Sure and we have given you a couple of examples. SWTOR And Elder Scrolls online. Could probably throw LoTR in their as well.
I am not saying they are bad MMO's but would you call them great?
What does DA have that that makes it a superior basis for an MMO than either of those two? Thats the question that hasn't been answered. Because lots of games have those things already.
Lets just say Dragon Age might make a decent MMO on par with the above games and let it go at that.
In truth?
They could be. For theme park mmo's.
There's nothing in those mmos' that couldn't be considered great provided the player's idea of great had to solely be "sandbox mmo".
People complain about SWToR but when I first logged into the game shortly after launch it played EXACTLY like they said it would play.
Other than the pvp planet which was a disaster I blame the players. Yeah I said that. I blame the players for expecting the STar Wars mmo of their dreams when all the time bioware said they were making a "bioware game". Which they did.
Elder Scrolls online, for a questing, themepark game is one of the best around. is it the Elder Scrolls game that I wanted? not by a long shot. But that doesn't mean I can't evaluate in solely on its own merits.
Lord of the Rings online is a tough one. It's actually a good game. I just find that the developers never (or rarely) captured the feel of "The Lord of the Rings" books.
The weapons and armor, with the exceptioin of the Rohan armors, are ridiculous.
some parts of the world are done very well (shire) some parts are "bleh". And of course, the ever present "you can't enter that cave because you do not have the appropriate quest".
Then again, for a standard themepark mmo, it offers a lot and I can see a player who isn't interested in open world, sandbox "whatever" being perfectly happy with it.
As far as a Dragon Age mmo, all they would have to do is cast it in the die of SWToR.
That game works. There are people who like it and who love the stories and how they are presented. It's a Bioware game and plays like a Bioware game. Not everyone will like this to be sure but as I said earlier in this thread, there is already a prototype bioware mmo, it's now financially successful and people like it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Not sure why people are trying to use ESO or SWTOR as an example because it doesn't matter if it didn't work with other games. It's about doing it RIGHT and these are not the only games to do singleplayer to MMO. The two most played themepark games Warcraft and FFXIV, both games stared of as single player, if i remember correctly, yet there doing very well.
Again it's about doing it right, FFXIV is a perfect example of doing it wrong and then hitting the nail on the head.
All they have to do is look at what they did when moving from singleplayer to mulitiplayer, what worked, what didn't. Imho Da would be much easier to get right because the game is based around groups, combats and gameplay, while games like ES where always about 1 guy recking heads solo, it has always been a solo experience. Even so ESO is still doing well for it's self.
In the end i'm saying it can work, there's nothing to say it can't tbh.
I remember when people were saying that Bioware would make the best MMO if they made one themed on Star Wars based upon their previous KOTOR single player RPG. How exactly did that turn out? Those same people were extremely critical about SWTOR when it was finally released. What sometimes appears to be a good idea does not always turn out the best in translation. Frankly, just because you can make a good single player RPG experience does not mean that it will translate well into a good MMO.
Sure and we have given you a couple of examples. SWTOR And Elder Scrolls online. Could probably throw LoTR in their as well.
I am not saying they are bad MMO's but would you call them great?
What does DA have that that makes it a superior basis for an MMO than either of those two? Thats the question that hasn't been answered. Because lots of games have those things already.
Lets just say Dragon Age might make a decent MMO on par with the above games and let it go at that.
In truth?
They could be. For theme park mmo's.
There's nothing in those mmos' that couldn't be considered great provided the player's idea of great had to solely be "sandbox mmo".
People complain about SWToR but when I first logged into the game shortly after launch it played EXACTLY like they said it would play.
Other than the pvp planet which was a disaster I blame the players. Yeah I said that. I blame the players for expecting the STar Wars mmo of their dreams when all the time bioware said they were making a "bioware game". Which they did.
Elder Scrolls online, for a questing, themepark game is one of the best around. is it the Elder Scrolls game that I wanted? not by a long shot. But that doesn't mean I can't evaluate in solely on its own merits.
Lord of the Rings online is a tough one. It's actually a good game. I just find that the developers never (or rarely) captured the feel of "The Lord of the Rings" books.
The weapons and armor, with the exceptioin of the Rohan armors, are ridiculous.
some parts of the world are done very well (shire) some parts are "bleh". And of course, the ever present "you can't enter that cave because you do not have the appropriate quest".
Then again, for a standard themepark mmo, it offers a lot and I can see a player who isn't interested in open world, sandbox "whatever" being perfectly happy with it.
As far as a Dragon Age mmo, all they would have to do is cast it in the die of SWToR.
That game works. There are people who like it and who love the stories and how they are presented. It's a Bioware game and plays like a Bioware game. Not everyone will like this to be sure but as I said earlier in this thread, there is already a prototype bioware mmo, it's now financially successful and people like it.
The worst part is that you are right. People will continue to buy standard themeparks and throw them away after three months so that it can go f2p and its taking the genre nowhere. I would rather have good singleplayer games over more mediocre MMO's.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
The problem with MMO's is you never can be the hero protagonist that they attempt to make a player feel. For there are a thousand others around you that have the same story/hero that you do. Single player games allows a developer to tell a story of you being the main hero while MMO's attempt to portray that but poorly.
MMO's need to change their patency and come up with games that put you in role as a soldier and nothing more, but who would play that then? You could make a dragon age game just like the elders scroll game was made. What was it's number one downfall? You really never effect the world around you nor are you ever unique. You are just another solider like the guy next to you.
MMO's make the worst rpg experiences out there. The only time this medium will ever make it right is when you mix in a controlled environment from both sides of the bench. IE one DM and another party member. Then you "might" get a true rpg aspect as story's can be spun to your individual character and friends while the MMO aspect would be more in town social gatherings.
Personally MMO's have their own nitch I believe, but nothing that will ever bring a single player experience into a mass shared server for you can never be "the one".
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
I think it could be done, but it only should be done if they do it right. They need to get it right, much like they got most things right in Inquisition. Also, they need to treat it like the Final Fantasy franchise handles it's MMO's in the sense that they don't stop making the single player games just because there's a new MMO on the franchise. The single player games must continue despite the MMO.
I've got extremely mixed feelings about DA getting the MMO treatment simply because I genuinely love this franchise, and having my story be about me and only me. I don't have to share anything. Dragon Age Keep could serve as a template for your characters stories in the MMO to personalize it and make it genuinely a continuation, but as I said before it would all have to be done right and i'd rather they never do it if they can't pull it off with excellence.
1. Look what they did to Elder Scrolls. Took a perfectly good single player RPG game and added MMO touches such as grouping, raids and PvP, then had to go back to the drawing board and rework some of the stuff, cause they realized that Single Player RPG games cannot be so easily translated into MMOs. Warcraft was a strategy game, who's world got translated into an MMO, not really the same.
2. Story. Most people who play single player RPG games play it for the story and the path to levelling is considered a journey to be savored. You are mainly supposed to read the quest texts, appreciate the story and be immersed in the world. Most MMO players I've seen what to ding max level ASAP so that they can do end-game stuff like Raid and PvP, story and quests are just fluff that you click through to get XP, rep and vendor items.
3. PvP. The whole of Thedas would be a PvP zone which is the exact opposite of a Single Player RPG game being a completely PvE game.
4. Bioware are great at Single Player RPGs (story, characters, environments.) But they suck at MMOs (SWTOR), since as previously mentioned there is no need for story, characters or even that interesting environments.
5. ME2,3. DAO, DAI made me care about the characters (NPCs) in the game. The story telling was cool. They managed to evoke my emotions while playing, something Bioware seems very good at doing with their SP RPGs. With MMOs I've never cared about what happens to an NPC (even in SWTOR), cause there really is no need to as it seems that the main goal in MMOs is getting that phat lewt and/or pawing the other guy. So turning DA into another gear grinder, PvP match arena and/or an elitist club fest would really be doing the franchise a great injustice.
P.S.: I was one of those who was really excited when I first heard about my one of my most favorite RPGs (Skyrim) being turned into an MMO. Then I played it (ESO). Now I don't.
1. Look what they did to Elder Scrolls. Took a perfectly good single player RPG game and added MMO touches such as grouping, raids and PvP, then had to go back to the drawing board and rework some of the stuff, cause they realized that Single Player RPG games cannot be so easily translated into MMOs. Warcraft was a strategy game, who's world got translated into an MMO, not really the same.
2. Story. Most people who play single player RPG games play it for the story and the path to levelling is considered a journey to be savored. You are mainly supposed to read the quest texts, appreciate the story and be immersed in the world. Most MMO players I've seen what to ding max level ASAP so that they can do end-game stuff like Raid and PvP, story and quests are just fluff that you click through to get XP, rep and vendor items.
3. PvP. The whole of Thedas would be a PvP zone which is the exact opposite of a Single Player RPG game being a completely PvE game.
4. Bioware are great at Single Player RPGs (story, characters, environments.) But they suck at MMOs (SWTOR), since as previously mentioned there is no need for story, characters or even that interesting environments.
5. ME2,3. DAO, DAI made me care about the characters (NPCs) in the game. The story telling was cool. They managed to evoke my emotions while playing, something Bioware seems very good at doing with their SP RPGs. With MMOs I've never cared about what happens to an NPC (even in SWTOR), cause there really is no need to as it seems that the main goal in MMOs is getting that phat lewt and/or pawing the other guy. So turning DA into another gear grinder, PvP match arena and/or an elitist club fest would really be doing the franchise a great injustice.
P.S.: I was one of those who was really excited when I first heard about my one of my most favorite RPGs (Skyrim) being turned into an MMO. Then I played it (ESO). Now I don't.
#2 Rings very true for me and is the main reason MMO's made from single player games have failed for me.
Sure and we have given you a couple of examples. SWTOR And Elder Scrolls online. Could probably throw LoTR in their as well.
I am not saying they are bad MMO's but would you call them great?
What does DA have that that makes it a superior basis for an MMO than either of those two? Thats the question that hasn't been answered. Because lots of games have those things already.
Lets just say Dragon Age might make a decent MMO on par with the above games and let it go at that.
In truth?
They could be. For theme park mmo's.
There's nothing in those mmos' that couldn't be considered great provided the player's idea of great had to solely be "sandbox mmo".
People complain about SWToR but when I first logged into the game shortly after launch it played EXACTLY like they said it would play.
Other than the pvp planet which was a disaster I blame the players. Yeah I said that. I blame the players for expecting the STar Wars mmo of their dreams when all the time bioware said they were making a "bioware game". Which they did.
Elder Scrolls online, for a questing, themepark game is one of the best around. is it the Elder Scrolls game that I wanted? not by a long shot. But that doesn't mean I can't evaluate in solely on its own merits.
Lord of the Rings online is a tough one. It's actually a good game. I just find that the developers never (or rarely) captured the feel of "The Lord of the Rings" books.
The weapons and armor, with the exceptioin of the Rohan armors, are ridiculous.
some parts of the world are done very well (shire) some parts are "bleh". And of course, the ever present "you can't enter that cave because you do not have the appropriate quest".
Then again, for a standard themepark mmo, it offers a lot and I can see a player who isn't interested in open world, sandbox "whatever" being perfectly happy with it.
As far as a Dragon Age mmo, all they would have to do is cast it in the die of SWToR.
That game works. There are people who like it and who love the stories and how they are presented. It's a Bioware game and plays like a Bioware game. Not everyone will like this to be sure but as I said earlier in this thread, there is already a prototype bioware mmo, it's now financially successful and people like it.
Do we really need SWToR 2 ??
Would I play DAO the MMO? Why should I when I could play Lord of the Rings or ESO? Sure make a few DAO fans happy for a couple months, until they forget about it and start clamoring for a Guardians of the Galaxy MMO. Now that would make a great MMO. Its got Lore, a Huge Universe and a Big Fan base, and well, we will make it play just like every other MMO out there because you will give us your money no matter what we make!
Thats the point here. Put the name of any big franchise in this author's article and you can say the same thing.
How in any way does any of that lead to an extraordinary MMO? ( or even a great one! )
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Amazing...this game is getting ripped by lot of players yet the media continues to pretend that this is a good game.
Metacritic, media rating 8.7. User, 5.5 from over 1300 people.
The games combat is terrible, the animations are not good either. The classes are weak with few skills. The story does not draw you in enough where you actually care about the characters. And the UI is a big WTF!
But it has nice graphics...guess that makes it MMO worthy.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Unless TESO is bringing in more money than Skyrim (on a "per month" or "per year" basis smthg), I don't think there will be any incentive to do Dragon Age:MMO.
And God, I hope that TESO isn't doing all that well vs Skyrim...
If that is ever done I hope it does not become a single player MMO, meaning a bunch of single player storylines in a shared MMO world like so many MMOs out there.
In other words: Sandbox MMO and not yet another ThemePark.
Originally posted by makasouleater69 As long as EA and bioware dont make it, it will be good lol. If they do make it, all it will be is SWTOR with a dragonage skin
Comments
In truth?
They could be. For theme park mmo's.
There's nothing in those mmos' that couldn't be considered great provided the player's idea of great had to solely be "sandbox mmo".
People complain about SWToR but when I first logged into the game shortly after launch it played EXACTLY like they said it would play.
Other than the pvp planet which was a disaster I blame the players. Yeah I said that. I blame the players for expecting the STar Wars mmo of their dreams when all the time bioware said they were making a "bioware game". Which they did.
Elder Scrolls online, for a questing, themepark game is one of the best around. is it the Elder Scrolls game that I wanted? not by a long shot. But that doesn't mean I can't evaluate in solely on its own merits.
Lord of the Rings online is a tough one. It's actually a good game. I just find that the developers never (or rarely) captured the feel of "The Lord of the Rings" books.
The weapons and armor, with the exceptioin of the Rohan armors, are ridiculous.
some parts of the world are done very well (shire) some parts are "bleh". And of course, the ever present "you can't enter that cave because you do not have the appropriate quest".
Then again, for a standard themepark mmo, it offers a lot and I can see a player who isn't interested in open world, sandbox "whatever" being perfectly happy with it.
As far as a Dragon Age mmo, all they would have to do is cast it in the die of SWToR.
That game works. There are people who like it and who love the stories and how they are presented. It's a Bioware game and plays like a Bioware game. Not everyone will like this to be sure but as I said earlier in this thread, there is already a prototype bioware mmo, it's now financially successful and people like it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not sure why people are trying to use ESO or SWTOR as an example because it doesn't matter if it didn't work with other games. It's about doing it RIGHT and these are not the only games to do singleplayer to MMO. The two most played themepark games Warcraft and FFXIV, both games stared of as single player, if i remember correctly, yet there doing very well.
Again it's about doing it right, FFXIV is a perfect example of doing it wrong and then hitting the nail on the head.
All they have to do is look at what they did when moving from singleplayer to mulitiplayer, what worked, what didn't. Imho Da would be much easier to get right because the game is based around groups, combats and gameplay, while games like ES where always about 1 guy recking heads solo, it has always been a solo experience. Even so ESO is still doing well for it's self.
In the end i'm saying it can work, there's nothing to say it can't tbh.
Let's party like it is 1863!
Once upon a time, back in Oblivion (Elder Scrolls IV) , I said: "Wow, if only there was an Oblivion Online, it would be like the perfect game."
Never making that mistake again.
Be careful what you wish for.
The worst part is that you are right. People will continue to buy standard themeparks and throw them away after three months so that it can go f2p and its taking the genre nowhere. I would rather have good singleplayer games over more mediocre MMO's.
No
Its time for people with dual core processors to move on
The problem with MMO's is you never can be the hero protagonist that they attempt to make a player feel. For there are a thousand others around you that have the same story/hero that you do. Single player games allows a developer to tell a story of you being the main hero while MMO's attempt to portray that but poorly.
MMO's need to change their patency and come up with games that put you in role as a soldier and nothing more, but who would play that then? You could make a dragon age game just like the elders scroll game was made. What was it's number one downfall? You really never effect the world around you nor are you ever unique. You are just another solider like the guy next to you.
MMO's make the worst rpg experiences out there. The only time this medium will ever make it right is when you mix in a controlled environment from both sides of the bench. IE one DM and another party member. Then you "might" get a true rpg aspect as story's can be spun to your individual character and friends while the MMO aspect would be more in town social gatherings.
Personally MMO's have their own nitch I believe, but nothing that will ever bring a single player experience into a mass shared server for you can never be "the one".
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
I would like to see it and can almost guarantee it'd be better than at least half of the mmo's out there...
I think it could be done, but it only should be done if they do it right. They need to get it right, much like they got most things right in Inquisition. Also, they need to treat it like the Final Fantasy franchise handles it's MMO's in the sense that they don't stop making the single player games just because there's a new MMO on the franchise. The single player games must continue despite the MMO.
I've got extremely mixed feelings about DA getting the MMO treatment simply because I genuinely love this franchise, and having my story be about me and only me. I don't have to share anything. Dragon Age Keep could serve as a template for your characters stories in the MMO to personalize it and make it genuinely a continuation, but as I said before it would all have to be done right and i'd rather they never do it if they can't pull it off with excellence.
One word: NO
5 Reasons:
1. Look what they did to Elder Scrolls. Took a perfectly good single player RPG game and added MMO touches such as grouping, raids and PvP, then had to go back to the drawing board and rework some of the stuff, cause they realized that Single Player RPG games cannot be so easily translated into MMOs. Warcraft was a strategy game, who's world got translated into an MMO, not really the same.
2. Story. Most people who play single player RPG games play it for the story and the path to levelling is considered a journey to be savored. You are mainly supposed to read the quest texts, appreciate the story and be immersed in the world. Most MMO players I've seen what to ding max level ASAP so that they can do end-game stuff like Raid and PvP, story and quests are just fluff that you click through to get XP, rep and vendor items.
3. PvP. The whole of Thedas would be a PvP zone which is the exact opposite of a Single Player RPG game being a completely PvE game.
4. Bioware are great at Single Player RPGs (story, characters, environments.) But they suck at MMOs (SWTOR), since as previously mentioned there is no need for story, characters or even that interesting environments.
5. ME2,3. DAO, DAI made me care about the characters (NPCs) in the game. The story telling was cool. They managed to evoke my emotions while playing, something Bioware seems very good at doing with their SP RPGs. With MMOs I've never cared about what happens to an NPC (even in SWTOR), cause there really is no need to as it seems that the main goal in MMOs is getting that phat lewt and/or pawing the other guy. So turning DA into another gear grinder, PvP match arena and/or an elitist club fest would really be doing the franchise a great injustice.
P.S.: I was one of those who was really excited when I first heard about my one of my most favorite RPGs (Skyrim) being turned into an MMO. Then I played it (ESO). Now I don't.
#2 Rings very true for me and is the main reason MMO's made from single player games have failed for me.
Do we really need SWToR 2 ??
Would I play DAO the MMO? Why should I when I could play Lord of the Rings or ESO? Sure make a few DAO fans happy for a couple months, until they forget about it and start clamoring for a Guardians of the Galaxy MMO. Now that would make a great MMO. Its got Lore, a Huge Universe and a Big Fan base, and well, we will make it play just like every other MMO out there because you will give us your money no matter what we make!
Thats the point here. Put the name of any big franchise in this author's article and you can say the same thing.
How in any way does any of that lead to an extraordinary MMO? ( or even a great one! )
FFA Nonconsentual Full Loot PvP ...You know you want it!!
If the DA MMO is not made like Elder Scrolls online and stick to hotbar combat with intense story and background, why not?
Amazing...this game is getting ripped by lot of players yet the media continues to pretend that this is a good game.
Metacritic, media rating 8.7. User, 5.5 from over 1300 people.
The games combat is terrible, the animations are not good either. The classes are weak with few skills. The story does not draw you in enough where you actually care about the characters. And the UI is a big WTF!
But it has nice graphics...guess that makes it MMO worthy.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Unless TESO is bringing in more money than Skyrim (on a "per month" or "per year" basis smthg), I don't think there will be any incentive to do Dragon Age:MMO.
And God, I hope that TESO isn't doing all that well vs Skyrim...
If that is ever done I hope it does not become a single player MMO, meaning a bunch of single player storylines in a shared MMO world like so many MMOs out there.
In other words: Sandbox MMO and not yet another ThemePark.
My gaming blog
Yeah this is my worry as well.
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