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What ever happend to camping for xp?

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  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Cecropia
    Originally posted by Rydeson
    Like I said, it is obvious you have no first hand knowledge of vanilla EQ in it's prime..  Tis a shame.. This seems to be a continuing theme with Axehilt, he does the exact same thing with EVE. Having played the game for ten years it is easy breezy for me to see right through a lot of the negativity and inaccuracies he directs toward the game.

    That is YOUR example to excuse and justify your biased thinking..  There were many times a puller would go out and "pull" a variety of mobs from any direction back to the group.. This is camping.. It's the STATIC location in which groups kill from..  That has been removed from today's gameplay NOT because said camping was inferior.. Camping for the most part is no longer optimal because of mob leashing..  If you don't understand how "leashing" effects "camping", then there is nothing any of us can say for you to comprehend it.. Hmmm...I wasn't around in the genre for early EQ and have never played the game. I had no idea of this particular concept of "camping" and "leashing" and going off of Axehilt's comment: "Your description of camping basically acts as evidence to reinforce my logic" - neither did he.

     

    Going to school for something is very very different than having practical experience; if one does not have any actual practical experience with something it's wise to avoid forming a strong and concrete opinion regarding that particular something. In such a case the best thing to do is to not flap the lips.

    WTF, no leashing enabled you to stand in one spot usually exploiting terrain in some way.

    Yes, you really should have experienced it to truly "admire" it lol It was most mindnumbing thing ever in MMOs (i correct myself, buffbots were most mindnumbing thing)

    And if you think that you wanted to pull "variety" of things....well lets say....skilled groups knew exactly what and how many to pull depending at how much can you exploit a terrain.

    but what i see is were not talking about skilled groups here so....heh

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Vorthanion
    Originally posted by TheScavenger

    Maybe one day an indie MMO will come out that will have this for those who like it.

     

    Personally, I think sitting in one spot (like EVE mining is pretty much the same thing), grinding with brain turned off and not moving was the most boring, grindy, most mind numbing feature I'm PERSONALLY glad is gone from the MMOs "I PLAY". Thats just me though, I really really disliked sitting in one spot doing nothing else. Once WoW came and I was always moving, that was WAY more fun for me.

     

    probably a vast majority of MMO players (maybe not on this site, but on average...) disliked camping for hours and doing nothing else but killing the same few mobs (or just one mob). Hence why its pretty much gone.

     

    I even like the introduction of tasks (that is what pretty much what quests are in most themeparks, mundane tasks, except The Secret World is vastly more involved in quests/story/missions whatever you want to call it) that WoW introduced...made it a lot more fun and have a purpose of killing innocent lifeforms in the game world.

     

    Though, I'd rather quests be more like in The Secret World with a huge open world...epic, have to actually think and research...that is pretty much the BEST "quest" MMO. That is the optimal amount of fun for me.

     

    Camping? Well, I won't personally play an MMO focused on camping, be it PvE OR PvP...not fun at all. But I'm sure there is a niche that would like an MMO like that.

    I don't see why games can't offer several ways to gain XP at a reasonable rate.  Camping doesn't compete directly with questing which doesn't compete directly with gathering or crafting or exporing or puzzle solving or pvp....etc.  I think I would very much like the game that allowed you to level at  reasonable rate by doing any of these things.  Current games are doing with quests what the old games did with camping, making it the only viable way to progress through the leveling game.  Singular activities and pathways get boring for most people after a while.

    GW2

    pure mob grinding

    http://www.reddit.com/r/Guildwars2/comments/1x79jo/what_is_the_fastest_way_to_level_up_in_gw2/

    karma train in EOTM

    open world events/WBs/personal story

    crafting

    sPvP

    dungeons

    doing "quests" aka "hearts" is pretty much SLOWEST way to level

    why dot you guys stop with "current" MMOs as current MMOs offer wide array of activities to level at similar speed

     

     

     

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Malabooga
    Originally posted by Vorthanion
    Originally posted by TheScavenger

    Maybe one day an indie MMO will come out that will have this for those who like it.

     

    Personally, I think sitting in one spot (like EVE mining is pretty much the same thing), grinding with brain turned off and not moving was the most boring, grindy, most mind numbing feature I'm PERSONALLY glad is gone from the MMOs "I PLAY". Thats just me though, I really really disliked sitting in one spot doing nothing else. Once WoW came and I was always moving, that was WAY more fun for me.

     

    probably a vast majority of MMO players (maybe not on this site, but on average...) disliked camping for hours and doing nothing else but killing the same few mobs (or just one mob). Hence why its pretty much gone.

     

    I even like the introduction of tasks (that is what pretty much what quests are in most themeparks, mundane tasks, except The Secret World is vastly more involved in quests/story/missions whatever you want to call it) that WoW introduced...made it a lot more fun and have a purpose of killing innocent lifeforms in the game world.

     

    Though, I'd rather quests be more like in The Secret World with a huge open world...epic, have to actually think and research...that is pretty much the BEST "quest" MMO. That is the optimal amount of fun for me.

     

    Camping? Well, I won't personally play an MMO focused on camping, be it PvE OR PvP...not fun at all. But I'm sure there is a niche that would like an MMO like that.

    I don't see why games can't offer several ways to gain XP at a reasonable rate.  Camping doesn't compete directly with questing which doesn't compete directly with gathering or crafting or exporing or puzzle solving or pvp....etc.  I think I would very much like the game that allowed you to level at  reasonable rate by doing any of these things.  Current games are doing with quests what the old games did with camping, making it the only viable way to progress through the leveling game.  Singular activities and pathways get boring for most people after a while.

    GW2

    pure mob grinding

    http://www.reddit.com/r/Guildwars2/comments/1x79jo/what_is_the_fastest_way_to_level_up_in_gw2/

    karma train in EOTM

    open world events/WBs/personal story

    crafting

    sPvP

    dungeons

    doing "quests" aka "hearts" is pretty much SLOWEST way to level

    why dot you guys stop with "current" MMOs as current MMOs offer wide array of activities to level at similar speed

     

     

     

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    image
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Vorthanion
    Originally posted by Malabooga
    Originally posted by Vorthanion
    Originally posted by TheScavenger

    Maybe one day an indie MMO will come out that will have this for those who like it.

     

    Personally, I think sitting in one spot (like EVE mining is pretty much the same thing), grinding with brain turned off and not moving was the most boring, grindy, most mind numbing feature I'm PERSONALLY glad is gone from the MMOs "I PLAY". Thats just me though, I really really disliked sitting in one spot doing nothing else. Once WoW came and I was always moving, that was WAY more fun for me.

     

    probably a vast majority of MMO players (maybe not on this site, but on average...) disliked camping for hours and doing nothing else but killing the same few mobs (or just one mob). Hence why its pretty much gone.

     

    I even like the introduction of tasks (that is what pretty much what quests are in most themeparks, mundane tasks, except The Secret World is vastly more involved in quests/story/missions whatever you want to call it) that WoW introduced...made it a lot more fun and have a purpose of killing innocent lifeforms in the game world.

     

    Though, I'd rather quests be more like in The Secret World with a huge open world...epic, have to actually think and research...that is pretty much the BEST "quest" MMO. That is the optimal amount of fun for me.

     

    Camping? Well, I won't personally play an MMO focused on camping, be it PvE OR PvP...not fun at all. But I'm sure there is a niche that would like an MMO like that.

    I don't see why games can't offer several ways to gain XP at a reasonable rate.  Camping doesn't compete directly with questing which doesn't compete directly with gathering or crafting or exporing or puzzle solving or pvp....etc.  I think I would very much like the game that allowed you to level at  reasonable rate by doing any of these things.  Current games are doing with quests what the old games did with camping, making it the only viable way to progress through the leveling game.  Singular activities and pathways get boring for most people after a while.

    GW2

    pure mob grinding

    http://www.reddit.com/r/Guildwars2/comments/1x79jo/what_is_the_fastest_way_to_level_up_in_gw2/

    karma train in EOTM

    open world events/WBs/personal story

    crafting

    sPvP

    dungeons

    doing "quests" aka "hearts" is pretty much SLOWEST way to level

    why dot you guys stop with "current" MMOs as current MMOs offer wide array of activities to level at similar speed

     

     

     

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    Sorry, hearts stopped being "viable" (you certainly can level by doing hearts) option long long time ago, and never ever were best, or event top 3.

    And yes, people like to neglect or just conveniently forget that there certainly is other ways that beat questing in most of the games, in fact i dont really know of any modern game where questing is fastest way to level.

    OTOH most of the people think of questing as BEST way to level since its certainly more enjoyable than other provided options (as was discussed to quite a lenght in some threads).

  • ArazaleArazale Member Posts: 348
    Originally posted by Vorthanion

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    WoW, Rift, FFXIV ARR, LOTRO, Aion(someone else provided this game)

     

    All of these modern, current, whatever monicker you want to label them with, you can level faster a multitude of ways other than questing, and grinding mobs is one of those ways. So just stop. Stop saying you can't. You can.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Arazale
    Originally posted by Vorthanion

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    WoW, Rift, FFXIV ARR, LOTRO, Aion(someone else provided this game)

    All of these modern, current, whatever monicker you want to label them with, you can level faster a multitude of ways other than questing, and grinding mobs is one of those ways. So just stop. Stop saying you can't. You can.

    Level faster?  That is debatable and that definitely depends if we are talking "new" noob character playing the game vs. a twinked alt that has help from others, or main character..  I'm telling you with almost certainty that if you are a noob character playing WoW , or Rift  for the first time, you are GIMPING your character severely if you refuse/ignore questing..   We all know that quest rewards will 99% give you gear that is a level appropriate upgrade..  THESE upgrades are damn near required IF you wish to get involved in going into and completing dungeons/raids.. 

    The odds of getting any meaningful "loot drops" from the random goddess that is equal to quest rewards is astronomical.. So don't even try to tell us that random open world drops are as good and plentiful as quest rewards..  Furthermore, don't argue that using the LFD finder is a respectable way of abusing the system to allow OTHER equip players to "support" your ill fated geared character that is dressed in greens.. Then you get to end game, and NO WAY an average group of "green" wearing characters defeats ANY bosses.. You NEED those quest reward BLUES to have a fair chance in starting end game dungeon grind..

    BTW.. we are not talking about a veteran character running an alt through the game exploiting world/quest system.. We are talking about the AVERAGE player that is playing the game as intended and NO WAY you can say that ignoring the quest system is BETTER for character progression and development.. 

  • ArazaleArazale Member Posts: 348
    Originally posted by Rydeson
    Originally posted by Arazale
    Originally posted by Vorthanion

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    WoW, Rift, FFXIV ARR, LOTRO, Aion(someone else provided this game)

    All of these modern, current, whatever monicker you want to label them with, you can level faster a multitude of ways other than questing, and grinding mobs is one of those ways. So just stop. Stop saying you can't. You can.

    Level faster?  That is debatable and that definitely depends if we are talking "new" noob character playing the game vs. a twinked alt that has help from others, or main character..  I'm telling you with almost certainty that if you are a noob character playing WoW , or Rift  for the first time, you are GIMPING your character severely if you refuse/ignore questing..   We all know that quest rewards will 99% give you gear that is a level appropriate upgrade..  THESE upgrades are damn near required IF you wish to get involved in going into and completing dungeons/raids.. 

    The odds of getting any meaningful "loot drops" from the random goddess that is equal to quest rewards is astronomical.. So don't even try to tell us that random open world drops are as good and plentiful as quest rewards..  Furthermore, don't argue that using the LFD finder is a respectable way of abusing the system to allow OTHER equip players to "support" your ill fated geared character that is dressed in greens.. Then you get to end game, and NO WAY an average group of "green" wearing characters defeats ANY bosses.. You NEED those quest reward BLUES to have a fair chance in starting end game dungeon grind..

    BTW.. we are not talking about a veteran character running an alt through the game exploiting world/quest system.. We are talking about the AVERAGE player that is playing the game as intended and NO WAY you can say that ignoring the quest system is BETTER for character progression and development.. 

    Last time i'm posting to you in this thread. You do not need a twinked alt to grind mobs in WoW or any of the other games i listed. Some of the fastest levelers(and i'm talking when expansions first drop, so there's no concept of "twinked" when everyone is pretty much on same starting field) in WoW grind mobs, they do not do quests en masse. They pick and choose their quests if they bother to do them at all. Generally if they even bother to do a quest(with knowledge from PTR) they would only do the ones that give a weapon and even that isn't necessary.

     

    Quests have far to much downtime when you're running from the quest hub to the area where the mobs actually are. Not to mention the quests that require you to right click 10-15 hidden baubles spread out which don't give any exp at all. Same with vehicle quests. Same with go 100 miles here and talk to this npc for 1000 exp at level 90 quests.

     

    Grinding mobs is a constant stream of exp only pausing when you need to move on to a new area which if you do it right isn't ever really an issue due to the way mobs are placed in maps in mostly increasing level in a straight direction unless you need to go to a particular zone you prefer.

     

    You never have to stop if you're not lolbad at the game as all classes have just about 0 downtime now.  Constantly fighting 3-4 mobs and aoeing them down at once always pulling more, basically playing it like an ARPG is WAY more exp than questing would give you. The fact that you seem to think you need quest gear to level just shows how little you even understand about WoW.

     

    Grinding gets you a ton more gold than quests would give you. Gold you can use to buy whatever the fuck you want, like oh idk, gear every 20 or so levels at the lower range and every 10 at the upper range. You're joking if you really think you need constant gear upgrades lolol.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Arazale
     

    Last time i'm posting to you in this thread. You do not need a twinked alt to grind mobs in WoW or any of the other games i listed. Some of the fastest levelers(and i'm talking when expansions first drop, so there's no concept of "twinked" when everyone is pretty much on same starting field) in WoW grind mobs, they do not do quests en masse. They pick and choose their quests if they bother to do them at all. Generally if they even bother to do a quest(with knowledge from PTR) they would only do the ones that give a weapon and even that isn't necessary.

    Quests have far to much downtime when you're running from the quest hub to the area where the mobs actually are. Not to mention the quests that require you to right click 10-15 hidden baubles spread out which don't give any exp at all. Same with vehicle quests. Same with go 100 miles here and talk to this npc for 1000 exp at level 90 quests.

    Grinding mobs is a constant stream of exp only pausing when you need to move on to a new area which if you do it right isn't ever really an issue due to the way mobs are placed in maps in mostly increasing level in a straight direction unless you need to go to a particular zone you prefer.

    You never have to stop if you're not lolbad at the game as all classes have just about 0 downtime now.  Constantly fighting 3-4 mobs and aoeing them down at once always pulling more, basically playing it like an ARPG is WAY more exp than questing would give you. The fact that you seem to think you need quest gear to level just shows how little you even understand about WoW.

    Grinding gets you a ton more gold than quests would give you. Gold you can use to buy whatever the fuck you want, like oh idk, gear every 20 or so levels at the lower range and every 10 at the upper range. You're joking if you really think you need constant gear upgrades lolol.

         WOW.. really?  What part of GIMPING don't you understand?  Seriously, no one said you can't forge through the levels just grinding mobs.. Classic example is first 15 levels in WoW.. Average group of players that IGNORE all quest and only grind mobs as you recommend.. STAND NO CHANCE IN HELL in entering and defeating boss mobs in Deadmines..   Same can said for end game as well..  NOT having quest reward gear will GIMP your end game ability unless you trick othes in letting you ride their coat tails..  Give us a break if you think you can enter end game dungeon grind wearing greens..

         NOW granted I left WoW and Rift years ago.. So I am talking about maybe a time when CAREBEARS didn't own the community  and everything is handed to them..  I did catch wind that boss mobs now are so easy a strong fart from a taco bell meal can drop them.. /shrug..   Have a great day.. 

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Rydeson
    Originally posted by Arazale
    Originally posted by Vorthanion

    It is the only modern game that doesn't punish you for not questing, but then again, you get much, much more XP for doing hearts than you do per hour of grinding mobs.  Unfortunately, I can't stand action combat games, so I lasted no more than a month or so with GW2.  At least PvP was as viable a leveling path as hearts were.

    I do give them full credit for offering the most XP for exploration than any other MMO I have played.

    WoW, Rift, FFXIV ARR, LOTRO, Aion(someone else provided this game)

    All of these modern, current, whatever monicker you want to label them with, you can level faster a multitude of ways other than questing, and grinding mobs is one of those ways. So just stop. Stop saying you can't. You can.

    Level faster?  That is debatable and that definitely depends if we are talking "new" noob character playing the game vs. a twinked alt that has help from others, or main character..  I'm telling you with almost certainty that if you are a noob character playing WoW , or Rift  for the first time, you are GIMPING your character severely if you refuse/ignore questing..   We all know that quest rewards will 99% give you gear that is a level appropriate upgrade..  THESE upgrades are damn near required IF you wish to get involved in going into and completing dungeons/raids.. 

    The odds of getting any meaningful "loot drops" from the random goddess that is equal to quest rewards is astronomical.. So don't even try to tell us that random open world drops are as good and plentiful as quest rewards..  Furthermore, don't argue that using the LFD finder is a respectable way of abusing the system to allow OTHER equip players to "support" your ill fated geared character that is dressed in greens.. Then you get to end game, and NO WAY an average group of "green" wearing characters defeats ANY bosses.. You NEED those quest reward BLUES to have a fair chance in starting end game dungeon grind..

    BTW.. we are not talking about a veteran character running an alt through the game exploiting world/quest system.. We are talking about the AVERAGE player that is playing the game as intended and NO WAY you can say that ignoring the quest system is BETTER for character progression and development.. 

    And now you post THIS after all the "OMG modern games are SO EASY"

    Dude, in most games you get GREENS from quests. And AH is usually filled with cheapo blue starter endgame gear, and, *gasp* you can actually CRAFT your blue gear which is also super easy in most games.

    Also most games have world bosses and champions that drop blue gear that you can aslo camp for gear BETTER than you get from questing.

    Also, getting a group will make things even more faster and easier.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Malabooga
     

    And now you post THIS after all the "OMG modern games are SO EASY"

    Dude, in most games you get GREENS from quests. And AH is usually filled with cheapo blue starter endgame gear, and, *gasp* you can actually CRAFT your blue gear which is also super easy in most games.

    Also most games have world bosses and champions that drop blue gear that you can aslo camp for gear BETTER than you get from questing.

    Also, getting a group will make things even more faster and easier.

         Again you prove my point, that you have no experience or understanding what camping is.. Just for shits.. Give me one good example in the first 20 levels people  (preferably a group) can "CAMP"..  Do you know what camping actually is.. That is the topic of this thread..  Cause let me TELL YOU, I have played WoW long enough to know there are NO real good locations to camp due to repawn rate and mob leashing..  Please describe to me and others YOUR "camping" experience.. TY

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Rydeson
    Originally posted by Malabooga
     

    And now you post THIS after all the "OMG modern games are SO EASY"

    Dude, in most games you get GREENS from quests. And AH is usually filled with cheapo blue starter endgame gear, and, *gasp* you can actually CRAFT your blue gear which is also super easy in most games.

    Also most games have world bosses and champions that drop blue gear that you can aslo camp for gear BETTER than you get from questing.

    Also, getting a group will make things even more faster and easier.

         Again you prove my point, that you have no experience or understanding what camping is.. Just for shits.. Give me one good example in the first 20 levels people  (preferably a group) can "CAMP"..  Do you know what camping actually is.. That is the topic of this thread..  Cause let me TELL YOU, I have played WoW long enough to know there are NO real good locations to camp due to repawn rate and mob leashing..  Please describe to me and others YOUR "camping" experience.. TY

    Yes, you actually have to mover around and *gasp* play the game. how ATROCIOUS! lol

    Oh, and you generally cant go afk, the HORROR!

    An cant generally macro the whole thing, BLASPHEMY!

  • ScotScot Member LegendaryPosts: 24,429

    Some things from old school needed to die and camping is one of them. But we do need activities in game that give players the opportunity to socialise. They may well need to be somehow linked to xp gain and levelling. The downtime needed in SWG (usually in a bar) springs to mind.

    If socialising is not fun for you, you can do something else while you wait, in these days of Skype and Mumble it is very easy to get the message that the raid is on!

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Malabooga
    Originally posted by Rydeson
    Originally posted by Malabooga
     

    And now you post THIS after all the "OMG modern games are SO EASY"

    Dude, in most games you get GREENS from quests. And AH is usually filled with cheapo blue starter endgame gear, and, *gasp* you can actually CRAFT your blue gear which is also super easy in most games.

    Also most games have world bosses and champions that drop blue gear that you can aslo camp for gear BETTER than you get from questing.

    Also, getting a group will make things even more faster and easier.

         Again you prove my point, that you have no experience or understanding what camping is.. Just for shits.. Give me one good example in the first 20 levels people  (preferably a group) can "CAMP"..  Do you know what camping actually is.. That is the topic of this thread..  Cause let me TELL YOU, I have played WoW long enough to know there are NO real good locations to camp due to repawn rate and mob leashing..  Please describe to me and others YOUR "camping" experience.. TY

    Yes, you actually have to mover around and *gasp* play the game. how ATROCIOUS! lol

    Oh, and you generally cant go afk, the HORROR!

    An cant generally macro the whole thing, BLASPHEMY!

    Why didn't you answer his question and give an example? You can giggle after you respond.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Malabooga
     

    Yes, you actually have to mover around and *gasp* play the game. how ATROCIOUS! lol  A.. so you want everyone to play "what a mole" while moving around the table..  That sounds like so much fun.. Yes, We all love using our ASWD keys non-stop to find mobs to kill.. Seriously.. Listen to yourself, you are telling fisherman, that they have to move each time they cast the reel.. or that "deer" stands are a BAD idea when hunting..  Some people like to hunt while on the move, while others like to "camp".. why are you having an issue with those that don't enjoy being MOBILE.. NO ONE is advocating that YOUR active way of playing should be eliminating..  My Gawwwd.. Your logic right now is that "I like hot dogs and chicken should be outlawed".. LOL 

    Oh, and you generally cant go afk, the HORROR! OMG, Someone in the group has to answer the phone or door.. SHOOT THEM..  << your position.. You just actually insulted and downplayed that someone may need or want a "time out" while playing.. Why is that a problem for you?

    An cant generally macro the whole thing, BLASPHEMY! Macro'ing has nothing to do with camping.. You do realize you can macro movement too..  Maco'ing is it's own thread, so please keep it out of  this thread, it doesn't relate or belong.. TY

    Again I ask you..  Give us good detail of your "camping" experience..  I do mean actual personal experience and in what game, not some biased word of mouth passed on my an upset gamer in the forums... Thanks..

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Rydeson

         WOW.. really?  What part of GIMPING don't you understand?  Seriously, no one said you can't forge through the levels just grinding mobs.. Classic example is first 15 levels in WoW.. Average group of players that IGNORE all quest and only grind mobs as you recommend.. STAND NO CHANCE IN HELL in entering and defeating boss mobs in Deadmines..   Same can said for end game as well..  NOT having quest reward gear will GIMP your end game ability unless you trick othes in letting you ride their coat tails..  Give us a break if you think you can enter end game dungeon grind wearing greens..

         NOW granted I left WoW and Rift years ago.. So I am talking about maybe a time when CAREBEARS didn't own the community  and everything is handed to them..  I did catch wind that boss mobs now are so easy a strong fart from a taco bell meal can drop them.. /shrug..   Have a great day.. 

    It doesn't seem like you're actually reading what people are writing to you.  He specifically noted that these grinds were how people achieved World First Max Level with each expansion's release.

    If it's the fastest path to max level, it's the fastest path to max level.  End of story.  Did those players have worse gear?  Sure.  And it didn't matter, they were the fastest levelers.

    Reaching max level in greens isn't exactly an unsolvable problem.  For the World First type players it's not even a problem in the first place, since nobody is up there with them (that's what world first means, after all.)  But for them and everyone else, they simply do a few quests in the max level zone and they'll be geared up and ready for dungeons.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Scot

    Some things from old school needed to die and camping is one of them. But we do need activities in game that give players the opportunity to socialise. They may well need to be somehow linked to xp gain and levelling. The downtime needed in SWG (usually in a bar) springs to mind.

    If socialising is not fun for you, you can do something else while you wait, in these days of Skype and Mumble it is very easy to get the message that the raid is on!

    Is there an example (anywhere, not just in games) of mandatory socialization being effective?  It seems like something that wouldn't work, but I don't really know of examples of it being tried one way or another.

    Conversely mandatory downtime has been tried and hasn't worked.  Players will choose their entertainment, one way or another.  If a game prevents them from having fun inside the game, they will make the choice outside the game (to play a different game.)

    If downtime involves as much fun and gameplay as the rest of the game, that's about the only time I would think downtime can work in a game.  (But that's sort of like saying "If downtime wasn't downtime, it could work.")

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Cecropia
    Originally posted by Malabooga
    Originally posted by Rydeson
    Originally posted by Malabooga
     

    And now you post THIS after all the "OMG modern games are SO EASY"

    Dude, in most games you get GREENS from quests. And AH is usually filled with cheapo blue starter endgame gear, and, *gasp* you can actually CRAFT your blue gear which is also super easy in most games.

    Also most games have world bosses and champions that drop blue gear that you can aslo camp for gear BETTER than you get from questing.

    Also, getting a group will make things even more faster and easier.

         Again you prove my point, that you have no experience or understanding what camping is.. Just for shits.. Give me one good example in the first 20 levels people  (preferably a group) can "CAMP"..  Do you know what camping actually is.. That is the topic of this thread..  Cause let me TELL YOU, I have played WoW long enough to know there are NO real good locations to camp due to repawn rate and mob leashing..  Please describe to me and others YOUR "camping" experience.. TY

    Yes, you actually have to mover around and *gasp* play the game. how ATROCIOUS! lol

    Oh, and you generally cant go afk, the HORROR!

    An cant generally macro the whole thing, BLASPHEMY!

    Why didn't you answer his question and give an example? You can giggle after you respond.

    its very simple: we sat on a spot and killed stuff every one in a while. In....every.....single....game....of....that....type.

    And if people want to experience it first hand - still games out there. Not ones that they would ever want to play.....but theyre out there lol

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Axehilt
    Originally posted by Scot

    Some things from old school needed to die and camping is one of them. But we do need activities in game that give players the opportunity to socialise. They may well need to be somehow linked to xp gain and levelling. The downtime needed in SWG (usually in a bar) springs to mind.

    If socialising is not fun for you, you can do something else while you wait, in these days of Skype and Mumble it is very easy to get the message that the raid is on!

    Is there an example (anywhere, not just in games) of mandatory socialization being effective?  It seems like something that wouldn't work, but I don't really know of examples of it being tried one way or another.

    Conversely mandatory downtime has been tried and hasn't worked.  Players will choose their entertainment, one way or another.  If a game prevents them from having fun inside the game, they will make the choice outside the game (to play a different game.)

    If downtime involves as much fun and gameplay as the rest of the game, that's about the only time I would think downtime can work in a game.  (But that's sort of like saying "If downtime wasn't downtime, it could work.")

    Downtime worked just fine, I don't even know what you mean by it didn't work. There was nothing inherently wrong with downtime in SWG. Many seemed to enjoy that time just as any other moment in the game.  A whole game-play style was catered to with it. Which many players happily took part in daily. Just because Devs moved away from such focus, doesn't mean there was something wrong with it outright in the act of moving on itself. It is more likely a matter of scope as well as sacrifice to offer something in it's place, like extra time devoted to presentation.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Rydeson
    Originally posted by Malabooga
     

    Yes, you actually have to mover around and *gasp* play the game. how ATROCIOUS! lol  A.. so you want everyone to play "what a mole" while moving around the table..  That sounds like so much fun.. Yes, We all love using our ASWD keys non-stop to find mobs to kill.. Seriously.. Listen to yourself, you are telling fisherman, that they have to move each time they cast the reel.. or that "deer" stands are a BAD idea when hunting..  Some people like to hunt while on the move, while others like to "camp".. why are you having an issue with those that don't enjoy being MOBILE.. NO ONE is advocating that YOUR active way of playing should be eliminating..  My Gawwwd.. Your logic right now is that "I like hot dogs and chicken should be outlawed".. LOL 

    Oh, and you generally cant go afk, the HORROR! OMG, Someone in the group has to answer the phone or door.. SHOOT THEM..  << your position.. You just actually insulted and downplayed that someone may need or want a "time out" while playing.. Why is that a problem for you?

    An cant generally macro the whole thing, BLASPHEMY! Macro'ing has nothing to do with camping.. You do realize you can macro movement too..  Maco'ing is it's own thread, so please keep it out of  this thread, it doesn't relate or belong.. TY

    Again I ask you..  Give us good detail of your "camping" experience..  I do mean actual personal experience and in what game, not some biased word of mouth passed on my an upset gamer in the forums... Thanks..

    Dude, you realize that most of the games worked that way?

    You realize that you CAN do it today, and not even on some crappy emus?

    EQ will release progression server soon so for anyone inetrested in first hand expereince, go and do it, you DONT need to read about it on the forums.

    Lineage 2 will probably release clasic server, or just go to 85+ on regular

    or just play any korean grinder, even Atlantica Online post lvl 95-100 will do lol

    So instead of trying to convince people that their game needs camping, just send them to do it and judge for themselves lol

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Rydeson
    Originally posted by Arazale
     

    Last time i'm posting to you in this thread. You do not need a twinked alt to grind mobs in WoW or any of the other games i listed. Some of the fastest levelers(and i'm talking when expansions first drop, so there's no concept of "twinked" when everyone is pretty much on same starting field) in WoW grind mobs, they do not do quests en masse. They pick and choose their quests if they bother to do them at all. Generally if they even bother to do a quest(with knowledge from PTR) they would only do the ones that give a weapon and even that isn't necessary.

    Quests have far to much downtime when you're running from the quest hub to the area where the mobs actually are. Not to mention the quests that require you to right click 10-15 hidden baubles spread out which don't give any exp at all. Same with vehicle quests. Same with go 100 miles here and talk to this npc for 1000 exp at level 90 quests.

    Grinding mobs is a constant stream of exp only pausing when you need to move on to a new area which if you do it right isn't ever really an issue due to the way mobs are placed in maps in mostly increasing level in a straight direction unless you need to go to a particular zone you prefer.

    You never have to stop if you're not lolbad at the game as all classes have just about 0 downtime now.  Constantly fighting 3-4 mobs and aoeing them down at once always pulling more, basically playing it like an ARPG is WAY more exp than questing would give you. The fact that you seem to think you need quest gear to level just shows how little you even understand about WoW.

    Grinding gets you a ton more gold than quests would give you. Gold you can use to buy whatever the fuck you want, like oh idk, gear every 20 or so levels at the lower range and every 10 at the upper range. You're joking if you really think you need constant gear upgrades lolol.

         WOW.. really?  What part of GIMPING don't you understand?  Seriously, no one said you can't forge through the levels just grinding mobs.. Classic example is first 15 levels in WoW.. Average group of players that IGNORE all quest and only grind mobs as you recommend.. STAND NO CHANCE IN HELL in entering and defeating boss mobs in Deadmines..   Same can said for end game as well..  NOT having quest reward gear will GIMP your end game ability unless you trick othes in letting you ride their coat tails..  Give us a break if you think you can enter end game dungeon grind wearing greens..

         NOW granted I left WoW and Rift years ago.. So I am talking about maybe a time when CAREBEARS didn't own the community  and everything is handed to them..  I did catch wind that boss mobs now are so easy a strong fart from a taco bell meal can drop them.. /shrug..   Have a great day.. 

    It seems that you are convinced that questing is the only way and that you can only grind mobs in old games like EQ. This is not true and you have been given plenty of explanation of why grinding mobs can be quicker or at least on par with questing. You have also admitted that you haven't played said games in years yet you are arguing with people who have recent experience with the game. Nowadays in wow a lot of people don't bother with quests and they powerlevel through playing dungeons. You don't need quest gear to beat dead mines. It might be slighly more difficult but who cares. Those levellimg dungeons have always been piss easy if you know what you are doing. And once you get on the dungeon train you will have better gear than people who purely quest and you will often level a lot faster especially if you are a tank or healer. Tank levellimg through dungeons is 10 times faster than questing in the dps spec of the class.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Distopia

    Downtime worked just fine, I don't even know what you mean by it didn't work. There was nothing inherently wrong with downtime in SWG. Many seemed to enjoy that time just as any other moment in the game.  A whole game-play style was catered to with it. Which many players happily took part in daily. Just because Devs moved away from such focus, doesn't mean there was something wrong with it outright in the act of moving on itself. It is more likely a matter of scope as well as sacrifice to offer something in it's place, like extra time devoted to presentation. 

    You're right of course:

    • Downtime did work. Games like EQ and EVE have had ~500k subscribers each, and remained profitable.
    • But it was distinctly less successful.   Those were the best two downtime-heavy games, whereas TOR and WOW both have had over 1 million subscribers.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by Malabooga

    So instead of trying to convince people that their game needs camping, just send them to do it and judge for themselves lol

    The ONLY person here trying to convince anyone of anything is YOU and a few others that camping is inferior..  No one is asking you to do it, or forcing you to do it..  I'm shocked you are having a hard time understanding that some of us just enjoy camping differently then YOU..  But it's crystal clear you are the type that objects to everything you don't like.. Do you protest restaurants that serve tofu too?

    Originally posted by fivoroth

    It seems that you are convinced that questing is the only way and that you can only grind mobs in old games like EQ. 

    OMFG Dude.. this thread is about "camping" alternative to quest hubs..  Grinding is a totally different subject..  (major facepalm)

    Originally posted by Axehilt

    Originally posted by Distopia

    Downtime worked just fine, I don't even know what you mean by it didn't work. There was nothing inherently wrong with downtime in SWG. Many seemed to enjoy that time just as any other moment in the game.  A whole game-play style was catered to with it. Which many players happily took part in daily. Just because Devs moved away from such focus, doesn't mean there was something wrong with it outright in the act of moving on itself. It is more likely a matter of scope as well as sacrifice to offer something in it's place, like extra time devoted to presentation. 

    You're right of course:

    • Downtime did work. Games like EQ and EVE have had ~500k subscribers each, and remained profitable.
    • But it was distinctly less successful.   Those were the best two downtime-heavy games, whereas TOR and WOW both have had over 1 million subscribers.
    SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO..   There are many more Subway locations then Burger King, does that mean everyone that eats at Burger King is crazy wrong?    The logic here of numbers is mind numbing.. PS.. Since Eve doesn't have the numbers that WoW has, it must be inferior and anyone that plays Eve is crazy??? Is that what you're saying?

     

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by fivoroth

    It seems that you are convinced that questing is the only way and that you can only grind mobs in old games like EQ. 

    OMFG Dude.. this thread is about "camping" alternative to quest hubs..  Grinding is a totally different subject..  (major facepalm
    Sorry, you are right, camping in one place is so much different. You can do that too, you can sit in one spot at cordinates x and kill mobs there until you brain melts from the repetition of it all.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    [mod edit]

    [mod edit] fact is that there is no camping in new games and even many of those which had it removed it or mostly removed it.

    One thing these people cant understand is that they are so small group that even devoting small portions of the game isnt worth it, and devs have all the metrics needed to decide.

    Fact is that grinding mobs is fastest way to level in most of games, but for vast majority of people questing is the best and they will do it despite not being fastest.

  • ScotScot Member LegendaryPosts: 24,429
    Originally posted by Axehilt
    Originally posted by Distopia

    Downtime worked just fine, I don't even know what you mean by it didn't work. There was nothing inherently wrong with downtime in SWG. Many seemed to enjoy that time just as any other moment in the game.  A whole game-play style was catered to with it. Which many players happily took part in daily. Just because Devs moved away from such focus, doesn't mean there was something wrong with it outright in the act of moving on itself. It is more likely a matter of scope as well as sacrifice to offer something in it's place, like extra time devoted to presentation. 

    You're right of course:

    • Downtime did work. Games like EQ and EVE have had ~500k subscribers each, and remained profitable.
    • But it was distinctly less successful.   Those were the best two downtime-heavy games, whereas TOR and WOW both have had over 1 million subscribers.
    Not sure you can directly link downtime to why one game gets more players than another. But I accept it can be a factor. Take SWTOR, you could have a downtime section where you play the space combat mini game. And that's the only time you can play it, that's how mini games could be used.
     
    But there is nothing wrong with socialising in a MMO, take a deep breath and count to ten, you can do it. :)

     

This discussion has been closed.