I have to agree that they should probably have left EQ out of the name since all the things that interest me about the game like the AI, destructible world, nomadic mob spawns, emergent play, etc. have absolutely zip to do with EQ.
And that would have the extra added benefit of keeping the self-anointed Defenders Of The True EQ Faith the hell away from it polluting every discussion about it with the same cartoon graphics, no trinity, no tank, no tab-target whining.
There are many more people interested in the new tech in this MMO than any link it may or may not have to EQ. Which is, I think, the valid point the OP was trying to make which got lost after the tar, feather and pitchforks came out.
Maybe "Norrath Unlimited" would have been a better choice?
I said early on that if the name had been Free Realms: Next, there wouldn't have been nearly the overbearing hype and rampant fanboiism. And this game, without the EQ connotations, would have had a much, much better chance of seeing the light of day.
I doubt it's dead. It has created enough industry buzz and fan expectations focused on the exciting new tech to continue development. In my opinion, an acceleration with even a possible Steam early release is more likely. Landmark, otoh, I think is toast.
They just need to get away from the "fun with voxels" side game they've been obsessively focused on promoting (that everyone is totally bored with) and start emphasizing and showing the mmorpg bits in an accelerated Alpha/Beta cycle.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I have to agree that they should probably have left EQ out of the name since all the things that interest me about the game like the AI, destructible world, nomadic mob spawns, emergent play, etc. have absolutely zip to do with EQ.
And that would have the extra added benefit of keeping the self-anointed Defenders Of The True EQ Faith the hell away from it polluting every discussion about it with the same cartoon graphics, no trinity, no tank, no tab-target whining.
There are many more people interested in the new tech in this MMO than any link it may or may not have to EQ. Which is, I think, the valid point the OP was trying to make which got lost after the tar, feather and pitchforks came out.
Maybe "Norrath Unlimited" would have been a better choice?
I said early on that if the name had been Free Realms: Next, there wouldn't have been nearly the overbearing hype and rampant fanboiism. And this game, without the EQ connotations, would have had a much, much better chance of seeing the light of day.
Hardly. They have made 0 effort to please EQ fans. Their ineptitude is irrelevant.
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Well their community guy left or i assume was told they no longer needed him because they no longer do the community idea.It was a real gem to read in the Daybreak release statement that they are all about working with the community right after proving they are the exact opposite.
Do yourselves a favor,do some homework on the owner of this operation,you will soon find out this Russian guy is not about games,not all.So why did he buy this operation,god only knows,i am sure somebody more informed can come up with some scenarios to why.
This guy goes around spending multi millions on old Russian War artifacts he wanted to bring back to his homeland.the guy still lives in the War era.I have a very strong feeling he was tied in with the government regime that allowed him to operate independent of the government most of the Oil and Aluminum,two very lucrative markets.
He was sued by the Swiss government and his fine was less than the amount of his profit from the scandal lmao.I believe it was like a 70 million profit and his fine was 38 million.
All i can see is Russian mafia here and nothing that indicates an upstanding business operation that cares about games.
Never forget 3 mile Island and never trust a government official or company spokesman.
Give me my kiting, my root rotting, my elemental pet that can tank. Give me classes that can lock down mobs and other classes that can debuff a mobs into jello or massively buff random strangers. The last thing I want is a twitch game.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Everquest wasn't/isn't exactly blazing trails or leading the pack.
Since I've been involved with and following Landmark I must of heard a hundred times "The EQ community wont like this", "The EQ community expects that...", "The EQ community...", The EQ community". How big is that community exactly? 50k? 100k people?
Don't you think the EQ brand would be better served by looking at what the rest of the gaming community wants? I see this recent shake up as something that could possibly unshackling EQ from the past and allow it to move forward in a more progressive way. There's no question that Dave and his team had to show their cards (EQN) and what was shown to Nova must not have been the nuts.
Only time will tell, but am I the only one that sees this move as a potential positive for the franchise?
erm EQ was one of the first mmos out there, Sadly if you look at EQ1 and WoW you can see where WoW stole a lot from it. The community for everquest is a lot more...tough to please then the WoW hoard, because they have played eq1/2 where you cant get max level in a day or two. (unless you buy it of coarse) where on WoW i can get to 100 in about 3 days. Most of us miss mmos that don't hand you a damn golden star every time you walk/doge or roll. But sadly most mmos give the "everybody wins" method a try because the younger generations now days are being raised with it and expect it.
Of course Blizzard stole from Everquest... the lead designers played EQ hardcore (like me). Rob Pardo's little wood elf princess "Ariel" kill stole my scarab back 15 years ago on the nameless server in the zone of butcher block mountains. It's truly sad nerd and geeks can't be hardcore anymore because of the greed of their masters demand it. The masses demand candy crush saga and I want an escape from this reality. I want to feel like I'm in the game. I want a game with a rule set similar to this .... http://en.wikipedia.org/wiki/Wilderness_Survival_Guide with an oculus rift.
The only thing blizzard spawned was games like League of Legends ( and yes the decline of humanity is profitable) ... the only thing I've learned from subhumans shouldn't be on a PC period, or a facebook account or an internet connection altogether, pushing their bad ideas to game developers and harassing the public . EQ was a beautiful game, god bless you brad.
Take all of the original EQ1 content, and remake all of the mesh/model frames, and textures. Same maps, new higher polygon counts for environment, mobs, and players. Migrate everything into a new engine, and just release it as EverQuest HD.
My personal dream as well.
My other dream is one day owning an AI capable of making all my software / movie dreams a reality.
The second dream is the more likely of the two.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
The EQ community dont want EQ Next or EQ3, they want EQ1 and if even 1 single feature or aspect of a new EQ MMO is not exactly as it was in EQ1 from 16 years then they will rise up with pitchforks and a nerd rage that burns like the sun.
Stop pretending like you speak for us.
We massively supported Vanguard. Players, guilds and communities.
If it wasn't for the EQ players supporting Vanguard for months, even with all the bugs and problems the game had, it would have been shut down after a single day.
That's more than can be said from the F2P players bunny hopping games every 2 weeks.
How long does the average F2P button masher last before they close half the servers? 4 weeks? At best?
What Xiaoki said is pretty much true. EQ fans dont want a new game. They want EQ, makes you wonder why they don't play EQ1 then. They will probably say it's not the same game.
The EQ fan base is the most elitist one I have seen. They think they are somehow superior to the rest of the mmo gamers because their favourite mmo is EQ. It's like a cult. EQ did nothing wrong, it was pure perfection. this makes it very difficult to have a discussion with them as they would keep praising how glorious EQ was. They will talk about how wow is the second coming of satan and how it destroyed everything that was great about the mmo genre, and by the mmo genre they mean EQ. This fan base think that the only reason wow succeeded in completely obliterating EQ in terms of player numbers because wow fans are just stupid and casual Care Bears who can't appreciate a real mmo like EQ even if it hit them in the face.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
The EQ community dont want EQ Next or EQ3, they want EQ1 and if even 1 single feature or aspect of a new EQ MMO is not exactly as it was in EQ1 from 16 years then they will rise up with pitchforks and a nerd rage that burns like the sun.
Stop pretending like you speak for us.
We massively supported Vanguard. Players, guilds and communities.
If it wasn't for the EQ players supporting Vanguard for months, even with all the bugs and problems the game had, it would have been shut down after a single day.
That's more than can be said from the F2P players bunny hopping games every 2 weeks.
How long does the average F2P button masher last before they close half the servers? 4 weeks? At best?
What Xiaoki said is pretty much true. EQ fans dont want a new game. They want EQ, makes you wonder why they don't play EQ1 then. They will probably say it's not the same game.
The EQ fan base is the most elitist one I have seen. They think they are somehow superior to the rest of the mmo gamers because their favourite mmo is EQ. It's like a cult. EQ did nothing wrong, it was pure perfection. this makes it very difficult to have a discussion with them as they would keep praising how glorious EQ was. They will talk about how wow is the second coming of satan and how it destroyed everything that was great about the mmo genre, and by the mmo genre they mean EQ. This fan base think that the only reason wow succeeded in completely obliterating EQ in terms of player numbers because wow fans are just stupid and casual Care Bears who can't appreciate a real mmo like EQ even if it hit them in the face.
Nice, even though I enjoyed the hell out of EQ, you said it perfectly my friend.
Originally posted by Temp0 Regardless of what is best for income or "the brand" as you put it, what kind of non-sense is it that a "brand" should abandon its own legacy and fans? Take any of your favorite games and imagine in the next iteration they completely scrapped everything about it and went some different direction with it. That would be utterly crappy (and it happens more often than it should as is without people suggesting it because THEY were not a fan of what came before) for you wouldn't it?
The initial plan was to make EQNext like EQ.
Somewhere down the line someone at SoE had the bright idea to throw out tab target, throw out trinity, throw out tanking, throw out class dependency, and everything that had anything to do with EQ.
It went south from then on, and here we are, SoE sold off, half their staff fired.
See this is exactly what I'm talking about. Things like this is exactly what I've been hearing from the EQ community on the Landmark forums, thus my thread. If the only thing that will appeal to this 50k-100k community is an copy of EQ, why should Daybreak even care.
Don't you think some changes are in order before they end up with a 7 year $200mill+ product that only appeals to 50k people? Wouldn't that be bad for the franchise. Hell wouldn't it be bad for the industry and mmorpg community as a whole?
EQ fans represents millions of people. Thats like saying a football team only has 30k fans because thats all that showed up to a game.
Who are you kidding? EQ was not that successful. And it peaked around 300-500k subs. . There are tons of p2p MMOs which had a lot more subscribers.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
1. The first MMO where players actions actually impact the world. Change kingdoms. Rule of evil or good. Timelines. Wars. No servers are the same.
This is a very important thing and something that should be automatic for long term gameplay. Left crafters build bridges to make travel easier. Let kingdoms rise and fall. Have local economies that impact how expensive it is to pay for services in that area. No two servers are the same is the key.
2. Inteligent MOB and NPCs that travels the world just like players. That need to eat, drink and has needs. Defends territories, invade territories. Gives quests against opposing factions.
This is great as well but in the old days, would be hard on server load. It might be ok now. Also allow for power vacuums. Ex: A dragon kills and eats a ton of orcs. Players kill the dragon, orcs take over the region.
3. Voxel Minecraft like world that player can build destroy mine ...
The simple days of clicking to mine an ore sticking out of the ground need to go away. Let miners carve out a mountain. Perhaps leading to an underworld area of adventure ala dnd.
4. Hollow earth with thousands of random generated caves and dungeons
There should be many layers (levels) and thousands of miles of caves/underground zones. Like dnd's famous D series of modules!
5. Reactive movement system
7. Open PVP
8. Multiclassing
Multiclassing is great. There is also remorting from muds. City of Heroes had two power pools to pick from as a basic for classes that was fun!
Sandbox is a meaningless term these days. Skills based leveling doesn't work great for me either.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
eq is like every other game, it has quests, you do them and get rewards. Just because it is older doesnt mean it isn't time for a huge change.
EQ has never relied on quests, but always on grind. There were quests for epic weapons, quests to unlock access to raid zones, but other than those, the game relied on grind for progress, not quests.
It's actually quite different from current MMO.
Yep, EQ is what a lot of people refer to as a Korean grinder but it's not Korean. If anything the game that plays a lot like EQ is lineage in the sense that in both games you grind mobs but EQ required you to play in a group.
so basically EQ was grinding in groups lol. @ Dren, it was actually wow that was the first mmo to have quests as the main way of levelling up. Wow introduced quests and got 12m subs. And people love to grind mobs right!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days? Which customer is more profitable in the long term?
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
What Xiaoki said is pretty much true. EQ fans dont want a new game. They want EQ, makes you wonder why they don't play EQ1 then. They will probably say it's not the same game.
EQ still maintains a large enough population base to be profitable after 15 years. Many of the people who love the game ARE STILL PLAYING IT.
Unlike all the flash in the pan games that collapse after a couple of years.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days?
Because it's a [mod edit] little crowd that is holding back real progress with their dreams of, as fivoroth put it so well, "EQ1 HD".
The rest of the world looks at the new exciting ideas in EQN. Your crowd just looks at how it isn't like EQ1. [mod edit]
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days? Which customer is more profitable in the long term?
But it's a very small crowd.....with that crowd it would probably take them 10 years to make as much as the other crowd in a year.
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days?
Because it's a self-absorbed, deluded, elitist, little crowd that is holding back real progress with their dreams of, as fivoroth put it so well, "EQ1 HD".
The rest of the world looks at the new exciting ideas in EQN. Your crowd just looks at how it isn't like EQ1. You're dinosaurs and dead weight.
Ahh, you if ran a company, you would have no intention of targeting a long term audience.
Good news: you would fit right in with the mobile apps crowd. Release a new mass produced version of Candy Crush every three months.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days? Which customer is more profitable in the long term?
But it's a very small crowd.....with that crowd it would probably take them 10 years to make as much as the other crowd in a year.
The EQ / EQ2 crowd has been generating enough revenue to fund SOE's multiple failed projects and at least 7 years of EQN vaporware production. Not a trivial revenue stream, just not spent intelligently.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days?
Because it's a self-absorbed, deluded, elitist, little crowd that is holding back real progress with their dreams of, as fivoroth put it so well, "EQ1 HD".
The rest of the world looks at the new exciting ideas in EQN. Your crowd just looks at how it isn't like EQ1. You're dinosaurs and dead weight.
Ahh, you if ran a company, you would have no intention of targeting a long term audience.
Good news: you would fit right in with the mobile apps crowd. Release a new mass produced version of Candy Crush every three months.
There are no guarantees of a long term audience for EQ1 HD. People may not even migrate from EQ1.
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days?
Because it's a self-absorbed, deluded, elitist, little crowd that is holding back real progress with their dreams of, as fivoroth put it so well, "EQ1 HD".
The rest of the world looks at the new exciting ideas in EQN. Your crowd just looks at how it isn't like EQ1. You're dinosaurs and dead weight.
Ahh, you if ran a company, you would have no intention of targeting a long term audience.
Good news: you would fit right in with the mobile apps crowd. Release a new mass produced version of Candy Crush every three months.
Every time you make a post is just like seeing what we say about you EQ elite types brought to life to show the world just how right we are... thanks!
EQN = Candy Crush... nice one!
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days? Which customer is more profitable in the long term?
But it's a very small crowd.....with that crowd it would probably take them 10 years to make as much as the other crowd in a year.
The EQ / EQ2 crowd has been generating enough revenue to fund SOE's multiple failed projects and at least 7 years of EQN vaporware production. Not a trivial revenue stream, just not spent intelligently.
EQ/ EQ2 are not even the same games that you're looking for for quite a few years now. That's what you people always say when we tell you to go play them right? So what type of game is generating the revenue again? Definitely not the EQ/EQ2 that you're looking for.
Comments
I doubt it's dead. It has created enough industry buzz and fan expectations focused on the exciting new tech to continue development. In my opinion, an acceleration with even a possible Steam early release is more likely. Landmark, otoh, I think is toast.
They just need to get away from the "fun with voxels" side game they've been obsessively focused on promoting (that everyone is totally bored with) and start emphasizing and showing the mmorpg bits in an accelerated Alpha/Beta cycle.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And why should they be concerned with pleasing that old, faded, jaded crowd? Time to move on and ignore the "we want the original EQ but with better graphics" fringe,
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Well their community guy left or i assume was told they no longer needed him because they no longer do the community idea.It was a real gem to read in the Daybreak release statement that they are all about working with the community right after proving they are the exact opposite.
Do yourselves a favor,do some homework on the owner of this operation,you will soon find out this Russian guy is not about games,not all.So why did he buy this operation,god only knows,i am sure somebody more informed can come up with some scenarios to why.
This guy goes around spending multi millions on old Russian War artifacts he wanted to bring back to his homeland.the guy still lives in the War era.I have a very strong feeling he was tied in with the government regime that allowed him to operate independent of the government most of the Oil and Aluminum,two very lucrative markets.
He was sued by the Swiss government and his fine was less than the amount of his profit from the scandal lmao.I believe it was like a 70 million profit and his fine was 38 million.
All i can see is Russian mafia here and nothing that indicates an upstanding business operation that cares about games.
Never forget 3 mile Island and never trust a government official or company spokesman.
That alone is a deal breaker for me.
Give me my kiting, my root rotting, my elemental pet that can tank. Give me classes that can lock down mobs and other classes that can debuff a mobs into jello or massively buff random strangers. The last thing I want is a twitch game.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Of course Blizzard stole from Everquest... the lead designers played EQ hardcore (like me). Rob Pardo's little wood elf princess "Ariel" kill stole my scarab back 15 years ago on the nameless server in the zone of butcher block mountains. It's truly sad nerd and geeks can't be hardcore anymore because of the greed of their masters demand it. The masses demand candy crush saga and I want an escape from this reality. I want to feel like I'm in the game. I want a game with a rule set similar to this .... http://en.wikipedia.org/wiki/Wilderness_Survival_Guide with an oculus rift.
The only thing blizzard spawned was games like League of Legends ( and yes the decline of humanity is profitable) ... the only thing I've learned from subhumans shouldn't be on a PC period, or a facebook account or an internet connection altogether, pushing their bad ideas to game developers and harassing the public . EQ was a beautiful game, god bless you brad.
My personal dream as well.
My other dream is one day owning an AI capable of making all my software / movie dreams a reality.
The second dream is the more likely of the two.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
What Xiaoki said is pretty much true. EQ fans dont want a new game. They want EQ, makes you wonder why they don't play EQ1 then. They will probably say it's not the same game.
The EQ fan base is the most elitist one I have seen. They think they are somehow superior to the rest of the mmo gamers because their favourite mmo is EQ. It's like a cult. EQ did nothing wrong, it was pure perfection. this makes it very difficult to have a discussion with them as they would keep praising how glorious EQ was. They will talk about how wow is the second coming of satan and how it destroyed everything that was great about the mmo genre, and by the mmo genre they mean EQ. This fan base think that the only reason wow succeeded in completely obliterating EQ in terms of player numbers because wow fans are just stupid and casual Care Bears who can't appreciate a real mmo like EQ even if it hit them in the face.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Nice, even though I enjoyed the hell out of EQ, you said it perfectly my friend.
Who are you kidding? EQ was not that successful. And it peaked around 300-500k subs. . There are tons of p2p MMOs which had a lot more subscribers.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Sandbox is a meaningless term these days. Skills based leveling doesn't work great for me either.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Yep, EQ is what a lot of people refer to as a Korean grinder but it's not Korean. If anything the game that plays a lot like EQ is lineage in the sense that in both games you grind mobs but EQ required you to play in a group.
so basically EQ was grinding in groups lol. @ Dren, it was actually wow that was the first mmo to have quests as the main way of levelling up. Wow introduced quests and got 12m subs. And people love to grind mobs right!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Because it is a crowd that has demonstrated its willingness to commit to a single game for 15+ years.
Unlike the more "modern" crowd that burns through a new game every couple of months before moving on to the next big thing.
Who would you want for a customer. Someone who will still be paying a subscription in 10 years or someone who is gone in 30 - 60 days? Which customer is more profitable in the long term?
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
EQ still maintains a large enough population base to be profitable after 15 years. Many of the people who love the game ARE STILL PLAYING IT.
Unlike all the flash in the pan games that collapse after a couple of years.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Because it's a [mod edit] little crowd that is holding back real progress with their dreams of, as fivoroth put it so well, "EQ1 HD".
The rest of the world looks at the new exciting ideas in EQN. Your crowd just looks at how it isn't like EQ1. [mod edit]
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But it's a very small crowd.....with that crowd it would probably take them 10 years to make as much as the other crowd in a year.
Ahh, you if ran a company, you would have no intention of targeting a long term audience.
Good news: you would fit right in with the mobile apps crowd. Release a new mass produced version of Candy Crush every three months.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
The EQ / EQ2 crowd has been generating enough revenue to fund SOE's multiple failed projects and at least 7 years of EQN vaporware production. Not a trivial revenue stream, just not spent intelligently.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
There are no guarantees of a long term audience for EQ1 HD. People may not even migrate from EQ1.
false, it peaked at over 500k concurrent users
The amount of total subs way way higher.
Just like WoW had 10 million concurrent users at one point, the amount of people who played WoW is much higher.
But this distinction is even more important for EQ, since the game has lasted for over a decade, many people left and then came back.
Every time you make a post is just like seeing what we say about you EQ elite types brought to life to show the world just how right we are... thanks!
EQN = Candy Crush... nice one!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EQ/ EQ2 are not even the same games that you're looking for for quite a few years now. That's what you people always say when we tell you to go play them right? So what type of game is generating the revenue again? Definitely not the EQ/EQ2 that you're looking for.
lol... oh god damn it. 500k concurrent. You're so funny.
what's so funny about that
It's one of the most ridiculous unsubstantiated claims I've heard in a while.