alien Xi'an  technology)




    Have fun

  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Originally posted by Erillion

    Star Citizen Backers have passed  the 83  million dollar mark (83,000,479 $)

    Number of Star Citizens is currently at 898,071 and growing (up from 885.753).

    Number of UEE Fleet Captains with at least one ship : 709.501  and growing  (up from 692.426)

    The highlight this week  was the new third starter ship, the MISC Reliant (featuring alien Xi'an  technology.

    Have fun

    That is ~ $110 per ship owner. Considering a game usually sells for $60 they are making a good profit so far. After all these are all pre-orders no matter what they call it. If anyone else would try to sell a game for that price they be driven out the town with pitchforks :)

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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

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  • Stormfire962Stormfire962 Member UncommonPosts: 65

    There a few things in this post that trouble me.  One, using Polygon as a source of your information when it is clearly known by many that they are generally always misinformed and nothing short then trolls seeking more subscribers to read their  inaccurate stories.  Two, any money pledge to Star Citizen goes toward the development of the game.  So as someone previously said it would cost $110 to become a player of the game is so wrong.  For my friends only had to pledge $45 for one game package which got them to game which included a ship, hanger, access to Arena Commander, all the Alpha testing, future Beta testing, squadron 42 download and many other perks.  Plus, if they wanted to change game package they turn it in and get back 100% on the dollar as store and use in on a different game package of their choosing and add more pledge money if it is greater than their original $45 pledge.  Furthermore, if they preferred to keep their original game package and wanted to add more ships to their hanger during development all they had to do was pledge additional money toward standalone ship and it would be added to their hanger for access in the game.  In addition, Star Citizen will soon be added the FPS module which they will have access to at no additional charge along with any future modules they release like the social module.  Which will give them the ability to invite their friends into the hanger as long as they have one game package and in time their friends will be able to use any ship in their hanger whether their friend owns one like it or not.

    Now whether you all prefer to listen third party sources like Polygon or people who are not backers then the ones that have experience did at first hand then that is your right.  But just remember this game is make history and not being part, well is just a damn shane.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    Originally posted by SpottyGekko

    At this rate, will Star Citizen become the most expensive MMO ever made ? image

     

    And not only that, but will it simultaneously set a second record: No outstanding loans/debt at launch ?

    SC  is most expensive game to play alpha testing !

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by Stormfire962

    /snip

    Now whether you all prefer to listen third party sources like Polygon or people who are not backers then the ones that have experience did at first hand then that is your right.  But just remember this game is make history and not being part, well is just a damn shane.

    Hey! someone just announced they are going to make history by performing as much sodomy on different people in a 3 day period as possible! Be a damn shame if you weren't a part of that history.

  • Dampiel_szDampiel_sz Member UncommonPosts: 73
    Originally posted by Kefo
    Originally posted by Stormfire962

    /snip

    Now whether you all prefer to listen third party sources like Polygon or people who are not backers then the ones that have experience did at first hand then that is your right.  But just remember this game is make history and not being part, well is just a damn shane.

    Hey! someone just announced they are going to make history by performing as much sodomy on different people in a 3 day period as possible! Be a damn shame if you weren't a part of that history.

    on the internet folks, must be true!

  • Stormfire962Stormfire962 Member UncommonPosts: 65
    Originally posted by Dampiel_sz
    Originally posted by Kefo
    Originally posted by Stormfire962

    /snip

    Now whether you all prefer to listen third party sources like Polygon or people who are not backers then the ones that have experience did at first hand then that is your right.  But just remember this game is make history and not being part, well is just a damn shane.

    Hey! someone just announced they are going to make history by performing as much sodomy on different people in a 3 day period as possible! Be a damn shame if you weren't a part of that history.

    on the internet folks, must be true!

    What's wrong man afraid that the game is happening?

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Erillion

    The highlight this week  was the new third starter ship, the MISC Reliant (featuring alien Xi'an  technology)

    $30 Reward
    5,000 backers All Gone!
    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)
    Estimated delivery:
    Nov 2014
    -----
    'nuff said
  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by hfztt
    $30 Reward
    5,000 backers All Gone!
    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)
    Estimated delivery:
    Nov 2014
    -----
    'nuff said

    Not quite enough said .... you are quoting from the Kickstarter page from end of 2012.

    In early 2013 CIG already announced a revised estimate on the timetable, based on the incredible success of the crowdfunding campaign and a massive upscaling of the whole project, which required a revision of the timetable.

    This revision has been very openly communicated to the backers AND the gaming press time and time again.

    That "Nov 2014" date is being posted time and time again ad nauseum without adding the fact that almost everyone participating in the Star Citizen project knows its not relevant anymore.

     

    Have fun

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Erillion
    Originally posted by hfztt
    $30 Reward
    5,000 backers All Gone!
    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)
    Estimated delivery:
    Nov 2014
    -----
    'nuff said

    Not quite enough said .... you are quoting from the Kickstarter page from end of 2012.

    In early 2013 CIG already announced a revised estimate on the timetable, based on the incredible success of the crowdfunding campaign and a massive upscaling of the whole project, which required a revision of the timetable.

    This revision has been very openly communicated to the backers AND the gaming press time and time again.

    That "Nov 2014" date is being posted time and time again ad nauseum without adding the fact that almost everyone participating in the Star Citizen project knows its not relevant anymore. 

    Have fun

    No matter how you try to spin it, it is still a complete failure to deliver what people payed for to the promised time.

    You cant play the "changed scope" card. That was NOT what people payed for. Some might be ok with it, some probably would rather have had what they payed for now, than some future pipe dream.

    He made a promise and did not deliver. Being open about it is nice and all, but it is still a failure to live up to a promise.

    'nuff said.

  • muppetpilotmuppetpilot Member UncommonPosts: 171
    Originally posted by DocBrody

     Can´t wait until it reaches 100 million $ of pledges, the console-only fans, publisher agents and other game advertisers who don´t want to see SC succeed will probably implode with rage.

     

    Hey now, how about those of us who play both console and PC who are of the opinion that SC is a money grab, and that all of this praise and flaming of other games is a little wacko, considering that nobody in the physical realm has actually played the game at all?  Gosh press releases and preview videos are almost always awesome, ain't they?

    We can hate and implode too!  Tho I would like something awesome and Star Wars-y for my XB 1, kinda doubt Battlefront will scratch the whole itch since Dice is working it.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by hfztt

    No matter how you try to spin it, it is still a complete failure to deliver what people payed for to the promised time.

    You cant play the "changed scope" card. That was NOT what people payed for. Some might be ok with it, some probably would rather have had what they payed for now, than some future pipe dream.

    He made a promise and did not deliver. Being open about it is nice and all, but it is still a failure to live up to a promise.

    'nuff said.

     https://robertsspaceindustries.com/tos   Does this mean anything to you ? Every backer has signed this (even in 2012):

    "... you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time...."

    In my book breaking (more like: crushing to pulp)  the world record for crowdfunding projects (any genre) and vastly increasing the scope of the project because of this success  DOES count as unforseen event. And does merit a timetable extension. Not to mention that 4-5 years is typical for a Triple-A game development, so for a project starting in late 2012 an end sometimes around 2016/2017 would be typical based on industry standards. People expecting polished / tested / finished results before that are IMHO a bit naive and/or impatient.

    Backers have been informed about the changes in great detail. Backers no longer interested in supporting this project after the changes got their money back. So if that was not what people paid for ... they got their bucks back and did NOT have to pay for it.

    Chris Roberts made a promise - to deliver Star Citizen and make it into the BDSSE ... and he and his team are working hard to make this promise into reality.

    How ? Read and hear all about it in extremely detailed reports and video blogs e.g. on the CIG website. CR did NOT promise to finish in 2014 (see above) ... that is the big mistake that some people make .. thinking that he did that and that the 2014 date was chiselled into stone (which it never was).

     

    Have fun

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Erillion
    Originally posted by hfztt

    No matter how you try to spin it, it is still a complete failure to deliver what people payed for to the promised time.

    You cant play the "changed scope" card. That was NOT what people payed for. Some might be ok with it, some probably would rather have had what they payed for now, than some future pipe dream.

    He made a promise and did not deliver. Being open about it is nice and all, but it is still a failure to live up to a promise.

    'nuff said.

     https://robertsspaceindustries.com/tos   Does this mean anything to you ? Every backer has signed this (even in 2012):

    "... you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time...."

    In my book breaking (more like: crushing to pulp)  the world record for crowdfunding projects (any genre) and vastly increasing the scope of the project because of this success  DOES count as unforseen event. And does merit a timetable extension. Not to mention that 4-5 years is typical for a Triple-A game development, so for a project starting in late 2012 an end sometimes around 2016/2017 would be typical based on industry standards. People expecting polished / tested / finished results before that are IMHO a bit naive and/or impatient.

    Backers have been informed about the changes in great detail. Backers no longer interested in supporting this project after the changes got their money back. So if that was not what people paid for ... they got their bucks back and did NOT have to pay for it.

    Chris Roberts made a promise - to deliver Star Citizen and make it into the BDSSE ... and he and his team are working hard to make this promise into reality.

    How ? Read and hear all about it in extremely detailed reports and video blogs e.g. on the CIG website. CR did NOT promise to finish in 2014 (see above) ... that is the big mistake that some people make .. thinking that he did that and that the 2014 date was chiselled into stone (which it never was).

     

    Have fun

    Yeah, there was no LEGAL promise, sure, but there was a promise so stuff your legaleese...

    "We are aiming for a AAA game experience."

    "12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public."

    His words, not mine. So yeah, he said he could deliver in that timeframe, and in AAA quality.

    He failed to do so, due to: Blah, blah, more promises...

    'nuff said.

  • ErillionErillion Member EpicPosts: 10,328

    "... you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time...."

     

    'nuff said

     

    Have fun

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by hfztt
    Originally posted by Erillion
    Originally posted by hfztt

    No matter how you try to spin it, it is still a complete failure to deliver what people payed for to the promised time.

    You cant play the "changed scope" card. That was NOT what people payed for. Some might be ok with it, some probably would rather have had what they payed for now, than some future pipe dream.

    He made a promise and did not deliver. Being open about it is nice and all, but it is still a failure to live up to a promise.

    'nuff said.

     https://robertsspaceindustries.com/tos   Does this mean anything to you ? Every backer has signed this (even in 2012):

    "... you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time...."

    In my book breaking (more like: crushing to pulp)  the world record for crowdfunding projects (any genre) and vastly increasing the scope of the project because of this success  DOES count as unforseen event. And does merit a timetable extension. Not to mention that 4-5 years is typical for a Triple-A game development, so for a project starting in late 2012 an end sometimes around 2016/2017 would be typical based on industry standards. People expecting polished / tested / finished results before that are IMHO a bit naive and/or impatient.

    Backers have been informed about the changes in great detail. Backers no longer interested in supporting this project after the changes got their money back. So if that was not what people paid for ... they got their bucks back and did NOT have to pay for it.

    Chris Roberts made a promise - to deliver Star Citizen and make it into the BDSSE ... and he and his team are working hard to make this promise into reality.

    How ? Read and hear all about it in extremely detailed reports and video blogs e.g. on the CIG website. CR did NOT promise to finish in 2014 (see above) ... that is the big mistake that some people make .. thinking that he did that and that the 2014 date was chiselled into stone (which it never was).

     

    Have fun

    Yeah, there was no LEGAL promise, sure, but there was a promise so stuff your legaleese...

    "We are aiming for a AAA game experience."

    "12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public."

    His words, not mine. So yeah, he said he could deliver in that timeframe, and in AAA quality.

    He failed to do so, due to: Blah, blah, more promises...

    'nuff said.

    I don´t get what´s so hard to understand here.

    They made like 100 stretch goals, who in a right mind would think ´´hey cool more money the 100 additional launch features and content will ALL be there at the same time they promised the base game for 2 million"

    sorry but the game with the dumbed down feature set (maybe a naked ´universe´ without story, planets, avatars) would already be out, but this campaign went trough the roof and the scope expanded by a factor of .. 50 ??

    I am perfectly fine waiting until 2016 if that´s what it takes. This game has more than any other game ever at launch, and then some. Even with 80+ million they can´t pull the content out of a hat like a magic rabbit.

     

    This game has the scope of Mass Effect 2+3 + full open world space combat/Trading sim + first person shooter + single player campaign/story.

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by DocBrody

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

    Yes. Yes, it does. Yet he promised he could deliver much faster than that.

    Then he used getting loads of money as an excuse to NOT deliver on time.

    Funny that.

    And bringing SWTOR into the discussion is not serving your argument. Like, really not. That is THE prime example of what happens when PROMISES put peoples EXPECTATIONS to a level that REALITY is never going to be able to meet no matter the ammount of time and/or money you throw at it.

    'nuff said.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by hfztt
    Originally posted by DocBrody

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

    Yes. Yes, it does. Yet he promised he could deliver much faster than that.

    Then he used getting loads of money as an excuse to NOT deliver on time.

    No, No, he didn´t . Unless you can point me to a source where HE exactly says that.

    Loads of money, yeah. Unlike EA and other shareholder/profit greedy suit companies who put the money towards PROFIT and shareholder swimming pools, in CIG´s case they are paying the power bills, office rent and snacks for 300+ devs and their kids.

    As the armchair developer that you obviously are, I won´t explain the difference between development budget spending and actual PROFIT, which usually happens AFTER a game is finished, layoffs and all, and cashing in on ´day 1 DLC´and ´season passes´ for already developed content.

     

    Come on, tell us how an investor giving money to game company X to develop game title Y is `profit´. This is going to be fun and interesting.

    EA giving 200 million+ to Bioware to make SWTOR was ´profit` ?

    Investors giving 300 million+ to Rockstar to make GTA V was ´profit´?

    Tell us more.

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by DocBrody
    Originally posted by hfztt
    Originally posted by DocBrody

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

    Yes. Yes, it does. Yet he promised he could deliver much faster than that.

    Then he used getting loads of money as an excuse to NOT deliver on time.

    No, No, he didn´t . Unless you can point me to a source where HE exactly says that.

    Loads of money, yeah. Unlike EA and other shareholder/profit greedy suit companies who put the money towards PROFIT and shareholder swimming pools, in CIG´s case they are paying the power bills, office rent and snacks for 300+ devs and their kids.

    and Hollywood actors to star in their game and tables made of airplane wings and birthdays in Monte Carlo.

    CIG is also utterly inexperienced in large projects like this and waste money on development that needs to be re-done later on.

    One of the numerous reasons why they've delayed EVERY SINGLE update they've released.

    ..Cake..

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by sgel
    Originally posted by DocBrody
    Originally posted by hfztt
    Originally posted by DocBrody

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

    Yes. Yes, it does. Yet he promised he could deliver much faster than that.

    Then he used getting loads of money as an excuse to NOT deliver on time.

    No, No, he didn´t . Unless you can point me to a source where HE exactly says that.

    Loads of money, yeah. Unlike EA and other shareholder/profit greedy suit companies who put the money towards PROFIT and shareholder swimming pools, in CIG´s case they are paying the power bills, office rent and snacks for 300+ devs and their kids.

    and Hollywood actors to star in their game and tables made of airplane wings and birthdays in Monte Carlo.

    CIG is also utterly inexperienced in large projects like this and waste money on development that needs to be re-done later on.

    One of the numerous reasons why they've delayed EVERY SINGLE update they've released.

    did you complain when Kevin Spacey showed up in Call of Duty? I bet you did. Or maybe not., because it was made by ´the good guys", your favourite fat publisher suits.

    Anyway, Wing Commander always had celebrities, in fact they were the first who used celebrities like Mark Hamill in games.

    You say CIG is ´inexperienced´, wow captain obvious, it´s a newly formed company. The team members are from several triple A titles though. And Chris Roberts has 25 years of experience and countless blockbuster games under his belt, selling tens of millions of units.

    You are complaining about a game and its history you know nothing about. You don´t like the project, fine go play something else, without voiceovers by known people. I bet there are a few cheap space games out there that don´t have any voice or story that pleases you more.

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by DocBrody

    No, No, he didn´t . Unless you can point me to a source where HE exactly says that.

    Loads of money, yeah. Unlike EA and other shareholder/profit greedy suit companies who put the money towards PROFIT and shareholder swimming pools, in CIG´s case they are paying the power bills, office rent and snacks for 300+ devs and their kids.

    As the armchair developer that you obviously are, I won´t explain the difference between development budget spending and actual PROFIT, which usually happens AFTER a game is finished, layoffs and all, and cashing in on ´day 1 DLC´and ´season passes´ for already developed content.

     

    Come on, tell us how an investor giving money to game company X to develop game title Y is `profit´. This is going to be fun and interesting.

    EA giving 200 million+ to Bioware to make SWTOR was ´profit` ?

    Investors giving 300 million+ to Rockstar to make GTA V was ´profit´?

    Tell us more.

    If the day comes when the game is released and CR continues to sell ships for real cash and just about every other asset to the whales out there I am not sure if I want to be around when your world collapses because he is one of those fat suits. Then again it might make for some great entertainment. 

    Min the meantime continue on white knighting cause reading these threads helps pass the time at work

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by sgel

     birthdays in Monte Carlo.

    Great .. post some pictures of YOUR vacation here ... or better ... link us to your private Facebook page. So we can start bitching about your holidays, paid with your own money.

    Because you are obviously referring to Sandi Gardiners (CIG marketing) Facebook page where she posted pictures from her birthday and vacation.

    You are obviously NOT referring to the official CIG homepage.

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,328

    We passed 900 k  Star Citizens !   YEAH !      

     

    (at the point of writing 900.337 ..... 713.850 of them being ship owners, 186.487 of them being crew members)

    1 Million ... GO GO GO !   :-D   See you in the 'Verse !

     

    Have fun

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by DocBrody
    Originally posted by sgel
    Originally posted by DocBrody
    Originally posted by hfztt
    Originally posted by DocBrody

    Guess what, it takes longer than 2 years to make an MMO of this epic scale. Even SWTOR took 5+ years and look what we all got.

    Yes. Yes, it does. Yet he promised he could deliver much faster than that.

    Then he used getting loads of money as an excuse to NOT deliver on time.

    No, No, he didn´t . Unless you can point me to a source where HE exactly says that.

    Loads of money, yeah. Unlike EA and other shareholder/profit greedy suit companies who put the money towards PROFIT and shareholder swimming pools, in CIG´s case they are paying the power bills, office rent and snacks for 300+ devs and their kids.

    and Hollywood actors to star in their game and tables made of airplane wings and birthdays in Monte Carlo.

    CIG is also utterly inexperienced in large projects like this and waste money on development that needs to be re-done later on.

    One of the numerous reasons why they've delayed EVERY SINGLE update they've released.

    did you complain when Kevin Spacey showed up in Call of Duty? I bet you did. Or maybe not., because it was made by ´the good guys", your favourite fat publisher suits.

    I didn't buy Call of Duty, why would I complain about it? Stop being paranoid.

    Anyway, Wing Commander always had celebrities, in fact they were the first who used celebrities like Mark Hamill in games.

    But you said CIG put all their money to pay the power bill and feed their children. Now they're paying celebrities for their voices and faces? Doesn't that break down the "false" image of good CIG not doing what those nasty publisher game companies do? 

    You say CIG is ´inexperienced´, wow captain obvious, it´s a newly formed company. The team members are from several triple A titles though. And Chris Roberts has 25 years of experience and countless blockbuster games under his belt, selling tens of millions of units.

    First you call me captain obvious, then you go on to say that the are experienced? Make up your mind.

    You are complaining about a game and its history you know nothing about.

    I know plenty about it and unlike you can see what direction they're going in. It's not a special skill, it just needs you to have a basic understanding of logic,analysis and perception instead of blind fanboism.

    You don´t like the project, fine go play something else, without voiceovers by known people. I bet there are a few cheap space games out there that don´t have any voice or story that pleases you more.

    I don't like the direction of the project, no.

    There's plenty of games out there and I play quite a few of them. There's some which are doing amazingly well indeed, even though you're trying to degrade them by calling them cheap.

     

    ..Cake..

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Erillion
    Originally posted by sgel

     birthdays in Monte Carlo.

    Great .. post some pictures of YOUR vacation here ... or better ... link us to your private Facebook page. So we can start bitching about your holidays, paid with your own money.

    Because you are obviously referring to Sandi Gardiners (CIG marketing) Facebook page where she posted pictures from her birthday and vacation.

    You are obviously NOT referring to the official CIG homepage.

    Yeah I'm sure it's completely unrelated to how much money CIG is making. I'm sure they'd still be able to do that if CIG was struggling to make ends meet instead of having more money than they can spend.

    It's also interesting how you didn't chose to tackle the other two examples I posted (there's plenty more).. and maybe you could read the post I was responding to and tell us your opinion on the image of "good-ol CIG managers who just want to feed their children" image that poster is trying to portray as opposed to all the publishers who just want to build more swimming pools.

     

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by sgel

    Yeah I'm sure it's completely unrelated to how much money CIG is making. I'm sure they'd still be able to do that if CIG was struggling to make ends meet instead of having more money than they can spend.

    It's also interesting how you didn't chose to tackle the other two examples I posted (there's plenty more).. and maybe you could read the post I was responding to and tell us your opinion on the image of "good-ol CIG managers who just want to feed their children" image that poster is trying to portray as opposed to all the publishers who just want to build more swimming pools.

     

    CIG just pulled off an industry changing marketing and crowdfunding miracle. I am not sure to what extend Sandi Gardiner is reponsible for it, but as the person responsible for marketing at CIG i assume thats to a great extend also her work.

    So if anyone has earned a sizable bonus, it would be the person that developed a plan to get 83 million bucks for her company. Personally - if I would be in her place - I would expect, nay, demand a bonus. And it would be well deserved.

    And if someone spends his/her personal money in a way they see fit e.g. visiting a place (s)he always wanted to visit  in his/her vacation, that would be both their right and their personal business. If someone is envious on how (s)he spends his/her money on his/her vacation .... toooo bad. 

     

    Have fun

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