True, in all actuality, no video ever made "needed" to be made. The same with 99.99% of the products and services we have today. If it does not feed us, help us sleep, or procreate for the continuation of the species, there really is no "need" for it. uh-oh... Someone may be out of a job...
Context. This is what I am using here. Since video games in general and MMOs more specifically have no real "need" to exist, I relax that criteria in order to further a discussion about "needless" things.
I stand by my comment that if a company thinks there is a market for this kind of gameplay, it needs to be made. A sector of the possible playerbase is not being utilized.
The question arises about "market and profitability", to which I have no answers. I do not believe that developers, studios, and publishers have any idea, either. They may have numbers, but the ones I have seen have too many variables to make this kind of claim. I mean how many modern MMOs have this type of feature? Using 10+ year old data and "projecting" it forward is not very scientific.
My opinion, of course
PS: Just a reminder, I'm not a fan of this type of gameplay, but that does not mean I think it should not exist for those who do enjoy it.
Well that sort of definition-ignoring hyperbole is how words lose meaning. But even if we believed it, it wouldn't be used to describe serving a niche audience. No the apartment industry doesn't need to provide midget apartments. It'd be nice if they provided some flexible options for the audience, but there isn't really a context where they have to do that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It's almost sad that so many are trying to derail the topic to something it isn't.. This isn't about group play vs solo, or whatever side issue people might have.. It is simply about how mobile does a character "HAVE" to be to enjoy the game and level.. I keep hearing the same TIRED excuses and reason why "camping" isn't acceptable.. Camping is nothing more then PERSONAL preference.. Just like real life fishing on a Sunday afternoon.. I have the option to go sit static in a certain area and fish there all day long if I want, or I can go trolling, or jump around the lake.. Neither way is right or wrong..
I fail to see why some are having issues with people wanting to be static and camp vs always pressing the direction keys, always being on the move.. Oh sure you can farm a dungeon like many of us have, but it's a real pain to always have to move from point A > B > C > D >>>>> Z then repeat (since mobs don't respawn in dungeons).. Maybe someone has to deal with real life issues, and has to go afk for a few.. Great.. now someone needs to put their character on follow while the rest of the group moves around or ahead.. At a camping location, that wouldn't be necessary.. The big issue is do you move to the mobs, or do you pull the mobs to you.. Either way, the mobs are dying.. Give players a choice, the only thing I want is equal reward (which sadly isn't happening these days)..
It's not about right or wrong, it's about what people enjoy. More people enjoy the variety questing enforces than the endless repetition camping offered. If a choice is offered, players will always choose the easy repetition, and then will have a worse time because of that decision.
So developers have a choice of whether to create (a) a bad repetitive game, (b) a game where players which lets players choose to play it as a bad repetitive game (which they will, and then they'll blame developers and quit), or (c) a game which is varied and adventurous.
I don't remember if you specifically said it, but many oldschool gamers will argue for excessive travel (calling it adventure) in one thread, and then come in here and argue for static camping (definitely not an adventure) in this thread. It's quite ironic, really.
Again. You can grind or quest in mmos today. Grinding is better than questing exp wise in mmos today. Stop acting like you can't grind in mmos today.
And were you seriously trying to say questing is bad/repetitive but grinding wasn't? Seriously? Those grinding games are 1000x more repetitive than mmos today. You stayed in the same spot for literal hours.
It's almost sad that so many are trying to derail the topic to something it isn't.. This isn't about group play vs solo, or whatever side issue people might have.. It is simply about how mobile does a character "HAVE" to be to enjoy the game and level.. I keep hearing the same TIRED excuses and reason why "camping" isn't acceptable.. Camping is nothing more then PERSONAL preference.. Just like real life fishing on a Sunday afternoon.. I have the option to go sit static in a certain area and fish there all day long if I want, or I can go trolling, or jump around the lake.. Neither way is right or wrong..
I fail to see why some are having issues with people wanting to be static and camp vs always pressing the direction keys, always being on the move.. Oh sure you can farm a dungeon like many of us have, but it's a real pain to always have to move from point A > B > C > D >>>>> Z then repeat (since mobs don't respawn in dungeons).. Maybe someone has to deal with real life issues, and has to go afk for a few.. Great.. now someone needs to put their character on follow while the rest of the group moves around or ahead.. At a camping location, that wouldn't be necessary.. The big issue is do you move to the mobs, or do you pull the mobs to you.. Either way, the mobs are dying.. Give players a choice, the only thing I want is equal reward (which sadly isn't happening these days)..
I don't think anyone has anything against it if your preference is towards spawn camping. At most, they might look at you funny, but at the end of the day: to each their own.
What is being contested is how spawn camping is supposed to be this "genre saving feature" or some such and what positive effects it supposedly brings to the game.
The overall preference of the market seems to be quest/dungeon content rather than just grinding mobs however. And that is also likely why overwhelming majority of modern MMORPGs are focused on quest/dungeon content. Even when it is far more expensive to produce.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Again. You can grind or quest in mmos today. Grinding is better than questing exp wise in mmos today. Stop acting like you can't grind in mmos today.
And were you seriously trying to say questing is bad/repetitive but grinding wasn't? Seriously? Those grinding games are 1000x more repetitive than mmos today. You stayed in the same spot for literal hours.
Here is a perfect example why conversations always seem to go south or never stay on target.. YOU DO realize that grinding has NOTHING to do with "camping"..?? right?? I said nothing about grinding..
Please reread what the topic actually is, and if you actually understand what camping is..
PS.. Don't even try to FOOL us that have been in this genre that camping mobs for example in Hellfire Pen. rewards the same as doing the quest, and the rate of XP is the same..
hehe SWG was the best. I remember spending all day in Rancor spin-groups. everyone just picking 2 rancor kill quests on Dathomir in the same direction, killing all of them for 36k credits per mission, then running back to outpost, rinse and repeat for hours and hours and hours; you just hoped you had a bunch of TKM in group so they could just spam head hit 3 and mow through, and if you were a CH hoping you could sneak a baby tame in here and there before the group would kill it on you
Originally posted by VengeSunsoar All camping is grinding .
Not all grinding is camping.
this, camping is pretty much definition of grinding/farming
Originally posted by Axehilt
Originally posted by VengeSunsoar All camping is grinding .
Not all grinding is camping.
Exactly.
So So wrong.. again prefect example on what is wrong with conversations and understanding of the English language.. Today, for example I feel like "camping" mobs at location 1 for 30 minutes, then I'll move over to location 2 for a another 30, and maybe if I have time try camping location 3..
Camping is NOT grinding.. Camping just means you are NOT mobile and moving around.. PERIOD.. end of discussion, if you fail to understand that, I don't know what to tell you.. I have seen people "camp" mobs for 30 minutes and log off.. and see others GRIND heroic instances all day long.. Get it yet? lmaooooo
Again. You can grind or quest in mmos today. Grinding is better than questing exp wise in mmos today. Stop acting like you can't grind in mmos today.
And were you seriously trying to say questing is bad/repetitive but grinding wasn't? Seriously? Those grinding games are 1000x more repetitive than mmos today. You stayed in the same spot for literal hours.
Here is a perfect example why conversations always seem to go south or never stay on target.. YOU DO realize that grinding has NOTHING to do with "camping"..?? right?? I said nothing about grinding..
Please reread what the topic actually is, and if you actually understand what camping is..
PS.. Don't even try to FOOL us that have been in this genre that camping mobs for example in Hellfire Pen. rewards the same as doing the quest, and the rate of XP is the same..
Camping = Grinding. Anyone who says it isn't is splitting hairs. Yes, in a camp you generally would have a puller pull to the group. But that is literal hair splitting since you're still grinding on the same mobs and sometimes the group was forced to move regardless depending how fast your group killed mobs because respawn rate wasn't as fast in todays games back then.
Case in point, like farming bandits in EQ. People frequently went between 2 bandit camps because respawn rate was pretty slow for full groups who killed them pretty quick.
As for your other point, yes, grinding mobs in outlands is faster than doing the quests. If you want to say otherwise i'm welcome to race you in level to show you how superior grinding mobs is in comparison to questing.
Originally posted by VengeSunsoar All camping is grinding .Not all grinding is camping.
Great words of wisdom, and your phone did not "auto-correct" on you! Succinctly and well stated
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
It still exist in EQ today just not really in any other MMO.
Camping is not grinding it is knowing an item drops from a mob in that area so you camp that area trying to get it to spawn so you can get a chance at that item dropping. Or quest items drop here and I need to finish this quest. No MMO has found out how to make it fun and the truth is because most of them do not encourage grouping and when you play an entire MMO solo forcing people to group does not work it has to be built into the game from the very start which is why EQ worked.
It still exist in EQ today just not really in any other MMO.
Camping is not grinding it is knowing an item drops from a mob in that area so you camp that area trying to get it to spawn so you can get a chance at that item dropping. Or quest items drop here and I need to finish this quest. No MMO has found out how to make it fun and the truth is because most of them do not encourage grouping and when you play an entire MMO solo forcing people to group does not work it has to be built into the game from the very start which is why EQ worked.
EQ "worked" because there was no alternative
When alternative appeared (WoW) which was an evolution of EQ, EQ plunged and stayed under the radar with miniscule playerbase. Its even F2P today.
Camping = Grinding. Anyone who says it isn't is splitting hairs. Yes, in a camp you generally would have a puller pull to the group. But that is literal hair splitting since you're still grinding on the same mobs and sometimes the group was forced to move regardless depending how fast your group killed mobs because respawn rate wasn't as fast in todays games back then.
WRONGGGGGGGGG.. My GOD are you wrong.. I'm doubting you ever camped in a game before, and why.. Camping has nothing to do with "grinding" the same mobs. Have people done that in the past with some games such as the old "camp checks".. YES.. but one is not related to the other.. It was always quite often that groups would have a camp location, and pull ANYTHING they could.. (not the same mobs).. We used to do this in many of the outdoor zones in EQ..
Case in point, like farming bandits in EQ. People frequently went between 2 bandit camps because respawn rate was pretty slow for full groups who killed them pretty quick.
And often groups would set up a camp in Overthere (the ledge) and pull anything that would give them experience.. But watch out for the wandering named nastys.. Just to help you out, please write this down.. Camp = location Grind =time spent.. One is not related to the other.. Just because at times they can happen together does not prove a "cause and effect" logic..
As for your other point, yes, grinding mobs in outlands is faster than doing the quests. If you want to say otherwise i'm welcome to race you in level to show you how superior grinding mobs is in comparison to questing.
Seriously dude.. You really need to stop there.. lol We all KNOW that the green and blue rewards in the expansion Quest made old world epics next to useless.. If you refused to do ANY quest in Outlands it would be damn near impossible to ever complete a dungeon.. It was those quest rewards that allowed people to jump into dungeons.. To say that random drops from trash mobs is equal to QUEST LINE rewards is just flat dishonest.. To say that "grinding mobs" is superior is just funny.. If it was so superior NO ONE would be doing quest / rewards.. Who are you fooling.. LOL
It still exist in EQ today just not really in any other MMO.
Camping is not grinding it is knowing an item drops from a mob in that area so you camp that area trying to get it to spawn so you can get a chance at that item dropping. Or quest items drop here and I need to finish this quest. No MMO has found out how to make it fun and the truth is because most of them do not encourage grouping and when you play an entire MMO solo forcing people to group does not work it has to be built into the game from the very start which is why EQ worked.
EQ "worked" because there was no alternative
When alternative appeared (WoW) which was an evolution of EQ, EQ plunged and stayed under the radar with miniscule playerbase. Its even F2P today.
The success of WoW had nothing to do with "camping" vs "questing"..
It still exist in EQ today just not really in any other MMO.
Camping is not grinding it is knowing an item drops from a mob in that area so you camp that area trying to get it to spawn so you can get a chance at that item dropping. Or quest items drop here and I need to finish this quest. No MMO has found out how to make it fun and the truth is because most of them do not encourage grouping and when you play an entire MMO solo forcing people to group does not work it has to be built into the game from the very start which is why EQ worked.
EQ "worked" because there was no alternative
When alternative appeared (WoW) which was an evolution of EQ, EQ plunged and stayed under the radar with miniscule playerbase. Its even F2P today.
The success of WoW had nothing to do with "camping" vs "questing"..
It has a lot to do, among other things which made WoW much more enjoyable experience even for vast majority of EQ players (i wont discriminate here, for vast majority of "old school" games players) - questing as a progression method, no forced grouping
WoW did away with mechanics that didnt work and those never came back because pretty much noone wants them and people who wont them cant sustain a game.
Its very simple.
In fact only reminiscent of "old school" mechanics was endgame as it was equvivalent of camping/forced grouping Blizzard considers failure since <5% of playerbase participated in it. And guess who were co designers of WoW vanilla endgame? Thats right and that was only mistake Blizzard made with vanilla WoW.
WRONGGGGGGGGG.. My GOD are you wrong.. I'm doubting you ever camped in a game before, and why.. Camping has nothing to do with "grinding" the same mobs. Have people done that in the past with some games such as the old "camp checks".. YES.. but one is not related to the other.. It was always quite often that groups would have a camp location, and pull ANYTHING they could.. (not the same mobs).. We used to do this in many of the outdoor zones in EQ..
And often groups would set up a camp in Overthere (the ledge) and pull anything that would give them experience.. But watch out for the wandering named nastys.. Just to help you out, please write this down.. Camp = location Grind =time spent.. One is not related to the other.. Just because at times they can happen together does not prove a "cause and effect" logic..
Seriously dude.. You really need to stop there.. lol We all KNOW that the green and blue rewards in the expansion Quest made old world epics next to useless.. If you refused to do ANY quest in Outlands it would be damn near impossible to ever complete a dungeon.. It was those quest rewards that allowed people to jump into dungeons.. To say that random drops from trash mobs is equal to QUEST LINE rewards is just flat dishonest.. To say that "grinding mobs" is superior is just funny.. If it was so superior NO ONE would be doing quest / rewards.. Who are you fooling.. LOL
You'd enjoy a lot more success if your replies actually disputed what it was you were replying to. You tell someone they're wrong, then you go on to describe details of how it essentially is still a grind.
From a logical standpoint, your position is hopeless, mostly because of these two things:
Grind is a subjective measure of too much repetition. (Not enough gameplay variety per time spent.)
Camping was the most repetitive form of MMORPG gameplay.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
WRONGGGGGGGGG.. My GOD are you wrong.. I'm doubting you ever camped in a game before, and why.. Camping has nothing to do with "grinding" the same mobs. Have people done that in the past with some games such as the old "camp checks".. YES.. but one is not related to the other.. It was always quite often that groups would have a camp location, and pull ANYTHING they could.. (not the same mobs).. We used to do this in many of the outdoor zones in EQ..
And often groups would set up a camp in Overthere (the ledge) and pull anything that would give them experience.. But watch out for the wandering named nastys.. Just to help you out, please write this down.. Camp = location Grind =time spent.. One is not related to the other.. Just because at times they can happen together does not prove a "cause and effect" logic..
Seriously dude.. You really need to stop there.. lol We all KNOW that the green and blue rewards in the expansion Quest made old world epics next to useless.. If you refused to do ANY quest in Outlands it would be damn near impossible to ever complete a dungeon.. It was those quest rewards that allowed people to jump into dungeons.. To say that random drops from trash mobs is equal to QUEST LINE rewards is just flat dishonest.. To say that "grinding mobs" is superior is just funny.. If it was so superior NO ONE would be doing quest / rewards.. Who are you fooling.. LOL
You'd enjoy a lot more success if your replies actually disputed what it was you were replying to. You tell someone they're wrong, then you go on to describe details of how it essentially is still a grind.
From a logical standpoint, your position is hopeless, mostly because of these two things:
Grind is a subjective measure of too much repetition. (Not enough gameplay variety per time spent.)
Camping was the most repetitive form of MMORPG gameplay.
Especially when they actively avoid what little variety there is to be had. For example, named mobs which would actually provide a challenge.
The success of WoW had nothing to do with "camping" vs "questing"..
It has a lot to do, among other things which made WoW much more enjoyable experience even for vast majority of EQ players (i wont discriminate here, for vast majority of "old school" games players) - questing as a progression method, no forced grouping.. Well there you go again not understanding many things.. What does "camping" have to do with forced grouping.? NOT A DAMN THING.. Have you ever played vanilla EQ or similar? Your reasoning and logic needs improvement..
WoW did away with mechanics that didnt work and those never came back because pretty much noone wants them and people who wont them cant sustain a game.
Its very simple.
In fact only reminiscent of "old school" mechanics was endgame as it was equvivalent of camping/forced grouping Blizzard considers failure since <5% of playerbase participated in it. And guess who were co designers of WoW vanilla endgame? Thats right and that was only mistake Blizzard made with vanilla WoW.Do you realize you are trying to partner camping=forced grouping to justify your hatred towards camping.. WoW's biggest difference away from EQ was solo ability with it's casual gameplay. Which has NOTHING to do with "camping".. FYI.. So please stop trying to merge the two together in have the same definition.. TY
As for your 5% thingy. Where did you get that from, cause in case you haven't kept up with WoW the past number of years.. It's about 5-10% of the playerbase that ever completes "Raiding", but Blizzard still designs that content with every expansion and patch.. LOL , so that somehow contradicts your logic that anything at 5% = deleted.. he he he
EQ was a convoluted mess by 2004, and vanilla WoW did everything EQ did better.
Neither game is true to its original form, and neither have any bearing on what old mechanics could be successful in a new game.
A lot of designers make mistakes with the subtler things, but it's unlikely they'll make the mistake of designing gameplay around sitting in one place doing the same thing.
At least not MMORPG designers. The demographic of people who want Farmville-style games-as-a-relaxation-activity doesn't really overlap enough with the very large market of people who want their MMORPGs to involve gameplay.
Though if you're only arguing that such a game could be made for fewer than 600k users (neither EVE nor EQ ever surpassed this) then sure maybe that could happen on a smaller budget.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You'd enjoy a lot more success if your replies actually disputed what it was you were replying to. You tell someone they're wrong, then you go on to describe details of how it essentially is still a grind.
From a logical standpoint, your position is hopeless, mostly because of these two things:
Grind is a subjective measure of too much repetition. (Not enough gameplay variety per time spent.)
Camping was the most repetitive form of MMORPG gameplay. OMFG.. YOUR opinion and wrong definition.. Seriously you need to stop trying to say camping and grind mean the same thing.. They don't.. LOL
It's not rocket science.. I can only conclude you never played a game that allowed and rewarded camping.. vs questing.. Try it some time, then come back to chat..
I'm not sure you're looking at the thread the same way the rest of us are, so let me throw this possibility out there.
What you see seems to be a battle against people not as smart as you because their view doesn't match your experience playing video games.
What a lot of others here are seeing is actual game developers as well as people knowledgeable about both the history and design of MMOs explaining to you how things actually are.
In response, you repeatedly replying with "OMG you are sooo wrong LOL go learn something then come back lol"
Just wanted to put that out there. That aside, he said that camping was the most repetitive form of MMORPG gameplay. Would you agree it's one of the top 3? If not, what aspects of MMO gameplay do you feel are more repetitive than camping?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
Well that sort of definition-ignoring hyperbole is how words lose meaning. But even if we believed it, it wouldn't be used to describe serving a niche audience. No the apartment industry doesn't need to provide midget apartments. It'd be nice if they provided some flexible options for the audience, but there isn't really a context where they have to do that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Again. You can grind or quest in mmos today. Grinding is better than questing exp wise in mmos today. Stop acting like you can't grind in mmos today.
And were you seriously trying to say questing is bad/repetitive but grinding wasn't? Seriously? Those grinding games are 1000x more repetitive than mmos today. You stayed in the same spot for literal hours.
I don't think anyone has anything against it if your preference is towards spawn camping. At most, they might look at you funny, but at the end of the day: to each their own.
What is being contested is how spawn camping is supposed to be this "genre saving feature" or some such and what positive effects it supposedly brings to the game.
The overall preference of the market seems to be quest/dungeon content rather than just grinding mobs however. And that is also likely why overwhelming majority of modern MMORPGs are focused on quest/dungeon content. Even when it is far more expensive to produce.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Here is a perfect example why conversations always seem to go south or never stay on target.. YOU DO realize that grinding has NOTHING to do with "camping"..?? right?? I said nothing about grinding..
Please reread what the topic actually is, and if you actually understand what camping is..
PS.. Don't even try to FOOL us that have been in this genre that camping mobs for example in Hellfire Pen. rewards the same as doing the quest, and the rate of XP is the same..
Not all grinding is camping.
this, camping is pretty much definition of grinding/farming
Exactly.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
So So wrong.. again prefect example on what is wrong with conversations and understanding of the English language.. Today, for example I feel like "camping" mobs at location 1 for 30 minutes, then I'll move over to location 2 for a another 30, and maybe if I have time try camping location 3..
Camping is NOT grinding.. Camping just means you are NOT mobile and moving around.. PERIOD.. end of discussion, if you fail to understand that, I don't know what to tell you.. I have seen people "camp" mobs for 30 minutes and log off.. and see others GRIND heroic instances all day long.. Get it yet? lmaooooo
The repetitive action.
Camping = Grinding. Anyone who says it isn't is splitting hairs. Yes, in a camp you generally would have a puller pull to the group. But that is literal hair splitting since you're still grinding on the same mobs and sometimes the group was forced to move regardless depending how fast your group killed mobs because respawn rate wasn't as fast in todays games back then.
Case in point, like farming bandits in EQ. People frequently went between 2 bandit camps because respawn rate was pretty slow for full groups who killed them pretty quick.
As for your other point, yes, grinding mobs in outlands is faster than doing the quests. If you want to say otherwise i'm welcome to race you in level to show you how superior grinding mobs is in comparison to questing.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It still exist in EQ today just not really in any other MMO.
Camping is not grinding it is knowing an item drops from a mob in that area so you camp that area trying to get it to spawn so you can get a chance at that item dropping. Or quest items drop here and I need to finish this quest. No MMO has found out how to make it fun and the truth is because most of them do not encourage grouping and when you play an entire MMO solo forcing people to group does not work it has to be built into the game from the very start which is why EQ worked.
EQ "worked" because there was no alternative
When alternative appeared (WoW) which was an evolution of EQ, EQ plunged and stayed under the radar with miniscule playerbase. Its even F2P today.
The success of WoW had nothing to do with "camping" vs "questing"..
EQ was a convoluted mess by 2004, and vanilla WoW did everything EQ did better.
Neither game is true to its original form, and neither have any bearing on what old mechanics could be successful in a new game.
It has a lot to do, among other things which made WoW much more enjoyable experience even for vast majority of EQ players (i wont discriminate here, for vast majority of "old school" games players) - questing as a progression method, no forced grouping
WoW did away with mechanics that didnt work and those never came back because pretty much noone wants them and people who wont them cant sustain a game.
Its very simple.
In fact only reminiscent of "old school" mechanics was endgame as it was equvivalent of camping/forced grouping Blizzard considers failure since <5% of playerbase participated in it. And guess who were co designers of WoW vanilla endgame? Thats right and that was only mistake Blizzard made with vanilla WoW.
You'd enjoy a lot more success if your replies actually disputed what it was you were replying to. You tell someone they're wrong, then you go on to describe details of how it essentially is still a grind.
From a logical standpoint, your position is hopeless, mostly because of these two things:
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Especially when they actively avoid what little variety there is to be had. For example, named mobs which would actually provide a challenge.
As for your 5% thingy. Where did you get that from, cause in case you haven't kept up with WoW the past number of years.. It's about 5-10% of the playerbase that ever completes "Raiding", but Blizzard still designs that content with every expansion and patch.. LOL , so that somehow contradicts your logic that anything at 5% = deleted.. he he he
A lot of designers make mistakes with the subtler things, but it's unlikely they'll make the mistake of designing gameplay around sitting in one place doing the same thing.
At least not MMORPG designers. The demographic of people who want Farmville-style games-as-a-relaxation-activity doesn't really overlap enough with the very large market of people who want their MMORPGs to involve gameplay.
Though if you're only arguing that such a game could be made for fewer than 600k users (neither EVE nor EQ ever surpassed this) then sure maybe that could happen on a smaller budget.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I'm not sure you're looking at the thread the same way the rest of us are, so let me throw this possibility out there.
In response, you repeatedly replying with "OMG you are sooo wrong LOL go learn something then come back lol"
Just wanted to put that out there. That aside, he said that camping was the most repetitive form of MMORPG gameplay. Would you agree it's one of the top 3? If not, what aspects of MMO gameplay do you feel are more repetitive than camping?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre