Its funny to see so many who literally can't wait to see this crash and burn, only to being able to sit on their high-horses laughing at everyone else. I don't see the harm in a group of people being excited for something. While I can't understand for the life of me the point of sitting and actively hoping for a game to not deliver, only for the chance of being "correct". There are so many games out there that I'm not interested in, what do I do? I'll tell you what I don't do; waste my time & energy on it and I certainly don't wish for the game to crash and burn.
Secondly, people claiming Star Citizen to be a "singleplayer space-sim with co-op features". Even though its very obvious that they're building SC to be more than that, so what if it were true? That wouldn't necessarily be a bad thing, there is definitely a market for that too.
Thirdly, people need to stop comparing the scale of EVE battles with SC's 50-100 (Whatever it'll end up being; seems like this number fluctuates slightly.) and realize that EVE is a very different beast. In the large-scale battles of EVE you're more often then not sitting back, somewhat relaxed, following the commands of an FC. (fleet commander) Even though I wouldn't recommend it, you can literally play with only one hand using the mouse, a "clicker" if you will. (And a surprising amount of players play this way too.) I've been a part of fleets with over hundreds of participants in EVE and let me tell you; its not as dramatic and "epic" as it sounds. Its usually extremely slow-paced, with plenty of time to yawn and ponder your role in life.
Now, since SC is played in a first-person fashion where you're actually in direct control of you ship. From what we can see in AC (Arena Commander), combat in SC will be extremely fast-paced. Even though we haven't seen much besides small-ship gameplay in AC; I can guarantee you - You'll never find as fast-paced combat in EVE. Which is why, expecting fight with more than hundreds of players simultanously, even if it were possible tech-wise - It would such a clusterfuck it would most likely give a new definition to the word.
I can see even a 10v10 fight being extremely busy work; this is not your avarage fps-game. You're flying a god-damned ship in a fully three-dimensional space. Ya'll need to stop looking at the numbers and just imagine yourself for a moment actually being in a fight with 100(!) or even "just" 50 other players. You'll be exhausted when that shit is over and done.
(Thought experiment; Open paint and start placing out dots; count them and place 100 of them. You'll be surprised how large of a number that actually is. Now imagine 50 of those dots trying to actively fight the other 50 dots, in real-time.)
Personal disclaimer; I'm not a SC fanboy, I haven't pledged a single dollar. I'm just optimistic for SC because it has potential, while I also realize that it might not be the end-all-be-all space sim super-mmo. Its just that I don't see the point of sitting here and hate on it just because of that fact. No game is a 100% guaranteed success; that's just how life works, nothing is certain, especially not game development in this genre. (As we all know by now.)
I can see even a 10v10 fight being extremely busy work; this is not your avarage fps-game. You're flying a god-damned ship in a fully three-dimensional space. Ya'll need to stop looking at the numbers and just imagine yourself for a moment actually being in a fight with 100(!) or even "just" 50 other players. You'll be exhausted when that shit is over and done.
>>>
I concur with this poster.
Just to get a feeling for such a kind of situation: Fly/Fight in an Elite:Dangerous "High conflict" zone. Try not to get rammed into bits and pieces, let alone fight effectively. If you do not own E:D, watch a Youtube video. Alternatively watch a video about those World War I biplane dogfights - insane curving games where lots of pilots killed each other in collisions.
Your radar will overwhelm you, the sheer number of countermeasures will confuse your target locks, the multitude of targets will make you lose sight of your prey .... thats how swarms defend against predators with swirling masses.
And thats maybe a 30 vs 30 vs 1 fight in E:D. Now try to comprehend a 50 vs 50 fight.
Yes, i have been into EVE fights with thousands of ships. Yes, its epic .... afterwards. While it happens ... its laggy, its indiscriminating, its slow like fights between big ships of the line. It does not matter how good you are, what ship you are in, what actions you take ... if you are called primary by the enemy commander you die in seconds (or minutes if you are in a Titan).
even though i wish it has a good story campaign i would be surprised if it really does, i am sorta pissed with their ship sellings right now when the game is not out yet but i am almost sure i am gonna get the game when it's out.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Originally posted by Gretelda even though i wish it has a good story campaign i would be surprised if it really does, i am sorta pissed with their ship sellings right now when the game is not out yet but i am almost sure i am gonna get the game when it's out.
If you are pissed with the ship sale .... lets hear your alternative idea for funding the development of the game, keeping the servers running for the next years and working on the Extended/Persistent Universe (without selling lots of extra updates/DLCs/expansions).
There are no big investors behind this project, no big publishers .... which IMHO is a very good thing. Its "just" us backers - and yes, we finance this game via pledge packages (what you call ship sales, although its usually quite a bit more than just a ship). The "ship sale" is the same thing as donating via Kickstarter and getting some extra goodies for higher levels of participation in a Kickstarter campaign.
Originally posted by Gretelda even though i wish it has a good story campaign i would be surprised if it really does, i am sorta pissed with their ship sellings right now when the game is not out yet but i am almost sure i am gonna get the game when it's out.
It's being written by guys who have already put out some amazing fiction and comes in at ~1000 pages. An average Hollywood script is only 120 pages. Wing Commander 4 was ~400 pages. It's also the focus of an entire studio.
Star Citizen seems to lack racial diversity or an incredible set of cultures and civilizations that made Mass Effect so colorful and exciting. So....nah, this isn't my Mass Effect. I guess there are alien races, but you can't play with them and so far interactions are "blow those guys up."
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Originally posted by Gretelda even though i wish it has a good story campaign i would be surprised if it really does, i am sorta pissed with their ship sellings right now when the game is not out yet but i am almost sure i am gonna get the game when it's out.
If you are pissed with the ship sale .... lets hear your alternative idea for funding the development of the game, keeping the servers running for the next years and working on the Extended/Persistent Universe (without selling lots of extra updates/DLCs/expansions).
There are no big investors behind this project, no big publishers .... which IMHO is a very good thing. Its "just" us backers - and yes, we finance this game via pledge packages (what you call ship sales, although its usually quite a bit more than just a ship). The "ship sale" is the same thing as donating via Kickstarter and getting some extra goodies for higher levels of participation in a Kickstarter campaign.
Have fun
You know, backer could just give money if they belive in the project, with no perks. But, noooo, we need to unbalance the whole thing right out the gate just to finance the project. To me there is no difference between a game being compromised by having to please backers vs. having to please investers/publishers tbh.
Any advantages you get from a better ship are gone after about a month into the game. We have been through this before, the numbers have been crunched and the results posted. Any additional money someone with a better ship gets earlier won't help as he only can fly one ship at a time and pilot skill is much more important than extra/better equipment. As has been proven thousands of times in the Arena Commander module. With no land/house/company shares to buy at this time, only ships and ship equipment AND with 90 % of the economy NPC controlled backers cannot (and never could) buy their way to the top.
Any advantages you get from a better ship are gone after about a month into the game. We have been through this before, the numbers have been crunched and the results posted. Any additional money someone with a better ship gets earlier won't help as he only can fly one ship at a time and pilot skill is much more important than extra/better equipment. As has been proven thousands of times in the Arena Commander module. With no land/house/company shares to buy at this time, only ships and ship equipment AND with 90 % of the economy NPC controlled backers cannot (and never could) buy their way to the top.
Have fun
Well enjoy not having any impact on your gameworld in your MMO...
Either way they HAVE made compromises to the gameplay to suit thier funding model, so same/same.
so they are going to have multiple story branches and a dialogue wheel, might as well call it Mass Effect 5 with added space action.
I read their single player campaign script alone is like 1000 pages long. This is going to be good. Massive ships to walk around NPCs to talk to, set course and command your ship to really navigate the unvierse. I think Bioware needs to crank up their scope for a possible next Mass Effect. Story alone doesn´t cut it any more, need to combine it with actual not-on-rails freedom.
This is not what Mass Effect is all about. Dragon Age has choices wheel ... does that make it a mass effect game? Speak for yourself, this game, if it ever releases (because it does seem like a huge ponzi scheme), won't hold a candle to mass effect 1. Completely different genres
Somehow i expected it to be more than just that, to be honest if that's truly what your limited to, could be that Star Citizen is not a game i would be interested in, too many predetermined 'pathways' with 'scripted' events.
One of the things i like about Eve Online, and also about Elite;Dangerous, is that you choose your own path. What your basically saying is that SC is a Theme Park game, not a Sandbox one, personally i hope you have got it wrong.
In Star Citizen you will have BOTH.
Squadron 42 is a detailed and long (solo) story, with necessarily scripted events following the plotline (which is NOT linear, there are variants based on your choices and victories/defeats). With many detailed cutscenes, heavily using mocap,P-cap (=detailed facial expressions), voice acting and orchestral sounds.
Star Citizen Persistent Universe is your free-to-choose-Sandbox ... where you follow your own path, alongside other players. You just earned your citizenship by doing your tour of duty in the military (=SQ42) ... now ... the universe is yours to experience.
Have fun
If its in the nature of a tutorial that you have to complete before you can access the rest of the game, that i can accept... as long as it doesn't take too long
Squadren 42 is a fully fledged single player game in the same way that Wing Commander was (also from CR). You have the option to play SQ42 and then progress to the open multi player game, or alternatively you can just bypass it completely and start your new character in the multi player universe, it's up to you which way you want to go.
Having played all of the Wing Commanders, I plan on playing through SQ42 at least once.
Oh and to the OP. Before Mass Effect, there was WING COMMANDER! Ok, over the top there but you get the idea.This isn't a ME MMO, it's CR doing a WC MMO.
This is not what Mass Effect is all about. Dragon Age has choices wheel ... does that make it a mass effect game? Speak for yourself, this game, if it ever releases (because it does seem like a huge ponzi scheme), won't hold a candle to mass effect 1. Completely different genres
If you compare Star Citizen to a Ponzi Scheme you both
This is not what Mass Effect is all about. Dragon Age has choices wheel ... does that make it a mass effect game? Speak for yourself, this game, if it ever releases (because it does seem like a huge ponzi scheme), won't hold a candle to mass effect 1. Completely different genres
If you compare Star Citizen to a Ponzi Scheme you both
Backers do not get any money or any interest on invested money back. Backers get a game ... and fun.
Have fun
Its only when Backers get a game that you can make that kind of claim, and its not happened yet, pieces of a game don't count, and from where i am sitting, Star Citizen just seems to be a few pieces of a game that might, with emphasis on the 'might' end up as a game, whether its any good in the end, who knows, but comparing it to Mass Effect... just no.
Its only when Backers get a game that you can make that kind of claim, and its not happened yet, pieces of a game don't count, and from where i am sitting, Star Citizen just seems to be a few pieces of a game that might, with emphasis on the 'might' end up as a game, whether its any good in the end, who knows, but comparing it to Mass Effect... just no.
I think that is why the OP used the words "might be" in his title.
My personal opinion: If all pieces of Star Citizen come together in 2016 as intended, with the planned quality, then yes, it will surpass Mass Effect. I rather be my own person with my own chosen path in a vibrant persistent universe than "The Chosen One" that has to fulfill his destiny and save the universe almost singlehandedly. I am a great fan of the Mass Effect series, played all the games and all the DLCs ... however, the constant "superhero/The Saviour" treatment in these kind of games is getting old fast.
Hmm, guess you can get some feeling on Mass Effect with Star Citizen. It's in space, you'll have choices, the result of the mission will influence the ending of the campaign. Oh, you have shooting and even a Mako XD
Yep, it could be something like a ME-MMO, although here there's no so much interaction with the alien species, but guess when more worlds and systems get discovered that would be getting more usual.
But one thing this one doesn't have are Reapers XD And that is good. We won't be worried about extinction from another specie of overwhelming power. Instead we'll have more "mundane" problems XD I suppose the campaign will have all the epic necessary, but not something so big, galaxy-wise.
Althoungh I like Mass Effect, this has another view. More focused on spaceships. Yeah, in ME we had the Normandy, but Garrus just stayed calibrating all the game for just a couple shots in the end XD
Shooter will be important, but still it's the flight around the void the important thing. But yeah, more pew pew in the ship was something ME lacked, but... that wasn't the focus of the game. In Star Citizen we'll have some more things: Spaceship flight, fights, races, and missions on ships and stations, but also we'll have missions on foot, trading in shops, some reputation, exploration in some planets, NPC giving the feeling of a living world and lot of dialogue if you wish :-)
Well, we'll lack biotic, but still have hacking and tech, so we'll still have most of the classes. Ah, the Mobiglass, too. It's not the omnitool, but has more tech use, although it lack some weaponry... but, hey! the weapons are for that matter XD
Its amazing to me how much hype this game generates.
I mean The Repopulation just came out with Alpha and it has been practically forgotten it seems to me.
I look at the Star Citizen website and as far as their project development page goes it looks like maybe 25 % of the game is classified as completed, with the other 75% either in development, design or ? not even started?
Well lets see if they can meet the spring /15 goal of releasing the FPS beta. At least that would give me something to hang my hat on here.
Still I see a long road ahead, and many, many more dollars for backers before anything close to a mass effect takes shape.
Just my opinion.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Comments
That term makes some people on the forums froth around the mouth with rage,as to them it implies "Sims in Space" .... you have been warned ;-)
Have fun
I'm buying a HUUUUGE bag of popcorn to watch the internet explode when this game finally comes out
And another bag for 2 days later when everyone has finished the single player campaign and begin their new life living in the 'persistent universe'
Its going to be fooking hilarious.
because backers know the feature set of the game, and you don´t ?
Incredibly insightful, thanks for letting us know
LOL backers? Was only 14 people ahead of me on the kickstarter. Does not mean that I can not call this game over hyped.
Its funny to see so many who literally can't wait to see this crash and burn, only to being able to sit on their high-horses laughing at everyone else. I don't see the harm in a group of people being excited for something. While I can't understand for the life of me the point of sitting and actively hoping for a game to not deliver, only for the chance of being "correct". There are so many games out there that I'm not interested in, what do I do? I'll tell you what I don't do; waste my time & energy on it and I certainly don't wish for the game to crash and burn.
Secondly, people claiming Star Citizen to be a "singleplayer space-sim with co-op features". Even though its very obvious that they're building SC to be more than that, so what if it were true? That wouldn't necessarily be a bad thing, there is definitely a market for that too.
Thirdly, people need to stop comparing the scale of EVE battles with SC's 50-100 (Whatever it'll end up being; seems like this number fluctuates slightly.) and realize that EVE is a very different beast. In the large-scale battles of EVE you're more often then not sitting back, somewhat relaxed, following the commands of an FC. (fleet commander) Even though I wouldn't recommend it, you can literally play with only one hand using the mouse, a "clicker" if you will. (And a surprising amount of players play this way too.) I've been a part of fleets with over hundreds of participants in EVE and let me tell you; its not as dramatic and "epic" as it sounds. Its usually extremely slow-paced, with plenty of time to yawn and ponder your role in life.
Now, since SC is played in a first-person fashion where you're actually in direct control of you ship. From what we can see in AC (Arena Commander), combat in SC will be extremely fast-paced. Even though we haven't seen much besides small-ship gameplay in AC; I can guarantee you - You'll never find as fast-paced combat in EVE. Which is why, expecting fight with more than hundreds of players simultanously, even if it were possible tech-wise - It would such a clusterfuck it would most likely give a new definition to the word.
I can see even a 10v10 fight being extremely busy work; this is not your avarage fps-game. You're flying a god-damned ship in a fully three-dimensional space. Ya'll need to stop looking at the numbers and just imagine yourself for a moment actually being in a fight with 100(!) or even "just" 50 other players. You'll be exhausted when that shit is over and done.
(Thought experiment; Open paint and start placing out dots; count them and place 100 of them. You'll be surprised how large of a number that actually is. Now imagine 50 of those dots trying to actively fight the other 50 dots, in real-time.)
Personal disclaimer; I'm not a SC fanboy, I haven't pledged a single dollar. I'm just optimistic for SC because it has potential, while I also realize that it might not be the end-all-be-all space sim super-mmo. Its just that I don't see the point of sitting here and hate on it just because of that fact. No game is a 100% guaranteed success; that's just how life works, nothing is certain, especially not game development in this genre. (As we all know by now.)
Tweet at me - Visit my website
>>>>
I can see even a 10v10 fight being extremely busy work; this is not your avarage fps-game. You're flying a god-damned ship in a fully three-dimensional space. Ya'll need to stop looking at the numbers and just imagine yourself for a moment actually being in a fight with 100(!) or even "just" 50 other players. You'll be exhausted when that shit is over and done.
>>>
I concur with this poster.
Just to get a feeling for such a kind of situation: Fly/Fight in an Elite:Dangerous "High conflict" zone. Try not to get rammed into bits and pieces, let alone fight effectively. If you do not own E:D, watch a Youtube video. Alternatively watch a video about those World War I biplane dogfights - insane curving games where lots of pilots killed each other in collisions.
Your radar will overwhelm you, the sheer number of countermeasures will confuse your target locks, the multitude of targets will make you lose sight of your prey .... thats how swarms defend against predators with swirling masses.
And thats maybe a 30 vs 30 vs 1 fight in E:D. Now try to comprehend a 50 vs 50 fight.
Yes, i have been into EVE fights with thousands of ships. Yes, its epic .... afterwards. While it happens ... its laggy, its indiscriminating, its slow like fights between big ships of the line. It does not matter how good you are, what ship you are in, what actions you take ... if you are called primary by the enemy commander you die in seconds (or minutes if you are in a Titan).
Have fun
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
If you are pissed with the ship sale .... lets hear your alternative idea for funding the development of the game, keeping the servers running for the next years and working on the Extended/Persistent Universe (without selling lots of extra updates/DLCs/expansions).
There are no big investors behind this project, no big publishers .... which IMHO is a very good thing. Its "just" us backers - and yes, we finance this game via pledge packages (what you call ship sales, although its usually quite a bit more than just a ship). The "ship sale" is the same thing as donating via Kickstarter and getting some extra goodies for higher levels of participation in a Kickstarter campaign.
Have fun
It's being written by guys who have already put out some amazing fiction and comes in at ~1000 pages. An average Hollywood script is only 120 pages. Wing Commander 4 was ~400 pages. It's also the focus of an entire studio.
I wouldn't be worried.
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Kingston HyperX Fury Blue 16GB
You blow up Vanduul.
You trade with the Banu.
You serve alongside the Tevarin.
You tread lightly around the Xian, send diplomats and spies and try to get their tech.
Have fun
You know, backer could just give money if they belive in the project, with no perks. But, noooo, we need to unbalance the whole thing right out the gate just to finance the project. To me there is no difference between a game being compromised by having to please backers vs. having to please investers/publishers tbh.
Any advantages you get from a better ship are gone after about a month into the game. We have been through this before, the numbers have been crunched and the results posted. Any additional money someone with a better ship gets earlier won't help as he only can fly one ship at a time and pilot skill is much more important than extra/better equipment. As has been proven thousands of times in the Arena Commander module. With no land/house/company shares to buy at this time, only ships and ship equipment AND with 90 % of the economy NPC controlled backers cannot (and never could) buy their way to the top.
Have fun
Well enjoy not having any impact on your gameworld in your MMO...
Either way they HAVE made compromises to the gameplay to suit thier funding model, so same/same.
This is not what Mass Effect is all about. Dragon Age has choices wheel ... does that make it a mass effect game? Speak for yourself, this game, if it ever releases (because it does seem like a huge ponzi scheme), won't hold a candle to mass effect 1. Completely different genres
Squadren 42 is a fully fledged single player game in the same way that Wing Commander was (also from CR). You have the option to play SQ42 and then progress to the open multi player game, or alternatively you can just bypass it completely and start your new character in the multi player universe, it's up to you which way you want to go.
Having played all of the Wing Commanders, I plan on playing through SQ42 at least once.
Oh and to the OP. Before Mass Effect, there was WING COMMANDER! Ok, over the top there but you get the idea.This isn't a ME MMO, it's CR doing a WC MMO.
If you compare Star Citizen to a Ponzi Scheme you both
a) do not understand what a Ponzi scheme is http://en.wikipedia.org/wiki/Ponzi_scheme
b) do not know much about Star Citizen
Backers do not get any money or any interest on invested money back. Backers get a game ... and fun.
Have fun
Its only when Backers get a game that you can make that kind of claim, and its not happened yet, pieces of a game don't count, and from where i am sitting, Star Citizen just seems to be a few pieces of a game that might, with emphasis on the 'might' end up as a game, whether its any good in the end, who knows, but comparing it to Mass Effect... just no.
I think that is why the OP used the words "might be" in his title.
My personal opinion: If all pieces of Star Citizen come together in 2016 as intended, with the planned quality, then yes, it will surpass Mass Effect. I rather be my own person with my own chosen path in a vibrant persistent universe than "The Chosen One" that has to fulfill his destiny and save the universe almost singlehandedly. I am a great fan of the Mass Effect series, played all the games and all the DLCs ... however, the constant "superhero/The Saviour" treatment in these kind of games is getting old fast.
Have fun
Hmm, guess you can get some feeling on Mass Effect with Star Citizen. It's in space, you'll have choices, the result of the mission will influence the ending of the campaign. Oh, you have shooting and even a Mako XD
Yep, it could be something like a ME-MMO, although here there's no so much interaction with the alien species, but guess when more worlds and systems get discovered that would be getting more usual.
But one thing this one doesn't have are Reapers XD And that is good. We won't be worried about extinction from another specie of overwhelming power. Instead we'll have more "mundane" problems XD I suppose the campaign will have all the epic necessary, but not something so big, galaxy-wise.
Althoungh I like Mass Effect, this has another view. More focused on spaceships. Yeah, in ME we had the Normandy, but Garrus just stayed calibrating all the game for just a couple shots in the end XD
Shooter will be important, but still it's the flight around the void the important thing. But yeah, more pew pew in the ship was something ME lacked, but... that wasn't the focus of the game. In Star Citizen we'll have some more things: Spaceship flight, fights, races, and missions on ships and stations, but also we'll have missions on foot, trading in shops, some reputation, exploration in some planets, NPC giving the feeling of a living world and lot of dialogue if you wish :-)
Well, we'll lack biotic, but still have hacking and tech, so we'll still have most of the classes. Ah, the Mobiglass, too. It's not the omnitool, but has more tech use, although it lack some weaponry... but, hey! the weapons are for that matter XD
Its amazing to me how much hype this game generates.
I mean The Repopulation just came out with Alpha and it has been practically forgotten it seems to me.
I look at the Star Citizen website and as far as their project development page goes it looks like maybe 25 % of the game is classified as completed, with the other 75% either in development, design or ? not even started?
Well lets see if they can meet the spring /15 goal of releasing the FPS beta. At least that would give me something to hang my hat on here.
Still I see a long road ahead, and many, many more dollars for backers before anything close to a mass effect takes shape.
Just my opinion.
FFA Nonconsentual Full Loot PvP ...You know you want it!!