I've always enjoyed it. Ever since beta. My account ran out due to a change in CC #, and I've recently returned. They have hammered out most of the few bugs that were actually in the game. I'm all loaded up with mods and Sweetfx, max graphics. Game still looks pretty good, especially when I'm running at 100 fps. I still have a few gripes with the intro and how the world is set up, but it's just as good as it ever was, and now there is more content and doesn't require a sub, even though I'm a ESO Plus member.
I do things, however, that I don't think most gamers do today. Like read and listen to quests. I read a lot of the books. I pay attention to the characters and how they act, and often find myself laughing at some of the humor in the game. I stop to take a look at things that most other people are probably ignorant to, because they are power leveling as fast as they possibly can. I actually bother to immerse myself and I probably only play a total of 10-15 hours a week. So I don't burn myself out. I'm not even remotely close to end-game. I have a few characters around level 18 and a few more around level 10. I did have a level 24, but decided to reroll him. I haven't had any real issues with lag at all, so I'm going to call BS on that one. I do have a nice rig though, and a really nice broadband connection.
Over all, I'm happy with it. There isn't another game on the market that I'm interested in. This will do just fine.
Grouping and phasing out in a group is still the same. Hate the MEGA server!
It's one of many community killers in this game. I also do not enjoy the megaserver tech. I don't like being able to be in five guilds at once, it's hard to develop relationships when you are guild mates with 1,000 people or more. Forced alliances is also quite silly, especially for a game that is supposed to be designed around choice. All races should have had their starting spots, and you, the player, should have had to learn about the alliances and choose for yourself once you reached a certain point in the game. And if you didn't want to join the fight, you could remain independent. Also, what also kills community, are small things like names and guilds being displayed over the head of players. It should at least be an option. Now you could have a guild mate run right by you, or your best friend, and you'd never know.
They really did miss the boat on community building. If they could rectify some of those issues, it would go a long way.
Grouping and phasing out in a group is still the same. Hate the MEGA server!
It's one of many community killers in this game. I also do not enjoy the megaserver tech. I don't like being able to be in five guilds at once, it's hard to develop relationships when you are guild mates with 1,000 people or more. Forced alliances is also quite silly, especially for a game that is supposed to be designed around choice. All races should have had their starting spots, and you, the player, should have had to learn about the alliances and choose for yourself once you reached a certain point in the game. And if you didn't want to join the fight, you could remain independent. Also, what also kills community, are small things like names and guilds being displayed over the head of players. It should at least be an option. Now you could have a guild mate run right by you, or your best friend, and you'd never know.
They really did miss the boat on community building. If they could rectify some of those issues, it would go a long way.
I started a post about the names not being there, and you hit the nail on the head there.
I was running through an area and seriously was trying to attack players because they were almost indistinguishable from MOBs to me. It's almost like you have to try to look for the players in the area, because it isn't obvious what's a player and what a player character since some of the MOBs run around as well, or maybe chasing other players, etc.
It doesn't help that people are rather anti-social in how they interact with other players. It's like anything I've ever experience in an MMORPG. GW2 was somewhat similar, as well... :-(
Originally posted by Uziduke I logged on accidently attacked some random NPC in town, got a bounty on me and logged off.
not going to lie, i did that also .
They really got to default to the "don't attack friendly NPCs" option. Lots of people doing exactly this.
No they shouldn't.
How will the "I'm just going to spam everything" crowd learn?
If you can't think before you do something in ESO, there are other games for you. Asteroids is one of them.
Once again... it's just a settings option. If you're saying don't have the option to turn it off at all, that's one thing...
This is just a case of finding shit in the game settings like auto loot or hide helmet or chat bubbles. I have no idea WTF asteroids has to do with finding a game setting lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I dont understand how a game so gorgeous, full of lore and with so many things to do can be so boring. I think the problem with me is that I feel alone all the time, which is not good in a MMO. Rarely is anyone ever on the same quest as me or even in the same dungeon, and when folks are in the same dungeon they are usually blowing through it so fast that I dont have time to really enjoy the ride or even understand what is happening. If I can figure out how to try pvp I will do so and see if I like that, otherwise I will be moving on to another game.
I don't understand either, i'm in 5 guilds, theres tons going on all the time. Didn't you have the exact same problem in FF? this seems to be a a problem that has evolved over the last couple of years where people don't seem to know how to socialise in games.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I dont understand how a game so gorgeous, full of lore and with so many things to do can be so boring. I think the problem with me is that I feel alone all the time, which is not good in a MMO. Rarely is anyone ever on the same quest as me or even in the same dungeon, and when folks are in the same dungeon they are usually blowing through it so fast that I dont have time to really enjoy the ride or even understand what is happening. If I can figure out how to try pvp I will do so and see if I like that, otherwise I will be moving on to another game.
I don't understand either, i'm in 5 guilds, theres tons going on all the time. Didn't you have the exact same problem in FF? this seems to be a a problem that has evolved over the last couple of years where people don't seem to know how to socialise in games.
There does seem to be a general feeling among older gamers that socialization isn't possible unless it's forced upon players. The idea that people will build communities naturally without it having to be forced on them by the game design seems impossible.
I'm not saying most modern MMO's couldn't do a better job encouraging socialization but the days of forced grouping is long gone.
I dont understand how a game so gorgeous, full of lore and with so many things to do can be so boring. I think the problem with me is that I feel alone all the time, which is not good in a MMO. Rarely is anyone ever on the same quest as me or even in the same dungeon, and when folks are in the same dungeon they are usually blowing through it so fast that I dont have time to really enjoy the ride or even understand what is happening. If I can figure out how to try pvp I will do so and see if I like that, otherwise I will be moving on to another game.
I don't understand either, i'm in 5 guilds, theres tons going on all the time. Didn't you have the exact same problem in FF? this seems to be a a problem that has evolved over the last couple of years where people don't seem to know how to socialise in games.
There does seem to be a general feeling among older gamers that socialization isn't possible unless it's forced upon players. The idea that people will build communities naturally without it having to be forced on them by the game design seems impossible.
I'm not saying most modern MMO's couldn't do a better job encouraging socialization but the days of forced grouping is long gone.
And may they rest in peace after their well-deserved death.
Forced anything and other fascist ideas have no place in gaming.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Came back made a new character. Loving it so far. Questing is fun, exploring makes sense. PvP is really fun, can't wait till I am an actual level to do some good there=) The P2W whiners will like the cash shop since there is nothing worth getting there at all.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
I have a love hate relationship with this game, like I do with SWTOR. I love the graphics, exploring the world, doing most quests, solo content, developing my characters, being able to pickup weapons and gear laying around dungeons and some other places, that scale to your character level. I don't like limited wayshrines, limited inventory and bank space, high gold sinks, low xp.
Yesterday I was able to take my level 14 NB, to the vampire shrine and someone volunteered to turn me for free, nice. I was able to go toe 2 toe with each of the 10 level 42's I had to kill and complete the quest, something I could never do in the past without a bow that had a knockback skill. I was also able to take my level 12 NB to the werewolf shrine (he was already infected from the last time I played him months ago) and actually complete the quest because the quest now scales to your level. So I really enjoyed those little adventures. A lot of time was spent researching builds cause I think respecs are over priced.
Tamriel Foundry has good information on builds as well as builds section in the official forums and Reddit.. Exploring different builds can be very expensive and/or time consuming. I haven't even touched my V1 level character as I'm not sure I even want to try the Champion system. So this game may end for me at 50. So far I just plan to level each class to 50.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The world IS nice for exploring, but there is hardly anything in it, at least not that I've seen. Yes, it is similar to an Elder's Scrolls game, but that's precisely the problem with it. ES games weren't MMORPGs, so looking into a near empty field of great scenery and having the game waste an hour of your time telling you to run to and fro while literally not even attacking anything, just talking to different people is OKAY there. That's not okay for many people in an MMORPG. It is a timesink and it feels like empty content that the developers put in deliberately to slow the pace of character progression.
Beautiful fields of snow and forest... I did see a squirrel. Eventually you see some wolves that you 1 shot with your weapon skill (LMB) if you hold it down for a couple of seconds... But, it's just pretty, largely empty scenery.
The idea that players just getting into this game should play for weeks/months or get to levels 25-30 to "pass judgement" is ridiculous. This actually was a subscription game, so if that's what the developers seriously thought... I don't know what to say. Have players pay a subscription "HOPING" the game gets funner.
Usually MMORPG developers make the early game as fun as possible, so that the player plays up to a point that they are invested enough to not think about quitting the game. They don't make it as boring as they can off the bat and assume people will pay more because... HOPE?
Look at Age of Conan - as much as the game sucked at end game, their starter area (Tortage) was amazing and actually fun.
This game needs a bit of a faster pace to activity in it. Note, I didn't say a faster pace to leveling, but a faster pace to activity. Everything feels like a time sink. You always feel like you can log off and hop on another game and do so much more, compared to playing it. It doesn't matter how great the PvP is, how great [whatever later leveling area] is, etc. if the player can't even stay engaged long enough to put in the playtime needed to get to those points. You have to engage your players with decent content that is fun. They're called GAMES for a reason.
This game isn't even worth the $60 initial purchase. It should be half that, at most. I will likely level to 50 eventually, only so that I can work through the main story as if it was a single player game and feel like I've gotten my money's worth, and then uninstall it. But I have literally no interest in it other than the "single player main storyline content" in it. Did the same thing with Guild Wars 2, though this game is actually making me think about giving it another try since there are so few decent options on the market these days.
Also, this whole immersion word is being totally overused on these forums. I mean, seriously. Get over yourselves. Anyone can get immersed in the game world in any of those MMORPGs out there. EQ, EQ2, WoW, GW2, and a bunch of other games have Lore just as deep (in some cases deeper) and more engaging than this game with the content to back it up in their games. The way the game is designed, it puts single player components ahead of what's most important in an MMORPG - the other people, the grouping, the camaraderie, etc.
You can always play Skyrim if you want a great ES play experience. It's not too much different than this game, mechanically, with the way it's set up. ON the flip side, this game might be a decent ES game, but it's a horrible MMORPG game.
And pretty much all the reviews have stated it was boring, so yea... I guess some of us were a bit too hopeful when we plopped down $60 for the game. But, those are life lessons we must all learn. Companies like Zenimax are making it harder for those that release games later to succeed, because as people waste money on underwhelming titles/games, they become more apprehensive and dismissing moving forward. I know I sure as hell will be.
just returned to have some PvP in Cyrodiil; play for half an hour and logout; the only class I liked was the nightblade..only way I would roll a new character is if Zenimax introduces a necromancer class or skill line
played 1 week or so now. feels still same as before but its good u dont need to pay to play, game feels too much SP.
not bad game if u dont rush and play how u want.
saddly stealing is limited:/ u can sell only 50 item in day (what u stealed). sure u get over 100 sell items with skill points but its still feels limited.
also a bit pissed with addons installing/tuning... u need so many addon to make game playable or bearble (did i spell it right?:D)
Lack of subscription did not make it less boring. Zzzzzzzzzzzzzz
This. I quit playing again because combat is severely lacking, I'm just not at all engaged in the quests/story, and it just doesn't feel at all Elder Scrolls-like. Even running around the world, I never know where I am.
I played a little during beta then stopped. I bought the box (with 30 days free subscription) for X-mas and played a bit but was more into another game at the moment and couldn't justify two subscriptions. I got bored with the other game and decided to go back to ESO. I am loving the game. It's probably one of the most immersive MMO's I've ever played. Great story. I love the new Justice System. It injects a bit of morality into gaming. I was a bit cautious of the Crown Store but, as long as it stays as it is now in terms of type of items offered, I think I'm going to be around quite a while.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Its just different,I love GW2 skills on my ele, and have about 20 live skills in use at any one time. In ESO its different, I have 12 skills on the go in any one fight, and I swap skills a lot between fights. you need to learn to adapt. This is a lot more interesting than every game being the same, equally this means when you fight someone, you never quite know what mix of skills they have, which is also interesting difference from - he is class x, I know he has skills Y etc etc.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
Comments
that's our noob protection system, they implemented it with bounties *G*
"I'll never grow up, never grow up, never grow up! Not me!"
I've always enjoyed it. Ever since beta. My account ran out due to a change in CC #, and I've recently returned. They have hammered out most of the few bugs that were actually in the game. I'm all loaded up with mods and Sweetfx, max graphics. Game still looks pretty good, especially when I'm running at 100 fps. I still have a few gripes with the intro and how the world is set up, but it's just as good as it ever was, and now there is more content and doesn't require a sub, even though I'm a ESO Plus member.
I do things, however, that I don't think most gamers do today. Like read and listen to quests. I read a lot of the books. I pay attention to the characters and how they act, and often find myself laughing at some of the humor in the game. I stop to take a look at things that most other people are probably ignorant to, because they are power leveling as fast as they possibly can. I actually bother to immerse myself and I probably only play a total of 10-15 hours a week. So I don't burn myself out. I'm not even remotely close to end-game. I have a few characters around level 18 and a few more around level 10. I did have a level 24, but decided to reroll him. I haven't had any real issues with lag at all, so I'm going to call BS on that one. I do have a nice rig though, and a really nice broadband connection.
Over all, I'm happy with it. There isn't another game on the market that I'm interested in. This will do just fine.
Grouping and phasing out in a group is still the same. Hate the MEGA server!
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
It's one of many community killers in this game. I also do not enjoy the megaserver tech. I don't like being able to be in five guilds at once, it's hard to develop relationships when you are guild mates with 1,000 people or more. Forced alliances is also quite silly, especially for a game that is supposed to be designed around choice. All races should have had their starting spots, and you, the player, should have had to learn about the alliances and choose for yourself once you reached a certain point in the game. And if you didn't want to join the fight, you could remain independent. Also, what also kills community, are small things like names and guilds being displayed over the head of players. It should at least be an option. Now you could have a guild mate run right by you, or your best friend, and you'd never know.
They really did miss the boat on community building. If they could rectify some of those issues, it would go a long way.
I started a post about the names not being there, and you hit the nail on the head there.
I was running through an area and seriously was trying to attack players because they were almost indistinguishable from MOBs to me. It's almost like you have to try to look for the players in the area, because it isn't obvious what's a player and what a player character since some of the MOBs run around as well, or maybe chasing other players, etc.
It doesn't help that people are rather anti-social in how they interact with other players. It's like anything I've ever experience in an MMORPG. GW2 was somewhat similar, as well... :-(
Once again... it's just a settings option. If you're saying don't have the option to turn it off at all, that's one thing...
This is just a case of finding shit in the game settings like auto loot or hide helmet or chat bubbles. I have no idea WTF asteroids has to do with finding a game setting lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't understand either, i'm in 5 guilds, theres tons going on all the time. Didn't you have the exact same problem in FF? this seems to be a a problem that has evolved over the last couple of years where people don't seem to know how to socialise in games.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
There does seem to be a general feeling among older gamers that socialization isn't possible unless it's forced upon players. The idea that people will build communities naturally without it having to be forced on them by the game design seems impossible.
I'm not saying most modern MMO's couldn't do a better job encouraging socialization but the days of forced grouping is long gone.
And may they rest in peace after their well-deserved death.
Forced anything and other fascist ideas have no place in gaming.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
I have a love hate relationship with this game, like I do with SWTOR. I love the graphics, exploring the world, doing most quests, solo content, developing my characters, being able to pickup weapons and gear laying around dungeons and some other places, that scale to your character level. I don't like limited wayshrines, limited inventory and bank space, high gold sinks, low xp.
Yesterday I was able to take my level 14 NB, to the vampire shrine and someone volunteered to turn me for free, nice. I was able to go toe 2 toe with each of the 10 level 42's I had to kill and complete the quest, something I could never do in the past without a bow that had a knockback skill. I was also able to take my level 12 NB to the werewolf shrine (he was already infected from the last time I played him months ago) and actually complete the quest because the quest now scales to your level. So I really enjoyed those little adventures. A lot of time was spent researching builds cause I think respecs are over priced.
Tamriel Foundry has good information on builds as well as builds section in the official forums and Reddit.. Exploring different builds can be very expensive and/or time consuming. I haven't even touched my V1 level character as I'm not sure I even want to try the Champion system. So this game may end for me at 50. So far I just plan to level each class to 50.
http://tamrielfoundry.com/topic/update-6-dk-dps-firespitter-2-0-magicka-first-version/
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Doesn't matter. Respecting is prohibitive.
The world IS nice for exploring, but there is hardly anything in it, at least not that I've seen. Yes, it is similar to an Elder's Scrolls game, but that's precisely the problem with it. ES games weren't MMORPGs, so looking into a near empty field of great scenery and having the game waste an hour of your time telling you to run to and fro while literally not even attacking anything, just talking to different people is OKAY there. That's not okay for many people in an MMORPG. It is a timesink and it feels like empty content that the developers put in deliberately to slow the pace of character progression.
Beautiful fields of snow and forest... I did see a squirrel. Eventually you see some wolves that you 1 shot with your weapon skill (LMB) if you hold it down for a couple of seconds... But, it's just pretty, largely empty scenery.
The idea that players just getting into this game should play for weeks/months or get to levels 25-30 to "pass judgement" is ridiculous. This actually was a subscription game, so if that's what the developers seriously thought... I don't know what to say. Have players pay a subscription "HOPING" the game gets funner.
Usually MMORPG developers make the early game as fun as possible, so that the player plays up to a point that they are invested enough to not think about quitting the game. They don't make it as boring as they can off the bat and assume people will pay more because... HOPE?
Look at Age of Conan - as much as the game sucked at end game, their starter area (Tortage) was amazing and actually fun.
This game needs a bit of a faster pace to activity in it. Note, I didn't say a faster pace to leveling, but a faster pace to activity. Everything feels like a time sink. You always feel like you can log off and hop on another game and do so much more, compared to playing it. It doesn't matter how great the PvP is, how great [whatever later leveling area] is, etc. if the player can't even stay engaged long enough to put in the playtime needed to get to those points. You have to engage your players with decent content that is fun. They're called GAMES for a reason.
This game isn't even worth the $60 initial purchase. It should be half that, at most. I will likely level to 50 eventually, only so that I can work through the main story as if it was a single player game and feel like I've gotten my money's worth, and then uninstall it. But I have literally no interest in it other than the "single player main storyline content" in it. Did the same thing with Guild Wars 2, though this game is actually making me think about giving it another try since there are so few decent options on the market these days.
Also, this whole immersion word is being totally overused on these forums. I mean, seriously. Get over yourselves. Anyone can get immersed in the game world in any of those MMORPGs out there. EQ, EQ2, WoW, GW2, and a bunch of other games have Lore just as deep (in some cases deeper) and more engaging than this game with the content to back it up in their games. The way the game is designed, it puts single player components ahead of what's most important in an MMORPG - the other people, the grouping, the camaraderie, etc.
You can always play Skyrim if you want a great ES play experience. It's not too much different than this game, mechanically, with the way it's set up. ON the flip side, this game might be a decent ES game, but it's a horrible MMORPG game.
And pretty much all the reviews have stated it was boring, so yea... I guess some of us were a bit too hopeful when we plopped down $60 for the game. But, those are life lessons we must all learn. Companies like Zenimax are making it harder for those that release games later to succeed, because as people waste money on underwhelming titles/games, they become more apprehensive and dismissing moving forward. I know I sure as hell will be.
I shouldn't even respond cause it's basically troll bait but....
I mean OMG you would of had to actually pay 40g to get rid of it or just let the guard kill you and pay a repair of 10-15g lol.....
I mean I know the game has issues but some people are just something else.....
played 1 week or so now. feels still same as before but its good u dont need to pay to play, game feels too much SP.
not bad game if u dont rush and play how u want.
saddly stealing is limited:/ u can sell only 50 item in day (what u stealed). sure u get over 100 sell items with skill points but its still feels limited.
also a bit pissed with addons installing/tuning... u need so many addon to make game playable or bearble (did i spell it right?:D)
This. I quit playing again because combat is severely lacking, I'm just not at all engaged in the quests/story, and it just doesn't feel at all Elder Scrolls-like. Even running around the world, I never know where I am.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Its just different, I love GW2 skills on my ele, and have about 20 live skills in use at any one time. In ESO its different, I have 12 skills on the go in any one fight, and I swap skills a lot between fights. you need to learn to adapt. This is a lot more interesting than every game being the same, equally this means when you fight someone, you never quite know what mix of skills they have, which is also interesting difference from - he is class x, I know he has skills Y etc etc.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.