I have not been able to find a decent summary or list of features for WoD. I last played when the Panda expansion was released, got bored of the reputation grind, and quit. What is WoD doing to change the game?
The things I am aware of:
- New character models for most races
- Stat squish (does this really matter to players?)
- Reduction in class abilities
Are they changing anything to the core gameplay or improving the end-game?
Comments
All I found there was a bunch of propaganda and shiny pictures. If you don't have an answer, don't bother posting.
Scroll down to the bottom of the page and there's a bullet point summary of all the features. You asked for a summary and thats what I linked. Don't cop an attitude with someone who's answering your question.
You're not answering my question. You're treating me as someone who isn't intelligent enough to look at the primary media site first, which I did. That's why I am asking here.
Someone who keeps up with WoW forums, actually plays the game, or at least follows the game closely would be able to provide a better perspective than a publicity-generating site.
I'm not playing but i thought getting rid of a dailies is a great step
http://wow.joystiq.com/2013/11/27/the-demise-of-the-daily-quest-in-warlords-of-draenor/
EQ2 fan sites
I am with Syntax42. I want to hear from players that have studied the changes to state their opinions. I like Blizzard, but it is their job to make it sound more interesting than it might be.
I'm not sure what you're looking for in terms of change in gameplay and end-game. Blizzard's been successful in doing what they do with WoW for the last 10 years, not sure why they would change it.
Some other changes:
Hit & Expertise are gone - We now have new attributes to choose from:
Multistrike - a chance to hit with an attack or spell 2 additional times at 30% of the original effect (100 damage original would be 30 damage on subsequent strikes).
Versatility - Increases outgoing damage and reduces incoming damage.
Bonus armor - Gives extra armor.
Gear will be a bit more randomized (think Diablo style). You might get a piece of gear in a raid one week, then you get the same piece of gear, except this time it ALSO has a gem slot. So BIS is a bit tougher to achieve.
This gear can also come with attributes:
Avoidance - reduces AoE damage taken
Indestructible - No durability loss
Leech - Damage leeches health from target and heals you on each hit
Speed - Like the increased speed enchant but already built into the gear
Justice and Valor are gone. You now get gold. We'll have to wait to see how they handle purchasing gear with gold.
Fewer dailies.
Guild perks gone.
Garrisons which will be kinda like a clash of clans style which you will be able to choose buildings and train units that provide perks/buffs and hire and train followers that go on missions and you can get a minion that helps you quest and such.
No flying at all (at least at this point, it may or may not be introduced at a later date)
LFR no longer has tier style gear with tier bonuses. LFR has it's own non-tier quality epic gear. New raid modes are Normal, Heroic and Mythic (adjusted for inflation, you may know them as Flex, Normal and Heroic).
Questing is freer than before although still limited by zone. When you enter a new zone you can go anywhere in the zone and do quests in whatever order you want, participate in events and do bonus objectives. There will still be major storylines within each zone for those who want to follow a line. Some people have been grumbly that they feel like they have to go out and find things to do (aka not completely spoon fed), but what are you gonna do, can't please everyone.
Yes they did reduce abilities, but not as much as I was expecting. You have more abilities than you had in Vanilla or BC, but not as many as the pinnacle of the bloat phase in WotLK (but it's more like 1 or 2 less). However, most classes gained a little depth in exchange for losing something. Arcane Mages for example now use Arcane Charge as a resource and debuff, it works with Arcane explosion, evocation, missles, blast, and barrage, so you have to choose when you're going to stack it and how you're going to spend it. Much better than the old rotation of "press arcane blast x3, arcane missiles. Repeat" Arms warriors on the other hand have been gutted in terms of rotation - we'll see how that pans out.
But for the most part, I'd say classes feel better.
Healing throughput has been reduced! Aka, the tank might die if they don't know how to maintiain their active mitigation.
The problem with that is then the thread will degrade into people's personal opinions about what they like or dont like, agree with or dont agree with about the expansion. That's why I linked the site with the feature summary. I play the game, have been since 2005, and always follow all of the updates, read the forums and info sites like mmo champion and icy veins. Taking into account that beyond the general game changes, there have also been changes to each individual class, it's really too much to list. Here's a more comprehensive site: http://wowpedia.org/World_of_Warcraft:_Warlords_of_Draenor it explains the changes in more detail and has links included.
Crowd control dramatically reduced
http://eu.battle.net/wow/en/blog/15682579/#character_stats
Another big takeaway from Mists of Pandaria is that there was simply too much crowd control (CC) in the game. To solve that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:
Removed Silence effects from all Interrupts. Silences still exist, but are never attached to an Interrupt.
Removed all Disarms.
Reduced the number of Diminishing Returns (DR) categories.
All Roots now share the same DR category.
Exception: Roots on 'Charge' types of abilities have no DR category, but have a very short duration instead.
All Stuns now share the same DR category.
All Incapacitate ("Mesmerize") effects now share the same DR category, and have been merged with the Horror DR category.
Removed the ability to make crowd-control spells with cast-times into instant-cast with a cooldown.
Removed many crowd-control spells entirely, and increased the cooldowns and restrictions on others.
Pet-cast CC is more limited and often removed.
Cyclone can now be dispelled by Immunity effects and Mass Dispel.
PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects like Solar Beam.
Long fears are now shorter in PvP, to account for the target also needing to run back afterward.
EQ2 fan sites
I have better things to do than sift through millions of forum posts, web pages with out-of-date information, or an ad-revenue-based site like WoWhead that doesn't organize anything. I find it only takes a small amount of effort to share useful information instead of making a useless post, expecting someone who has been out-of-touch with the game to magically know what is relevant, important, or useful information when sorting through a metric crapton of it.
Rusque and Nadia provided some very useful information. It will help me make a purchase decision a lot more than looking at some media site which exists only to provide selling points for the expansion.
Rusque and Nadia both provided info that was from the site you initially got mad at being given a link for....Nadia literally just copy pasted from it, along with providing the link.
How you can dismiss the link as "propaganda", yet give praise to nadia for giving you information from the same place, pretty much shows that you wanted to start a flame thread, and not get actual answers..
You don't need to purchase WoD to get any of the things you mentioned.
WoD will get you the new zones and garrisons. YAY!!! Such a fail xpac. This will be worse than Cata.
Dailies aren't gone, they're tied to your garrison now... don't for a minute think that they've gotten rid of dailies.
And OP, the best place to find out stuff about WoD is MMO-Champion.com... they've been covering WoD ever since beta, DAILY. This site isn't a WoW site by any stretch of the imagination... more the home of disgruntled ex-swg, ex-uo, ex-eq, ex-put-your-favorite-mmo-here players.
In a nutshell, don't expect WoD to be the holy grail of gaming... you either like Blizzard games (modern era) or you don't. They aren't bringing back the old, no matter what the PR might suggest. Know that going in, you'll be fine. Assuming that it will be magically different, you will be woefully disappointed.
i agree
http://www.mmo-champion.com/content/
EQ2 fan sites
BC/WotLK only got you new zones....whats your point by singling this xpac out as being "YAY!! such a fail"?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Technically in BC and WoTLK you also got new classes and I think new race/class combinations. Most of the people seem more upset that there weren't any new classes and see garrisons as nothing more than like the addition of pet battles.
LOL, remember, they made Molten Core (vanilla era) in a week!
And the quality of the encounters showed...there are bosses in MoP normal mode dungeons that are more complicated than any boss in MC :P
I also wouldnt really hold not having new race/class combinations over WoD's head (BC had no new classes either), considering you are no longer stuck with 1 race for any perticular class anymore. Adding more combinations would just get called "homoganizing the game"...
MC was a blast back in the day... certainly no Naxx, but for an entry level raid, it was most entertaining.
You are the bomb! YOU ARE THE BOMB!
Players always want new races or classes... and they will most certainly consider them more important than garrisons.
Watch Looking For Raid... otherwise you will miss all the jokes.
Biggest change is that peons are back!!
Lok'tar ready to serve!
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Your position is that a new race is more important to WoW gamers than player/guild housing?
Meh...
If someone posts a question in the Hardware forum, I share knowledge. If I have to give someone a link, it probably isn't to a site that is only self-promoting propaganda, and the person reading won't have to dig through several pages on the site to find what they are looking for.
I don't expect anyone to go sifting through forums to find information for me. I posted because I expected that people already had done that, and sharing the information can only help others make informed decisions. It benefits the person sharing information in a way by providing more players for them to play with.
Now the question I have is how many people will stumble across posts like this and think WoW players are rude and criticize others for asking for information to be summarized in a useful and more readable manner, without the bias of a shameless self-promoting media site?
About "new character models" they are total abomination. Actually ... they give your alts new ident card. Faces that are steering you from screen are total strangers, having barely anything in common with original (except they have nos, eyes, ...). I just do not understand how Blizzard managed bring this horror to live! This is first time I'm truly disappointed in Blizzard. Will of course continue to use old models until they made them hi res and not CHANGE their LOOK. Just hope they keep this option. Otherwise will continue to play but will use with all “show helmet” which is now on many disabled.
For the rest I do not care actually for changes. No matter how I might dislike them I will adapt. All but this horrible look changes.