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http://www.ign.com/articles/2015/01/07/the-highest-grossing-movies-worldwide-of-2014
Best Picture Birdman 76 Mill worldwide
When will YOU figure it out, as many of us already have?
When will the Devs?
Why do people even make movies that aren't aimed at being the highest grossing film? The answer is YOU WOULDN'T, but I would.
You like McDonalds, I don't.
Your in the wrong genre, I AM NOT!
Comments
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Because the powers that be are capitalistic pigs ONLY focusing on maximizing their return.. Times have changed, not just in gaming.. People used to enjoy and invest time and money into art and entertainment.. REGARDLESS if it made them $10,000 or $10 million.. Food cafes are a perfect example.. If you make a good product it will be profitable.. Every mom and pop cafe I have ever been into that services their customers with a good product, have always made a profit until the day they retire.. Can MMO's follow suit? YES, but only if they focus on quality instead of quantity..
It is extremely rare for a quality product to fail, unless time itself takes it course.. I still enjoy 70's and 80's music more so then current stuff in general.. I wouldn't call today's music as UPGRADES and better..
its you're. . .not your. . .
on topic: when you have 50-100 million bucks feel free to make the "perfect" MMO. . .then don't feel bad when everyone else calls it a SWG or WoW clone. . .
But here's something you need to figure out ...
Just because you don't think it's good "because it's top grossing" doesn't mean that it's not good or amazing to others.
Especially because you are all evaluating the subject by different criteria.
If 50 million people think x is amazing then it's amazing. /endofsubject
edit: I have a friend who, in college posited that there had to be a set of criteria that could be considered to when evaluating a work of art, music, etc to definitively decide if it was a masterpiece. He was thinking of Stravinsky's Rite of Spring at that time.
years later I asked him about his thoughts on the subject and he shook his head and said, "no. too many variables".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Exactly.
Because wealth is the only thing worthy of our aspirations...
While true in a general sense, as a gameplay-centric player I'm still waiting for the MMORPG which surpasses WOW's combat and class design, including its crisp controls, responsive animations, rotation design, and mob design.
Some games come close, and those games still manage to be fun, but so far none have managed to be more fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Well feel free to start up your charity for poor gamers bereft of their perfect mmo experience lmao
People don't generally spend their money unless they see value, or potential value, in what they are spending it on.
Games, like movies, sell if people think they look good based on what they have seen/heard about the film.
The snowball effect is very common, people hear a game/movie is good, and is making money, they get more curious and check it out - thus making more money, generating more hype, etc.
Same goes the other way.
TL;DR
Not everyone has the same tastes!
Just because a movie wins the Academy Award for best picture doesn't make it good, it just means they schmoozed the right votes on the committee. Rarely do *popular* movies win the award because what the public likes isn't artsy enough for them. We heathens don't know art, we just know entertainment.
Now you would have had a better argument if you used the Beta versus VHS tape recorder... Beta was clearly a superior device and format but it was a proprietary platform made by Sony. VHS on the other hand was an open format, so even though it was lesser quality overall, it was far cheaper to mass produce and you didn't have to pay a royalty to Sony every time they used the format to put a movie out. So you see, cheaper often wins out over better.
So in conclusion, the key is to get the public to buy your product, by any means necessary, and you will automatically *win* even if you should have lost.
Spot on,Wow's gameplay has always been fluid. Something other mmo companies just seem to ignore.
Birdman is a great movie. Engaging, surprising, and thought-provoking.
But it wasn't easy to watch. It wasn't mindless fun, it wasn't passively entertaining. Its themes weren't obvious, its ending was ambiguous. It took effort to enjoy fully, and that doesn't appeal to massive amounts of folks. The majority of people place effort (both mental and physical) in other parts of their day. When it cones to relaxing, these types of folks would rather not exert more mental effort. It's not to say that it'd a bad thing or means anyone is stupid; just that they want/need a break from such mental or physical effort during their leisure time. Some folks like more mental stimulation (maybe as a result of receiving less than they need during their daily routines). These folks like to engage their brains during leisure time. Some need more physical stimulation; these are the folks that like to join local softball teams, or the folks we call "adrenaline junkies."
Best is subjective by definition. I think what would be more appropriate to posit is that developers need to make a very clear decision before beginning development: do we want to give consumers a Birdman? Meaning, a unique experience unlike any other, one that requires a commitment of effort from the player to enjoy fully. Or do we want to give them a Michael Bay flick? One which the consumer can passively enjoy due to its familiar and/or easily digested content.
And we, as consumers, should stop trying to combine and compare the two experiences.
Huh? WoW's class design is just EQ's class design but simpler. It's NOT one of the game's strong points.
And there have been tons of MMOs with fluid animations and crisp controls. Let's not pretend that's what made WoW what it is.
Being the first MMO with a blockbuster budget, year long ad campaign, and a famous IP by a famous company is the bulk of why WoW is the way it is.
The idea that you think the movie that wins the little statue is actually the best movie of the year shows that thinking is not your strong suit. Birdman got a group comprised overwhelmingly of 60 year old white male industry insiders to vote for it, how exactly is that in anyway a more valid measure of determining the best movie of the year than how many regular people actually went to see a movie?
In fact the idea that there even is such a thing as a best movie is just silly, by best you mean "caters to my taste" and you're clearly bitter that no one is interested in doing that.
Despite your condescension, what you're saying isn't true. Aiming for a blockbuster means spending more. A flop is a flop, doesn't matter what you're trying to make. the bigger the game, the harder it fails... or falls.
If that's all it took wouldn't something like TOR have been an even greater success than WOW?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There is also the fact that just because something is technologically superior, does not automatically make it a better product. Cost and availability are just as important. The advantages of Beta ended up being outweighed by the advantages of VHS.
Shut yer mouth, ya commie. Of course they are the same thing. Anything else is un'murican.
Also Russians are automatically evil. Every. single. time.
Money can be measured. People like the OP and their emo moments about games can't be.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
McDonald's = Top Grossing.
I prefer Rose's Luxury, which somehow manages to remain highly profitable with a much smaller customer base.
(I am fortunate enough to work within walking distance of this fine establishment.)
The formatting controls on mmorpg.com hate me: www.rosesluxury.com
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I don't know about your roseluxury but some people claiming their version of it in game form are endorsing a steaming pile. So once again the McDonald's analogy is a failure.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Not at all: a poorly implemented game is no different than a poorly implemented restaurant. Both will fail quickly.
A well run establishment, be it restaurant or game, that targets a specific audience and does a magnificent job serving it will thrive.
McDonald's / WoW remains cheap crap regardless of sales numbers.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
When I read these posts and people who support or defend them all I hear is,
Bla...bla...bla...bla...I'm a pretentious snob...Bla...bla...bla...bla...
All a dollar amount says about a film or game is how many people thought it was worth their time or money while it was available for dozens of different reasons.
Hate to clue you pal, but you are the one who wants Prime rib with peanut butter. The product you want doesn't have a large enough of a demand to be made. I am in the same boat , they aren't making what I want either. What I want and what you want are probably worlds apart AND that is the problem. Those of us who don't like what the industry has produced as of late all want something different and when split us into groups, none of us are large enough to make a profitable player base for a game we are willing to pay for. Many of us dislike WoW as it is now BUT not all of us are willing to play and pay for Pre-CU SWG or any other single game.
So then... McDonalds and WoW are not crap because they are both doing a magnificent job and thriving? Your comparison and opinion are all jumbled up. The strange irony about calling WoW cheap is that it is a P2P game and has, by far, the most content out of any MMORPG on the market. They also charge for expansions and have a little cash shop. If anything, it's more like an expensive restaurant that blew up to the size of McDonalds. That should be the shocking thing about it. Even though it remains expensive in a world where F2P has become common, WoW still garners mass appeal. The McDonalds analogy is always really, really bad.
Either way, the OP is a strawman of epic proportions. I don't think I've seen anyone in the last few years claim that WoW is the best because it grosses the most. Everyone has already addressed it, but the "best" is completely subjective regardless of revenue and pretty much everyone knows that. I think EVE is the best. Whoopdie doo for me! But I will never just put on blinders and start belittling people because they enjoy WoW (or any other game). That's what people with low self esteem do to feel better about their own choices and therefor themselves.