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In terms of:
Character progression (no achievements/feats that change the color of your name, give title or some gimmick). I could login whenever and progress toward improving my single character, not waiting on daily/weekly or new content patch. This is also not possible if I'm forced to depend on specific individuals. Secure (at least better than most, so a team/group of people don't use a loophole to exploit the core feature of the game)
I've noticed most if not all MMO's today are some version of a themepark where developers ensure that they are control of the game, the persistent world and most the player can do is ride their themepark rides and wait until they release new ones. The term role playing is missing today because back in the days I could be a villain, ganker, griefer, hero, vigilante, etc. and the community would know my reputation and that would directly reflect the persistent world and what I as well as they can do around it.
I've recently been moving toward action role playing games like Path of Exile and Marvel Heroes Online mainly cuz I realized I could login whenever and gear up, skill up my character. Sadly, Marvel Heroes Online ended quick for me after getting the costume I wanted and going cosmic. Path of Exile is my best option for now, but the next monthly league is like in Tuesday. It cost me nothing to play and the permadeath challenge is exciting. The only drawback on that game is how again grouping gives players huge advantage to level up.
Anyways, before I go back to Path of Exile any other "non casual" character progression multiplayer games are out there? I know EVE is another option, but the game is way too old and I believe the passive skill gain as well as the zerging that's going on between large corporations is what kept me away from it.
Comments
You want an "MMO" but want to be a solo player? You're the reason the genre is going down the drain. What you're looking for is a single player game, online, in which you can kill other people. Like the Battlefield series.
Just in case you don't know, MMO stands for Massive Multiplayer Online. You seem to be wanting just an MO.
There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self. - Ernest Hemingway
In case you didn't notice you're living in this world called planet earth where you are part of community yet you can progress your character toward so many things SOLO and not being forced to depend on X and Y to be online and thx Arcane I'll look into it.
I shouldn't really delve into human sociology here, but I'm just gonna state this: no human has ever accomplished anything by himself alone. Never. Even if you're self-taught, you read something that someone else wrote. I like how modern MMOs reward group play and cooperation, exactly because it weeds out people like you. Good thing I'll never see you in Pathfinder Online or Life is Feudal.
There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self. - Ernest Hemingway
"No human has ever accomplished anything by himself alone". I stop reading after that...
I'm pretty sure he's mostly right. Unless you hunt your own food, make your own clothes, harvest your own water, build your own home from scratch, etc etc, you're not soloing anything. You certainly are depending on SOMEONE for everything you think you're doing solo.
It's a trap!
Grouping should be an advantage, it is harder to co-ordinate a group since someone else misstake can kill you.
As for none casual chr progression games it is mostly older games. Aion though at least take some time to get to the top (or it used to at least). Otherwise it is the usual old games like Lineage 2, Eve, and the really old games still up and running.
The notion that no one has ever done anything by themselves is patently absurd.
Yes. If i decide to repaint my living room i must at all times have 5-x other people with me, because, you know, if they are not there i can just stare at the walls. its just how it is. Right.
Uh...who's providing you the paint? You making it yourself?
You can make em yourserf or buy them, nothing is stopping you from doing either. Its not even hard.
And the act of PAINTING is SOLO.
Keep harping.
I'm sure you're the one harping. My point clearly said unless you're doing EVERYTHING yourself you did not do it solo. If you didn't do everything from scratch, you were dependent on SOMETHING or SOMEONE.
If you actually made the brush, the paint, the wall of your house, etc etc, good for you, you soloed it.
The thing is OP the terms casual and solo kind of go hand in hand. If you want to progress on a solo path than that path is going to be set to at best a average of what the developers think solo players can handle and more likely than not below that level to be safe. That means for most people it's going to be very easy especially with better progression gear from doing group content.
Group content is harder not only because the mobs are scaled up but also because you have to depend on x number of others to both know their jobs, know the scripts of the encounter and execute to at least a simple plan such as don't stand in the fire and beat mob with stick until dead. It's amazing just how many people have a hard time with that.
Those cultures are also very community driven and interdependent on the skills of others..
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Doesn't exist anymore. The Genre has become commercial and complacent. Unfortunately everything you want is in SWGEMU. I'm having fun but it is a work in progress and all the 14.1 content is not in yet (Jedis, JTL, etc).
From material gathered by others in shelters build by others using tools made by others. It's rare in this day and age to find a person completely self sufficient. We are after all social creatures by nature and it's one of our biggest advantages against the hostile world around us. The ability to not only work together in a team (pack mentality is more common in nature) but to exchange ideas and pool smaller individual accomplishments into a greater goal.
Other activities like hunting abd gathering are community activities.
Which completely ignores that many breakthroughs come from someone using a different approach or finding a new way. Which is a solo affair often done against what is viewed as the right and/or only way. There are many instances of this throughout history.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Whether you like it or not the concept of alone together or in other words being able to do your own thing in aworld with lots of other people around you had been a staple of virtually every single mmorpg since day 1
There is no more NON casual than FFXi,most know that by now.Takes MANY years to complete everything and a long time to fully advance just one class of yoru character.
In FFXI you have ALL classes on the same character no alts,but it is basically like building 22 alts,so put that into a time perspective if you wanted to build every single class.....YEARS.
However most focus on a few classes which means you can fully advance a character before the game ends one of these years.
Never forget 3 mile Island and never trust a government official or company spokesman.