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So in a recent thread, a guy wrote about a dreamscenario where 5 of the biggest MMO companies would go together to create 1 "Super MMO"
While we all know that wont happen, it would still be interesting to determine what 5 companies you would like to team up in order to create the Super MMO
Me personally:
Blizzard: They created WoW which is a good and stabile game with a lot of different content. They know their way around lore and marketing and they would be invaluable on my dream team.
Funcom: Funcom has always provided with humor and quality of their games which I have always adored. Especially games like TSW and AoC really got me. The quality and humor ensurance would mean a lot to the game.
Carbine: Carbine have only made Wildstar and even though its not very successful. its still a pretty good game with awesome combat, animations and content.
Square Enix: Now I myself is not a fan of FF XIV: ARR, but one thing I must admit: They turned the table on their MMORPG which means they have some unique skill that most MMORPG companies lack. With a company like Square Enix behind the project as well, it would mean that the always potential failure at launch could be solved.
Visionary Realms Inc: This is just because of Brad McQuaid. Despite the hate on him, he created many games where Vanguard is among my favorites for the huge seamless world and the complexity of integrated content.
So what would be your dream team and why? I know its 100% hypothetical since these world NEVER work together (I mean could you picture Brad with Chris Metzen?)
Comments
- Albert Einstein
What he said...
Assuming compatibility and similar stuff doesn't matter, I guess Ill just list 5 of the creators of my favorite MMO's with a similar theme and dream they would make something good each focusing on their respective strengths.
Rolf Jansson/Markus Persson (Wurm Online) World editing and skills
CCP Games (EVE Online) PvP design and Economy
Richard Garriott (Ultima Online) [I think he may be washed up now though] NPCs/Quests/World
Star Vault (Mortal Online) Crafting
Gower Brothers (Runescape [Online]) Skills and PvP design
Waiting for:
The Repopulation
Albion Online
Blizzard
For their attention to detail, strong design values, and sense of polish. For their marketing and management.
Turbine
For their creativity and innovation. For their ability to design games that don't quite fit the standard mold.
BioWare
For their sense of story and scale. For their ability to craft role-playing games.
CCP
For their skillset at crafting virtual worlds and for their dedication to their player base, no matter the cost.
Independent Developers
While not a studio, my last and final pick is independent developers. For their unjaded sense of wonder and enthusiasm. For their boundless imagination and determination. For their desire to create, not sell.
If these five companies paired up, it might be possible to have a great looking game that has dynamic and immersive role-playing, in a virtual world sandpark platform, with creative and innovative systems that were implemented to be both fun and engaging as well as being well-polished for release and using a reasonable monetization scheme. That would be my SuperMMO.
Even as a longtime Blizzard fan, I wouldn't say they "know their way around lore". In fact that's one of their notable shortcomings (and also a partial strength, as they rarely let lore serve as an excuse not to do something.)
So I'd go with:
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If you replace Zenimax with Bethesda though, it changes things entirely, the dev's at Bethesda, while they may be focused on single player games, they are extremely good at it, having said that, Bethesda have always stated they would never make an MMO, can't say i blame them.
Personally i would go with
Square Enix, FFXI & FFXIV;ARR
Blizzard , World of Warcraft, obvious reasons.
Bioware, SW;TOR, despite all the games faults, which are many, the storylines are fun.
CCP, Eve Online, shear amount of detail they put into their work is just amazing, but whether they can do anything outside of Eve... who knows.
SOE, SWG, but, perhaps should really change SOE for 'Raph Koster'
I would want full control,none of these businesses warrant a great game.Keyword used businesses,that is all they are,they are not passionate gamer's.
I would consider one team however and one person,well no now i think about it,i do have my team.
EPIC games +Naughty DOG productions+Hiromichi Tanaka "now with Gung Ho entertainment".+ME :P
Best of all worlds ,creativity ,technical,best game engine, ability to think outside the box=ME.
Never forget 3 mile Island and never trust a government official or company spokesman.
sooooooo...
cartoons+rmt+corruption nice team,would definitely be a low budget game design with cash shop and lack 50+% of what a game should have and have automated systems AND hand holding,yep definitely what i look for in my game :P
Never forget 3 mile Island and never trust a government official or company spokesman.
Blizzard and ArenaNet. The only two MMOs I have really REALLY enjoyed were created by those two companies. The only MMOs where I made it to max level were World of Warcraft, GW1 and GW2. All other MMOs fell appart for me before even getting to max level.
So:
Blizzard - for how awesome they are. Forget about marketing. Blizzard don't need marketing. Everyone knows about them at this point. They have the best brand recognition within the gaming industry. Their games are always super responsive, with animations and fluidity out of this world. All other games look clunky compared to Blizzard games!
ArenaNet - they created my second most played MMO - GW1. That game had a brilliant skill system and GvG system. It required skill that is unseen in other MMOs. DAOC, EVE etc. come no where near the skill required in GW1's GvG.
Your premise is flawed in my opinion. Firstly, do you know how many developers who worked on WoW prior to launch left Blizzard? 10%? 100%? We don't know. Also WoW had many successes throughout the years. It was never about a single point in time that made WoW great. Vanilla was super popular, so was TBC, so was WOTLK. Hell, Wotlk propelled WoW to 12.5m subs.
Blizzard are the most consistent company. Their games are always good and they always sell extremely well. There must be something about the company for it to be so good. WC1, WC2, WC3, WoW, D1, D2, D3, SC1, SC2, Hearthstone. All massive successes. There were tons of different developers who worked on all those games, not just a small minority or something. BLizzard always deliver.
The rest of the game companies mentioned in this thread and in the other thread, are no where comparable to Blizzard. BLizzard are on a different level of success. SOE, Trion (who are mostly a newbie companies with barely any sucess behind them), ArenaNet.
Blizzard and their evil fellow company...Activision... always manage to deliver games which become massive hits. That company had so much cash, that they bought it's parent's company shares with cash outright.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Besides what DMKano has already pointed out..
The more entities envolved in making a game, the more different interests and opinions will influence the game. In the case of games, I do not beleive in diplomatic settlements.. As that will almost always lead to cutting ideas, normalize, and generally degrade and dumb down gameplay. The best games (or most ideas actually) are made by a few strong visionaries who were able to keep their vision intact.. By keeping compromises small and within the vision
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
An Indy company with millions of dollars.
Indy companies make games for the love of gaming - not strictly for profit.
Blizzard? SOE? Trion? etc? They are all tainted. They were all once glorious and hungry prize fighters. However, once they had their moment of glory, they became soft and civilized.
This.
I find this thread funny that hardly anyone said indies when indies make the best game and do not try to clone WOW or any other game, then make bad games. They need more money and most would do a better job. They already have shown they can, they could do better with more money . This is why KS and others ways of crowd funding are good. The issue though is KS lets in to many companies that do not have much done. They try and scam , so KS should not allow them to use it unless they have a playable game to show people and actually play some of it in my opinion. I think a lot jump the gun an go to KS before they made anything and they fail. Which is horrible... Being a gamer for many years that turned dev, I see this
Indies should never ever make a MMO as there first game , even if they made them before, because you need to build company and learn team building. I been doing this for my own company for a year, we are starting out with Androids I have worked for AAA and indies. I have worked for good and bad companies. I prefer my own as I love games and hate what I have seen from many companies. I could go on and on.
But with indie companies they are mostly true gamers that care about the game all AAA companies care about money. Not saying all do this but a lot do. Now money is important of course to stay in business as well, so keep in mind that should be on your list,
Top should be the game, then team building, then money.
Now greedy companies will go Money, money, and Money, then maybe the game.
Blizzard to create the game engine and gameplay.
CD Projekt Red to create the content.
Funny. Sounds a bit like a prominent independent game currently in development...
Take out "Any successful Tabletop RPG Company" and you have Scarlet Blade
"If I offended you, you needed it" -Corey Taylor
Blizzard North
Sigil
38 Studios
Destination Games
NP Cube
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Trion...
l2p
SnailGames - Brilliant systems and world design
ZOS - They listen to their players. At times is feels like we are in charge and they build for us.
Planetside 2 SOE team - Awesome pvp squad with super programmers
Blizzard- Polish it all up.
Palladium Books - Rifts IP
Blizzard - Powerhouse development studio, art, sound, pve development, name recognition
City State Entertainment - PvP systems, network security
King - Mini games for crafting, assorted quests and just for messing around while waiting, LFG
Bethesda - Story writing, npc character development