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I don't think there are many people asking for easy :
- Little Johnnies mother is not making a phone call to developers asking to make mmos easy so her son can play !
- No one is asking for purely liner either.
- I don't even think ANYONE is asking for cash shops except people trying to play totally for free.
The point of all three issues are WE ARE NOT IN CONTROL OF BAD MARKETING.....This is pretty much only in the mmo industry !
This is why mmos suck !.....We are not in control of what we like. Were told !
Comments
What we thought it meant:
Better education and after school activities for all kids.
What it actually meant:
Testing so easy a chimp could pass them.
Clearly, there is no person in the world who would be so stupid that he would watch a movie or read a book for fun, for they are extremely easy and completely linear. Thus they can't be fun.
I don't think that there are many people who want Dark Souls incarnate either. I actually found ESO to have an appropriate amount of difficulty. ESO was probably the first game in a long time where I genuinely worried about pulling multiple groups of mobs.
However, even in easier games you can artifically inflate the difficulty to make it more challenging. In WoW I will pull 10 or 12 mobs at a time fairly reguarly.
As far as cash shops go, I think that they are integral to the future of the genre. Also, though, there are so few people who actually pay anything into a game that I feel like companies need to make their offerings more compelling without being overtly P2W. I saw some Curse study that said that 80% of MMORPG gamers only play 1 game at a time. So I think it's important to keep people engaged and progressing in your game because if they hit a brick wall, it's off to the next.
Additionally, that's a great reason to provide linear gameplay. If you do so, and provide a compelling story then you may be able to keep them engaged longer. Open worlds are great and all, but I think they often emit this feeling of emptiness. It's the illusion of freedom. The reality is that it's just lazy design. There have been games that do open world very well, like VERY well. That being said, those are exceptions to what seems to be the rule.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Wait, are you saying cash shops are bad marketing???? GW2 , LoL, Dota2, and many other successful games with caash shops beg to differ.
I take it you are one of those people who bought into a monthly fee game as your first MMO.
-I am here to perform logic
W..well ... we talk about game here , okay ? wait , does we talk about gaming ? Wasn't what make up for gaming mean challenge and goal ?
there's the problem.
some people want gaming as a full time hobby, some people just want a timekiller.
So are you saying, that people in fact like extremely easy and linear, but others in this topic are just offended that they are called games when another term should be used.
I didn't see any demands about changing terminology. I saw demands that those interactive story -type games shouldn't be made. I happen to like those interactive story -type games just as I like movies and books!
You sir, assume that you've had the developer's ear... you never did. You have NO MORE voice in the direction of gaming today than you did 30 years ago... you just think you do. Ever think for one moment that all this round table/forum/dev speaks crap is just a PR stunt? Like when actors all show up on the talk show circuit right about the time when one of their movies is coming out? Do you really think they are doing this because they want to or because they are being told to?
The only thing you've ever had control over is your wallet... and for every game you pay for early access to, you are telling them, I will buy anything, sight unseen based on a hope and a dream. They don't have to deliver you a damn thing, because you will buy anything.
I agree with this. And ESO is the only game right now that does get it right. And all the people that complain about cash shops should just find another hobby. They are not going away anytime soon. Its more money to pull in to the game. All the complaining is a waste of breath.
LOL, this,
Seeing what they teach my kid's in school makes me shake my head in disbelief. It's true. No child is left behind.......because no child is allowed to progress.
But yes, it does seem this mentality has invaded many other areas of life as well.
You have several kinds of players now. Alot of us older gamers dont have the time to put into a game. Some of us want games that are fast to level to get to the good stuff fast. Some like me do not play a game to get to the good stuff quickly. Even though I play for maybe 2-3hours on some weekdays, more on weekends if I have the chance, I still don't want easy or fast. I'm in no hurry to get there, for me its about the journey. Story and content, crafting and discovery.
Some people play ALOT either on their consoles or on their PCs. How you can ever play a game like Rift for longer than 3 months if you play 5 hours+ a day is beyond me. I tried Rift and a host of other games. While they were fun they seemed to focus on quick reward and PVP. Alot of Westerners are turned off by grindy Eastern games and those that aren't are still looking for something...more. A melding of grindy and waypoint driven (overhead animation) questing without that feeling that you're being led around by the nose. I like finding out on my own that this area is too tough because when I con the creatures they show up red dead or higher instead of being locked out due to progression.
I've recently went back to LOTRO. It's changed alot since 2009 and there is alot of stuff to do. However the cash shop is extremely overbloated with craft recipes and slayer or xp boosters, fast horses, stat tomes and things that were the economy back then. Now, the AH is practically dead and unless you have some disposable cash around you're going to have to grind for those kinds of drops. Now games are 'starting' out with these bloated cash shops right out of the gate. While some people partake in these, others might at first then decide that their wallets are getting far to light and move on. AA has this going on and while the game is interesting, its kinda shallow for people who want to sub and interact with the games mechanics. This however is stifled by its shameless cash shop system. As long as people are willing to throw cash at a game this will continue. It's commerce after all.
Crowd funded games to me are already giving away the goose when they give away things that one might aspire to obtain in the game. When you have these things already then you're left with exploring and PVP. People who come to the game fresh are indeed hampered and do not even know it. The ingame AH will be sparser as the necessity to make ingame gold will be less. Especially when you can acquire alot form the cash shop. A stable ingame economy like EVE (puke) has does work when there is no overbloated cash shop. I attribute the games success due to this though I do not play it anymore. A game with a cash shop or that adopts one to line their own pockets does the player a disservice and we need to make this clear somehow.
First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999
You mean visual novel ? the visual novels are good.
Sure a company has to get it's income somewhere.
Last week I was watching a Youtube review on the new released " Evolve ".
The reviewer was talking about how everyone was upset that the paid download content released the same day as the game. However he felt it was justified. Developers are having a harder time developing AAA games at the standard $60. So his reasoning was that at least the developers dident charge a fixed $100....they were giving the people a choice.
So yes, I agree. This made me look at a different prospective. Developers do need to be paid back.
THIS OR A CASH SHOP IN AN MMO IS NOT THE ANSWER.......Charge more for the mmo and the game will be fair to everyone !
Your blank analogy doesn't apply for the point the OP is trying to make but nice try.....I guess.
The only people who have the devs are the crowd. If the crowd don't go for it the devs adapt and change or the game dies. Players can say they speak for the crowd but really don't. In the end the swarm always decides.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Of course they are. Just not in words.
People's thoughts are reflected by their actions, and their actions are stating they want more choice in level of difficulty, their actions are overwhelmingly stating they want cash shops.
Not sure what you are seeing but the above seems pretty evident.
Might be I missed some sarcasm (hey, it happens), but just thought I'd say it:
Without regulation, there's no guarantee at all, you get what you want no matter how much money you shovel in.
Unless you are a big investor, of course. Individual players/customers will never be equal to investors for for-profit corporations. Wonder what it's like to be an investor for a game company..:)
More people enjoy checkers than chess, more people play risk than axis and allies and more people play axis and allies than Grand Europa. Fact is there are more players who want to turn their minds off completely for a game than those who use games to actually challenge themselves. That is why garbage games like D3 and Marvel Heroes thrive while a lot of good games struggle to stay alive, people just want useless nonsense to keep them busy instead of games that actually have some meat to them. MH is more or less the epitome of everything wrong with the gaming industry atm.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
And i would counter the OP with the following.
WildStar proved the no one liked "hard"content either... So what is the smartest way to go...
My bet is with what ever appeases the biggest group. And that my angry and slightly delusional OP is... The casual player with a decent chunk of disposable income that is not ashamed of buying his/her way past not having as much time anymorr between family, work and other commitments.
In my mind WoW has done this the best with WoD. There is a ton of casual content for the "average" user and then you have mythic raiding and challenge modes for the really hard-core people. Now would you find mythic raiding easy... Well son/daughter... Be proud to be part of about 0.1% of the MMO market.
This have been a good conversation
You thought WildStar was hard? In beta I solo'd to about 20 before I just gave up on that buggy heap and I found it to be entirely simple (I don't think I died once in those 20 levels of soloing) and really linear (run to camp of quests, run to next camp of quests)..
Same thing can be said for Marvel Heroes. It proves if you make a god awful easy worthless game people will flock to it.