Well, to be honest, there is a ton of stuff your average MMO could do better than it does now. And I guess NPCs are usually low on priority of improvements.
Anyway, I'd rather see the game world more detailed and fleshed out than miles and miles of levelling zones that you don't ever visit after you outlevel them (and no, TESO vet levels aren't a good reuse of zones imo...same shit if you'd say game has 100 levels not 50). I'd rather have pretty and fluid combat animations than 10 crappy generic zones.
Dunno, devs are crying how expensive is to make MMOs these days, and then they go and make 50% of the world redundant...go and spend the money to make content that will people playing at max level instead you derps. That is, hire people that will think of interesting things to do, not people that can only make huge swaths of uninteresting copy/paste content.
I have to agree. Lets get those broken skill trees fixed. No advertising hundreds of skills when at least half of them will never be used becaused they were nerfed into the ground or were never that good to start with.
All the professions so balanced that when someone asks which build should they use the answer should be pick anyone you want they're all good, something you can't say in most mmo's these days.
A separate balance for pve and pvp. No lag, no bugs, no problems that have been around since launch. Yep, some games are still working on mastering the basics.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Daggerfall already did most of your ideas a long time ago so it is surely not that hard, Morrowind took it a few steps further but that might be a little too far for aMMO.
The problem is that devs don't really bother to make a living world anymore. Heck, mobs usually spawn in the same place and waiting for a PC to show up and kill them. The mobs needs something similar even more. Those bandits standing at the same place the entire day really need some sleep as well and a bit of off-time in the tavern.
It might be that few of us really appriciate stuff like this though. But it isn't actually that hard and doesn't take that much resources either. Daggerfalls sunset and sunrise used far more memory and resources then the NPC altogether including the mechanics.
I wish Devs would allow players to take control of NPCs and MOBs. It could add a new dynamic to games. The NPCs could have options to chat and actions. The MOBs would be a better fight. The Devs could even set it up as part of a payment plan. Play so many hours as a NPC and get so many hours of full access to a game.
Originally posted by Mickle I wish Devs would allow players to take control of NPCs and MOBs. It could add a new dynamic to games. The NPCs could have options to chat and actions. The MOBs would be a better fight. The Devs could even set it up as part of a payment plan. Play so many hours as a NPC and get so many hours of full access to a game.
Everquest tested this. Take control of a monster NPC. It was interesting for a moment, then really boring. People don't want to be the fodder, they want to be the cannon.
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I have to agree. Lets get those broken skill trees fixed. No advertising hundreds of skills when at least half of them will never be used becaused they were nerfed into the ground or were never that good to start with.
All the professions so balanced that when someone asks which build should they use the answer should be pick anyone you want they're all good, something you can't say in most mmo's these days.
A separate balance for pve and pvp. No lag, no bugs, no problems that have been around since launch. Yep, some games are still working on mastering the basics.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Daggerfall already did most of your ideas a long time ago so it is surely not that hard, Morrowind took it a few steps further but that might be a little too far for aMMO.
The problem is that devs don't really bother to make a living world anymore. Heck, mobs usually spawn in the same place and waiting for a PC to show up and kill them. The mobs needs something similar even more. Those bandits standing at the same place the entire day really need some sleep as well and a bit of off-time in the tavern.
It might be that few of us really appriciate stuff like this though. But it isn't actually that hard and doesn't take that much resources either. Daggerfalls sunset and sunrise used far more memory and resources then the NPC altogether including the mechanics.
that would make you a bot
Everquest tested this. Take control of a monster NPC. It was interesting for a moment, then really boring. People don't want to be the fodder, they want to be the cannon.