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Naoki Yoshida: Screw your F2P models, FFXIV doesn't need it

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  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Rayana
    Originally posted by Albatroes

    "If WOW ever goes completely free-to-play, maybe we will consider it. (Laughs)"

    Lol that actually made me laugh a lot more than it should have. Truth is though SE isn't gonna do much f2p because they are too cheap/greedy/stubborn.

    Every 2-3 months they release a rather large content update. All included in the fees. I just can't call that cheap if I compare it to other subscription games. And most F2P games barely have any new content, and if they do, you need to pay in the shop it.

    Personally, I hope they continue what they are doing. I'm happy to pay every month for this steady stream of new awesome content.

    By this point I think it should be painfully apparent to anyone that the complainers are from another universe altogether where different realities apply.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    This might be the best thread to ask a couple of questions. Are they having a known beta for Heavensward? How far will the item level gear people are working for now work into the 10 levels they are adding in the expansion? I ask that since there wasn't much item level difference from high tier raid gear in comparison to gear otw to 100 in WoW, so actually playing the game till expansion had some form of relevance. If Heavenward dungeon gear obtained otw to the new cap beats the highest tier end game stuff until then, what's really the point in playing? For the achievements?
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Hyanmen
    Originally posted by Rayana
    Originally posted by Albatroes

    "If WOW ever goes completely free-to-play, maybe we will consider it. (Laughs)"

    Lol that actually made me laugh a lot more than it should have. Truth is though SE isn't gonna do much f2p because they are too cheap/greedy/stubborn.

    Every 2-3 months they release a rather large content update. All included in the fees. I just can't call that cheap if I compare it to other subscription games. And most F2P games barely have any new content, and if they do, you need to pay in the shop it.

    Personally, I hope they continue what they are doing. I'm happy to pay every month for this steady stream of new awesome content.

    By this point I think it should be painfully apparent to anyone that the complainers are from another universe altogether where different realities apply.

    To be honest, i think the 'cheap/greedy/stubborn' title really belongs more in the camp of those who continually demand that games that they want to play go F2P, heaven forbid that they should actually contribute to anything financially image

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Albatroes
    This might be the best thread to ask a couple of questions. Are they having a known beta for Heavensward? How far will the item level gear people are working for now work into the 10 levels they are adding in the expansion? I ask that since there wasn't much item level difference from high tier raid gear in comparison to gear otw to 100 in WoW, so actually playing the game till expansion had some form of relevance. If Heavenward dungeon gear obtained otw to the new cap beats the highest tier end game stuff until then, what's really the point in playing? For the achievements?

    As far as I'm aware there is no beta test for Heavensward. All they've said regarding the item level is that it's not like the highest ilevel items will be outdated at level 51. It is reasonable to suppose lvl60 equipment will be better. 

    Either way you can follow this line of thought as far as you want really. Anything you do in the game will be outdated sooner or later strength-wise, so everyone should only play if they find the process itself fun IMO. Now, vanity stuff is a different matter altogether ;)

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ArazaleArazale Member Posts: 348
    Originally posted by emperorwings
    It should stay sub based. One of the reasons it's my main game now. WoW would be too if they didn't try to turn their game into a facebook ap. RS Oldschool and FFXIV: ARR are the only 2 games left that use sub. Regular RS does sub + f2p so that is to be avoided.

    http://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

     

    There's a lot more p2p games than you know.

  • scorpex-xscorpex-x Member RarePosts: 1,030

    A developer will say anything before they make the annoucement, I've played many titles and I've seen the developers say they have no plans to go f2p and do it within months.

     

    FFXIV could be playing a Rift where they see whether they can make any real traction with an expansion and make a decision after that or they could simply take the losses because of the FF brand name (to appear to be more successful than it actually is).  FFXIV hasn't gone past the period where most otehr titles move to f2p yet, so it's just a wait and see matter.  One thing to keep in mind though is that FFXIV has done no different than any other mmo that went f2p, keeping or losing the sub has nothing to do with being more or less successful than any other title.

     

    Oh and as a last point, people need to stop using FFXI as any kind of proof of anything.  FFXI cannot go f2p, this isn't even an option because of ps2 limitations.  It will be impossible to add a secure cash shop etc.  FFXIV was designed from the start with the idea of buying a box, making you pay a subscription and having a cash shop.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by scorpex-x
    One thing to keep in mind though is that FFXIV has done no different than any other mmo that went f2p, keeping or losing the sub has nothing to do with being more or less successful than any other title.

    Other titles have the privilege of not being weighed down by the earlier iteration of the game.

    Thus FFXIV:ARR is more successful than any other MMO because FFXIV:ARR managed to stay just as successful as any other MMO while having been dealt worse cards than the competition. Of course there are countless other reasons why FFXIV:ARR is more successful than its F2P counterparts. Yet there is oddly a lot of humor value in seeing haters squirm time and time again, trying to argue otherwise. Too many facts at once would ruin the fun.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by scorpex-x

    A developer will say anything before they make the annoucement, I've played many titles and I've seen the developers say they have no plans to go f2p and do it within months.

     

    FFXIV could be playing a Rift where they see whether they can make any real traction with an expansion and make a decision after that or they could simply take the losses because of the FF brand name (to appear to be more successful than it actually is).  FFXIV hasn't gone past the period where most otehr titles move to f2p yet, so it's just a wait and see matter.  One thing to keep in mind though is that FFXIV has done no different than any other mmo that went f2p, keeping or losing the sub has nothing to do with being more or less successful than any other title.

     

    Oh and as a last point, people need to stop using FFXI as any kind of proof of anything.  FFXI cannot go f2p, this isn't even an option because of ps2 limitations.  It will be impossible to add a secure cash shop etc.  FFXIV was designed from the start with the idea of buying a box, making you pay a subscription and having a cash shop.

    What do you mean the game hasn't done anything different? How many other games have population locks on half their North American servers, with the rest still maintaining very healthy populations and to the extent where many server still have daily log in queues due to being full?

    What they have done different is retained their player base batter than any other MMORPG since WoW. And if given percentages, I'd bet it's doing better than WoW on that ratio.

  • loulakiloulaki Member UncommonPosts: 944

    does anyone remember what you paid for Dial up connections ? what was the payment ? why not keep it too like the subscriptions for a game you have already paid ???

    only in US forums you see the crowd of subscription fans ... good luck .

    image

  • GravargGravarg Member UncommonPosts: 3,424

    Option 1: Play a game that spends 90% of it's resources on making fluffy bunny ears to sell to players.

    Option 2: Play a game that spends all of it's budget on content to keep people subscribed....

     

    easy choice there.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Gravarg

    Option 1: Play a game that spends 90% of it's resources on making fluffy bunny ears to sell to players.

    Option 2: Play a game that spends all of it's budget on content to keep people subscribed....

     

    easy choice there.

    You forgot another option: Play a game that sells fluffy bunny ears AND tries to keep people subscribed.

  • LordZeikLordZeik Member UncommonPosts: 276
    I don't get where all these parasites come from. We already have tons of f2p games. Why is everyone trying to get the few games that aren't f2p convert to the p2w standard?  I like not having some guy swipe his credit card across the game and impose his will on people. Now if he wants to use his credit card to get a cool chocobo helmet. Or have a nice looking mount that's fine. As stated time and time again SE isn't the kinda company that hands things to people for free. So, good luck thinking you'll see this game hit a b2p or f2p standard anytime soon. They are not like that other failimax company.
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by GeezerGamer
    Originally posted by scorpex-x

    A developer will say anything before they make the annoucement, I've played many titles and I've seen the developers say they have no plans to go f2p and do it within months.

    FFXIV could be playing a Rift where they see whether they can make any real traction with an expansion and make a decision after that or they could simply take the losses because of the FF brand name (to appear to be more successful than it actually is).  FFXIV hasn't gone past the period where most otehr titles move to f2p yet, so it's just a wait and see matter.  One thing to keep in mind though is that FFXIV has done no different than any other mmo that went f2p, keeping or losing the sub has nothing to do with being more or less successful than any other title.

    Oh and as a last point, people need to stop using FFXI as any kind of proof of anything.  FFXI cannot go f2p, this isn't even an option because of ps2 limitations.  It will be impossible to add a secure cash shop etc.  FFXIV was designed from the start with the idea of buying a box, making you pay a subscription and having a cash shop.

    What do you mean the game hasn't done anything different? How many other games have population locks on half their North American servers, with the rest still maintaining very healthy populations and to the extent where many server still have daily log in queues due to being full?

    What they have done different is retained their player base batter than any other MMORPG since WoW. And if given percentages, I'd bet it's doing better than WoW on that ratio.

    While what you say may be true, it isn't 'different'. A few games have similar trends, they launched w/ a bunch of servers, most of them full with queues, then people left, and the remaining ones tended to crowd the highest pop servers that were left. I've seen queues with SWTOR, with WoW, with GW2 (with WvW at least, the megaserver tech makes the rest kinda irrelevant), etc. recently. It definitely shows a healthy game, but it isn't a case for originality nor something which separates the game from others.

    What scorpex is saying is true. The game is too integrated into the PSN to go F2P. That said, Yoshida doesn't own the IP, he can say all he wants and still have a business man in a suit change their mind sometime down the road. To point to the first sentence scorpex wrote, there is a clear difference between developer intent, and monetary concerns. A dev can have every intention of keeping a game subscription, only to have the rug pulled out from under them in a hurry by other invested parties. The sad thing is, most of the time, it's the dev that gets the flac for it, and not the person actually responsible.

    That said, FFXIV is a good game for what it intends to be. It's a new WoW with a fresh (and beautiful) FF skin. There are some minor differences here & there, but the general format is very much the same standard themepark trinity with vertical gear-based progression. There is still very much a market for that sort of game, maybe not as large as it used to be, but large enough. This game will be around for a while more I'm sure.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by LordZeik
    I don't get where all these parasites come from. We already have tons of f2p games. Why is everyone trying to get the few games that aren't f2p convert to the p2w standard?  I like not having some guy swipe his credit card across the game and impose his will on people. Now if he wants to use his credit card to get a cool chocobo helmet. Or have a nice looking mount that's fine. As stated time and time again SE isn't the kinda company that hands things to people for free. So, good luck thinking you'll see this game hit a b2p or f2p standard anytime soon. They are not like that other failimax company.

    Because the idea of a financially successful Sub based P2P Theme Park MMO that has retained a large percentage of it's player base for a year and a half, violates the generally accepted preconception that subscription based traditional theme parks cannot be made successful in this post-WoW period. And rather than change their incorrectly set ideas, they'd rather try to explain why FFXIV really is a failure after all.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by aesperus
    Originally posted by GeezerGamer Originally posted by scorpex-x A developer will say anything before they make the annoucement, I've played many titles and I've seen the developers say they have no plans to go f2p and do it within months. FFXIV could be playing a Rift where they see whether they can make any real traction with an expansion and make a decision after that or they could simply take the losses because of the FF brand name (to appear to be more successful than it actually is).  FFXIV hasn't gone past the period where most otehr titles move to f2p yet, so it's just a wait and see matter.  One thing to keep in mind though is that FFXIV has done no different than any other mmo that went f2p, keeping or losing the sub has nothing to do with being more or less successful than any other title. Oh and as a last point, people need to stop using FFXI as any kind of proof of anything.  FFXI cannot go f2p, this isn't even an option because of ps2 limitations.  It will be impossible to add a secure cash shop etc.  FFXIV was designed from the start with the idea of buying a box, making you pay a subscription and having a cash shop.
    What do you mean the game hasn't done anything different? How many other games have population locks on half their North American servers, with the rest still maintaining very healthy populations and to the extent where many server still have daily log in queues due to being full? What they have done different is retained their player base batter than any other MMORPG since WoW. And if given percentages, I'd bet it's doing better than WoW on that ratio.
    While what you say may be true, it isn't 'different'. A few games have similar trends, they launched w/ a bunch of servers, most of them full with queues, then people left, and the remaining ones tended to crowd the highest pop servers that were left. I've seen queues with SWTOR, with WoW, with GW2 (with WvW at least, the megaserver tech makes the rest kinda irrelevant), etc. recently. It definitely shows a healthy game, but it isn't a case for originality nor something which separates the game from others.

    What scorpex is saying is true. The game is too integrated into the PSN to go F2P. That said, Yoshida doesn't own the IP, he can say all he wants and still have a business man in a suit change their mind sometime down the road. To point to the first sentence scorpex wrote, there is a clear difference between developer intent, and monetary concerns. A dev can have every intention of keeping a game subscription, only to have the rug pulled out from under them in a hurry by other invested parties. The sad thing is, most of the time, it's the dev that gets the flac for it, and not the person actually responsible.

    That said, FFXIV is a good game for what it intends to be. It's a new WoW with a fresh (and beautiful) FF skin. There are some minor differences here & there, but the general format is very much the same standard themepark trinity with vertical gear-based progression. There is still very much a market for that sort of game, maybe not as large as it used to be, but large enough. This game will be around for a while more I'm sure.



    Except for the fact that Yoshida is both the director and producer of ffxiv, he has full control over the content and monetization of this game. And since he has done nothing but continuously exceed expectations with this game for the past five years, he can pretty much do whatever he wants at this point.
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