Open World PVP is ok as long as there are some controls to prevent serial ganking.
Haven't seen any publisher get it right yet tbh - worst offender EVER Age of Conan.
Please for the love of all things holy put in some kind of penalties for killing PC's that aren't within 5ish levels.
Mega guilds as someone said previously can also be very, very bad. Again whats the point of having a guild with 1000+ members destroying a 100 strong guild........ Needs to be handled with care.
Love the "Unique" idea!
Class balance is probably the hardest thing to achieve in any game - would recommend ACTUALLY listening to your community. Yes there will be whining about this or that but as a whole the community are usually the first to spot major issues....
Crafted items is gr8! But please dont end up like WoW in that it takes 300 hours of gameplay to get things - im all for having epic crafted items but make them require Unique mats from quest rewards/chains and/or unique drops from mobs.
Plenty more to say, maybe ill chime in again.
And yes your video needs some updating pdq to start the Whisper Wide Web!
I have always thought npc/monster breeding to be a great way to explain "respawns" to populate the world. Giving time of course. Magical encouraged aging and hybriding it could be used to create player mounts,companions, and enemies.
If it had more of a Darkfall 1.0 combat system, Rather then that i don't even know what that was combat system, Id play for sure with that feature list and Full Loot PvP.
There are so many carebear mmo's on the market and they all flopped after launch, some faster then others but who wants to fight monsters all day when you can play Skyrim...or ESO...
Look at Eve Online one of the most succesfull sandbox mmo's ever created.
Its still going strong today.
I hope one day we get to play an mmo with such depth in a fantasy setting like Eve Online.
Everything destructible, world pvp, zone domination, building castles and towns, defending sov, attacking or raiding neighbours, become a real pirate or outlaw, after seeing how Archeage did everything wrong what could go wrong i realy lost hope something like Eve Online in a fantasy setting will not be created in my lifetime
We are looking at EVE for a lot of our inspiration.
Originally posted by Ikisis If it had more of a Darkfall 1.0 combat system, Rather then that i don't even know what that was combat system, Id play for sure with that feature list and Full Loot PvP.
Our actual combat system is still early in development. I am not familiar with Darkfall 1.0. Care to elaborate?
Originally posted by ReallyNow10 We have carebear PVE games, carebear-ish PVP, hardcore PVP (which are always niche), but no new hardcore PVE.Hardcore PVE is the order to be filled; that's what's missing these days.
Yes and not hardcore pve as in 40 person raids. Hardcore pve as in open world mobs that when you see them, you have to consider going around them. As in extreme weather that can kill you. As in slipping and falling to your death off snowy peaks or, quicksand traps, poisonous plants in a thick jungle, man eating fish in the water.
A dangerous world outside where the journey is half the battle.
"Open world PvP? Ugg....why do devs keep doing this?"
yup
pointless game for most then
aiming for niche isn't necessarily a bad thing though
even if it was not PVP focused, being guild focused certainly means that i personally will not need to follow this game
I don't mind PvP. In fact I enjoy it, but only when it's policed well (EVE Online has a great setup, for example). The players, as a whole, cannot be trusted to use full open PvP in a responsible, immersive way. It's just a kill or be killed environment.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Originally posted by Ikisis If it had more of a Darkfall 1.0 combat system, Rather then that i don't even know what that was combat system, Id play for sure with that feature list and Full Loot PvP.
Our actual combat system is still early in development. I am not familiar with Darkfall 1.0. Care to elaborate?
first person combat for magic and archery and third person melee. Made for a very fun fighting style with both pvp and pve. Good control is key. Avoid any feeling of ice skating at all costs. The new iteration, Darkfall Unholy Wars feels terrible in comparison.
About the PVP/PVE thing, I hope the modeling after EVE Online is coming from an empire/null sec stand point. Just make sure pve'rs have plenty of space and things to do and you will never need a separate pve/pvp server.
Originally posted by Mothanos There are so many carebear mmo's on the market and they all flopped after launch, some faster then others but who wants to fight monsters all day when you can play Skyrim...or ESO...Look at Eve Online one of the most succesfull sandbox mmo's ever created.Its still going strong today.I hope one day we get to play an mmo with such depth in a fantasy setting like Eve Online.Everything destructible, world pvp, zone domination, building castles and towns, defending sov, attacking or raiding neighbours, become a real pirate or outlaw, after seeing how Archeage did everything wrong what could go wrong i realy lost hope something like Eve Online in a fantasy setting will not be created in my lifetime
We are looking at EVE for a lot of our inspiration.
You might want to take a look at Age Of Wulin as well, it has some very original features.
I was also very intrigued by the description of the game, until I read open world PVP...good luck, game now has zero interest for me. I am a care bear.
I think the people worried about are pvp system should wait I will try to find a time gap for the writers to explain are system next week. For the most part its a non grief system that I think will calm some of your worriers.
Just don't put it on early access while using stock assets. It leaves a bad impression and makes me and others think you're just trying to earn a quick buck.
This is great news. Finally indie developers have a tool that fits and allows the creation of MMO's. Hopefully we see a surge in new indie MMO's over the next 5 years and we are not stuck with these AAA titles that only focus on making money. I would love to see a game like Archeage without the terrible cash shop and overly-restrictive labor point system.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Too many "open world" PvP games coming down the pike now.
Devlopers are all stuck in a loop, seems like they all get on a track and its a race to see which one can release XXX MMO first. Open world PvP, and zombie survival are the big ones now, and the obligatory 'sandbox' game. Those have replaced the list of 'dynamic' and story driven MMOs of the past 6-7 years.
Nothing wrong with open PvP (uninstanced) but it has to be on a amp by map basis and not all over the game world. It should also be voluntary with as many safeguards and restrictions as possible. Because if anything has shown us PvP brings out the worst in everyone, whether they like PvP or not.
There has yet to be a PvP (focused) game, especially one that can be described as 'open world', that has been even remotely successful so I just cant understand why people keep trying to make one when so many have failed.
If you want to have these unique dynamic events and random encounters then keep the world PvE. Putting them in PvP ALWAYS sounds fun in theory but when have they ever been fun in reality? Except for the people who ganked and screwed everyone trying to overcome their bullied complex.
Even these 'hardcore' PvE encounters might not work because if you want them to be epic theyre going to require layers so you have to either make them scaleable or insure youre game is fun enough to keep a healthy population that can actually defeat these awesome encounters.
I'm sorry..I just read "the game also has a stress mechanic, where your character acquires stress while out and about and can only be recovered by spending time at a tavern or the like."
This smells like ArcheAge's labor system and a big reason why I quit AA because of it.
I'm sorry..I just read "the game also has a stress mechanic, where your character acquires stress while out and about and can only be recovered by spending time at a tavern or the like."
This smells like ArcheAge's labor system and a big reason why I quit AA because of it.
I'll pass on this game.
Original SWG had "battle fatigue" and it worked fine, then, you just had to go listen to a player entertainer a while and you were fine. Plus (unlike AA) battle fatigue didn't stop you from doing anything, it just laid some penalties on you, when you had a lot.
Open world PvP is not necessarily bad, just means you can PvP any where.
Always active PvP (as opposed to PvP flagged) and lootable player corpses is something else entirely.
Well I'm sorry but I just have to say it. Why would anyone call their game anything that remotly ressembles a part of the female genitalia? That's like putting out a game out there called "Vaginus". I'm not trolling, I'm dead serious. I hope they'll switch the name eventually....
Originally posted by Razeekster Just don't put it on early access while using stock assets. It leaves a bad impression and makes me and others think you're just trying to earn a quick buck.
We are hoping to have the majority of stock assets out by steam early access. Unfortunately our art team can only work so fast! I do put art updates up on the site as new art is finished.
I'm sorry..I just read "the game also has a stress mechanic, where your character acquires stress while out and about and can only be recovered by spending time at a tavern or the like."
This smells like ArcheAge's labor system and a big reason why I quit AA because of it.
I'll pass on this game.
Rhime would you mind going into more detail about what you dislike about the stress system? Is it the 'forced' break in game play? or something else?
Comments
Open World PVP is ok as long as there are some controls to prevent serial ganking.
Haven't seen any publisher get it right yet tbh - worst offender EVER Age of Conan.
Please for the love of all things holy put in some kind of penalties for killing PC's that aren't within 5ish levels.
Mega guilds as someone said previously can also be very, very bad. Again whats the point of having a guild with 1000+ members destroying a 100 strong guild........ Needs to be handled with care.
Love the "Unique" idea!
Class balance is probably the hardest thing to achieve in any game - would recommend ACTUALLY listening to your community. Yes there will be whining about this or that but as a whole the community are usually the first to spot major issues....
Crafted items is gr8! But please dont end up like WoW in that it takes 300 hours of gameplay to get things - im all for having epic crafted items but make them require Unique mats from quest rewards/chains and/or unique drops from mobs.
Plenty more to say, maybe ill chime in again.
And yes your video needs some updating pdq to start the Whisper Wide Web!
We are looking at EVE for a lot of our inspiration.
Our actual combat system is still early in development. I am not familiar with Darkfall 1.0. Care to elaborate?
So many of these being made right now it's actually becoming awkward. Well... Good luck! Lol
Yes and not hardcore pve as in 40 person raids. Hardcore pve as in open world mobs that when you see them, you have to consider going around them. As in extreme weather that can kill you. As in slipping and falling to your death off snowy peaks or, quicksand traps, poisonous plants in a thick jungle, man eating fish in the water.
A dangerous world outside where the journey is half the battle.
I don't mind PvP. In fact I enjoy it, but only when it's policed well (EVE Online has a great setup, for example). The players, as a whole, cannot be trusted to use full open PvP in a responsible, immersive way. It's just a kill or be killed environment.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
first person combat for magic and archery and third person melee. Made for a very fun fighting style with both pvp and pve. Good control is key. Avoid any feeling of ice skating at all costs. The new iteration, Darkfall Unholy Wars feels terrible in comparison.
About the PVP/PVE thing, I hope the modeling after EVE Online is coming from an empire/null sec stand point. Just make sure pve'rs have plenty of space and things to do and you will never need a separate pve/pvp server.
We are looking at EVE for a lot of our inspiration.
Smile
Too many "open world" PvP games coming down the pike now.
Devlopers are all stuck in a loop, seems like they all get on a track and its a race to see which one can release XXX MMO first. Open world PvP, and zombie survival are the big ones now, and the obligatory 'sandbox' game. Those have replaced the list of 'dynamic' and story driven MMOs of the past 6-7 years.
Nothing wrong with open PvP (uninstanced) but it has to be on a amp by map basis and not all over the game world. It should also be voluntary with as many safeguards and restrictions as possible. Because if anything has shown us PvP brings out the worst in everyone, whether they like PvP or not.
There has yet to be a PvP (focused) game, especially one that can be described as 'open world', that has been even remotely successful so I just cant understand why people keep trying to make one when so many have failed.
If you want to have these unique dynamic events and random encounters then keep the world PvE. Putting them in PvP ALWAYS sounds fun in theory but when have they ever been fun in reality? Except for the people who ganked and screwed everyone trying to overcome their bullied complex.
Even these 'hardcore' PvE encounters might not work because if you want them to be epic theyre going to require layers so you have to either make them scaleable or insure youre game is fun enough to keep a healthy population that can actually defeat these awesome encounters.
I'm sorry..I just read "the game also has a stress mechanic, where your character acquires stress while out and about and can only be recovered by spending time at a tavern or the like."
This smells like ArcheAge's labor system and a big reason why I quit AA because of it.
I'll pass on this game.
Original SWG had "battle fatigue" and it worked fine, then, you just had to go listen to a player entertainer a while and you were fine. Plus (unlike AA) battle fatigue didn't stop you from doing anything, it just laid some penalties on you, when you had a lot.
Open world PvP is not necessarily bad, just means you can PvP any where.
Always active PvP (as opposed to PvP flagged) and lootable player corpses is something else entirely.
Anything in particular in Age of Wulin? I don't have any experience with it but would love to know what you found intriguing about it.
We are hoping to have the majority of stock assets out by steam early access. Unfortunately our art team can only work so fast! I do put art updates up on the site as new art is finished.
Rhime would you mind going into more detail about what you dislike about the stress system? Is it the 'forced' break in game play? or something else?