Weapon skills - You can be a warrior/hunter with no spells in your arsenal but you are not limited to swinging your weapon and blocking alone, as in Skyrim. Now you have some cute weapon skills for melee/ranged weapons (staves aside).
Difficulty - Veteran content was reworked its difficulty few times, but when I played the content was FAR more challenging than any unmodded Skyrim encounter I had. Of course, I wont take skyrim combat mods into account, because then Skyrim would be better.
Achievements!!!! - No need for further explanation.
Group play - Thus gimped at release (lots of phasing problems), its now group-friendly to run PVE content except for the LFG tool problems (old same story). There are already trials that can take up to 300m to complete, arena based dungeons with waves and increasing difficulty and other end-game content for pve that was not ready at release.
I would say a few more, but those are very personal preferences, like animations (not that better at release, MUCH better now imho, and they keep adding anims). I just hope they add custom skeletons for khajit/argonians.
It covers all of Tamriel. There is actually a lot of lore, and many of the quests really do tie into topics that didn't make it into any of the existing SP games because of geography (e.g. Wood Elf and Khajit culture and religion.) I also actually like the crafting a lot in ESO.
In Skyrim, I have high rock, elsweyr, falsakar, wyrmstooth, the whole province of morrowind and blackland. I also have the orc homeland to go to. I also have a beta mod of the altmer homeland which is coming along. I also have a couple random places not so friendly, like mario land and the land of zelda and the warcraft area
So Skyrim has TONS of areas to go to (with mods)
Skyrim, you can own property and build a fortress city (with mods)
Skyrim you can add a ton of immersive NPCs and add more lore friendly monsters than even ESO has (with mods)
Skyrim you can literally hunt, skin and be a true hunter (with mods)
Skyrim you can make the graphics so good you need a nasa PC to run it (with mods)
Skyrim you can have the most realistic necromancy, vampires and werewolves (with mods)
Skyrim you can overhaul crafting and make it very realistic, where you actually have to control with your mouse where you hit the weapon or armor you are making and you have a chance to ruin it or leaving it too long in the forge (with mods)
Skyrim you can have better combat than even mount and blade has (with mods)
Skyrim you can have better AI than any game out (with mods)
Skyrim you can have achievements and add 1000s of lore friendly books (with mods)
Skyrim (with mods) lets you be a real, realistic druid
Skyrim you can overhaul to a dark fantasy, tropical paradise, winter wonderland, oblivion clone...and can change it anytime (with mods)
So Skyrim allows you to do a lot (with mods).
I'd say ESO does best because with all that said and done, there is no way to play with others in Skyrim. ESO is the same size world as Skyrim (with mods), and has far less content if you include mods (to finish Skyrim, I spent all day doing the math and its over 2300 hours of gameplay added with mods if all I did was focus on getting 100% of everything)
But skyrim is missing other players. Even if AI is better than any game (with mods and a lot of tweaking in-game with the settings) that is out...and my skyrim is far harder than even dark souls (but its really really realistic AI)...you don't play with anyone. Its just you by yourself and as fun as my skyrim is, it still doesn't have the dynamic feel that a MMO has. No grouping, no talking to others, no real trading...
so ESO wins by default because you CAN play with others.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
In Skyrim, I have high rock, elsweyr, falsakar, wyrmstooth, the whole province of morrowind and blackland. I also have the orc homeland to go to. I also have a beta mod of the altmer homeland which is coming along. I also have a couple random places not so friendly, like mario land and the land of zelda and the warcraft area
So Skyrim has TONS of areas to go to (with mods)
Skyrim, you can own property and build a fortress city (with mods)
Skyrim you can add a ton of immersive NPCs and add more lore friendly monsters than even ESO has (with mods)
Skyrim you can literally hunt, skin and be a true hunter (with mods)
Skyrim you can make the graphics so good you need a nasa PC to run it (with mods)
Skyrim you can have the most realistic necromancy, vampires and werewolves (with mods)
Skyrim you can overhaul crafting and make it very realistic, where you actually have to control with your mouse where you hit the weapon or armor you are making and you have a chance to ruin it or leaving it too long in the forge (with mods)
Skyrim you can have better combat than even mount and blade has (with mods)
Skyrim you can have better AI than any game out (with mods)
Skyrim you can have achievements and add 1000s of lore friendly books (with mods)
Skyrim (with mods) lets you be a real, realistic druid
Skyrim you can overhaul to a dark fantasy, tropical paradise, winter wonderland, oblivion clone...and can change it anytime (with mods)
So Skyrim allows you to do a lot (with mods).
I'd say ESO does best because with all that said and done, there is no way to play with others in Skyrim. ESO is the same size world as Skyrim (with mods), and has far less content if you include mods (to finish Skyrim, I spent all day doing the math and its over 2300 hours of gameplay added with mods if all I did was focus on getting 100% of everything)
But skyrim is missing other players. Even if AI is better than any game (with mods and a lot of tweaking in-game with the settings) that is out...and my skyrim is far harder than even dark souls (but its really really realistic AI)...you don't play with anyone. Its just you by yourself and as fun as my skyrim is, it still doesn't have the dynamic feel that a MMO has. No grouping, no talking to others, no real trading...
so ESO wins by default because you CAN play with others.
-Would have been nice to just make a miltiplayer patch for Skyrim...
I also disagree- Skyrim vanilla is still better that ESO. So what, there are other people but that does not make a better game. The game itself is average for an MMO and poor if it were a single player game. Skyrimis above average for a singleplayer game and is merely lacking in multiplayer.
Personally, morowind was my favorite TES game with Oblivian being kind of shit imho- But Skyrim (while it has its issues) is still a step above Oblivion while ESO is a step below even two worlds.
If Multiplayer is the only think ESO really does better- How does ESO compare to Two Worlds?
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves, Guild. Can I do that currently in ESO?
maybe I am misunderstanding his post, but the way I read that, your scenario isn't what he's talking about. In fact, there are mods that could enhance even that situation for the games. The way I understood his post is that whatever Skyrim and Oblivion are.....is significantly enhanced by the modding community. I have 2k hrs in Skyrim and not sure how many in Oblivion. But I can say for absolute certain, that it would be a fraction of that if I were playing on a console.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves, Guild. Can I do that currently in ESO?
maybe I am misunderstanding his post, but the way I read that, your scenario isn't what he's talking about. In fact, there are mods that could enhance even that situation for the games. The way I understood his post is that whatever Skyrim and Oblivion are.....is significantly enhanced by the modding community. I have 2k hrs in Skyrim and not sure how many in Oblivion. But I can say for absolute certain, that it would be a fraction of that if I were playing on a console.
ESO doesn't have this.
Maybe I'm misunderstanding it too. I also would put less hours into either if it wasn't for mods, though the mods I use a very minimal such as a realistic force/gravity one, one for better inventory, and one for a better map.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves, Guild. Can I do that currently in ESO?
maybe I am misunderstanding his post, but the way I read that, your scenario isn't what he's talking about. In fact, there are mods that could enhance even that situation for the games. The way I understood his post is that whatever Skyrim and Oblivion are.....is significantly enhanced by the modding community. I have 2k hrs in Skyrim and not sure how many in Oblivion. But I can say for absolute certain, that it would be a fraction of that if I were playing on a console.
ESO doesn't have this.
Quests are delt out different but thats to be expected in a MMO. What ESO has that really is the selling factor, the living world. New content is added and it never ends. You can also see more of TES in one game then you can just playing say Skyrim. Each TES game has its own map and each of them are in ESO. So the world you explore covers each of TES games. To me, this is where I love MMOs over single player games, its so big, you will never see it all.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
ESO is a little more realistic. You think its good you can just sneak into a home kill a person then take their house? That is the most unrealistic thing I have heard. The mmo brings realism in many areas. You want to be able to do anything without consequences. If this behavior was allowed in ESO then another player would kill you and take the house for themselves and we would have you crying on forums about it. Remember allowing you to do anything in the game also allows other players to do the same things. They will do it to you. You want that play Mortal Online.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
That would not work in an MMO. Otherwise I would be able to break into your house/account steal all your stuff...maybe kill your character (perma death)....and now you have nothing. With the NPC now others can not access them. Great for a single player horrible for an MMO. You are comparing apples to oranges by bring up game play that does not work in MMO's.
As to the Dark Brotherhood I hear it is being added.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
ESO is a little more realistic. You think its good you can just sneak into a home kill a person then take their house? That is the most unrealistic thing I have heard. That is the most unrealistic thing you heard. Really? The mmo brings realism in many areas. Yeh, having the owner respawn after I killed him is much more realistic. You want to be able to do anything without consequences. If this behavior was allowed in ESO then another player would kill you and take the house for themselves and we would have you crying on forums about it. I believe the discussion is on PVE. What does open world PVP have to do with it? If you want that go play Mortal Online. Remember allowing you to do anything in the game also allows other players to do the same things. They will do it to you. You want that play Mortal Online.
The thread title is about what one game does better than the other in PVE. It's not my fault one can do it becuase it's single player game and the other is an MMO.
edit: If I'm going to compare something like title asked, I'm not going to do with one of their arms tied behind it's back.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
ESO is a little more realistic. You think its good you can just sneak into a home kill a person then take their house? That is the most unrealistic thing I have heard. The mmo brings realism in many areas. You want to be able to do anything without consequences. If this behavior was allowed in ESO then another player would kill you and take the house for themselves and we would have you crying on forums about it. Remember allowing you to do anything in the game also allows other players to do the same things. They will do it to you. You want that play Mortal Online.
Perhaps realistic is not the best word to use in a game with magic and demons. Just sayin'. ESO could easily add that feature in the game and apply it to some NPC houses. You guys were comparing current game mechanics not why a certain machanic can or can't be added, imho.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves, Guild. Can I do that currently in ESO?
maybe I am misunderstanding his post, but the way I read that, your scenario isn't what he's talking about. In fact, there are mods that could enhance even that situation for the games. The way I understood his post is that whatever Skyrim and Oblivion are.....is significantly enhanced by the modding community. I have 2k hrs in Skyrim and not sure how many in Oblivion. But I can say for absolute certain, that it would be a fraction of that if I were playing on a console.
ESO doesn't have this.
Quests are delt out different but thats to be expected in a MMO. What ESO has that really is the selling factor, the living world. New content is added and it never ends. You can also see more of TES in one game then you can just playing say Skyrim. Each TES game has its own map and each of them are in ESO. So the world you explore covers each of TES games. To me, this is where I love MMOs over single player games, its so big, you will never see it all.
With the exception of multiplayer content, everything else that you like better about ESO can probably be replicated in the SP games.......Even the other maps.
I didn't bother with many mods in Skyrim et al. and enjoyed games like that just fine.
ESO covers a much wider range of cultures / lore than the SP games so far and the questing and details are very nicely done. So I'd honestly recommend going through the quests once for an ES fan, reading the books and lore, and so on. It's much the same as answering the question "what did I get in Oblivion or Skyrim that I didn't get in Morrowind?" Different game worlds, etc.
I'd also add that I've always found the SP games utterly unchallenging, and the higher difficulty in ESO is refreshing to me.
EDIT: Yea, mods can be cool. They also vary wildly in quality; the story lines, quests, and overall experience in a polished commercial game are far better than fan fiction. Mods shine in terms of things like graphics and balance - emphatically not in story and plot.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
That would not work in an MMO. Otherwise I would be able to break into your house/account steal all your stuff...maybe kill your character (perma death)....and now you have nothing. With the NPC now others can not access them. Great for a single player horrible for an MMO. You are comparing apples to oranges by bring up game play that does not work in MMO's.
As to the Dark Brotherhood I hear it is being added.
Ask yourself this honestly. Hypothetical question incomming: If ZOS decided to remove all multiplayer elements from ESO such as seeing no other players running around, no chat, and converted the multiplayer dungeons into singleplayer ones. Which would you rather play then and why? Morrowind, Oblvion, Skyrim or ESO?
Comments
Play with other people is the obvious answer.
Weapon skills - You can be a warrior/hunter with no spells in your arsenal but you are not limited to swinging your weapon and blocking alone, as in Skyrim. Now you have some cute weapon skills for melee/ranged weapons (staves aside).
Difficulty - Veteran content was reworked its difficulty few times, but when I played the content was FAR more challenging than any unmodded Skyrim encounter I had. Of course, I wont take skyrim combat mods into account, because then Skyrim would be better.
Achievements!!!! - No need for further explanation.
Group play - Thus gimped at release (lots of phasing problems), its now group-friendly to run PVE content except for the LFG tool problems (old same story). There are already trials that can take up to 300m to complete, arena based dungeons with waves and increasing difficulty and other end-game content for pve that was not ready at release.
I would say a few more, but those are very personal preferences, like animations (not that better at release, MUCH better now imho, and they keep adding anims). I just hope they add custom skeletons for khajit/argonians.
Nothing?
Not at the moment...maybe in the future.
Without mods Skyrim and Oblivion are pretty poor. You really want to go down that road.....
All about personal preference.
1. It's an MMO
2. RVR
For starters, but that's my opinion.
Its a hard one to answer.
In Skyrim, I have high rock, elsweyr, falsakar, wyrmstooth, the whole province of morrowind and blackland. I also have the orc homeland to go to. I also have a beta mod of the altmer homeland which is coming along. I also have a couple random places not so friendly, like mario land and the land of zelda and the warcraft area
So Skyrim has TONS of areas to go to (with mods)
Skyrim, you can own property and build a fortress city (with mods)
Skyrim you can add a ton of immersive NPCs and add more lore friendly monsters than even ESO has (with mods)
Skyrim you can literally hunt, skin and be a true hunter (with mods)
Skyrim you can make the graphics so good you need a nasa PC to run it (with mods)
Skyrim you can have the most realistic necromancy, vampires and werewolves (with mods)
Skyrim you can overhaul crafting and make it very realistic, where you actually have to control with your mouse where you hit the weapon or armor you are making and you have a chance to ruin it or leaving it too long in the forge (with mods)
Skyrim you can have better combat than even mount and blade has (with mods)
Skyrim you can have better AI than any game out (with mods)
Skyrim you can have achievements and add 1000s of lore friendly books (with mods)
Skyrim (with mods) lets you be a real, realistic druid
Skyrim you can overhaul to a dark fantasy, tropical paradise, winter wonderland, oblivion clone...and can change it anytime (with mods)
So Skyrim allows you to do a lot (with mods).
I'd say ESO does best because with all that said and done, there is no way to play with others in Skyrim. ESO is the same size world as Skyrim (with mods), and has far less content if you include mods (to finish Skyrim, I spent all day doing the math and its over 2300 hours of gameplay added with mods if all I did was focus on getting 100% of everything)
But skyrim is missing other players. Even if AI is better than any game (with mods and a lot of tweaking in-game with the settings) that is out...and my skyrim is far harder than even dark souls (but its really really realistic AI)...you don't play with anyone. Its just you by yourself and as fun as my skyrim is, it still doesn't have the dynamic feel that a MMO has. No grouping, no talking to others, no real trading...
so ESO wins by default because you CAN play with others.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Challenge you a bit more, I suppose.
I mean in games like Oblivion you end up 1 shoting everything in sight, running faster than a horse and jumping farther than a giant frog would.
I suppose it's nice to have limitations (as much as it can be nice to have no limitations in single players game).
-Would have been nice to just make a miltiplayer patch for Skyrim...
I also disagree- Skyrim vanilla is still better that ESO. So what, there are other people but that does not make a better game. The game itself is average for an MMO and poor if it were a single player game. Skyrimis above average for a singleplayer game and is merely lacking in multiplayer.
Personally, morowind was my favorite TES game with Oblivian being kind of shit imho- But Skyrim (while it has its issues) is still a step above Oblivion while ESO is a step below even two worlds.
If Multiplayer is the only think ESO really does better- How does ESO compare to Two Worlds?
I'll go with you,..lets take a walk....
In vanilla Oblivion and vanilla Skyrim, I can break into an NPC's house that was locked, steal some very valuable stuff and while doing that, accidentally get caught by the owner and I end up killing them because they attacked me of course. I end up looting the house key off of them and decide I like the house so much because the location is good and it's spacious with lots of storage and end up keeping it for my own. The next night or so in the game's day/night cycle I get approached by a couple mysterious people, at different times mind you, who believe I might fit in well with his or her organization. Following the quests they each give me eventually leads me to the Dark Brotherhood and/or Thieves' Guild. Can I do that currently in ESO?
"If I offended you, you needed it" -Corey Taylor
This
maybe I am misunderstanding his post, but the way I read that, your scenario isn't what he's talking about. In fact, there are mods that could enhance even that situation for the games. The way I understood his post is that whatever Skyrim and Oblivion are.....is significantly enhanced by the modding community. I have 2k hrs in Skyrim and not sure how many in Oblivion. But I can say for absolute certain, that it would be a fraction of that if I were playing on a console.
ESO doesn't have this.
Maybe I'm misunderstanding it too. I also would put less hours into either if it wasn't for mods, though the mods I use a very minimal such as a realistic force/gravity one, one for better inventory, and one for a better map.
"If I offended you, you needed it" -Corey Taylor
Quests are delt out different but thats to be expected in a MMO. What ESO has that really is the selling factor, the living world. New content is added and it never ends. You can also see more of TES in one game then you can just playing say Skyrim. Each TES game has its own map and each of them are in ESO. So the world you explore covers each of TES games. To me, this is where I love MMOs over single player games, its so big, you will never see it all.
ESO is a little more realistic. You think its good you can just sneak into a home kill a person then take their house? That is the most unrealistic thing I have heard. The mmo brings realism in many areas. You want to be able to do anything without consequences. If this behavior was allowed in ESO then another player would kill you and take the house for themselves and we would have you crying on forums about it. Remember allowing you to do anything in the game also allows other players to do the same things. They will do it to you. You want that play Mortal Online.
That would not work in an MMO. Otherwise I would be able to break into your house/account steal all your stuff...maybe kill your character (perma death)....and now you have nothing. With the NPC now others can not access them. Great for a single player horrible for an MMO. You are comparing apples to oranges by bring up game play that does not work in MMO's.
As to the Dark Brotherhood I hear it is being added.
The thread title is about what one game does better than the other in PVE. It's not my fault one can do it becuase it's single player game and the other is an MMO.
edit: If I'm going to compare something like title asked, I'm not going to do with one of their arms tied behind it's back.
"If I offended you, you needed it" -Corey Taylor
Perhaps realistic is not the best word to use in a game with magic and demons. Just sayin'. ESO could easily add that feature in the game and apply it to some NPC houses. You guys were comparing current game mechanics not why a certain machanic can or can't be added, imho.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
With the exception of multiplayer content, everything else that you like better about ESO can probably be replicated in the SP games.......Even the other maps.
http://tesrenewal.com/
I didn't bother with many mods in Skyrim et al. and enjoyed games like that just fine.
ESO covers a much wider range of cultures / lore than the SP games so far and the questing and details are very nicely done. So I'd honestly recommend going through the quests once for an ES fan, reading the books and lore, and so on. It's much the same as answering the question "what did I get in Oblivion or Skyrim that I didn't get in Morrowind?" Different game worlds, etc.
I'd also add that I've always found the SP games utterly unchallenging, and the higher difficulty in ESO is refreshing to me.
EDIT: Yea, mods can be cool. They also vary wildly in quality; the story lines, quests, and overall experience in a polished commercial game are far better than fan fiction. Mods shine in terms of things like graphics and balance - emphatically not in story and plot.
Some of the things you do actually have consequences.
Tons more of it.
More melee skill to use.
Other people.
etc
Ask yourself this honestly. Hypothetical question incomming: If ZOS decided to remove all multiplayer elements from ESO such as seeing no other players running around, no chat, and converted the multiplayer dungeons into singleplayer ones. Which would you rather play then and why? Morrowind, Oblvion, Skyrim or ESO?
"If I offended you, you needed it" -Corey Taylor