Not really. I will definitely check it out, though.
There is a reason that I stopped playing in the first place. The sub just prevented me from jumping in from time.
If it was something I could get excited about, the subscription wouldn't have bothered me. Removing the sub doesn't make the game more exciting, just more accessible.
It will be interesting to see what they have improved while I was gone.
Originally posted by kitarad I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.
^Pretty much. It's why I'm currently subscribed to ESO and SWTOR, and why I generally spend at least a little on F2P games that I enjoy.
Although I do think B2P is a good move. And the OP has already supported the game with his initial purchase too. (Now they just need to tempt him into buying something from the cash shop upon his return )
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Originally posted by kitarad I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.
People who bought the game have already supported the company, it is not like those who will play ESO after B2P will be using a cracked version of the game.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Originally posted by kitarad I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.
People who bought the game have already supported the company, it is not like those who will play ESO after B2P will be using a cracked version of the game.
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
I keep trying the game but losing interest every time. I recently resubbed like a week ago, thinking maybe I could get into it this time because it's really enjoyable but it just can't hold my attention for some reason I can't figure out why. So I'm hoping once the sub fee gets removed I will finally be able to get into it. If not maybe I'll buy it on the console, maybe it will be more fun for me on a tv or something.
Originally posted by kitarad I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.
True but the developers should give something back,I have played 5 months and I would continued but the mistakes done with the class system where to big,just look at the AA videos,all wearing robes doing AOE with staves.
Now with the next patch seems that they fixed something and maybe I finally will be able to play my character the way I want but the game still don't deserve a monthly sub,maybe a DLC purchased from time to time but no more.
I bought the game a couple weeks ago after the B2P announcement. I m trying to like it but i cant. Maybe its not my cup of tea, i don't know. Anyway i ll check it again after 1.6.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
That's just how business works.
No you are not worth more. That is just an entitle view that you have of yourself because you spend a little money.
The truth is, if you were worth all that much, they would not be changing the business model. There is not going to be any variations in banning. If you do something worth being banned for, you need to get banned the same as everyone else, and you will.
Clearly, they have determined that the people that sub are not enough to sustain the game, so they NEED all of the B2P players. You see, the devs do not see the B2P players as "freeloaders". They see them as customers. Customers who have paid money for the game, and customers who may spend money through they game store. They are not worth less, and you are not worth more.
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
That's just how business works.
No you are not worth more. That is just an entitle view that you have of yourself because you spend a little money.
The truth is, if you were worth all that much, they would not be changing the business model. There is not going to be any variations in banning. If you do something worth being banned for, you need to get banned the same as everyone else, and you will.
Clearly, they have determined that the people that sub are not enough to sustain the game, so they NEED all of the B2P players. You see, the devs do not see the B2P players as "freeloaders". They see them as customers. Customers who have paid money for the game, and customers who may spend money through they game store. They are not worth less, and you are not worth more.
That's very adorable and idealistic, but does not in any way reflect the reality of business.
Customers who spend more money on your product are of more value to you. It's just that simple. Take off the rose-colored glasses buddy. This isn't a friendship circle, this is a business.
I'm looking forward to it. I have been wanting to play for weeks but didn't want to plop $15 down and then find out I really wasn't going to enjoy it. Now, I will be able to play at my leisure like in GW2 and TSW. I hate feeling pressured to play because I have a subscription.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
That's just how business works.
No you are not worth more. That is just an entitle view that you have of yourself because you spend a little money.
The truth is, if you were worth all that much, they would not be changing the business model. There is not going to be any variations in banning. If you do something worth being banned for, you need to get banned the same as everyone else, and you will.
Clearly, they have determined that the people that sub are not enough to sustain the game, so they NEED all of the B2P players. You see, the devs do not see the B2P players as "freeloaders". They see them as customers. Customers who have paid money for the game, and customers who may spend money through they game store. They are not worth less, and you are not worth more.
That's very adorable and idealistic, but does not in any way reflect the reality of business.
Customers who spend more money on your product are of more value to you. It's just that simple. Take off the rose-colored glasses buddy. This isn't a friendship circle, this is a business.
So what if I don't subscribe but I buy every single item in the crown shop and hundreds of dollars worth of potions etc?
His point was that $15 a month doesn't make you the big spender you think it does. People will spend way more than that on cash shops so thinking they will specifically give subscribers better treatment is silly.
Originally posted by kitarad I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.
Are you planning on supporting it when it does drop the sub?
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by Amjoco I'm looking forward to it. I have been wanting to play for weeks but didn't want to plop $15 down and then find out I really wasn't going to enjoy it. Now, I will be able to play at my leisure like in GW2 and TSW. I hate feeling pressured to play because I have a subscription.
Which is why I love F2P/B2P business models. Lets me enjoy an MMO of any game to be honest, at my leisure and not feel cheated cause I am forced to pay a subscription.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
That's just how business works.
No you are not worth more. That is just an entitle view that you have of yourself because you spend a little money.
The truth is, if you were worth all that much, they would not be changing the business model. There is not going to be any variations in banning. If you do something worth being banned for, you need to get banned the same as everyone else, and you will.
Clearly, they have determined that the people that sub are not enough to sustain the game, so they NEED all of the B2P players. You see, the devs do not see the B2P players as "freeloaders". They see them as customers. Customers who have paid money for the game, and customers who may spend money through they game store. They are not worth less, and you are not worth more.
That's very adorable and idealistic, but does not in any way reflect the reality of business.
Customers who spend more money on your product are of more value to you. It's just that simple. Take off the rose-colored glasses buddy. This isn't a friendship circle, this is a business.
Really? You're going to fight over who the devs love more? LOL
For the next few months it's none of the above - it's the potential new console customers.
And BTW, I wouldn't test that theory of banning length if I were you...
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I prefer sub. Why? Because is fosters community. Only committed players play the game. It is the absolute best model for community building in smaller server based mmos.
ESO of course is NOT a server based mmo. It is phased mega-server game. It should never have been a subscription mmo. When a game has a history of single player b2p and a massive following of fans over generations it is a hard sell to convince the core audience to pay a subscription. The core audience for ESO isn't actual mmo players.
Every time I log in I have absolutely no idea who is standing next to me (let's be honest, it is nearly the same experience as living in a large city). They are nothing more than random players who I may rarely see again minus the few guildies which allows some measure of same phase game play. Most of the benefits and strengths of a sub model do not apply to modern mega-server games. How do you sell this model without the benefits?
I have now played at least 3 mega-server mmos and few to none of the server pride gained from old school single server games exists. Their strength comes from ensuring your phase is always full. This is entirely dependent upon there being a very large pool of players existing at all times. ESO demands B2P to exist simply because of this.
An upcoming game I am looking forward to seeing finished is Camelot Unchained. The game is built from the ground up on single server, single faction pride. A subscription model is perfect for this concept. It nurtures community which relies entirely on it's players to succeed. However, It is the core game play and not virtual community building which is the direction of ESO. At best you only need small groups outside of single player game play (Less so in Cyrodiil but that is still a separated gaming experience). 2 entirely different games and therefore entirely different payment models to support them.
What do I look most forward to? Well obviously many of the new system changes but mostly witnessing whether or not the game play model befits it's new B2P model so the game flourishes for it's fans. I myself will ultimately head to a game that befits my style but during my time in ESO I wish smooth and productive sailing.
Im looking forward to it. I couldnt invest enough time to justify paying a sub, to many other games im bouncing around in. But now Ill be able to finish out the questing.
Comments
Not really. I will definitely check it out, though.
There is a reason that I stopped playing in the first place. The sub just prevented me from jumping in from time.
If it was something I could get excited about, the subscription wouldn't have bothered me. Removing the sub doesn't make the game more exciting, just more accessible.
It will be interesting to see what they have improved while I was gone.
^Pretty much. It's why I'm currently subscribed to ESO and SWTOR, and why I generally spend at least a little on F2P games that I enjoy.
Although I do think B2P is a good move. And the OP has already supported the game with his initial purchase too. (Now they just need to tempt him into buying something from the cash shop upon his return )
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
People who bought the game have already supported the company, it is not like those who will play ESO after B2P will be using a cracked version of the game.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
True but those who have subbed since the beginning and continue to do so (like myself on three accounts) are worth substantially more to the company than someone who buys the game once and never puts any more money into it.
If a subbing player does something bannable expect it to be a 3-day ban, whereas a freeloader will get a perma. Not to say subbers will never be banned, just that the subbers will get more leniency than those who do not sub.
That's just how business works.
No not so much. I was excited before launch but not now.
Anyhow, I will give it a try, but have they removed Veteran ranks yet? That type of grinding content is a big no for me.
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I keep trying the game but losing interest every time. I recently resubbed like a week ago, thinking maybe I could get into it this time because it's really enjoyable but it just can't hold my attention for some reason I can't figure out why. So I'm hoping once the sub fee gets removed I will finally be able to get into it. If not maybe I'll buy it on the console, maybe it will be more fun for me on a tv or something.
Nope, still there.
True but the developers should give something back,I have played 5 months and I would continued but the mistakes done with the class system where to big,just look at the AA videos,all wearing robes doing AOE with staves.
Now with the next patch seems that they fixed something and maybe I finally will be able to play my character the way I want but the game still don't deserve a monthly sub,maybe a DLC purchased from time to time but no more.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
No you are not worth more. That is just an entitle view that you have of yourself because you spend a little money.
The truth is, if you were worth all that much, they would not be changing the business model. There is not going to be any variations in banning. If you do something worth being banned for, you need to get banned the same as everyone else, and you will.
Clearly, they have determined that the people that sub are not enough to sustain the game, so they NEED all of the B2P players. You see, the devs do not see the B2P players as "freeloaders". They see them as customers. Customers who have paid money for the game, and customers who may spend money through they game store. They are not worth less, and you are not worth more.
First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999
Cool! If I hated a game that much, the last thing I'd want to be doing is wasting my time posting in a forum dedicated to that game.
I will play the main quest and some bits here and there, so yes, I'm excited to chill in PvE in this game.
That's very adorable and idealistic, but does not in any way reflect the reality of business.
Customers who spend more money on your product are of more value to you. It's just that simple. Take off the rose-colored glasses buddy. This isn't a friendship circle, this is a business.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
So what if I don't subscribe but I buy every single item in the crown shop and hundreds of dollars worth of potions etc?
His point was that $15 a month doesn't make you the big spender you think it does. People will spend way more than that on cash shops so thinking they will specifically give subscribers better treatment is silly.
Are you planning on supporting it when it does drop the sub?
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Which is why I love F2P/B2P business models. Lets me enjoy an MMO of any game to be honest, at my leisure and not feel cheated cause I am forced to pay a subscription.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Really? You're going to fight over who the devs love more? LOL
For the next few months it's none of the above - it's the potential new console customers.
And BTW, I wouldn't test that theory of banning length if I were you...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I prefer sub. Why? Because is fosters community. Only committed players play the game. It is the absolute best model for community building in smaller server based mmos.
ESO of course is NOT a server based mmo. It is phased mega-server game. It should never have been a subscription mmo. When a game has a history of single player b2p and a massive following of fans over generations it is a hard sell to convince the core audience to pay a subscription. The core audience for ESO isn't actual mmo players.
Every time I log in I have absolutely no idea who is standing next to me (let's be honest, it is nearly the same experience as living in a large city). They are nothing more than random players who I may rarely see again minus the few guildies which allows some measure of same phase game play. Most of the benefits and strengths of a sub model do not apply to modern mega-server games. How do you sell this model without the benefits?
I have now played at least 3 mega-server mmos and few to none of the server pride gained from old school single server games exists. Their strength comes from ensuring your phase is always full. This is entirely dependent upon there being a very large pool of players existing at all times. ESO demands B2P to exist simply because of this.
An upcoming game I am looking forward to seeing finished is Camelot Unchained. The game is built from the ground up on single server, single faction pride. A subscription model is perfect for this concept. It nurtures community which relies entirely on it's players to succeed. However, It is the core game play and not virtual community building which is the direction of ESO. At best you only need small groups outside of single player game play (Less so in Cyrodiil but that is still a separated gaming experience). 2 entirely different games and therefore entirely different payment models to support them.
What do I look most forward to? Well obviously many of the new system changes but mostly witnessing whether or not the game play model befits it's new B2P model so the game flourishes for it's fans. I myself will ultimately head to a game that befits my style but during my time in ESO I wish smooth and productive sailing.
You stay sassy!