"3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money."
The fact that he is arrogant is irrelevant. It's bothersome that he thinks adding RNG to airdrops, is somehow a good way to guarantee that you do not get anything. It should make everyone worried that this infests our MMO's.
This is unethical and it saddens me that the genre has become a RNG slot machine which requires real money. This type of shady business is in GW2, Tera, Swtor, Rift (i think), and many others.
[3] So if you think it's P2W don't buy it. Don't play it.
This is the CEO of a billion dollar company essentially telling you to fuck off if you don't like it. He must be pretty sure this will make millions even with all the lies and "Pay2Win". Buying this in EarlyAccess to help make it better seems pretty stupid when the CEO tells you he does not care what people think.
This right here makes me think your entire post was arguing about how they're lying, yet you don't actually want them to tell you as it is. He told you exactly what you and all players should do: If you don't like their decisions, don't buy it. It's not telling players to fuck off, that's your pessimism when faced with the reality of the situation.
It doesn't really matter what any of us on mmorpg.com think or say. The game is a hit. Not my type of game, but I'm watching a stream with nearly 18k viewers going nuts. I'm cracking the F up too.
Originally posted by Nanfoodle What I dont get is this. People chucking tones of money at crowd funded games and only 30% of them ever get released. Here is a game with an optional cash shop you can chose to support on a game you know you will get a chance to play and people are upset. When did supporting a company and game you like become a bad thing? When the money you get to use to support them turns into a fun server event.
There is nothing wrong to support a game you like. But it depends on the way you can do it. For example, if I fund the game and we both meet in a pvp situation we both should have no advantage over the other. But when a game is about survival which means find stuff, craft better things out of it and maybe get to a point where you finally have a gun then selling guns takes away the whole character building (there is a chance it can drop one so sooner or later one will drop, didnt get one on this drop? use skill "Money Throw").
Even if someone else gets the drop and it turns into a "fun server event" then the item is in the game which reduces the whole crafting and "guns and ammo are rare" aspect. Which imho means taking the survival out of a survival game. You might have a hard time vs 5-10 zombies when all you got is a knife or crossbow but if you have a shotgun then those same zombies are not really a problem. Or take a look at it in a pvp situation if you think "hey, but I don't have to pick up a gun and can do my craft thing". Sure the server will have many guns but noone forces you to pick one up well...the guy running past your house which you spend time crafting might like it and he has a gun which is a bit more effective than your bow so the more guns get dropped the less you can do "your thing".
The MOST important part of a testing phase is not the UI ,not the LACK OF in game,not the laggy pc/gpu draw but to make cash shop items and implement them.Then as President your most important obligations in running and preparing a game for launch is to spend time on Twitter responding to pay to win and cash shop grabs.
Smedley is just so bad at his job,yet SOE is making money off of this horrid effort they cal la game,it is sad in deed while other Indie devs are working their but off to survive.
I might also add that you are NOT supporting a game you enjoy because you had to pay 20-30 bucks to first get into the game you know nothing about.Then once in what are you doing that is so enjoyable,running around in afield doing nothing,grabbing sticks and licking blue berries,yep sounds amazing to me,doesn't get anymore fun that that.
Never forget 3 mile Island and never trust a government official or company spokesman.
The greed of SOE is just getting worse and worse. They are more greedy than any other game out there, and considering some of these games, that's really saying something.
Originally posted by Moirae The greed of SOE is just getting worse and worse. They are more greedy than any other game out there, and considering some of these games, that's really saying something.
They have to make the money somehow, but I just don't see how this freemium model is going to work without going pay-to-win.
These air drop things just aren't going to work. You think, on servers with live populations, air drops are going to be truly contested things for everyone? No. A clan of 20 is going to rally together, do 20 air drops, and challenge anyone to try and stop them. Almost always, they'll get there stuff. Meanwhile, a poor sod by himself or with a handful of friends will probably never see the bounty of his airdrop as clans just swoop in and claim them.
Besides, what's the point? Everyone's going to die at some point and lose all their stuff.
[3] So if you think it's P2W don't buy it. Don't play it.
This is the CEO of a billion dollar company essentially telling you to fuck off if you don't like it. He must be pretty sure this will make millions even with all the lies and "Pay2Win". Buying this in EarlyAccess to help make it better seems pretty stupid when the CEO tells you he does not care what people think.
This right here makes me think your entire post was arguing about how they're lying, yet you don't actually want them to tell you as it is. He told you exactly what you and all players should do: If you don't like their decisions, don't buy it. It's not telling players to fuck off, that's your pessimism when faced with the reality of the situation.
I was not even considering to buy it because i don't buy Alpha software on principle. I buy when the game is finished and released, after at least 3-4 Updates and when it's 50% minimum. I am in no rush, i have a huge backlog and plenty of great MMO's with years of content to play.
Originally posted by Moirae The greed of SOE is just getting worse and worse. They are more greedy than any other game out there, and considering some of these games, that's really saying something.
They have to make the money somehow, but I just don't see how this freemium model is going to work without going pay-to-win.
These air drop things just aren't going to work. You think, on servers with live populations, air drops are going to be truly contested things for everyone? No. A clan of 20 is going to rally together, do 20 air drops, and challenge anyone to try and stop them. Almost always, they'll get there stuff. Meanwhile, a poor sod by himself or with a handful of friends will probably never see the bounty of his airdrop as clans just swoop in and claim them.
Besides, what's the point? Everyone's going to die at some point and lose all their stuff.
Sounds like the air-drops are the equivalent to GW2 chests, players will be spending insane amount of money to try and get that elusive gun drop.
Originally posted by Moirae The greed of SOE is just getting worse and worse. They are more greedy than any other game out there, and considering some of these games, that's really saying something.
They have to make the money somehow, but I just don't see how this freemium model is going to work without going pay-to-win.
These air drop things just aren't going to work. You think, on servers with live populations, air drops are going to be truly contested things for everyone? No. A clan of 20 is going to rally together, do 20 air drops, and challenge anyone to try and stop them. Almost always, they'll get there stuff. Meanwhile, a poor sod by himself or with a handful of friends will probably never see the bounty of his airdrop as clans just swoop in and claim them.
Besides, what's the point? Everyone's going to die at some point and lose all their stuff.
Sounds like the air-drops are the equivalent to GW2 chests, players will be spending insane amount of money to try and get that elusive gun drop.
The fact that air drops contain weapons and ammunition makes them questionable. What they may also end up containing in the future to make them even more 'enticing' to buy, is anyones guess, that it will become even more pay to win is probably inevitable, given that its a slippery slope that H1Z1 is already travelling down.
After watching many streams i can say the game has many more problems than air drops. It's at this point completely broken and for my taste unplayable.
Originally posted by Bascola After watching many streams i can say the game has many more problems than air drops. It's at this point completely broken and for my taste unplayable.
After actually playing for a lot of hours, it isn t broken, it s called ALPHA. How most don t get this I ll never know. For it s time in development it s pretty good IMO, and $20 is dirt cheap.
Originally posted by Bascola After watching many streams i can say the game has many more problems than air drops. It's at this point completely broken and for my taste unplayable.
You what.. its an alpha test of course it full of bugs.. but its certainly not completley broken its far far far from being broken, its actually a very enjoyable game at the moment even tho its only a few days into the start of alpha testing.. you really cant say that about many alpha tests.
Originally posted by Moirae The greed of SOE is just getting worse and worse. They are more greedy than any other game out there, and considering some of these games, that's really saying something.
They have to make the money somehow, but I just don't see how this freemium model is going to work without going pay-to-win.
These air drop things just aren't going to work. You think, on servers with live populations, air drops are going to be truly contested things for everyone? No. A clan of 20 is going to rally together, do 20 air drops, and challenge anyone to try and stop them. Almost always, they'll get there stuff. Meanwhile, a poor sod by himself or with a handful of friends will probably never see the bounty of his airdrop as clans just swoop in and claim them.
Besides, what's the point? Everyone's going to die at some point and lose all their stuff.
Sounds like the air-drops are the equivalent to GW2 chests, players will be spending insane amount of money to try and get that elusive gun drop.
The fact that air drops contain weapons and ammunition makes them questionable. What they may also end up containing in the future to make them even more 'enticing' to buy, is anyones guess, that it will become even more pay to win is probably inevitable, given that its a slippery slope that H1Z1 is already travelling down.
If the airdrops were, say, timed events, would that be a problem? Unpaid, timed events.
I'm not convinced airdrops are a P2W feature. I am basing this opinion out of playing the game and seeing the similarities between the airdrop in this game and that of Rust.
Airdrops are a server event that has so many factors involved as to who gets the items that it really is unpredictable who will get it. The excitement comes not from necessarily getting the item but the journey to and fight to get that item, If anyone played Rust, they will understand how airdrops are an exciting server event. While I don't personally see myself paying money for them (as it really is dependent on too many outside factors to see who gets it), I'd prefer if it was on a random timer vs. a monetary cost.
Still, I believe a lot of the complaining is coming from those that do not have an understanding of these type of games. This is not an MMO and comparing it to the P2W aspects of some P2W MMOs is not applicable.
Still, I believe a lot of the complaining is coming from those that do not have an understanding of these type of games. This is not an MMO and comparing it to the P2W aspects of some P2W MMOs is not applicable.
This is very accurate. The userbase of this website and other MMO websites are obviously not the demographic SOE is targeting with H1Z1. Even Massively's "review," in which they called the game painfully boring was just a load of crap, he was playing on a PVE server and claiming it wasn't exciting. Of course it wasnt exciting, the game is built from the ground up around PVP (hell the whole genre is). People need to realize this is not a traditional MMO, which Im not sure how anyone thought it was in the first place.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
When you check about see streams other sites this game is quite popular. I personally do not like Zombies never enjoyed the genre. I think only watched a couple of Resident Evil movies and never played the zombie games either. I did enjoy this book though
Comments
"3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money."
The fact that he is arrogant is irrelevant. It's bothersome that he thinks adding RNG to airdrops, is somehow a good way to guarantee that you do not get anything. It should make everyone worried that this infests our MMO's.
This is unethical and it saddens me that the genre has become a RNG slot machine which requires real money. This type of shady business is in GW2, Tera, Swtor, Rift (i think), and many others.
This right here makes me think your entire post was arguing about how they're lying, yet you don't actually want them to tell you as it is. He told you exactly what you and all players should do: If you don't like their decisions, don't buy it. It's not telling players to fuck off, that's your pessimism when faced with the reality of the situation.
It doesn't really matter what any of us on mmorpg.com think or say. The game is a hit. Not my type of game, but I'm watching a stream with nearly 18k viewers going nuts. I'm cracking the F up too.
There is nothing wrong to support a game you like. But it depends on the way you can do it. For example, if I fund the game and we both meet in a pvp situation we both should have no advantage over the other. But when a game is about survival which means find stuff, craft better things out of it and maybe get to a point where you finally have a gun then selling guns takes away the whole character building (there is a chance it can drop one so sooner or later one will drop, didnt get one on this drop? use skill "Money Throw").
Even if someone else gets the drop and it turns into a "fun server event" then the item is in the game which reduces the whole crafting and "guns and ammo are rare" aspect. Which imho means taking the survival out of a survival game. You might have a hard time vs 5-10 zombies when all you got is a knife or crossbow but if you have a shotgun then those same zombies are not really a problem. Or take a look at it in a pvp situation if you think "hey, but I don't have to pick up a gun and can do my craft thing". Sure the server will have many guns but noone forces you to pick one up well...the guy running past your house which you spend time crafting might like it and he has a gun which is a bit more effective than your bow so the more guns get dropped the less you can do "your thing".
The MOST important part of a testing phase is not the UI ,not the LACK OF in game,not the laggy pc/gpu draw but to make cash shop items and implement them.Then as President your most important obligations in running and preparing a game for launch is to spend time on Twitter responding to pay to win and cash shop grabs.
Smedley is just so bad at his job,yet SOE is making money off of this horrid effort they cal la game,it is sad in deed while other Indie devs are working their but off to survive.
I might also add that you are NOT supporting a game you enjoy because you had to pay 20-30 bucks to first get into the game you know nothing about.Then once in what are you doing that is so enjoyable,running around in afield doing nothing,grabbing sticks and licking blue berries,yep sounds amazing to me,doesn't get anymore fun that that.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well, Smed convinced me. I choose #3.
Let's party like it is 1863!
They have to make the money somehow, but I just don't see how this freemium model is going to work without going pay-to-win.
These air drop things just aren't going to work. You think, on servers with live populations, air drops are going to be truly contested things for everyone? No. A clan of 20 is going to rally together, do 20 air drops, and challenge anyone to try and stop them. Almost always, they'll get there stuff. Meanwhile, a poor sod by himself or with a handful of friends will probably never see the bounty of his airdrop as clans just swoop in and claim them.
Besides, what's the point? Everyone's going to die at some point and lose all their stuff.
I was not even considering to buy it because i don't buy Alpha software on principle. I buy when the game is finished and released, after at least 3-4 Updates and when it's 50% minimum. I am in no rush, i have a huge backlog and plenty of great MMO's with years of content to play.
Sounds like the air-drops are the equivalent to GW2 chests, players will be spending insane amount of money to try and get that elusive gun drop.
The fact that air drops contain weapons and ammunition makes them questionable. What they may also end up containing in the future to make them even more 'enticing' to buy, is anyones guess, that it will become even more pay to win is probably inevitable, given that its a slippery slope that H1Z1 is already travelling down.
Donno what to say.
Who knows some day in early 2050
peeps will find out its not, Pay to play and free to play, its pay to play and pay to win.
Only thing free is AIR the rest u use your wallet for.
After actually playing for a lot of hours, it isn t broken, it s called ALPHA. How most don t get this I ll never know. For it s time in development it s pretty good IMO, and $20 is dirt cheap.
You what.. its an alpha test of course it full of bugs.. but its certainly not completley broken its far far far from being broken, its actually a very enjoyable game at the moment even tho its only a few days into the start of alpha testing.. you really cant say that about many alpha tests.
If the airdrops were, say, timed events, would that be a problem? Unpaid, timed events.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
I'm not convinced airdrops are a P2W feature. I am basing this opinion out of playing the game and seeing the similarities between the airdrop in this game and that of Rust.
Airdrops are a server event that has so many factors involved as to who gets the items that it really is unpredictable who will get it. The excitement comes not from necessarily getting the item but the journey to and fight to get that item, If anyone played Rust, they will understand how airdrops are an exciting server event. While I don't personally see myself paying money for them (as it really is dependent on too many outside factors to see who gets it), I'd prefer if it was on a random timer vs. a monetary cost.
Still, I believe a lot of the complaining is coming from those that do not have an understanding of these type of games. This is not an MMO and comparing it to the P2W aspects of some P2W MMOs is not applicable.
This is very accurate. The userbase of this website and other MMO websites are obviously not the demographic SOE is targeting with H1Z1. Even Massively's "review," in which they called the game painfully boring was just a load of crap, he was playing on a PVE server and claiming it wasn't exciting. Of course it wasnt exciting, the game is built from the ground up around PVP (hell the whole genre is). People need to realize this is not a traditional MMO, which Im not sure how anyone thought it was in the first place.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
I think it is P2W. I won't but it. I won't play it. Such a stellar salesman, I know I am convinced.
All die, so die well.
This maybe the best and most intelligent statement J Smed has ever made.