Originally posted by delete5230 Originally posted by muffins89after a long day of hard work they last thing I want is a game to frustrate me. easy? no. but not so hard and complicated that I cant enjoy it.
So in other words you would like to play an mmo but solo ?
WildStar proved the no one liked "hard"content either... So what is the smartest way to go...
My bet is with what ever appeases the biggest group. And that my angry and slightly delusional OP is... The casual player with a decent chunk of disposable income that is not ashamed of buying his/her way past not having as much time anymorr between family, work and other commitments.
In my mind WoW has done this the best with WoD. There is a ton of casual content for the "average" user and then you have mythic raiding and challenge modes for the really hard-core people. Now would you find mythic raiding easy... Well son/daughter... Be proud to be part of about 0.1% of the MMO market.
I love the "Wildstar proof" bullarky comments. Wildstar proved that the Action combat folks do not like hard content. Hard content is a Traditional combat folks kind of thing. Same thing goes for real MMORPGs with depth, etc etc...
Meeeeeeehhhhhhh, I'd be careful how you frame that response. I think it's widely accepted that less than 5% of guilds finish heroic content in WoW, and that's been the case since I can even remember. That's not even the individual, we're talking about 5% of guilds. I'd expect the population number to be lower than that, only because most guilds are larger and have a set raid group.
That being said, there's nothing wrong with difficult content, but to think that's it's something that's coveted by many is not at all accurate. Not saying easy content is either, but there isn't an outcry wanting punishing content.
When you basically ask folks, "Hey, wanna experience this raid, or do you wanna experience it on hard mode?!?!" It doesn't surprise me at all that folks choose normal. I feel like that's a bad argument for the popularity of easy content (though I agree most folks prefer easy to digest content).
I never got why the hell people didn't go up in arms over heroic difficulty stuff. "You mean, I can do the SAME exact stuff, only in a MORE frustratingly unforgiving manner??? SIGN ME UP! And this means you don't even have to create original, ultra-challenging content to offer us! You can just up the health/damage/resistances of the stuff you've already created! AWESOME!"
I'd like to see a comparison in terms of how many folks play through singleplayer games again on a harder difficulty after they finish, "just because."
When you basically ask folks, "Hey, wanna experience this raid, or do you wanna experience it on hard mode?!?!" It doesn't surprise me at all that folks choose normal. I feel like that's a bad argument for the popularity of easy content (though I agree most folks prefer easy to digest content).
I never got why the hell people didn't go up in arms over heroic difficulty stuff. "You mean, I can do the SAME exact stuff, only in a MORE frustratingly unforgiving manner??? SIGN ME UP! And this means you don't even have to create original, ultra-challenging content to offer us! You can just up the health/damage/resistances of the stuff you've already created! AWESOME!"
I'd like to see a comparison in terms of how many folks play through singleplayer games again on a harder difficulty after they finish, "just because."
I play my single player games on the hard settings the first time. I get bored if the game is too easy.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
I don't think there are many people asking for easy :
- Little Johnnies mother is not making a phone call to developers asking to make mmos easy so her son can play !
- No one is asking for purely liner either.
- I don't even think ANYONE is asking for cash shops except people trying to play totally for free.
The point of all three issues are WE ARE NOT IN CONTROL OF BAD MARKETING.....This is pretty much only in the mmo industry !
This is why mmos suck !.....We are not in control of what we like. Were told !
I hate to be the one to break the news, but the majority of today's playerbase does actually prefer easy. I mean, actually have to overcome a challenge? OMG! Based on all of the conversations I have seen in these forums, the playerbase just wants "You Win" sparkly stickers and a button on their screen with big neon flashy lights saying PUSH THIS TO WIN!
*shazzam!*
YOU WIN!
It is a sad world we live in...
I could understand such a frame of mind if everything in your life is easy and you have no concept of what's really hard to do. If that's what you're basing the state of a sad world on.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Dood, just swap out that OP leet epic gear for uncommon and run advanced dungeons or raids (may have to equip just enough epics to enter raid content) then pull a Leeroy Jenkins. Bada-bing bada-boom you just controlled the level of difficulty of your content.
End game raiding has been done and is 5 years too late - world has moved on and wow fans are not going to jump ship and lose everything thru have accumulated. World design - quests every 2 yards, style was an odd combination -space cowboy with childish humour and cartoon gfx. Telegraphs - you are effectively staring at your feet in game.
Housing was good though!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
WildStar proved the no one liked "hard"content either... So what is the smartest way to go...
My bet is with what ever appeases the biggest group. And that my angry and slightly delusional OP is... The casual player with a decent chunk of disposable income that is not ashamed of buying his/her way past not having as much time anymorr between family, work and other commitments.
In my mind WoW has done this the best with WoD. There is a ton of casual content for the "average" user and then you have mythic raiding and challenge modes for the really hard-core people. Now would you find mythic raiding easy... Well son/daughter... Be proud to be part of about 0.1% of the MMO market.
I love the "Wildstar proof" bullarky comments. Wildstar proved that the Action combat folks do not like hard content. Hard content is a Traditional combat folks kind of thing. Same thing goes for real MMORPGs with depth, etc etc...
Dood, WS attracted TRADITIONAL players from Rift/WoW/*insert WoW clone because guess what - WS is WoW clone with actiony combat.
"Action combat folks" never even heard of WS, let alone played it.
MOst people like PvE easy because PvE is too boring to them to spend enough time to practice playing to any decent level. Repeating same basic simplistic actions over and over and over and over again has never and still isnt appealing to vast majority of people.
As i mentioned in another thread THIS is your "hardcore endgame PvE"
I don't think that there are many people who want Dark Souls incarnate either. I actually found ESO to have an appropriate amount of difficulty. ESO was probably the first game in a long time where I genuinely worried about pulling multiple groups of mobs.
However, even in easier games you can artifically inflate the difficulty to make it more challenging. In WoW I will pull 10 or 12 mobs at a time fairly reguarly.
As far as cash shops go, I think that they are integral to the future of the genre. Also, though, there are so few people who actually pay anything into a game that I feel like companies need to make their offerings more compelling without being overtly P2W. I saw some Curse study that said that 80% of MMORPG gamers only play 1 game at a time. So I think it's important to keep people engaged and progressing in your game because if they hit a brick wall, it's off to the next.
Additionally, that's a great reason to provide linear gameplay. If you do so, and provide a compelling story then you may be able to keep them engaged longer. Open worlds are great and all, but I think they often emit this feeling of emptiness. It's the illusion of freedom. The reality is that it's just lazy design. There have been games that do open world very well, like VERY well. That being said, those are exceptions to what seems to be the rule.
Well said. I agree with this completely.
I have gone weeks, months even in Lotro and WoW without dying or even the fear of dying. This is one reason I have taken leave of these games. I have enjoyed the content but eventually the lack of any challenge makes the game stale and once I exhausted the available content there was little motivation to stay.
ESO is the first game in a long time where I feel challenged and typically die at least once a night. Granted I am also a very average player. I am sure that there are many players who feel ESO is easy but its a good balance for me.
The story and voice acting in ESO, albeit very linear, also keeps me engaged at least as far as content permits. The sandbox(y) worlds of UO and AC (to a lesser extent) were fun for a time especially with a very active community but they lacked the immersion of a real story and interactive npc's that ESO offers me.
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
People seem to be measuring difficulty levels by End game Raids and Dungeons.
Well I'm not, I talking about the entire mmo.
- MMO's were originally designed for ONLINE players to WORK TOGEATHER !
- MMO's are now just video games that can be played online with an option to play with others if your feeling frisky. Exactly at what point this crossover happened is unimportant, the milk is already spilled.
Important :
Some say,
I work hard, I like to come home and relax and enjoy an EASY, STRESS FREE GAME. ( at times me too )
Well, a perfectly built mmo developed under scientific conditions should be easy or at least easer if played with others.
BUT if I'm looking for an easy, stress free game WITHOUT BEING SOCIABLE then maybe I should be playing off line solo games. ( at times me too ).
See that monster over there ?......I can't kill him.....can you help me ?
People seem to be measuring difficulty levels by End game Raids and Dungeons.
Well I'm not, I talking about the entire mmo.
- MMO's were originally designed for ONLINE players to WORK TOGEATHER !
- MMO's are now just video games that can be played online with an option to play with others if your feeling frisky. Exactly at what point this crossover happened is unimportant, the milk is already spilled.
Important :
Some say,
I work hard, I like to come home and relax and enjoy an EASY, STRESS FREE GAME. ( at times me too )
Well, a perfectly built mmo developed under scientific conditions should be easy or at least easer if played with others.
BUT if I'm looking for an easy, stress free game WITHOUT BEING SOCIABLE then maybe I should be playing off line solo games. ( at times me too ).
See that monster over there ?......I can't kill him.....can you help me ?
What you really should do is finally learn definition of anti-social.
Noone sane would take your explanation of "social" sorry. I have a group that i play with. I dont particualrly care about the rest. That doesnt make me not social. And i have seen requests for help and them being aswered in any MMO i played even *gasp* issed quite a few myself and answered quite a few myself, so sorry i dont really know what youre talking about.
WildStar proved the no one liked "hard"content either... So what is the smartest way to go...
Nope.
Wildstar problems were:
- Clash between their target group and lore/aescethics - it is not 2004 and their target did not have 10-25 year old, but it had 20-35 and more.
- Combat - not because it was hard. Because it was tiresome. Don't mistake hard&challanging for wearing down. Two diffrent things.
- Quests - No sane player who have played EQ2, WoW or other standard themeparks in 00s in their school or college time will agree to brain-dead questing anymore.
- Attunement & other similar grinds - who thought that artificial time-sink gate grinds will work with target playerbase of adult MMO veterans was completly crazy.
- other things, but this post is long enough already.
Sure things like 40 ppl raids was also a mistake, but very little people in Wildstar even started raiding.
Wildstar failed not because it was difficult, but because it was not a good MMORPG both for todays time and for it's audience.
I don't think there are many people asking for easy :
- Little Johnnies mother is not making a phone call to developers asking to make mmos easy so her son can play !
- No one is asking for purely liner either.
- I don't even think ANYONE is asking for cash shops except people trying to play totally for free.
-snip-
There are lots of people asking for easy. I'm one of them. I don't want to do any more jumping puzzles in GW2. They are to hard. I want them to fix the camera to first person and give us high jump to make these back aching puzzles easier.
Little John's mom is playing the fancy mmo while John is playing Minecraft so yeah she's not calling her son's game problems in. He can do it himself and probably better then she. Not that he needs to because he owns his own server. He'll just ask his friends what they'd do on Skype.
What is this liner you speak of? You mean themepark instead of sandbox? Leveling? Level related zones? I missed the thread on what liner (I assume you mean linear) means.
I've seen more rich people ask for cash shops than poor folk. People like the idea that they can spend money to get ahead. Cheat the system. Come out on top. If game makers would work a little harder to give players a sense of individuality outside of character creation this urge for stand out look at me vanity could be toned down a bit. Feed people's urges to be progressively unique and no one will think about a cash shop. A good character creation is a good start but it takes players only so far. Housing could and should fill this need. Along with mounts and pets. Mini's are about the most useless lag infesting poke at individuality I've seen yet. If you're going to lag up the game at least give something that buffs.
Sorry OP, like many others here I disagree. Developers don't just haphazardly design games, they do research first (at least most companies do before developing a product) and as they mature they adapt to what players express.
For example, the quest chains in Vanilla WoW for the Druid and the warlock were time consuming and challenging, they were fun the first time through. The problem is people want replayability, and doing those types of quests over and over again become boring. People complain, and whala, the entire way you get your warlock pets has changed.
Companies make money because the consumer wants a product a certain way and they try and produce it. If you are hardcore and things around you are becoming easier, try playing with one hand behind your back...or both. Start going into areas that aren't meant for you and play with no gear!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
There are lots of people asking for easy. I'm one of them. I don't want to do any more jumping puzzles in GW2. They are to hard. I want them to fix the camera to first person and give us high jump to make these back aching puzzles easier.
Little John's mom is playing the fancy mmo while John is playing Minecraft so yeah she's not calling her son's game problems in. He can do it himself and probably better then she. Not that he needs to because he owns his own server. He'll just ask his friends what they'd do on Skype.
What is this liner you speak of? You mean themepark instead of sandbox? Leveling? Level related zones? I missed the thread on what liner (I assume you mean linear) means.
I've seen more rich people ask for cash shops than poor folk. People like the idea that they can spend money to get ahead. Cheat the system. Come out on top. If game makers would work a little harder to give players a sense of individuality outside of character creation this urge for stand out look at me vanity could be toned down a bit. Feed people's urges to be progressively unique and no one will think about a cash shop. A good character creation is a good start but it takes players only so far. Housing could and should fill this need. Along with mounts and pets. Mini's are about the most useless lag infesting poke at individuality I've seen yet. If you're going to lag up the game at least give something that buffs.
Many good points.
I agree there is also a lot of people that are asking for easy. After all how many people play i.e. Assasin Creed a mind numbingly easy game. A lot of them play and they are ok, with it purposely being designed to be easy.
Thing is I just don't wanna play same game they do. it is normal - online gaming matures so playerbase does framentate and mutually exclusive expectations are becoming more common.
One more thing - "hard mode" dungeons or difficulty choosing in scalable content is not way not enough.
Certain players groups want whole game designed to their expectations and that is ok. It is ok that more and more people realize that they don't wanna play with people that have vastly difffrent expectations that their own and don't wanna go on compromises.
millions of gamers look up guides and videos on youtube to make things easier. they want direction and someone to spare them the frustration things that are too hard for them cause.
millions of gamers look up guides and videos on youtube to make things easier. they want direction and someone to spare them the frustration things that are too hard for them cause.
It is not only that. Multiplayer evniroment drives that. In single player games less people look up things. Sure still a lot of them do that (guides and cheats are popular there too), but less so than in multiplayer or mmo games. Because other peoples in same game enviroment bring competition, even if there is no 'formal' gameplay mechanic that directly pits people against.
Sorry OP, like many others here I disagree. Developers don't just haphazardly design games, they do research first (at least most companies do before developing a product) and as they mature they adapt to what players express.
For example, the quest chains in Vanilla WoW for the Druid and the warlock were time consuming and challenging, they were fun the first time through. The problem is people want replayability, and doing those types of quests over and over again become boring. People complain, and whala, the entire way you get your warlock pets has changed.
Companies make money because the consumer wants a product a certain way and they try and produce it. If you are hardcore and things around you are becoming easier, try playing with one hand behind your back...or both. Start going into areas that aren't meant for you and play with no gear!
This. Most of the games mentioned (or insinuated) are gear based. And then they go out of their way, i mean, really out of their way to min max everything, devs shower them with OP gear and then they come back and complain "everythings easy as c..p"
When theres really simple solution - take off your gear and thats all challenge you need. TTK mobs goes into heaves and theres high probability of dieing even during dailies. Yoou might even need a group because it will be too challenging. Perfect "old school" simulator.
If you are hardcore and things around you are becoming easier, try playing with one hand behind your back...or both. Start going into areas that aren't meant for you and play with no gear!
Sorry not good enough. I want to use every opportunity and every chance to me or my character to become stronger and then for game to still be fun, interesting and challanging.
If I have to gimp myself artificially then I won't play such game at all.
Originally posted by Sulaa Originally posted by muffins89millions of gamers look up guides and videos on youtube to make things easier. they want direction and someone to spare them the frustration things that are too hard for them cause.
It is not only that. Multiplayer evniroment drives that. In single player games less people look up things. Sure still a lot of them do that (guides and cheats are popular there too), but less so than in multiplayer or mmo games. Because other peoples in same game enviroment bring competition, even if there is no 'formal' gameplay mechanic that directly pits people against.
I would agree on the multiplayer/single player thing. in competitive situations people tend to look for a leg up.
this topic makes me think about the HiveLeader video on crowfall. he says he wants to make mistakes and not have his hand held. it was in reference to the classes.
how many players will make guides a few weeks after launch on the "best" build for the archetypes? how many people will look to those guides for help? I have no idea. but I can guess that it will be a lot.
I don't think there are many people asking for easy :
- Little Johnnies mother is not making a phone call to developers asking to make mmos easy so her son can play !
- No one is asking for purely liner either.
- I don't even think ANYONE is asking for cash shops except people trying to play totally for free.
-snip-
There are lots of people asking for easy. I'm one of them. I don't want to do any more jumping puzzles in GW2. They are to hard. I want them to fix the camera to first person and give us high jump to make these back aching puzzles easier.
Little John's mom is playing the fancy mmo while John is playing Minecraft so yeah she's not calling her son's game problems in. He can do it himself and probably better then she. Not that he needs to because he owns his own server. He'll just ask his friends what they'd do on Skype.
What is this liner you speak of? You mean themepark instead of sandbox? Leveling? Level related zones? I missed the thread on what liner (I assume you mean linear) means.
I've seen more rich people ask for cash shops than poor folk. People like the idea that they can spend money to get ahead. Cheat the system. Come out on top. If game makers would work a little harder to give players a sense of individuality outside of character creation this urge for stand out look at me vanity could be toned down a bit. Feed people's urges to be progressively unique and no one will think about a cash shop. A good character creation is a good start but it takes players only so far. Housing could and should fill this need. Along with mounts and pets. Mini's are about the most useless lag infesting poke at individuality I've seen yet. If you're going to lag up the game at least give something that buffs.
Hmm..So..because you can't handle the jumping puzzles of GW2 , you are asking the developers to change the entire game , just so YOU also can make it..
My questions:
Is it really that important that you succeed in jumping those obstacles ?
Can't you practice ?
Do you really have the TIME needed to actually PLAY a game like this ?
My suggestion for you is to seek your gaming pleasures at some other platform, mobile games and/or Facebook games seems to be more in your ally of entertainment.
GAMES needs to meet a certain challenge to be "a game" othervise it's something else completly, or rather games has ALWAYS been this way , and now you Think they should change that concept so you can blindly click at stuff when you come home tired after work for 10 minutes ..
Originally posted by muffins89millions of gamers look up guides and videos on youtube to make things easier. they want direction and someone to spare them the frustration things that are too hard for them cause.
It is not only that. Multiplayer evniroment drives that. In single player games less people look up things. Sure still a lot of them do that (guides and cheats are popular there too), but less so than in multiplayer or mmo games. Because other peoples in same game enviroment bring competition, even if there is no 'formal' gameplay mechanic that directly pits people against.
I would agree on the multiplayer/single player thing. in competitive situations people tend to look for a leg up.
this topic makes me think about the HiveLeader video on crowfall. he says he wants to make mistakes and not have his hand held. it was in reference to the classes.
how many players will make guides a few weeks after launch on the "best" build for the archetypes? how many people will look to those guides for help? I have no idea. but I can guess that it will be a lot.
Sure. It will be alot of people. Very sizeable %. Almost every player who uses wikis and/or forums will use this kind of build guides.
Non-mmo game named Path of Exile had a way to coutner that - there were so many variables, and so many new variables added up (new weapons, effects, skills and in major patches chages to old skills and stuff) that even though there were dozens of super-effective builds posted on forums, there were always a new, more interesting or more poweful ones that general public did not know of.
Fun hack&slash game, if they would not have cash shop/microtransactions I would propably still play it.
Comments
So in other words you would like to play an mmo but solo ?
Well hay, why not play a single player game !
Well hay, why not play a single player game !
since when does multi player = hard?
since when does single player = easy?
When you basically ask folks, "Hey, wanna experience this raid, or do you wanna experience it on hard mode?!?!" It doesn't surprise me at all that folks choose normal. I feel like that's a bad argument for the popularity of easy content (though I agree most folks prefer easy to digest content).
I never got why the hell people didn't go up in arms over heroic difficulty stuff. "You mean, I can do the SAME exact stuff, only in a MORE frustratingly unforgiving manner??? SIGN ME UP! And this means you don't even have to create original, ultra-challenging content to offer us! You can just up the health/damage/resistances of the stuff you've already created! AWESOME!"
I'd like to see a comparison in terms of how many folks play through singleplayer games again on a harder difficulty after they finish, "just because."
I play my single player games on the hard settings the first time. I get bored if the game is too easy.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I could understand such a frame of mind if everything in your life is easy and you have no concept of what's really hard to do. If that's what you're basing the state of a sad world on.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Dood, just swap out that OP leet epic gear for uncommon and run advanced dungeons or raids (may have to equip just enough epics to enter raid content) then pull a Leeroy Jenkins. Bada-bing bada-boom you just controlled the level of difficulty of your content.
You're Welcome
End game raiding has been done and is 5 years too late - world has moved on and wow fans are not going to jump ship and lose everything thru have accumulated.
World design - quests every 2 yards, style was an odd combination -space cowboy with childish humour and cartoon gfx.
Telegraphs - you are effectively staring at your feet in game.
Housing was good though!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Dood, WS attracted TRADITIONAL players from Rift/WoW/*insert WoW clone because guess what - WS is WoW clone with actiony combat.
"Action combat folks" never even heard of WS, let alone played it.
MOst people like PvE easy because PvE is too boring to them to spend enough time to practice playing to any decent level. Repeating same basic simplistic actions over and over and over and over again has never and still isnt appealing to vast majority of people.
As i mentioned in another thread THIS is your "hardcore endgame PvE"
Well said. I agree with this completely.
I have gone weeks, months even in Lotro and WoW without dying or even the fear of dying. This is one reason I have taken leave of these games. I have enjoyed the content but eventually the lack of any challenge makes the game stale and once I exhausted the available content there was little motivation to stay.
ESO is the first game in a long time where I feel challenged and typically die at least once a night. Granted I am also a very average player. I am sure that there are many players who feel ESO is easy but its a good balance for me.
The story and voice acting in ESO, albeit very linear, also keeps me engaged at least as far as content permits. The sandbox(y) worlds of UO and AC (to a lesser extent) were fun for a time especially with a very active community but they lacked the immersion of a real story and interactive npc's that ESO offers me.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
People seem to be measuring difficulty levels by End game Raids and Dungeons.
Well I'm not, I talking about the entire mmo.
- MMO's were originally designed for ONLINE players to WORK TOGEATHER !
- MMO's are now just video games that can be played online with an option to play with others if your feeling frisky. Exactly at what point this crossover happened is unimportant, the milk is already spilled.
Important :
Some say,
I work hard, I like to come home and relax and enjoy an EASY, STRESS FREE GAME. ( at times me too )
Well, a perfectly built mmo developed under scientific conditions should be easy or at least easer if played with others.
BUT if I'm looking for an easy, stress free game WITHOUT BEING SOCIABLE then maybe I should be playing off line solo games. ( at times me too ).
See that monster over there ?......I can't kill him.....can you help me ?
What you really should do is finally learn definition of anti-social.
Noone sane would take your explanation of "social" sorry. I have a group that i play with. I dont particualrly care about the rest. That doesnt make me not social. And i have seen requests for help and them being aswered in any MMO i played even *gasp* issed quite a few myself and answered quite a few myself, so sorry i dont really know what youre talking about.
Nope.
Wildstar problems were:
- Clash between their target group and lore/aescethics - it is not 2004 and their target did not have 10-25 year old, but it had 20-35 and more.
- Combat - not because it was hard. Because it was tiresome. Don't mistake hard&challanging for wearing down. Two diffrent things.
- Quests - No sane player who have played EQ2, WoW or other standard themeparks in 00s in their school or college time will agree to brain-dead questing anymore.
- Attunement & other similar grinds - who thought that artificial time-sink gate grinds will work with target playerbase of adult MMO veterans was completly crazy.
- other things, but this post is long enough already.
Sure things like 40 ppl raids was also a mistake, but very little people in Wildstar even started raiding.
Wildstar failed not because it was difficult, but because it was not a good MMORPG both for todays time and for it's audience.
There are lots of people asking for easy. I'm one of them. I don't want to do any more jumping puzzles in GW2. They are to hard. I want them to fix the camera to first person and give us high jump to make these back aching puzzles easier.
Little John's mom is playing the fancy mmo while John is playing Minecraft so yeah she's not calling her son's game problems in. He can do it himself and probably better then she. Not that he needs to because he owns his own server. He'll just ask his friends what they'd do on Skype.
What is this liner you speak of? You mean themepark instead of sandbox? Leveling? Level related zones? I missed the thread on what liner (I assume you mean linear) means.
I've seen more rich people ask for cash shops than poor folk. People like the idea that they can spend money to get ahead. Cheat the system. Come out on top. If game makers would work a little harder to give players a sense of individuality outside of character creation this urge for stand out look at me vanity could be toned down a bit. Feed people's urges to be progressively unique and no one will think about a cash shop. A good character creation is a good start but it takes players only so far. Housing could and should fill this need. Along with mounts and pets. Mini's are about the most useless lag infesting poke at individuality I've seen yet. If you're going to lag up the game at least give something that buffs.
Sorry OP, like many others here I disagree. Developers don't just haphazardly design games, they do research first (at least most companies do before developing a product) and as they mature they adapt to what players express.
For example, the quest chains in Vanilla WoW for the Druid and the warlock were time consuming and challenging, they were fun the first time through. The problem is people want replayability, and doing those types of quests over and over again become boring. People complain, and whala, the entire way you get your warlock pets has changed.
Companies make money because the consumer wants a product a certain way and they try and produce it. If you are hardcore and things around you are becoming easier, try playing with one hand behind your back...or both. Start going into areas that aren't meant for you and play with no gear!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Many good points.
I agree there is also a lot of people that are asking for easy. After all how many people play i.e. Assasin Creed a mind numbingly easy game. A lot of them play and they are ok, with it purposely being designed to be easy.
Thing is I just don't wanna play same game they do. it is normal - online gaming matures so playerbase does framentate and mutually exclusive expectations are becoming more common.
One more thing - "hard mode" dungeons or difficulty choosing in scalable content is not way not enough.
Certain players groups want whole game designed to their expectations and that is ok. It is ok that more and more people realize that they don't wanna play with people that have vastly difffrent expectations that their own and don't wanna go on compromises.
millions of gamers look up guides and videos on youtube to make things easier. they want direction and someone to spare them the frustration things that are too hard for them cause.
It is not only that. Multiplayer evniroment drives that. In single player games less people look up things. Sure still a lot of them do that (guides and cheats are popular there too), but less so than in multiplayer or mmo games. Because other peoples in same game enviroment bring competition, even if there is no 'formal' gameplay mechanic that directly pits people against.
This. Most of the games mentioned (or insinuated) are gear based. And then they go out of their way, i mean, really out of their way to min max everything, devs shower them with OP gear and then they come back and complain "everythings easy as c..p"
When theres really simple solution - take off your gear and thats all challenge you need. TTK mobs goes into heaves and theres high probability of dieing even during dailies. Yoou might even need a group because it will be too challenging. Perfect "old school" simulator.
Sorry not good enough. I want to use every opportunity and every chance to me or my character to become stronger and then for game to still be fun, interesting and challanging.
If I have to gimp myself artificially then I won't play such game at all.
I would agree on the multiplayer/single player thing. in competitive situations people tend to look for a leg up.
this topic makes me think about the HiveLeader video on crowfall. he says he wants to make mistakes and not have his hand held. it was in reference to the classes.
how many players will make guides a few weeks after launch on the "best" build for the archetypes? how many people will look to those guides for help? I have no idea. but I can guess that it will be a lot.
Hmm..So..because you can't handle the jumping puzzles of GW2 , you are asking the developers to change the entire game , just so YOU also can make it..
My questions:
Is it really that important that you succeed in jumping those obstacles ?
Can't you practice ?
Do you really have the TIME needed to actually PLAY a game like this ?
My suggestion for you is to seek your gaming pleasures at some other platform, mobile games and/or Facebook games seems to be more in your ally of entertainment.
GAMES needs to meet a certain challenge to be "a game" othervise it's something else completly, or rather games has ALWAYS been this way , and now you Think they should change that concept so you can blindly click at stuff when you come home tired after work for 10 minutes ..
Sure. It will be alot of people. Very sizeable %. Almost every player who uses wikis and/or forums will use this kind of build guides.
Non-mmo game named Path of Exile had a way to coutner that - there were so many variables, and so many new variables added up (new weapons, effects, skills and in major patches chages to old skills and stuff) that even though there were dozens of super-effective builds posted on forums, there were always a new, more interesting or more poweful ones that general public did not know of.
Fun hack&slash game, if they would not have cash shop/microtransactions I would propably still play it.
Cheating started to be a problem too.
"To the axeman, all supplicants are the same height." Terry Pratchett - Guards! Guards!