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Ultimate fighter ship, only 250+vat . Way better than kickstarter ships. Get it with lti

135

Comments

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    It's not the "best ship", it's a unfinished virtual item for an as of yet unfinished product. It also costs $250.

    Not to mention even more feature creep, weehoo. 

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • someforumguysomeforumguy Member RarePosts: 4,088
    Am I missing something here? The OP is a troll, right? Making fun of the funding campaign surrounding this game? Funny, surely not serious?
  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by someforumguy
    Am I missing something here? The OP is a troll, right? Making fun of the funding campaign surrounding this game? Funny, surely not serious?

    Yes, the OP has been doing the "fake fanboi" routine for months (years ?) now. 

    He always posts this "Hey look, wonderful new ship ... only 5000 bucks. Whoopie !!" threads ...

     

    Have fun

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Yaevindusk
    Originally posted by Azoth
    Originally posted by Yaevindusk
    Originally posted by motanila

    300$ is fairly cheap - the jet price . the +1000$ ships in SC soldout in minutes.

     

    No.

     

    I don't care how much disposable income someone has.  $300 for a picture of a ship, for a game that will be released in the future, is expensive to the average consumer.  Anyone who makes a comment about how cheap or affordable it is, is out of touch with reality.

     

    That said, the fact that this notion exists says to me that this game has become the property of those with high incomes, and not the hardcore bunch of gamers that kick-started (no pun intended) the game into existence.  Money invested does no equate to hardcore, for those who would attempt such an argument in response.

     

    This is turning into an entity whereby the rich own the game and are catered to, as opposed to the common gamer.  It's starting to be little better than owned by Publishers who, at the very least (in this day and age), know that selling "power" isn't all that well accepted (and instead they sell us loads of DLC and aesthetic items).  The roots are being neglected as the tree grows.

     

    Granted, with the goal being around $100,000,000 to make the game they really want -- the game everyone who contributed deserves -- I condone the sale of expensive ships.  Though to disregard the head aches or displeased nature of some, and to say that it's all cheap, is a step I am not willing to take as that goes into a direction where I do not want this community to go.

     

    So good on everyone who partakes in this community driven project.  Shame on those treating it like a contest or trivial matter when the average person has enough trouble paying an unexpected $300 fee that pops up as it is, much less spend it on a picture on the internet for the luls.

    Why do you act like 300$ is the lowest possible pledge in there ? There are pledges for everyone, you can even get the full game at a reduced price.

    If 300$ is too much for someone, then it is clearly not meant for them. It's not like everyone will have to pay it to play the game.

     

    You did not understand the context of what was written.  I'm also of the mind that you didn't read the entirety of my post.  Though maybe it was with a rhetoric license that it was written; a point to be made that "not everything should be for everyone".  That's reality, true.  Though has nothing to do with people trivializing $300, with me then agreeing that the system is needed and one that I support.  If it was directed at what I wrote, then I have no idea how you came to certain conclusions, as I very clearly condoned the selling of this ship and even implied various thanks for those supporting the game (even in my most critical wording, never did I state it was foolish to buy it, but rather made statements on both opinions and facts).

    And yet 300$ is trivial for the targeted audience. 300$ is the price of good food and wine for 2, 300$ is the price of a night out with friends, 300$ is the price of 2 tickets to hockey (before the beer). Couple hours of entertainement often cost couple hundred $ .

    To the targeted audience, 300$ is trivial, or it wouldn't sell.

    What I will enjoy the most, is the crying of people that bought those 1k$ and complain that they get blown up by starting ships.I bought only 1 ship and plan to play the game to buy many others in-game.

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by Fdzzaigl

    It's not the "best ship", it's a unfinished virtual item for an as of yet unfinished product. It also costs $250.

    Not to mention even more feature creep, weehoo. 

    There is no "best" ship in SC. Every ship has its role. Its good in that role. Its crappy in other roles.
     

    It costs you nothing but a basic pledge package (45 $). You can try out all available ships for free (during "test for free" weeks) or for virtual in game currency (currently earned for putting in some time for playtesting).

     

    The last feature was added more than half a year ago ... and it was something inherently available in the CryEngine (=pets). The last real new feature was added approx a year ago. There is no feature creep, weehoo !

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by Azoth

    And yet 300$ is trivial for the targeted audience. 300$ is the price of good food and wine for 2, 300$ is the price of a night out with friends, 300$ is the price of 2 tickets to hockey (before the beer). Couple hours of entertainement often cost couple hundred $ .

    To the targeted audience, 300$ is trivial, or it wouldn't sell.

    What I will enjoy the most, is the crying of people that bought those 1k$ and complain that they get blown up by starting ships.I bought only 1 ship and plan to play the game to buy many others in-game.

    With 850.000 backers I would not generalize and call 300 $ "trivial for the target audience". There will be all walks of life. And there are pledge packages for all walks of life (25 $ to 15.000 $ ... whatever is "trivial" for you).

    I also have one ship and plan to buy the rest (ships and equipment) in game with in game money.

     

    Have fun

  • motanilamotanila Member UncommonPosts: 152
    Originally posted by Erillion
    Originally posted by Fdzzaigl

    It's not the "best ship", it's a unfinished virtual item for an as of yet unfinished product. It also costs $250.

    Not to mention even more feature creep, weehoo. 

    There is no "best" ship in SC. Every ship has its role. Its good in that role. Its crappy in other roles.
     

    It costs you nothing but a basic pledge package (45 $). You can try out all available ships for free (during "test for free" weeks) or for virtual in game currency (currently earned for putting in some time for playtesting).

     

    The last feature was added more than half a year ago ... and it was something inherently available in the CryEngine (=pets). The last real new feature was added approx a year ago. There is no feature creep, weehoo !

     

    Have fun

    This is not true. The SC have a vertical progression, best ship beeing the bengal carrier.

    aurora(40$)  -<  hornet(110) <-constelation (~250$) -<idriss(1200$)

    99% of the cases the cheaper ship will be pawned by  more expensive ship in the list.

    People keep sayng is crowfunding,   the amount of money required to make the game was 20mil, as cig stated in the begining. Now is 75 mil budget almost 4 times over budget.

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by motanila

    This is not true. The SC have a vertical progression, best ship beeing the bengal carrier.

    aurora(40$)  -<  hornet(110) <-constelation (~250$) -

    99% of the cases the cheaper ship will be pawned by  more expensive ship in the list.

    People keep sayng is crowfunding,   the amount of money required to make the game was 20mil, as cig stated in the begining. Now is 75 mil budget almost 4 times over budget.

    This is not EVE. There are no solo-pwn mobiles in SC. There are no single pilot Titans of several kilometer length.

    A Bengal carrier is nothing without its player-controlled fighter combat "air" patrol. A few player controlled torpedo bombers (pricetag maybe 1 % of the Bengal - not that the Bengal HAS a price tag) would bomb the unprotected carrier back into oblivion. Come to think of it, a Titan in EVE is also nothing without its CAP  (ok ... insider joke ;_).

    So no ... the Bengal carrier is NOT the best ship.

    99 % of the cases the better PILOT will kill the lesser pilot, no matter what ship he is in. An Aurora you cannot shake from your Six will kill you - it won't matter if you sit in a Hornet or not. This is not WoW with its "wait for cooldown" buttons - this is a real world joystick skill game.

    Its not 50 mil over budget ... thats 50 mil more to keep everything running for a decade and make everything better than planned (e.g. enough cash to hire Andy "Gollum" Serkis company to do motion capturing  or enough cash to grab the best and brightest CryEngine engineers from Crytek and make a new CIG Frankfurt studio). To make the CryEngine better than CryTek ever could do it.

     

    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Erillion
    Originally posted by motanila

    This is not true. The SC have a vertical progression, best ship beeing the bengal carrier.

    aurora(40$)  -<  hornet(110) <-constelation (~250$) -

    99% of the cases the cheaper ship will be pawned by  more expensive ship in the list.

    People keep sayng is crowfunding,   the amount of money required to make the game was 20mil, as cig stated in the begining. Now is 75 mil budget almost 4 times over budget.

    This is not EVE. There are no solo-pwn mobiles in SC. There are no single pilot Titans of several kilometer length.

    A Bengal carrier is nothing without its player-controlled fighter combat "air" patrol. A few player controlled torpedo bombers (pricetag maybe 1 % of the Bengal - not that the Bengal HAS a price tag) would bomb the unprotected carrier back into oblivion. Come to think of it, a Titan in EVE is also nothing without its CAP  (ok ... insider joke ;_).

    So no ... the Bengal carrier is NOT the best ship.

    99 % of the cases the better PILOT will kill the lesser pilot, no matter what ship he is in. An Aurora you cannot shake from your Six will kill you - it won't matter if you sit in a Hornet or not. This is not WoW with its "wait for cooldown" buttons - this is a real world joystick skill game.

    Its not 50 mil over budget ... thats 50 mil more to keep everything running for a decade and make everything better than planned (e.g. enough cash to hire Andy "Gollum" Serkis company to do motion capturing  or enough cash to grab the best and brightest CryEngine engineers from Crytek and make a new CIG Frankfurt studio). To make the CryEngine better than CryTek ever could do it.

     

    Have fun

     

    Why don't we hold off the declarations until we see certain things in action...

    Roberts has repeatedly said that they are basing the game's development goals around their income.

    This is not a real-world joystick game when less than 1 in 4 use joysticks to compete. Everybody talks about mouse + gimbal weapons for minimal efort and faster reactions. The 1.1 changes to gimbal / fixed mounts may be a start to offset this to some degree.

  • motanilamotanila Member UncommonPosts: 152
    Originally posted by Erillion
    Originally posted by motanila

    This is not true. The SC have a vertical progression, best ship beeing the bengal carrier.

    aurora(40$)  -<  hornet(110) <-constelation (~250$) -

    99% of the cases the cheaper ship will be pawned by  more expensive ship in the list.

    People keep sayng is crowfunding,   the amount of money required to make the game was 20mil, as cig stated in the begining. Now is 75 mil budget almost 4 times over budget.

    This is not EVE. There are no solo-pwn mobiles in SC. There are no single pilot Titans of several kilometer length.

    A Bengal carrier is nothing without its player-controlled fighter combat "air" patrol. A few player controlled torpedo bombers (pricetag maybe 1 % of the Bengal - not that the Bengal HAS a price tag) would bomb the unprotected carrier back into oblivion. Come to think of it, a Titan in EVE is also nothing without its CAP  (ok ... insider joke ;_).

    So no ... the Bengal carrier is NOT the best ship.

    99 % of the cases the better PILOT will kill the lesser pilot, no matter what ship he is in. An Aurora you cannot shake from your Six will kill you - it won't matter if you sit in a Hornet or not. This is not WoW with its "wait for cooldown" buttons - this is a real world joystick skill game.

    Its not 50 mil over budget ... thats 50 mil more to keep everything running for a decade and make everything better than planned (e.g. enough cash to hire Andy "Gollum" Serkis company to do motion capturing  or enough cash to grab the best and brightest CryEngine engineers from Crytek and make a new CIG Frankfurt studio). To make the CryEngine better than CryTek ever could do it.

     

    Have fun

    I see that you totally ignore the list aurora-hornet-constelation-idriss where the more expensive ship owns in 99% of the cases the less expensive ship.

  • AzothAzoth Member UncommonPosts: 840
    When did you fight a constelation again?
  • kitaradkitarad Member LegendaryPosts: 8,178

    I agree COORS I just skip his posts. Now I read what others have to say only. I think a discussion should have differing points of view without every post getting a once over. I also find myself avoiding these boards and this is not the way to drum interest in a game. People are not dumb they figure things out fast and then even if they never say anything they will just stay away from the forum with a crusader.

     

    Other boards have the same problem like ESO and Archeage too perhaps it is not that unusual.

  • VrikaVrika Member LegendaryPosts: 7,992

    I think Star Citizen has ceased to be a game and turned into a collection hobby. RSI has done a fantastic job getting people invested on collecting their starships, and at the moment their buyers won't probably even care that much whether they're actually going to use the ships they buy and have fun playing. Expensive ships are bought to keep up with other collectors, and for the fun of buying it. It's a fantastic hyping trick RSI has managed to pull.

    I personally hope the game would turn out to be broken and disappointment because this is not the way I want games to be made.

     
  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by Vrika

    I personally hope the game would turn out to be broken and disappointment because this is not the way I want games to be made.

    Personally I hope this game will be a milestone of the gaming industry.

    I am watching it closely to see if it evolves into this. With my limited means (time) I try to help them make it reality by doing playtesting and giving them feedback. If some aspects starts to suck, me and other backers let CIG know about it. And they listen and change things ... not everything (because others may suggest a different solution) but enough to know that they react to backer feedback.

    How DO you want games to be made ?

    What i mostly see is the EA and Ubisoft way ..... DLC Wars and Formula-like-endless-game-series without innovation.

     

    Have fun

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by Azoth
    Originally posted by Yaevindusk
    Originally posted by Azoth
    Originally posted by Yaevindusk
    Originally posted by motanila

    300$ is fairly cheap - the jet price . the +1000$ ships in SC soldout in minutes.

     

    No.

     

    I don't care how much disposable income someone has.  $300 for a picture of a ship, for a game that will be released in the future, is expensive to the average consumer.  Anyone who makes a comment about how cheap or affordable it is, is out of touch with reality.

     

    That said, the fact that this notion exists says to me that this game has become the property of those with high incomes, and not the hardcore bunch of gamers that kick-started (no pun intended) the game into existence.  Money invested does no equate to hardcore, for those who would attempt such an argument in response.

     

    This is turning into an entity whereby the rich own the game and are catered to, as opposed to the common gamer.  It's starting to be little better than owned by Publishers who, at the very least (in this day and age), know that selling "power" isn't all that well accepted (and instead they sell us loads of DLC and aesthetic items).  The roots are being neglected as the tree grows.

     

    Granted, with the goal being around $100,000,000 to make the game they really want -- the game everyone who contributed deserves -- I condone the sale of expensive ships.  Though to disregard the head aches or displeased nature of some, and to say that it's all cheap, is a step I am not willing to take as that goes into a direction where I do not want this community to go.

     

    So good on everyone who partakes in this community driven project.  Shame on those treating it like a contest or trivial matter when the average person has enough trouble paying an unexpected $300 fee that pops up as it is, much less spend it on a picture on the internet for the luls.

    Why do you act like 300$ is the lowest possible pledge in there ? There are pledges for everyone, you can even get the full game at a reduced price.

    If 300$ is too much for someone, then it is clearly not meant for them. It's not like everyone will have to pay it to play the game.

     

    You did not understand the context of what was written.  I'm also of the mind that you didn't read the entirety of my post.  Though maybe it was with a rhetoric license that it was written; a point to be made that "not everything should be for everyone".  That's reality, true.  Though has nothing to do with people trivializing $300, with me then agreeing that the system is needed and one that I support.  If it was directed at what I wrote, then I have no idea how you came to certain conclusions, as I very clearly condoned the selling of this ship and even implied various thanks for those supporting the game (even in my most critical wording, never did I state it was foolish to buy it, but rather made statements on both opinions and facts).

    And yet 300$ is trivial for the targeted audience. 300$ is the price of good food and wine for 2, 300$ is the price of a night out with friends, 300$ is the price of 2 tickets to hockey (before the beer). Couple hours of entertainement often cost couple hundred $ .

    To the targeted audience, 300$ is trivial, or it wouldn't sell.

    What I will enjoy the most, is the crying of people that bought those 1k$ and complain that they get blown up by starting ships.I bought only 1 ship and plan to play the game to buy many others in-game.

    So you are saying the targeted audience is someone who blows 300 bucks every time they go out? I spend maybe 80-100 and thats if i'm out all night. I can't remember the last time i blew $300 on a dinner, maybe 180 or so because i'm an average person who works for a living and who doesn't have a disposable income.  A lot of people do not understand the crowdsource  thing. But, at the same time, this game  IS a slight PTW deal with being able to jump ahead of everyone else just because mr average income gamer can't afford a better ship to beat you if you attack him.   You all say that you can buy these ships with real in game currency, but having them cost upwards of 1000 bucks in real life money makes me think that the prices will be so high in game that you will have to play for a year to buy the same ship that mr white collar can buy with his pocket change.

         I just don't think it's fair for the rich people to look down upon us average income people when it comes to discussions like this, or that the target audience is a person who always has the luxury of throwing lots of money out the window to buy expensive virtual items.  I like games as much as anyone,but  i'm sure as hell not going to play this one if all these people who can afford to buy this stuff all the time are just going to rule the game at launch and all the poor people will be stuck in the non pvp areas because they only make 12 bucks an hour and have families to support so they can't get blown up by some monster ship if they want to go exploring at launch.  (btw i don't make 12/hr was just an example)  If the ship prices were lower maybe 20 bucks here 40 bucks there, i would be ok with it.  I understand that they have to have a huge budget and all to launch but it just makes a lot of us feel like we are going to be gimped from the start because of the money issues.  (waiting for someone to say get a better job like they fall out of the sky in the responses)

     

    End rant.

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by Katilla

    .... makes me think that the prices will be so high in game that you will have to play for a year to buy the same ship that mr white collar can buy with his pocket change.

    To give you some perspective ... Chris Roberts said a multi crew ship like the Constellation can be acquired by playing approx. 60 hours in game (non hardcore gameplay ... so not 100 % paying missions 100 % of the time). Broken down to 3-4 crew members playing in starter ships and working upwards to a Conni, every player himself would need 15-20 hours of gameplay income. The Constellation pledge package has a price tag of 250 $ in the Kickstarter/crowdfunding  campaign. From that benchmark you can get an idea how long the starter ships (45 $) or high end single seater ships (80-120  $) or capital ships will take to acquire in game.

    So we are NOT looking a years ... we are talking about anywhere from a long weekend to a low number of weeks, depending on your playstyle and the ship you aim for.

     

    Have fun

  • adamlotus75adamlotus75 Member UncommonPosts: 387

    Star Citizen looks cool - until you realise that almost every single item in it has a real world $ cost.   Its the very definition of Pay to Win.  'I must have this ship to be competitive'.

     

    CIG are milking you like the space whales you are.  You are paying real dollars for something that is included in the price of every other space game.  E:D is about to release the Fer-De-Lance.  Only buyable with in-game money.  Can you buy in game money with real money? No.

     

    If CIG were selling that ship, it would be $400 real money, either as a straight up purchase or via buying in-game money with real money.  Oh, and you'd only get a (virtual) hull.

     

    This game will go down in gaming history as an infamous case study.  

     

     

  • adamlotus75adamlotus75 Member UncommonPosts: 387
    Originally posted by Erillion
     

    What i mostly see is the EA and Ubisoft way ..... DLC Wars <snip>

    CIG have taken the DLC concept to the levels of hilarity with their shop.  They make EA and Ubisoft look like monks and philanthropists.

  • TalonsinTalonsin Member EpicPosts: 3,619
    When this game launches there will be many people hit with buyers remorse when they see everyone earning in-game money and buying the same ship they paid $500 for.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by adamlotus75
    Originally posted by Erillion
     

    What i mostly see is the EA and Ubisoft way ..... DLC Wars

    CIG have taken the DLC concept to the levels of hilarity with their shop.  They make EA and Ubisoft look like monks and philanthropists.

    At least you get the full game for the basic price.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by motanila
    Originally posted by Adjuvant1
    Originally posted by motanila
    Originally posted by Adjuvant1

    They've already made 10s of millions in pre-purchasing. It's like they're only trying to see now how far they can take this. Also, what of the people who backed them a year ago? How do they feel about "a ship better value than kickstarter ones"? Not that I'd know the difference, as I'm following it, but not so closely to understand the significance of the statistics.

    You know, Freelancer was fun. There was a clever game there, alot of value for your money. This... well, honestly I'd need real sexual gratification had I invested what some have into this, over a number of times, and cuddling after. I have a really bad feeling, when it releases, many of the early, heavy contributors will look like this...

    https://www.youtube.com/watch?v=8kcUjuXBFA8

    The kickstarter ship are balanced for gameplay purposes, like any other ships.

    They only made like 75mil so far , at least 100mil are required to implement the vision.

    I can draw a strong comparison to this.

    http://www.usatoday.com/story/news/nation-now/2015/03/17/televangelist-65m-buy-jet-now/24893113/

    300$ is fairly cheap - the jet price . the +1000$ ships in SC soldout in minutes.

    you consider that cheap for in game mounts?





  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by adamlotus75

    Star Citizen looks cool - until you realise that almost every single item in it has a real world $ cost.   Its the very definition of Pay to Win.  'I must have this ship to be competitive'.

     

    CIG are milking you like the space whales you are.  You are paying real dollars for something that is included in the price of every other space game.  E:D is about to release the Fer-De-Lance.  Only buyable with in-game money.  Can you buy in game money with real money? No.

     

    If CIG were selling that ship, it would be $400 real money, either as a straight up purchase or via buying in-game money with real money.  Oh, and you'd only get a (virtual) hull.

     

    This game will go down in gaming history as an infamous case study.  

     

     

    Every ship is earn able in game if you don't buy it via a backer package.  You don't even need to have a ship to be competitive technically.  You could instead join a crew of space scavengers, and mooch off of a guild mate that already has his crew ship.  The play options are pretty open ended really.

    I've bought 3 packages so far, and I'm happy to have done so.  I don't look at it as PayToWin.  I look at it as "i'm paying so that a truly amazing game can be made."  If i get a free ship out of the deal, so be it.  But it's not like I'm not going to earn other ships in game as well.

    All of this crap about Chris Roberts bleeding us backers dry is getting a little old, and simply smacks of people pissed off because they can't afford to back the game.  Instead of being pissed off that you can't afford to back it, be happy that I can.  Thus the amazing game that is will be still comes to pass, and you can buy into it upon release for a marginal amount.

    I'm ok with others riding my coat tails to the promise land, just don't bitch about it while you do.

  • motanilamotanila Member UncommonPosts: 152
    Originally posted by Azoth
    When did you fight a constelation again?

    Cig made a demo/video with a constelation owning 3 hornets. Search it.

  • motanilamotanila Member UncommonPosts: 152
    Originally posted by rojoArcueid
    Originally posted by motanila
    Originally posted by Adjuvant1
    Originally posted by motanila
    Originally posted by Adjuvant1

    They've already made 10s of millions in pre-purchasing. It's like they're only trying to see now how far they can take this. Also, what of the people who backed them a year ago? How do they feel about "a ship better value than kickstarter ones"? Not that I'd know the difference, as I'm following it, but not so closely to understand the significance of the statistics.

    You know, Freelancer was fun. There was a clever game there, alot of value for your money. This... well, honestly I'd need real sexual gratification had I invested what some have into this, over a number of times, and cuddling after. I have a really bad feeling, when it releases, many of the early, heavy contributors will look like this...

    https://www.youtube.com/watch?v=8kcUjuXBFA8

    The kickstarter ship are balanced for gameplay purposes, like any other ships.

    They only made like 75mil so far , at least 100mil are required to implement the vision.

    I can draw a strong comparison to this.

    http://www.usatoday.com/story/news/nation-now/2015/03/17/televangelist-65m-buy-jet-now/24893113/

    300$ is fairly cheap - the jet price . the +1000$ ships in SC soldout in minutes.

    you consider that cheap for in game mounts?

    300$ was for that priest real plane. I guess for a believer 300 is cheap. Chris belivers payed a lot more.

  • DaezAsterDaezAster Member UncommonPosts: 788
    Originally posted by ragz45

    Every ship is earn able in game if you don't buy it via a backer package.  You don't even need to have a ship to be competitive technically.  You could instead join a crew of space scavengers, and mooch off of a guild mate that already has his crew ship.  The play options are pretty open ended really.

    I've bought 3 packages so far, and I'm happy to have done so.  I don't look at it as PayToWin.  I look at it as "i'm paying so that a truly amazing game can be made."  If i get a free ship out of the deal, so be it.  But it's not like I'm not going to earn other ships in game as well.

    All of this crap about Chris Roberts bleeding us backers dry is getting a little old, and simply smacks of people pissed off because they can't afford to back the game.  Instead of being pissed off that you can't afford to back it, be happy that I can.  Thus the amazing game that is will be still comes to pass, and you can buy into it upon release for a marginal amount.

    I'm ok with others riding my coat tails to the promise land, just don't bitch about it while you do.

    I hope you see the irony in this!!!!

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