I've done some minor modding for myself and my own games. I keep a "clean" copy of my skyrim folder and a copy of my saves folder. THis is like anything else you do in life with a PC or smartphone.
What's the worst I can do? Lose a day's with of playtime? I've done that by dying at a bad time.
But yes, Mods can be buggy. But you know what else is buggy to the point of almost being broken?
Vanilla Skyrim.
It was Modders who fixed all the bugs.
His remark was that the quality of skyrim mods was "off the mark". My point is that, other than weapon, armor, maybe textures, there are a lot of mods that bring a lot of issues. Maybe not to everyone but there are always posts of things gone awry.
So when people extol the virtues of these mods (and who knows, hopefully mine in a few months) I think they are in danger of overselling mods in general. Especially since modders might not have the very best practices, forget things, don't realize that changing some things cause issues with others.
I remember an oblvion mod that utilized something that was part of the coliseum and it caused huge issues with the coliseum where the gate didn't open once the match started. He didn't think his using it would cause issues but there it was.
And sure, Bethesda kind of sucks in how they deal with bugs, I would fully agree. But let's not paint mods in the light of "oh, they are all amazing and always make the game better ".
Because that's not always the case. Heck, even with my mod we run the same risks.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I think Skyrim and ESO are fundamantally different games, and comparing them is fruitless - play both however to answer the question ESO does the following better:
It has Persistent shared state
it does graphics better (e.g lighting)
it does consistent game play better (i.e you cannot give yourself god mode etc)
it has PVP
it does shared instances
It has trading and a player driven economy
it does quest voice acting better (imo)
It does professionally produced new content better
It has better developer support for bugs etc
it can have its gfx engine upgraded
it offers real interaction with real people.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I've done some minor modding for myself and my own games. I keep a "clean" copy of my skyrim folder and a copy of my saves folder. THis is like anything else you do in life with a PC or smartphone.
What's the worst I can do? Lose a day's with of playtime? I've done that by dying at a bad time.
But yes, Mods can be buggy. But you know what else is buggy to the point of almost being broken?
Vanilla Skyrim.
It was Modders who fixed all the bugs.
His remark was that the quality of skyrim mods was "off the mark". My point is that, other than weapon, armor, maybe textures, there are a lot of mods that bring a lot of issues. Maybe not to everyone but there are always posts of things gone awry.
So when people extol the virtues of these mods (and who knows, hopefully mine in a few months) I think they are in danger of overselling mods in general. Especially since modders might not have the very best practices, forget things, don't realize that changing some things cause issues with others.
I remember an oblvion mod that utilized something that was part of the coliseum and it caused huge issues with the coliseum where the gate didn't open once the match started. He didn't think his using it would cause issues but there it was.
And sure, Bethesda kind of sucks in how they deal with bugs, I would fully agree. But let's not paint mods in the light of "oh, they are all amazing and always make the game better ".
Because that's not always the case. Heck, even with my mod we run the same risks.
I see your point, however, I still have to disagree in that I think they do make the game better. Not every single one. Hell I hated Falskaar which was supposed to be one of the best Story mods for the game. I love custom follower mods. I hate Vilja I hated her in Oblivion and I hate her in Skyrim. The creator did a remarkable job technically. I just can't stand the character's personality. I've recently played a story mod with a custom follower called Rigmor of Bruma. IMO it's a phenomenal story and well developed follower. The modder is admittedly new and it's a buggy mess. I had to restart my game several times because the mod would cause lockout loops in the quest with no way to complete them without using either the console or reverting to a prior save and re working the quest. This didn't bother me, I thought the mod was worth the hassles of an inexperienced creator. yes, you are correct, but I guess it's like how some people feel about these early access games. Take the experience good and bad and hope for the best. Although, If I had to pay for these mods, I'd absolutely be singing a different tune.
Eso has all the tamriel provinces which is unheard of since Arena. ESO is multiplayer, it has pvp. It also has a much better crafting system.
But yeah the fact that it covers all provinces should excite every real tes fan. Enough said.
Yeh you think it would, but the reality is that it takes more than a map labeled "Tamriel" to make an Elder Scrolls game. Much less excite every real TES fan.
People are acting as if Skyrim had brilliant quests in there. What was so awesome about the Skyrim map? The main draw of Skyrim was level scalling which allowed you to wherever you want from lvl 1. That's difficult to do in an MMO but I don't see why it wouldn't be possible. Whoever tags a mob, the mob scales to that guy's level ;D
But yeah I played TESO as much I played most of the other TES games - about 50-60 hours. I think Skyrim lasted me 50 hours after that I got sick of the monotony of the maps and all the randomly generated crappy quests. The fact that you can 1 shot everything very quickly into the higher levels didn't help too. .
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Eso has all the tamriel provinces which is unheard of since Arena. ESO is multiplayer, it has pvp. It also has a much better crafting system.
But yeah the fact that it covers all provinces should excite every real tes fan. Enough said.
Yeh you think it would, but the reality is that it takes more than a map labeled "Tamriel" to make an Elder Scrolls game. Much less excite every real TES fan.
People are acting as if Skyrim had brilliant quests in there. What was so awesome about the Skyrim map? The main draw of Skyrim was level scalling which allowed you to wherever you want from lvl 1. That's difficult to do in an MMO but I don't see why it wouldn't be possible. Whoever tags a mob, the mob scales to that guy's level ;D
But yeah I played TESO as much I played most of the other TES games - about 50-60 hours. I think Skyrim lasted me 50 hours after that I got sick of the monotony of the maps and all the randomly generated crappy quests. The fact that you can 1 shot everything very quickly into the higher levels didn't help too. .
Strange. I have yet to see anyone claim that Skyrim had brilliant or even good quests. On the other hand, I have seen a few people claim ESO's were better, though I'm not surprised on who the few were that claimed that.
As far as the draw for Morrowind, Oblivion, and Skyrim (when defending ESO people almost always seem to forget about the two previous games not to mention Daggerfall and Arena) being the whole level scaling thing, I think that is partially right. Another way to look at it is the total freedom you can have without the restrictions that an MMO would have.
It's interesting how you say you only lasted 50 hours in Skyrim due to monotony. I left ESO in about the same amount of time for roughly the same reason. Different strokes for different folks.
Comments
His remark was that the quality of skyrim mods was "off the mark". My point is that, other than weapon, armor, maybe textures, there are a lot of mods that bring a lot of issues. Maybe not to everyone but there are always posts of things gone awry.
So when people extol the virtues of these mods (and who knows, hopefully mine in a few months) I think they are in danger of overselling mods in general. Especially since modders might not have the very best practices, forget things, don't realize that changing some things cause issues with others.
I remember an oblvion mod that utilized something that was part of the coliseum and it caused huge issues with the coliseum where the gate didn't open once the match started. He didn't think his using it would cause issues but there it was.
And sure, Bethesda kind of sucks in how they deal with bugs, I would fully agree. But let's not paint mods in the light of "oh, they are all amazing and always make the game better ".
Because that's not always the case. Heck, even with my mod we run the same risks.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think Skyrim and ESO are fundamantally different games, and comparing them is fruitless - play both however to answer the question ESO does the following better:
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I see your point, however, I still have to disagree in that I think they do make the game better. Not every single one. Hell I hated Falskaar which was supposed to be one of the best Story mods for the game. I love custom follower mods. I hate Vilja I hated her in Oblivion and I hate her in Skyrim. The creator did a remarkable job technically. I just can't stand the character's personality. I've recently played a story mod with a custom follower called Rigmor of Bruma. IMO it's a phenomenal story and well developed follower. The modder is admittedly new and it's a buggy mess. I had to restart my game several times because the mod would cause lockout loops in the quest with no way to complete them without using either the console or reverting to a prior save and re working the quest. This didn't bother me, I thought the mod was worth the hassles of an inexperienced creator. yes, you are correct, but I guess it's like how some people feel about these early access games. Take the experience good and bad and hope for the best. Although, If I had to pay for these mods, I'd absolutely be singing a different tune.
People are acting as if Skyrim had brilliant quests in there. What was so awesome about the Skyrim map? The main draw of Skyrim was level scalling which allowed you to wherever you want from lvl 1. That's difficult to do in an MMO but I don't see why it wouldn't be possible. Whoever tags a mob, the mob scales to that guy's level ;D
But yeah I played TESO as much I played most of the other TES games - about 50-60 hours. I think Skyrim lasted me 50 hours after that I got sick of the monotony of the maps and all the randomly generated crappy quests. The fact that you can 1 shot everything very quickly into the higher levels didn't help too. .
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Strange. I have yet to see anyone claim that Skyrim had brilliant or even good quests. On the other hand, I have seen a few people claim ESO's were better, though I'm not surprised on who the few were that claimed that.
As far as the draw for Morrowind, Oblivion, and Skyrim (when defending ESO people almost always seem to forget about the two previous games not to mention Daggerfall and Arena) being the whole level scaling thing, I think that is partially right. Another way to look at it is the total freedom you can have without the restrictions that an MMO would have.
It's interesting how you say you only lasted 50 hours in Skyrim due to monotony. I left ESO in about the same amount of time for roughly the same reason. Different strokes for different folks.
"If I offended you, you needed it" -Corey Taylor