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Figured some people here are interested in how FFXIV is doing numbers wise (because SE isn't saying much):
Source:
http://luckybancho.ldblog.jp/archives/43689452.html
http://luckybancho.ldblog.jp/archives/41962303.html
The criteria for an "active character": must be above level 21. Any changes to HP/mount/minion/gear counts character as active.
Not too bad for a pre-expansion content drought. The amount of new characters is 256k, a very high number I think.
ib4
"30% are alts"
"40% are gilsellers"
"my free company friends quit so the game is dead"
Comments
The skill speed stat decreases this (though only marginally at best). I can only imagine that as the level cap goes up, and gear naturally has higher stats on it, that this will be an increase as well.
Personally, I like the combat the way it is. For me it's a balance between ffxi's very slow, methodical combat and WoW or EQ2s spam-fest.
On topic: It really is insane to see the growth of the game not just going from 1.0 to 2.0 but a very steady increase in playerbase ever since as someone who played 1.0 (and was one of the crazies who liked it).
I don't ever like using numbers to justify anything,there is ONLY one person that matters behind every purchase and that is YOU.
However it is kind of scary,since when have we ever seen a game flop so badly and make such a turn a round....never.Most devs will quickly go in maintenance mode and hope they can fish some gamer's into giving them more money over time or simply shut the game down.
Never forget 3 mile Island and never trust a government official or company spokesman.
I like the Combat, I just feel that a half a second off of the GCD would be a huge win because it will be slow enough still to matter however fast enough were your waiting too long before hitting the next ability. Even my friends who played FFXIV said just a half second could make all the difference in the world.
Even if they do that its not going to happen at level 1, it'll be a lvl60 thing through skill speed (when the GCD doesn't matter much anyway).
It's a source for my info so people don't think I am speaking out of my butt.
I can translate whatever you want to know. There's more interesting stuff in there but I just posted the most important data.
Interestingly it took some time for the growth to begin. I think it was in the Summer last year that the stagnation slowly turned around to a small growth. Of course the Chinese version release boosted the numbers too but this doesn't include them.
Great game good job
I know several people put off doing the main story for a long time, but I think the 2.5 story completion number is probably the most relevant right now.
Another factor you have to take into consideration is some people have their profiles set to private so you won't know what their various completion achievements are, such as the end of the 2.5 story or Final Coil. There's a certain percentage of people out there the database scraping can't account for so it's probably marginally higher.
2 months ago, PlayStation blog stated that FFXIV celebrates 4 milion users. That was 2 weeks after the news here that SE had 2M users on their 3 MMOs. Not quite sure which number is accurate, but I doubt that the 4M on PSN blog is ;-)
All the numbers here are provided by the official company website keeping track of the info. A third party only collects it all together to make sense of it. There is no interpretation here.
They will hit a million this year easily. Probably will go down as the greatest comeback in video game history.
Now, which one of you will adorn me today?
Doesn't that count everyone who's been active after 23.12.2014?
That's close to 4 months, and includes those players who played their characters during return back week at Feb 27th - March 9th.
Same reason people used to harp on about wows numbers (and some still do) people want to associate them selves with a success.
I like FF, I play it regularly and I am glad its doing well, they handled the mess that was the initial launch with a lot of class and deserve success for that. The numbers are nice because it points to them keeping up the pace and volume of content drops even after the expansion.
To each his/her own. My 150+ friends list is lucky to have 5-6 people online at a time. All my ls's are empty now. 95% of friends I made in the first 5-6 months or so don't play anymore. (Which is understandable considering the game has had millions of players, of course some will leave)
It's not the game for me, I haven't really played it in 2 months. After release I subbed and played 5-6 weeks every big update.
If you enjoy the game, then that's for you, and good for you. I'm one of those guys who just wants XI-2.
Fair enough, I admire your (kinda) neutral sounding statement. It is a passive aggressive exercise in saying nothing but inferring quite a lot.
What you say would suggest to me though is, yes, people have indeed left the game, because people DO leave games, but your friends list ultimately means very little.
Because new people come to replace them.
Like I say, all I can say is that yesterday I had to queue to get on.
Credit where credit is due.
Are there any interviews or a post-mortem with the team since ARR went live? I think the story of how they turned this game around would make for an interesting story, and probably one both players and devs can learn from.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I self identify as a monkey.
ARR wasn't my cup of tea but this is heartening to see. Not that most of us didn't already know the game was doing well, but still, to see a sub game stay in the realm of 1 million subbed players is wonderful news.
I know, I know, p2p is "dead" and subs are "evil" and "f2p ftw!" and all that...hogwash. A sub fee is completely fine, provided that the game provides enough content to justify said fee. This may be the lone sub game (alongside Eve, but I know very little about that game) that will actually be able to continue this payment model. Yoshi-P and his crew seem to be heavily invested in making ARR into something its fans want, and even for someone like me who just didn't really take to the game, the sheer amount of time and love they have poured into it are readily apparent.
Good job by all involved. Here's hoping Heavensward brings the sub numbers up even higher and sends at least some of the p2p-hating trolls into silence. Or sends them out to get jobs so that they can pay sub fees.
Excelsior!
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune