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Elder Scrolls Online: Tamriel Unlimited (B2P) - Goes Live Today 3/16/15

13

Comments

  • DarkswormDarksworm Member RarePosts: 1,081
    Originally posted by Rhoklaw
    Originally posted by will75

    No trial? no thanks

     

     

    What do you need to know that isn't shown in the multitude of videos and reviews?

    Feeling things for yourself is completely different than watching it on video.  I learned that lesson with Guild Wars 2, the hard way.

    Also, $60 for the game is a bit... excessive compared to a lot of other "decent" F2P games out there.

    I still want to try it, just need to find out if it actually requires Flash/Air to be installed and if it requires you to utilize a Steam Account to play.

    Kinda basic things that should be on most system requirements, but I haven't found a straightforward answer to it.

  • ohioastroohioastro Member UncommonPosts: 534
    Originally posted by will75
    Originally posted by Rhoklaw
    Originally posted by will75

    No trial? no thanks

     

     

    What do you need to know that isn't shown in the multitude of videos and reviews?

    if it's the same shitty controls it had in beta? 

    I'm sure that they'll miss the critical freeloader demographic.

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by Malabooga
    Originally posted by NomadMorlock
    Originally posted by Malabooga
    Originally posted by bcbully
    Originally posted by Leon1e
    Originally posted by Rhoklaw
    Originally posted by Leon1e
    Originally posted by Rhoklaw

    From deciding to skip purchasing at launch due to my beta experience, all I can say is that I'm thankful I waited. With the game going on a super sale over Christmas, I decided to purchase the Imperial Edition than since it went from $80 to $30. As for the current state of the game. Even from the first moment I started playing in DEC 2014 until now, the game once known as the buggy and laggy ESO at launch has made a complete 180 in terms of pretty much everything.

    Definitely the #1 game on the market as of right now and with the added content from 1.6 it's only gotten better. Tamriel Unlimited and the cash shop are nice, but I'm staying a subscriber regardless because ESO is more than worth it. If WoW can manage to maintain a subscription model with it's current state, than theres no reason ESO shouldn't.

    I'm willing to bet 90% of the people complaining about ESO as a pile of crap purchased the game at launch or got banned.

    Or they play the better balanced Gw2. 

    Oh, I've played GW2 for quite some time and it definitely has it's own pro's and con's but I don't see where you think balance is even a standard to compare when GW2 doesn't even use the trinity system. Regardless, Cyrodiil trumps WvW which is where I spent most my time in both games.

    Have you ever tried structured pvp? That. Lvl 2 is perfectly capable of shaming lvl 80 with 10k+ AP and tons of legendaries. 

    WvW is a bit like that as well. I mean sure, numbers win and whatnot yada yada yada BUT! everybody has equal ceiling. You can't go better than ascended, And that ceiling is easy to reach. And there will be no gear treadmill. So whatever you've achieved stays. 

    Can you guarantee the same in TESO if I have the best gear today, but decide to stop and continue 1 year from now? I don't think so. 

    This is what I mean by balance. And yeah Gw2 doesn't limit itself to a trinity. But the lack of hard defined roles doesn't mean there are no roles. But that's not Gw2 thread now is it :) 

     

    I was thinking of updating TESO now that they don't need my money for access, but that 25gb download totally made me close that launcher. The size of this game is crazy. Do they even compress their assets. Even Microsoft shaved 45% OS requirements by compressing system files for Windows 10.

    Well if a person who had legendary stopped playing around April/May of last year, guess what? Today they would still have the best gear in game. On top of that it takes no grinding to get. Simply level your crafting while leveling then buy the mats when you hit the appropriate level. 

     

    Is it possible this will change? Sure GW2 added ascended gear didn't they? The very reason ESO added the champion system was to tackle the progression w/o gear creep issue though. 

    CPs are just enormous grind with no content to support it. Few points in CP and you already have bigger advantage over someone than whole ascended/legendary set over exotic in GW2.

    Thats the biggest problem in ESO, vertical progression, as they didnt get the memo from VRs/gear till now (they did nerf top gear from raids)

    CP's are earned when you hit VR1.  You still have 2/3 of the game to experience when you get there plus all adventure zones and Cyrodiil. I would say that's enough content to supporit it. Almost 3 times the content of the 1-50?!?!  You sir have no idea of what you are speaking about. 

    Ohhh, shoot, finish all those "adventure zones" (theres 1 lol) and report back how far have you come with CPs and what do you have left to play.

    You kinda got it backwards, its you who dont understand how stuff works.

    One adventure zone currently released, all Cyrodiil content, and 2 other full faction area's all to earn CP in.  If you equate all content outside of the three faction areas at 10% of the content, then you have 70% of the content (Let me do the math for you as I'm sure you will struggle with it.  0 CP's earned in first faction area (1-50) 30% off the faction content, which leaves the other two zones 30% + 30%, plus the remaining 10% leaving 70% of the existing content of the game in which you earn CP's.

     

    Let me say it more slowly and maybe you will understand it...  70% of the content of the entire base game in which you earn CP's by just completing quest content.  

     

    Understand now peanut?

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by NomadMorlock
    Originally posted by Malabooga
    Originally posted by NomadMorlock
    Originally posted by Malabooga

     

    CPs are just enormous grind with no content to support it. Few points in CP and you already have bigger advantage over someone than whole ascended/legendary set over exotic in GW2.

    Thats the biggest problem in ESO, vertical progression, as they didnt get the memo from VRs/gear till now (they did nerf top gear from raids)

    CP's are earned when you hit VR1.  You still have 2/3 of the game to experience when you get there plus all adventure zones and Cyrodiil. I would say that's enough content to supporit it. Almost 3 times the content of the 1-50?!?!  You sir have no idea of what you are speaking about. 

    Ohhh, shoot, finish all those "adventure zones" (theres 1 lol) and report back how far have you come with CPs and what do you have left to play.

    You kinda got it backwards, its you who dont understand how stuff works.

    One adventure zone currently released, all Cyrodiil content, and 2 other full faction area's all to earn CP in.  If you equate all content outside of the three faction areas at 10% of the content, then you have 70% of the content (Let me do the math for you as I'm sure you will struggle with it.  0 CP's earned in first faction area (1-50) 30% off the faction content, which leaves the other two zones 30% + 30%, plus the remaining 10% leaving 70% of the existing content of the game in which you earn CP's.

    Let me say it more slowly and maybe you will understand it...  70% of the content of the entire base game in which you earn CP's by just completing quest content.  

    Understand now peanut?

    The big picture: 

    Q: What is CS?

    A: CS is the (intended) replacement for VR. 

    Q: What was VR?

    A: VR was Zenimax's "tool" to push people into doing the other faction's content; the reward. 

    Q: Why was VR introduced?

    A: So Zenimax could say that the game had 150 x 3 = 450 hours of content.

    Q: Did it work?

    A: Didn't have many supporters; people felt that they were "disconnected" from the other storylines and what should have been a gripping story experience was more of a grind. 

    Simply changing VR to CS does not alter this. It is however why you get CS for the content beyond 50 and why it can feel like a grind. 

    Q: Other reasons?

    A: The way CS has been introduced enhances the ES look and feel - a plus. It is also based on horizontal progression which helps move away from the content "arms race" that they couldn't keep up with. (VR10 quickly became VR12 became VR14. It should better support scaling content. 

    But 1.6 has both CS and VR .....  answers on a postcard as to what is going to happen going forward.

  • VadenVaden Member UncommonPosts: 145
    Originally posted by angerbeaver

    CDN$ 66.49 (Steam)

    I'll wait for a deep discount before trying

    --That does seem excessive. I'm sure it'll have half off or even 75% very soon

    Games I've Played: SilkRoad, Flyff, NeoCron, PlanetSide, Rapplez, UpshiftRacer, Drift City, TB, Kwonho, ArchLord, AoA, Exteel, WolfTeam, Shaiyan, WoKF, FFXIV, STO, KoTR, ESO, Defiance, Mabinogi

    Games I'm Playing: Warframe/STO

    Games I'm Pondering: The Secret World

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by gervaise1
    Originally posted by NomadMorlock
    Originally posted by Malabooga
    Originally posted by NomadMorlock
    Originally posted by Malabooga

     

    CPs are just enormous grind with no content to support it. Few points in CP and you already have bigger advantage over someone than whole ascended/legendary set over exotic in GW2.

    Thats the biggest problem in ESO, vertical progression, as they didnt get the memo from VRs/gear till now (they did nerf top gear from raids)

    CP's are earned when you hit VR1.  You still have 2/3 of the game to experience when you get there plus all adventure zones and Cyrodiil. I would say that's enough content to supporit it. Almost 3 times the content of the 1-50?!?!  You sir have no idea of what you are speaking about. 

    Ohhh, shoot, finish all those "adventure zones" (theres 1 lol) and report back how far have you come with CPs and what do you have left to play.

    You kinda got it backwards, its you who dont understand how stuff works.

    One adventure zone currently released, all Cyrodiil content, and 2 other full faction area's all to earn CP in.  If you equate all content outside of the three faction areas at 10% of the content, then you have 70% of the content (Let me do the math for you as I'm sure you will struggle with it.  0 CP's earned in first faction area (1-50) 30% off the faction content, which leaves the other two zones 30% + 30%, plus the remaining 10% leaving 70% of the existing content of the game in which you earn CP's.

    Let me say it more slowly and maybe you will understand it...  70% of the content of the entire base game in which you earn CP's by just completing quest content.  

    Understand now peanut?

    The big picture: 

    Q: What is CS?

    A: CS is the (intended) replacement for VR. 

    Q: What was VR?

    A: VR was Zenimax's "tool" to push people into doing the other faction's content; the reward. 

    Q: Why was VR introduced?

    A: So Zenimax could say that the game had 150 x 3 = 450 hours of content.

    Q: Did it work?

    A: Didn't have many supporters; people felt that they were "disconnected" from the other storylines and what should have been a gripping story experience was more of a grind. 

    Simply changing VR to CS does not alter this. It is however why you get CS for the content beyond 50 and why it can feel like a grind. 

    Q: Other reasons?

    A: The way CS has been introduced enhances the ES look and feel - a plus. It is also based on horizontal progression which helps move away from the content "arms race" that they couldn't keep up with. (VR10 quickly became VR12 became VR14. It should better support scaling content. 

    But 1.6 has both CS and VR .....  answers on a postcard as to what is going to happen going forward.

    VR was not introduced so Zenimax could say that the game had 450 hours of content.  It was introduced as a form of advancement after level cap.  The Champion Point system is the replacement for this alternate advancement.

     

    Champion Points are superior to Veteran Ranks as they span the entire account when earned on a post 50 character.  They also have very sharp diminishing returns for each point invested to prevent large disparities from older characters and newer.

     

    Players asked Zenimax to be allowed to complete other faction content on their main characters as opposed to rolling an alt (which is also my preference).  They allowed this and allowed players to continue to advance their characters through the Veteran Rank and now Champion Point System through both PvE and PvP content.  This is the way it should be so players can spend their time as they like.

     

    When the Veteran Rank system is removed (which is the planned next step) and the leveling is only 1-50 on a new character, and considering you may apply any champion points earned on any post 50 character to all other characters even at level 1, the last appearance of a grind is removed.

     

    You want to try another class at max level in Cyrodiil, you can do so with a limited amount of time reaching level cap.  You want to experience everything the game has to offer on the PvE front, you can do that as well.  Makes sense to me.

     

     

  • NetspookNetspook Member UncommonPosts: 1,583
    Originally posted by TopFloor
    Originally posted by PulsarMan
    Originally posted by angerbeaver

    CDN$ 66.49 (Steam)

    I'll wait for a deep discount before trying

    Even though I'm having a damned good time, I would suggest the same. I think it was around $10-$15 during a steam holiday sale at one point. While I'm not sure it would go quite that low again....SUMMER SALES. 

    Yeah, I'll be waiting for a sale,  I'm hoping there will at least be a $25 sale at some point.  ^_^

    Naahh..

    Considering they never fixed my personal issues with the game, I'm not willing to pay more than 10 bucks or so for the imperial edition, and only if I see that price this year.

  • EhllfhireEhllfhire Member UncommonPosts: 633
    The game should never have gone free to play, already the community is way toxic.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • GrunimGrunim Member UncommonPosts: 172
    Originally posted by Ehllfhire
    The game should never have gone free to play, already the community is way toxic.

     

    Not been my experience at all.  The community is still quite friendly and because I play mainly vet characters I'm not spending hours in the lowest level areas, but when I stop by Auridon, the chat in Aldmeri side of things is hardly what I'd call toxic.  Plenty of folks are patiently answering new player questions and not trolling.

    If you find zone chat toxic, then I suggest finding a guild for your style of play and turn off zone chat.  Cheers!

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by Grunim
    Originally posted by Ehllfhire
    The game should never have gone free to play, already the community is way toxic.

     

    Not been my experience at all.  The community is still quite friendly and because I play mainly vet characters I'm not spending hours in the lowest level areas, but when I stop by Auridon, the chat in Aldmeri side of things is hardly what I'd call toxic.  Plenty of folks are patiently answering new player questions and not trolling.

    If you find zone chat toxic, then I suggest finding a guild for your style of play and turn off zone chat.  Cheers!

    I have to agree with Ehllfhire here. Up to the launch of b2p I've seen nothing but a helpful and polite community.  

  • ShrillyShrilly Member UncommonPosts: 421
    Originally posted by Dauntis

    ... not even for free, but I encourage anyone out there to give it a try. 

    Well said, very well said.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by NomadMorlock
    Originally posted by Grunim
    Originally posted by Ehllfhire
    The game should never have gone free to play, already the community is way toxic.

     

    Not been my experience at all.  The community is still quite friendly and because I play mainly vet characters I'm not spending hours in the lowest level areas, but when I stop by Auridon, the chat in Aldmeri side of things is hardly what I'd call toxic.  Plenty of folks are patiently answering new player questions and not trolling.

    If you find zone chat toxic, then I suggest finding a guild for your style of play and turn off zone chat.  Cheers!

    I have to agree with Ehllfhire here. Up to the launch of b2p I've seen nothing but a helpful and polite community.  

    It wasnt best or worst, and 95% of chat was "heal/tank" spam.

  • ohioastroohioastro Member UncommonPosts: 534

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

    And the nature of zone chat depended on what zone you were in - there has always been a lot of helpful mentoring in the 1-50 zones, while the VR zones have tended to be more goal oriented (people looking for other players to help with particular obstacles or groups.)

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

    And the nature of zone chat depended on what zone you were in - there has always been a lot of helpful mentoring in the 1-50 zones, while the VR zones have tended to be more goal oriented (people looking for other players to help with particular obstacles or groups.)

    Theres absolutely no connection between VRs and experiencing other zones.

    Also theres quite a few people that prefer rolling alts and ZOS screwed them badly.

    VRs were tacked on because there was 0 endagme at launch, and it burned the game badly.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

    And the nature of zone chat depended on what zone you were in - there has always been a lot of helpful mentoring in the 1-50 zones, while the VR zones have tended to be more goal oriented (people looking for other players to help with particular obstacles or groups.)

    I played since new year and only not dead zones were main hubs/starting zones and VRs were completely dead. And that was on most populated alliance (EB)

    As i already said, in main hubs 95% was tank/heal spam. Rest was dead with occasional shout for world boss once every couple of hours.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Where exactly are the 'main hubs' lol, as far as I'm aware guildies tend to gravitate to their favourite towns and chat in guild chat (with 2500 members)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ohioastroohioastro Member UncommonPosts: 534
    Originally posted by Malabooga
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

    And the nature of zone chat depended on what zone you were in - there has always been a lot of helpful mentoring in the 1-50 zones, while the VR zones have tended to be more goal oriented (people looking for other players to help with particular obstacles or groups.)

    Theres absolutely no connection between VRs and experiencing other zones.

    Also theres quite a few people that prefer rolling alts and ZOS screwed them badly.

    VRs were tacked on because there was 0 endagme at launch, and it burned the game badly.

    Does obsessively hating on a game do something for you?  Because,  I was around during the discussions and that was precisely the argument used by players as to why they wanted the VR ranks.

    We get it - you really dislike this game. That doesn't entitle you to make up things about what zone chat was like or the reasons why they decided to do what they did.

    The more obsessive hate posts you write about this game the less credible you become.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol I love the fact I can experience all the faction quests with my single avatar/character,pretty cool that i do not run out of quests and zones at levl 50. I hate alts but if I wanted to alt there's nothing stopping me.

    If your a quest locust I would imagine its hell :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by ohioastro
    Originally posted by Malabooga
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

    And the nature of zone chat depended on what zone you were in - there has always been a lot of helpful mentoring in the 1-50 zones, while the VR zones have tended to be more goal oriented (people looking for other players to help with particular obstacles or groups.)

    Theres absolutely no connection between VRs and experiencing other zones.

    Also theres quite a few people that prefer rolling alts and ZOS screwed them badly.

    VRs were tacked on because there was 0 endagme at launch, and it burned the game badly.

    Does obsessively hating on a game do something for you?  Because,  I was around during the discussions and that was precisely the argument used by players as to why they wanted the VR ranks.

    We get it - you really dislike this game. That doesn't entitle you to make up things about what zone chat was like or the reasons why they decided to do what they did.

    The more obsessive hate posts you write about this game the less credible you become.

    Are you for real? they didnt want VR ranks, they wanted the ability to play through other alliances content.

    I forgot i have to spell it out here.

    I have been playing since new year. Game has some obvious brainfarts incorporated in. Give credit where credit is due, but on crap stuff - it should be pointed out.

    We get it you are fanboi that put on blinders.

    We can do this forever.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Bladestrom
    Lol I love the fact I can experience all the faction quests with my single avatar/character,pretty cool that i do not run out of quests and zones at levl 50. I hate alts but if I wanted to alt there's nothing stopping me.

    If your a quest locust I would imagine its hell :)

    The idea is cool, in fact when i first heard about it i said awesome.

    The implementation, though....

    This is one of text book examples of how to screw up awesome idea.

    I know they needed artificial "slow down" because no endgame, but that turned to VR12 and 14 very soon after launch, if they didnt stop raising VRs we would be like VR22-24 by now. And it didnt actually do its purpose as people grinded they way to VR10 OTOH it just pissed off many people, and screwed AvA in meantime.

    Thats what happens when you panic and tack on brainfarts into the game.

  • filmoretfilmoret Member EpicPosts: 4,906
    So lots of people are mad because it copied Skyrim and had tons of little quests to do after you were finished with the main story.  Yea making it too much like Skyrim ruined the game.  People are trolling over nothing.  Waaaa its too much like Skyrim.  Waaaa it is nothing like Skyrim.  Either enjoy the game which is better then skyrim if you want to actually pay attention to what is happening instead of doing the multiplayer ignore immersion type of gameplay.  All of the quests are like Skyrim and the npc's talk to you like they did in Skyrim.  Oh look it has more then 3 abilities, that sucks I'd rather play Skyrim where I had 3 abilities then had to pause the game to use another.  Oh noe's there's a potion wheel.  Id rather play Skyrim where I had to pause the game to use a potion.  Haters gonna Hate.
    Are you onto something or just on something?
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Malabooga
    Originally posted by ohioastro
    Originally posted by Malabooga
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

     

    Theres absolutely no connection between VRs and experiencing other zones.

    Also theres quite a few people that prefer rolling alts and ZOS screwed them badly.

    VRs were tacked on because there was 0 endagme at launch, and it burned the game badly.

    Does obsessively hating on a game do something for you?  Because,  I was around during the discussions and that was precisely the argument used by players as to why they wanted the VR ranks.

    We get it - you really dislike this game. That doesn't entitle you to make up things about what zone chat was like or the reasons why they decided to do what they did.

    The more obsessive hate posts you write about this game the less credible you become.

    Are you for real? they didnt want VR ranks, they wanted the ability to play through other alliances content.

    I forgot i have to spell it out here.

    I have been playing since new year. Game has some obvious brainfarts incorporated in. Give credit where credit is due, but on crap stuff - it should be pointed out.

    We get it you are fanboi that put on blinders.

    We can do this forever.

    As I said above VR was introduced so that Zenimax could say the game had 3x150 hours of content.

    Did players wanting to experience all content on one character play a part? A minor part maybe but Zenimax had a much bigger reason.

    Zenimax spent a lot of time / money designing the content for three factions; and they would know - from DAoC and other games - that a lot of people have a "pick a faction" and stick with it. They may dabble in the other factions but one faction / race tends to be the rule.

    So how to avoid the game being accused of only having "150 hours" of content? Of people posting - as they did - that they had finished after 1 day and that the game offered nothing at "max level"? The answer: make people play through all three factions content. They needed a "stick" and that stick was VR. And lo they were able to say that they were giving (some) people what they had asked for. The general view however - seems to be - that VR was not what people wanted.

    Is there hope?

    Well with Zenimax having "uncoupled" CS points from a single character - they apply to the account etc. they could, imo.

    Simple award CS points as a character plays through the factions content whether they are level 50 OR level 1-50. People would then have an option: play through all the content with 1 character or create 3 characters and do 1-50 on each. (Or do it with 2 even). Both ways would grant the same number of CS points.   

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by gervaise1
    Originally posted by Malabooga
    Originally posted by ohioastro
    Originally posted by Malabooga
    Originally posted by ohioastro

    The VR ranks were introduced because a lot of players wanted to experience all of the story lines with one character.  You don't need conspiracy theories.

     

    Theres absolutely no connection between VRs and experiencing other zones.

    Also theres quite a few people that prefer rolling alts and ZOS screwed them badly.

    VRs were tacked on because there was 0 endagme at launch, and it burned the game badly.

    Does obsessively hating on a game do something for you?  Because,  I was around during the discussions and that was precisely the argument used by players as to why they wanted the VR ranks.

    We get it - you really dislike this game. That doesn't entitle you to make up things about what zone chat was like or the reasons why they decided to do what they did.

    The more obsessive hate posts you write about this game the less credible you become.

    Are you for real? they didnt want VR ranks, they wanted the ability to play through other alliances content.

    I forgot i have to spell it out here.

    I have been playing since new year. Game has some obvious brainfarts incorporated in. Give credit where credit is due, but on crap stuff - it should be pointed out.

    We get it you are fanboi that put on blinders.

    We can do this forever.

    As I said above VR was introduced so that Zenimax could say the game had 3x150 hours of content.

    Did players wanting to experience all content on one character play a part? A minor part maybe but Zenimax had a much bigger reason.

    Zenimax spent a lot of time / money designing the content for three factions; and they would know - from DAoC and other games - that a lot of people have a "pick a faction" and stick with it. They may dabble in the other factions but one faction / race tends to be the rule.

    So how to avoid the game being accused of only having "150 hours" of content? Of people posting - as they did - that they had finished after 1 day and that the game offered nothing at "max level"? The answer: make people play through all three factions content. They needed a "stick" and that stick was VR. And lo they were able to say that they were giving (some) people what they had asked for. The general view however - seems to be - that VR was not what people wanted.

    Is there hope?

    Well with Zenimax having "uncoupled" CS points from a single character - they apply to the account etc. they could, imo.

    Simple award CS points as a character plays through the factions content whether they are level 50 OR level 1-50. People would then have an option: play through all the content with 1 character or create 3 characters and do 1-50 on each. (Or do it with 2 even). Both ways would grant the same number of CS points.   

    You state your opinion as if it were fact. It's not.  You are making up conspiracy theories. 

     

    You are wrong.

     

    in addition CP's should not be awarded during initial leveling. It exists as alternate advancement while at level cap. 

     

    Your idea (in my opinion) sucks. 

  • DelCabonDelCabon Member UncommonPosts: 258

    It always amazes me how much time people spend being overtly negative instead of focusing on the things that bring them enjoyment. The very fact that you get to play games on a computer from the comfort of a safe home should be enough to warrant some positivity.

    I have been playing ESO now for almost 4 months. I actively play 6 different character builds depending upon my mood. I typically play about 20 hours a week, very casually as part of a duo or in small groups. Currently I am about half way through each factions map and my highest toon is 34.

    Since the Unlimited launch the world is much busier. Banks are crowded, there is rarely a wait to take down Dolmens, join a group dungeon pug or kill a named mob.

    The addition of the Justice and Champion system has been very well received by those that are enjoying the game.

    Zone chat is almost always positive and supportive. I drop into WOW every few weeks with some friends and right away I have to turn off most of my public channels to avoid all the derogatory rants. In fact in almost every other game I have a long list of people I add to my ignore list for various reasons. In ESO surprisingly I have ignored all of 2 accounts and these were gold sellers who have since disappeared. You have only to log into the game yourself to witness that there is very little negativity in public chat channels.

    Zenimax has been very accommodating and responsive to its community but clearly they can't win for losing here. I was one of those that waited on the side lines. I had all but given up on playing ESO after experiencing beta. I had fun but I was not a fan of some of the obvious bugs and some game mechanics. When I returned home a few months after release I found a game that had quite surprisingly squared away nearly every thing that had kept me away. A perfect game by any standard will prob never happen, but ESO has been a lot of fun and has some great features like story immersion and the justice system.

    I invite people to experience this game for themselves and make up their own mind. If its not your thing, find something else you enjoy.

    Del Cabon
    A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO. 

  • grimgryphongrimgryphon Member CommonPosts: 682
    Originally posted by Leon1e

    Or they play the better balanced Gw2. 

    They released one? Finally! Is it GW3?

    Optional PvP = No PvP
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