The last official word was this game had 500k subscribers, be happy with that.
The data here clearly shows the active character number has gone up since the 500k figure was mentioned. It means there is actual sub growth no matter how you want to spin it. Maybe not by 230k but by an X amount there is growth. It is more important than the actual 730k figure. It is also something you can't seem to be able to cope with. Tough luck.
Using LOL is like saying "my argument sucks but I still want to disagree".
In honor of every post made about WoW's numbers......these are all lies, made up numbers, most of these are dummy accounts in china, fake fake fake.....there that should cover most of it.
There's always new players posting on Reddit about how they just started the trial and are going to get the retail game. I think that's a pretty good indicator that the game isn't dying or going stagnant at least.
I really like most of the features of FFXIV, but I expect it will be losing subs. They created a beautiful world, interesting classes, amazing music, great questing, but left it with combat that is only passable. That is enough given everything else, but this expansion looks to me like it will be the first foot in the grave. Companies have to be careful when adding content that they do not vacate old content, but it seems like SE has fallen directly into this trap. Flying mounts ruin games by emptying the world of other players. Expect the game to feel very empty in just a few months time.
Focusing on instanced raid content is also going to be unsustainable for SE for the same reason it is unsustainable for everyone else - they cannot produce enough content for hardcore raiders, and gear treadmill systems lose players. Trying to compete against WoW on WoW's terms is a bad idea... and even WoW is not doing this successfully lately.
On top of it all, it feels to me like they are aiming for FFXIV: Game of Thrones Edition.
Don't take me as another hater, because I actually really loved the game. This just is not where it needs to go. They should be focusing on expanding the fates system, drop the flying mount idea completely, work on expanding existing zones with higher level sections, make the beastmen feel like more than just different factions with dailies, focus more on making combat faster paced and fun, do more storytelling, do more homages (not straight inclusions like the terrible lightning events), add more outdoor bosses, add more jobs (three is nice but they went out of their way to make the landmass and raid content as big as the original game, why not the jobs?), add large scale story events in the game (IE zone wide public quests), rework teleporting (add a cooldown!), do enormous events with each patch to progress the story, and they should get rid of the damn loading screens - on PC and PS4 this should be easily possible.
That is the game I want to be playing, not slower-paced WoW with better graphics and final fantasy classes.
I really like most of the features of FFXIV, but I expect it will be losing subs. They created a beautiful world, interesting classes, amazing music, great questing, but left it with combat that is only passable. That is enough given everything else, but this expansion looks to me like it will be the first foot in the grave. Companies have to be careful when adding content that they do not vacate old content, but it seems like SE has fallen directly into this trap. Flying mounts ruin games by emptying the world of other players. Expect the game to feel very empty in just a few months time.
Focusing on instanced raid content is also going to be unsustainable for SE for the same reason it is unsustainable for everyone else - they cannot produce enough content for hardcore raiders, and gear treadmill systems lose players. Trying to compete against WoW on WoW's terms is a bad idea... and even WoW is not doing this successfully lately.
On top of it all, it feels to me like they are aiming for FFXIV: Game of Thrones Edition.
Don't take me as another hater, because I actually really loved the game. This just is not where it needs to go. They should be focusing on expanding the fates system, drop the flying mount idea completely, work on expanding existing zones with higher level sections, make the beastmen feel like more than just different factions with dailies, focus more on making combat faster paced and fun, do more storytelling, do more homages (not straight inclusions like the terrible lightning events), add more outdoor bosses, add more jobs (three is nice but they went out of their way to make the landmass and raid content as big as the original game, why not the jobs?), add large scale story events in the game (IE zone wide public quests), rework teleporting (add a cooldown!), do enormous events with each patch to progress the story, and they should get rid of the damn loading screens - on PC and PS4 this should be easily possible.
That is the game I want to be playing, not slower-paced WoW with better graphics and final fantasy classes.
I will only address the underlined. The reason I think SE won't have problems with flying is they designed the new area for it as in there are lots of places you have to be able to fly to get to. While WoW is mainly fly just to get some where fast and have a nice view. To show you what I mean watch this video
Not to mention that you have to attune to the area before you can fly, that FATEs guarantee players on the ground, as well as gathering and treasure hunting, and hunts. I mean, I doubt people are going to fly from FATE to FATE unless they are headng to specific one. And, people will be FATE training because they always are, the new relic weapon will probably involve FATEs, and I guarantee so will Beast Tribe Dailies.
I mean, teleporting didn't stop people from being on the field so I doubt flying will either.
You make a good point about teleporting not hurting fate attendance. I am still very concerned about flying mounts, though. I was so excited for the new jobs but I have never played a game where flight didn't make it worse. I certainly would rather be wrong.
I don't ever like using numbers to justify anything,there is ONLY one person that matters behind every purchase and that is YOU.
However it is kind of scary,since when have we ever seen a game flop so badly and make such a turn a round....never.Most devs will quickly go in maintenance mode and hope they can fish some gamer's into giving them more money over time or simply shut the game down.
Final Fantasy is one of the biggest IPs. if the name is poisoned, then Square Enix is doomed. they don't want to turn into Capcom.
imagine if Half-Life 3 comes out and it doesn't sell well at all. i highly doubt Valve would sit around and just let it go. there are games that are just too iconic for the company behind it.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
The last official word was this game had 500k subscribers, be happy with that.
The data here clearly shows the active character number has gone up since the 500k figure was mentioned. It means there is actual sub growth no matter how you want to spin it. Maybe not by 230k but by an X amount there is growth. It is more important than the actual 730k figure. It is also something you can't seem to be able to cope with. Tough luck.
Yesterday I wanted to reinstall Virtual CloneDrive on my computer and in between the installation it gave me this FF14 add in German:
It claims FF14 has 4 million players lol
It's 4 million accounts created. Maybe lost in translation, but like everyone else says I guess it's a meaningless stat. All people care about are sub numbers. 4 million accounts over nearly 2 years doesn't seem bad though. It's done a lot better than most games released in the last 3-5 years.
I don't think its a problem if they say 4 million players, it lets people know that there is interest in the game. People do however wish to know about player retention, which for the most part looks to be pretty solid. Heavensward comes out very very soon and subs will increase, this will continue to increase I believe due to the sheer amount of content they bring out on a quarter basis.
To put it in perspective, I received more things to do in a quarter in content than I did in a year and a half in WoW.
Originally posted by Baitness You make a good point about teleporting not hurting fate attendance. I am still very concerned about flying mounts, though. I was so excited for the new jobs but I have never played a game where flight didn't make it worse. I certainly would rather be wrong.
I think the difference is that it's built with the idea of flying in mind (there are parts you can only reach by flight) and there's enough alternate activity on the ground that people will be running around just as much as flying. Plus no open PvP and death isn't a big deal so you don't worry as much about trying to avoid it.
Yesterday I wanted to reinstall Virtual CloneDrive on my computer and in between the installation it gave me this FF14 add in German:
It claims FF14 has 4 million players lol
They removed that from the website after JP players complained it was consciously misleading, they still use it around the place though.
My problem with that number is that it's just registered accounts...or is it characters (that you don't even need to buy the game to being counted as) it adds FFXIV v1 numbers, to free trial accounts, to china numbers (that are run by a different company) to the actual ARR numbers that are almost never used by other companies anyway.
Honestly the numbers XIV spurts out now are so vague and the wording so misleading that they could be anything, characters, accounts who knows what. One thing is for sure though, if they were proud of their sub numbers they would tell them in every single financial report. Nobody with what they see as "embarassing" numbers are going to tell them, Square have refused to give numbers since launch and they probably never will.
The sad part is that when world of tanks says they have 60 million players the number is so big it's almost ignored, when ffxiv says they have 4 million players and uses the same underhanded tactics a russian f2p company does the number is so small by comparison that it's actually mistaken for subscribers and seen as something close to WoW. When it's not even in the same country, let alone ballpark.
ESO actually had more subscribers than FFXIV but since the company refuses to try and fool people nobody knows that.
Tera online stated figures on this site yesterday, the game has 4.5 million player accounts in NA. They don't even have the gaul as a f2p company to sink to what Square Enix do. I was looking for 4.5million or 20 million players and didn't see it anywhere.
It's called good marketing:) people get fooled very easy this days, just in general not saying FF14 only does this to make it more then it is.
But who cares they have 10 people or 1 mil people as long there making it in this hard market for sub mmo.
Is this "good marketing" too?
Good marketing is misleading people to think it's something it's not? "under-performing" is the actual term. At least in their own eyes, because if it wasn't under-performing they wouldn't need to pull these kinds of tactics. Every time Square ban 50k RMT they get to bloat registered player numbers by another 50k again, since they will just buy the game again.
I'll blow peoples minds a little more, ESO had 770k subscribers on PC for North American and Europe alone. Swtor had twice/thrice as many subscribers as ESO.
FFXIV has/had 500-600k subscribers on PS3, PC, PS4 for North America, Europe and Japan combined.
The last part I agree with but not with the tactics they used, and still use in some places it seems.
Nice! Kicking ass and taking names! And for all the nay-sayers it's really quite simple...steady content updates of incredible bulk say you're a moron.
No company invests money in a project just for the hell of it. Economics 101.
It s doing good for sure, but still doesn t change the fact I can t sub to it longer then 1 month at a time. I can only take the WoW formula so long, and hell I may as well do it in WoW.
Originally posted by Soki123 It s doing good for sure, but still doesn t change the fact I can t sub to it longer then 1 month at a time. I can only take the WoW formula so long, and hell I may as well do it in WoW.
I feel the same way. I can only grind dungeons so long before I get bored. Since most games have gone to a WoW-esque endgame I've hopped around more than ever before.
Originally posted by Soki123 It s doing good for sure, but still doesn t change the fact I can t sub to it longer then 1 month at a time. I can only take the WoW formula so long, and hell I may as well do it in WoW.
I feel the same way. I can only grind dungeons so long before I get bored. Since most games have gone to a WoW-esque endgame I've hopped around more than ever before.
Ya, I m actually back in 2 older games. FFXI and DAOC, because well they re different
The criteria for an "active character": must be above level 21. Any changes to HP/mount/minion/gear counts character as active.
Not too bad for a pre-expansion content drought. The amount of new characters is 256k, a very high number I think.
ib4
"30% are alts"
"40% are gilsellers"
"my free company friends quit so the game is dead"
SE has recently confirmed they have 500k subscribers. Characters mean nothing. Maybe we get another update on real subscribers after the expansion launches. For now, the 500k is the most accurate number we have, no need to make up numbers.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
By the way, you get +50% exp for each class after the first one you level, and all the animations are pretty much identical between the races. Those coil lockouts tho.
All top level raiding guilds require you to have 2 fully geared characters for coil due to the weekly limit/lockout. One reason i stopped playing as it is completely silly and caps are stupid.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
Originally posted by Soki123 It s doing good for sure, but still doesn t change the fact I can t sub to it longer then 1 month at a time. I can only take the WoW formula so long, and hell I may as well do it in WoW.
Everything I do in FFXIV does not exist in WoW. Different strokes I guess.
Comments
The data here clearly shows the active character number has gone up since the 500k figure was mentioned. It means there is actual sub growth no matter how you want to spin it. Maybe not by 230k but by an X amount there is growth. It is more important than the actual 730k figure. It is also something you can't seem to be able to cope with. Tough luck.
These are great stats, thanks for sharing. I wish more mmos provided such data, very interesting to read through.
I really like most of the features of FFXIV, but I expect it will be losing subs. They created a beautiful world, interesting classes, amazing music, great questing, but left it with combat that is only passable. That is enough given everything else, but this expansion looks to me like it will be the first foot in the grave. Companies have to be careful when adding content that they do not vacate old content, but it seems like SE has fallen directly into this trap. Flying mounts ruin games by emptying the world of other players. Expect the game to feel very empty in just a few months time.
Focusing on instanced raid content is also going to be unsustainable for SE for the same reason it is unsustainable for everyone else - they cannot produce enough content for hardcore raiders, and gear treadmill systems lose players. Trying to compete against WoW on WoW's terms is a bad idea... and even WoW is not doing this successfully lately.
On top of it all, it feels to me like they are aiming for FFXIV: Game of Thrones Edition.
Don't take me as another hater, because I actually really loved the game. This just is not where it needs to go. They should be focusing on expanding the fates system, drop the flying mount idea completely, work on expanding existing zones with higher level sections, make the beastmen feel like more than just different factions with dailies, focus more on making combat faster paced and fun, do more storytelling, do more homages (not straight inclusions like the terrible lightning events), add more outdoor bosses, add more jobs (three is nice but they went out of their way to make the landmass and raid content as big as the original game, why not the jobs?), add large scale story events in the game (IE zone wide public quests), rework teleporting (add a cooldown!), do enormous events with each patch to progress the story, and they should get rid of the damn loading screens - on PC and PS4 this should be easily possible.
That is the game I want to be playing, not slower-paced WoW with better graphics and final fantasy classes.
Not to mention that you have to attune to the area before you can fly, that FATEs guarantee players on the ground, as well as gathering and treasure hunting, and hunts. I mean, I doubt people are going to fly from FATE to FATE unless they are headng to specific one. And, people will be FATE training because they always are, the new relic weapon will probably involve FATEs, and I guarantee so will Beast Tribe Dailies.
I mean, teleporting didn't stop people from being on the field so I doubt flying will either.
Final Fantasy is one of the biggest IPs. if the name is poisoned, then Square Enix is doomed. they don't want to turn into Capcom.
imagine if Half-Life 3 comes out and it doesn't sell well at all. i highly doubt Valve would sit around and just let it go. there are games that are just too iconic for the company behind it.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
http://arcadesushi.com/square-enixs-mmos-total-under-1-million-subscribers-2015-plans/
Yesterday I wanted to reinstall Virtual CloneDrive on my computer and in between the installation it gave me this FF14 add in German:
It claims FF14 has 4 million players lol
It's 4 million accounts created. Maybe lost in translation, but like everyone else says I guess it's a meaningless stat. All people care about are sub numbers. 4 million accounts over nearly 2 years doesn't seem bad though. It's done a lot better than most games released in the last 3-5 years.
I don't think it's lost in translation but they are just being extra vague with "More than 4 million players" - typical for adds like this.
But remember it's not really 4 million accounts made over 2 years because they already had 2 million accounts before they started over with ARR.
I'm not criticizing this - just pointing out that adds and random numbers don't mean much just like you said.
I don't think its a problem if they say 4 million players, it lets people know that there is interest in the game. People do however wish to know about player retention, which for the most part looks to be pretty solid. Heavensward comes out very very soon and subs will increase, this will continue to increase I believe due to the sheer amount of content they bring out on a quarter basis.
To put it in perspective, I received more things to do in a quarter in content than I did in a year and a half in WoW.
I think the difference is that it's built with the idea of flying in mind (there are parts you can only reach by flight) and there's enough alternate activity on the ground that people will be running around just as much as flying. Plus no open PvP and death isn't a big deal so you don't worry as much about trying to avoid it.
They removed that from the website after JP players complained it was consciously misleading, they still use it around the place though.
My problem with that number is that it's just registered accounts...or is it characters (that you don't even need to buy the game to being counted as) it adds FFXIV v1 numbers, to free trial accounts, to china numbers (that are run by a different company) to the actual ARR numbers that are almost never used by other companies anyway.
Honestly the numbers XIV spurts out now are so vague and the wording so misleading that they could be anything, characters, accounts who knows what. One thing is for sure though, if they were proud of their sub numbers they would tell them in every single financial report. Nobody with what they see as "embarassing" numbers are going to tell them, Square have refused to give numbers since launch and they probably never will.
The sad part is that when world of tanks says they have 60 million players the number is so big it's almost ignored, when ffxiv says they have 4 million players and uses the same underhanded tactics a russian f2p company does the number is so small by comparison that it's actually mistaken for subscribers and seen as something close to WoW. When it's not even in the same country, let alone ballpark.
ESO actually had more subscribers than FFXIV but since the company refuses to try and fool people nobody knows that.
Tera online stated figures on this site yesterday, the game has 4.5 million player accounts in NA. They don't even have the gaul as a f2p company to sink to what Square Enix do. I was looking for 4.5million or 20 million players and didn't see it anywhere.
It's called good marketing:) people get fooled very easy this days, just in general not saying FF14 only does this to make it more then it is.
But who cares they have 10 people or 1 mil people as long there making it in this hard market for sub mmo.
Is this "good marketing" too?
Good marketing is misleading people to think it's something it's not? "under-performing" is the actual term. At least in their own eyes, because if it wasn't under-performing they wouldn't need to pull these kinds of tactics. Every time Square ban 50k RMT they get to bloat registered player numbers by another 50k again, since they will just buy the game again.
I'll blow peoples minds a little more, ESO had 770k subscribers on PC for North American and Europe alone. Swtor had twice/thrice as many subscribers as ESO.
FFXIV has/had 500-600k subscribers on PS3, PC, PS4 for North America, Europe and Japan combined.
The last part I agree with but not with the tactics they used, and still use in some places it seems.
Nice! Kicking ass and taking names! And for all the nay-sayers it's really quite simple...steady content updates of incredible bulk say you're a moron.
No company invests money in a project just for the hell of it. Economics 101.
I feel the same way. I can only grind dungeons so long before I get bored. Since most games have gone to a WoW-esque endgame I've hopped around more than ever before.
Ya, I m actually back in 2 older games. FFXI and DAOC, because well they re different
SE has recently confirmed they have 500k subscribers. Characters mean nothing. Maybe we get another update on real subscribers after the expansion launches. For now, the 500k is the most accurate number we have, no need to make up numbers.
Here is the reddit thread with all the sources.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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All top level raiding guilds require you to have 2 fully geared characters for coil due to the weekly limit/lockout. One reason i stopped playing as it is completely silly and caps are stupid.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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