You know the thought just occured to me that the title of this post is just completely inaccurate.
How can a F2P game be too expensive?
You can play for free. Obviously that is affordable and hence not too expensive.
You can pay thousands per month. For me that is too expensive. But for the player paying it, it obviously is not.
Its like saying yachts are too expensive. Yes they are if you can't afford them. Buy a smaller boat and have just as much fun. Or better yet, ride on someone else's yacht for free! Yay!!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
As for the sub model, I would say it is a great model too. The argument I keep hearing that makes no sense to me, is when people say a sub model encourages people to continue playing. To me it seems that is the complete opposite. We all know there are very few games out there that you can play serious hours for months and months on end. ( or years ) And paying even that low monthly payment of $15 keeps a lot of people thinking: "Am I getting my money's worth?" If anything the sub model makes people jump ship on games sooner, IMO. Plus if they start thinking they want to return, there is always that barrier of starting up the account, and then having to play enough to justify the cost.
I think their line of thinking might come from the feeling of a veteran player of said game:
"I've been playing this game for 3 years at 15 bucks a month. That's over 500 buxx plus time spent that I've commited to this game. If I quit now, then it's like chucking that money right out the window."
That's what was going through my head, back when I decided to quit SWG shortly after the NGE. I'd invested alot of effort and money into the game at that point, having been there since JtL. Sure, it seems silly, since I could always resub later, but there's still that feeling of leaving a major investment behind. You're all in or all out.
Whereas with a F2P game, assuming you've spent little or no money, it's easier to just walk away from it, having committed fewer resources to play.
But I get your point, too. If most of the games I inhabit weren't F2P, I wouldn't be playing them at all. Those games might sit for months without me logging in, and there's no way I'd keep subs going on those games. And I'd have the "all in, all out" mentality with them, too. But they're F2P, so I drop in here and there and play them when I want to do something different.
As for the sub model, I would say it is a great model too. The argument I keep hearing that makes no sense to me, is when people say a sub model encourages people to continue playing. To me it seems that is the complete opposite. We all know there are very few games out there that you can play serious hours for months and months on end. ( or years ) And paying even that low monthly payment of $15 keeps a lot of people thinking: "Am I getting my money's worth?" If anything the sub model makes people jump ship on games sooner, IMO. Plus if they start thinking they want to return, there is always that barrier of starting up the account, and then having to play enough to justify the cost.
I think their line of thinking might come from the feeling of a veteran player of said game:
"I've been playing this game for 3 years at 15 bucks a month. That's over 500 buxx plus time spent that I've commited to this game. If I quit now, then it's like chucking that money right out the window."
That's what was going through my head, back when I decided to quit SWG shortly after the NGE. I'd invested alot of effort and money into the game at that point, having been there since JtL. Sure, it seems silly, since I could always resub later, but there's still that feeling of leaving a major investment behind. You're all in or all out.
Whereas with a F2P game, assuming you've spent little or no money, it's easier to just walk away from it, having committed fewer resources to play.
But I get your point, too. If most of the games I inhabit weren't F2P, I wouldn't be playing them at all. Those games might sit for months without me logging in, and there's no way I'd keep subs going on those games. And I'd have the "all in, all out" mentality with them, too. But they're F2P, so I drop in here and there and play them when I want to do something different.
Yes I have heard that mentioned also. Again it makes no sense though, since you are almost "forcing" yourself to play due to the sub. Thats almost the same IMO.
And as far as quitting a F2P game, well you never really quit do you? You are just taking breaks from it, which is what you would be doing with the sub game, if you weren't "forced to play it.
The difference with sub is that it is all or nothing, so to speak.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
You know the thought just occured to me that the title of this post is just completely inaccurate.
How can a F2P game be too expensive?
You can play for free. Obviously that is affordable and hence not too expensive.
You can pay thousands per month. For me that is too expensive. But for the player paying it, it obviously is not.
Its like saying yachts are too expensive. Yes they are if you can't afford them. Buy a smaller boat and have just as much fun. Or better yet, ride on someone else's yacht for free! Yay!!
At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.
For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.
Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag. 3 of those buys you an expansion pack for a P2P game.
Too bad there isn't a single data source you can cite to support that.
There are several studies that has proven that. In a F2P-game the "whales" can spend a lot more than what they would have done if they only paid for their sub.
An EEDAR research from 2014 10 % of the PC gamers contributed with 62 % of the revenue. The share of "non paying players" was 46 % and the remaining 44 % contributed with 38 % of the revenue.
But as I wrote in an earlier post we believe that F2P (pay-to-win) will be less used in the future. That is also why we chose pay-to-play in AD2460 (with a free trial period).
Yeah, and there is also the fact that most games that used to be P2P MMOs have changed to the model to increase it's profits.
However does it seems like a lot of players have tired with the model by now, 2 years ago EA was talking about making all their games (including single player ones) F2P but they havn't talked much about that since then so it is not unlikely that the model already generates close to as much money as it can get. You can't squish blood out of a rock after all and those 10% that pays most can only play a limited numbers of games.
Personally do I think we will see a few more P2P games soon but that B2P will grow most. Since you get in most of the development costs on boxes there you aren't as forced to constantly get in as much money in the cashshop and that means you can focus more on vanity stuff, character slots and things that doesn't unbalance the game. You can still get the players who dislike monthly subscriptons but you wont get the leechers who never ever pay anything in a game, they don't generate any cash anyways.
MMO's that sell via a cash shop can be more expensive, to some people. However, as these are common to both F2P and P2P games, it is more accurate to say that P2P MMO's are too expensive. (Mandatory Purchase + Mandatory Sub + Optional Cash Shop).
However, the reality is that the addition of a cash shop does not make the game any more expensive for most players. The vast majority of players spend little (or nothing) on the cash shops. This makes F2P games, with their 0 entry cost essentially free for most, and slightly cheaper for the whales.
People often forget that P2P has just as many whales, and to just as much an extreme as F2P. This has always been the case, but it has been publically ignored for P2P, and focussed on for F2P.
You know the thought just occured to me that the title of this post is just completely inaccurate.
How can a F2P game be too expensive?
You can play for free. Obviously that is affordable and hence not too expensive.
You can pay thousands per month. For me that is too expensive. But for the player paying it, it obviously is not.
Its like saying yachts are too expensive. Yes they are if you can't afford them. Buy a smaller boat and have just as much fun. Or better yet, ride on someone else's yacht for free! Yay!!
At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.
For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.
Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag. 3 of those buys you an expansion pack for a P2P game.
An expansion is every... 6 months, if we're being generous? That's about 90 USD in subscriptions to go with that 30 USD expansion. That's a lotta Greater Bags of Holding.
Consider also that the item you describe is optional - it is a convenience. You are paying for it by choice, if you pay for it at all, and NOT paying for the other items that you don't want. The opposite is true of that sub and expansion pack. The months you didn't play, you still paid the sub, and the content in the expansion pack that you didn't want you still have to pay for in order to get the one or two items you do decide you want.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.
For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.
Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag. 3 of those buys you an expansion pack for a P2P game.
An expansion is every... 6 months, if we're being generous? That's about 90 USD in subscriptions to go with that 30 USD expansion. That's a lotta Greater Bags of Holding.
Consider also that the item you describe is optional - it is a convenience. You are paying for it by choice, if you pay for it at all, and NOT paying for the other items that you don't want. The opposite is true of that sub and expansion pack. The months you didn't play, you still paid the sub, and the content in the expansion pack that you didn't want you still have to pay for in order to get the one or two items you do decide you want.
An Expac every 6 months for a sub game? Now yer talkin' crazy. Sure, LotRO had one every year for a while, til' they got the hint that that was excessive. I'd say WoW's every 2-ish years is probably the best example. So, basically 4GBoH every 2 years.
I certainly agree on the second bit. They are optional items(if the model is decently made so that your base inventory is reasonably sufficient, in the GBoH example). I'm not arguing the F2P suxxors or anything like that. But I'd say that there's a great deal of sticker shock involved when you get to that point where you start digging through the cash shop. The term "microtransactions" no longer applies, IMO.
Just for fun, and perspective, I am going to mirror the OP statement for a different market.
Pretty much all public bathrooms I tried have a wall mounted novelty dispenser. Most are pay 2 poop in my opinion. If you want the best condoms or stickers or novelty, you have to pay money.
Then there's the "you must be a customer to use our bathroom" access, the "client" stupidity.
You have people spending $50, $100 and even $2000+ I have seen, PER MONTH!
Of course, there is the argument that you can use those bathrooms for free. Sorry, when I use a bathroom I don't want to be treated as a second rank citizen.
I don't want to compete with some rich kid, I don't want to look at someone's fake tattoo and think "how much did that person spend", it makes novelties meaningless. It's not a bathroom adventure anymore, it's a money grab.
Public toilets are just too expensive for me to deal with anymore.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
These threads again. I wish people had half a brain when they actually thought before making them. You are entitled to play a free game. No where did it say they had to be fair when you played it. I'll always support sub games but the only advantage f2p games have over some sub games is that you can play for free. I dont care what kind of crazy junk companies put in their cash shop, the game is still free to play yet people want the game to be free and have a chance at being the best. That's literally the definition of stupid. As mentioned earlier if you want a chance at fair play, then buy a sub or even some b2p games dont have anything that gives a real advantage over players other than boosts? (I question since I haven't played all b2p games). Then there are still games that do have decent f2p models like Tera and Rift. Most companies will set crazy prices and that's up to them but some dont yet it might not be the game you want to play. You are your own worst enemy when playing f2p games. If you actually make friends and try hard at the game you can get stuff without spending a cent in most games since you have people buy it for you. Negotiate. I wish people actually thought sometimes.
Originally posted by Kiyoris Pretty much all F2P MMO I tried have a cash shop. Most are pay 2 win in my opinion. If you want the best stats or mount or look, you have to pay money.
Then there's the beta access, the "founder" stupidity.
You have people spending $50, $100 and even $2000+ I have seen, PER MONTH!
Of course, there is the argument that you can play those games for free. Sorry, when I play a game I don't want to be treated as a second rank citizen.
I don't want to compete with some rich kid, I don't want to look at someone's gear and think "how much did that person spend", it makes gear meaningless. It's not an adventure anymore, it's a money grab.
F2P MMO are just too expensive for me to deal with anymore.
Asheron's Call 2 MMO old school NONE OF THE CRAP you mentioned.
You only have to pay one time 10$ then its forever free.
I bought Guild Wars 2 B2P played it total of almost year have not spent 1 euro cent in the cashshop and did not have the feeling im was less then those who spent a million dollars.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
F2O ganes cost exactly as much as you are prepared to spent on them.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Originally posted by ThomasN7 That was the whole point of dev switching from a monthly sub to a f2p model. In the long run it costs more to play a f2p game.
[pointlessly large 'exactly' GIF]
Too bad there isn't a single data source you can cite to support that.
I'm still waiting for an answer to Lokto's post. A lot of people are farting out numbers out of any orifice they can find without any proof to back them up, and when asked, they just go silent.
I still like these numbers and I don't really care if others do or not, the numbers at least "jive" loosely based on the data that's known. Even if the numbers were off, even significantly, it would still show that P2P is a significantly more profitable revenue model, if you can get the numbers. That's the biggest thing, too, is getting the numbers. Sorry, the market is NOT growing. If anything it's shrinking, but WoW continues to maintain a consistent 50% market share, so it's not like there is a ton of market opportunity. That's the primary reason that Hybrid systems work so well, if you can secure a single month of sub from each of your free users, once a year, then you're golden!!
Originally posted by ThomasN7 That was the whole point of dev switching from a monthly sub to a f2p model. In the long run it costs more to play a f2p game.
[pointlessly large 'exactly' GIF]
Too bad there isn't a single data source you can cite to support that.
I'm still waiting for an answer to Lokto's post. A lot of people are farting out numbers out of any orifice they can find without any proof to back them up, and when asked, they just go silent.
I still like these numbers and I don't really care if others do or not, the numbers at least "jive" loosely based on the data that's known. Even if the numbers were off, even significantly, it would still show that P2P is a significantly more profitable revenue model, if you can get the numbers. That's the biggest thing, too, is getting the numbers. Sorry, the market is NOT growing. If anything it's shrinking, but WoW continues to maintain a consistent 50% market share, so it's not like there is a ton of market opportunity. That's the primary reason that Hybrid systems work so well, if you can secure a single month of sub from each of your free users, once a year, then you're golden!!
Averages in particular mean jack and shit... Jack just left town by the way.
F2P rakes in about 2.5x the amount of P2P last I read. That is +150% more than what a subscription per month makes.
The way F2P VS P2P was explained on one forum, was that based on supply and demand, P2P only chooses a single point of what customers are willing to pay (let us say $15 per month). If that point were on the graph below, It would be approximately where the green / yellow line is in the L-curve below. F2P on the other hand, allows all of what all customers are willing to pay to be filled in, thus raking in more money than P2P can.
Originally posted by ThomasN7 That was the whole point of dev switching from a monthly sub to a f2p model. In the long run it costs more to play a f2p game.
[pointlessly large 'exactly' GIF]
Too bad there isn't a single data source you can cite to support that.
I'm still waiting for an answer to Lokto's post. A lot of people are farting out numbers out of any orifice they can find without any proof to back them up, and when asked, they just go silent.
I still like these numbers and I don't really care if others do or not, the numbers at least "jive" loosely based on the data that's known. Even if the numbers were off, even significantly, it would still show that P2P is a significantly more profitable revenue model, if you can get the numbers. That's the biggest thing, too, is getting the numbers. Sorry, the market is NOT growing. If anything it's shrinking, but WoW continues to maintain a consistent 50% market share, so it's not like there is a ton of market opportunity. That's the primary reason that Hybrid systems work so well, if you can secure a single month of sub from each of your free users, once a year, then you're golden!!
Averages in particular mean jack and shit... Jack just left town by the way.
F2P rakes in about 2.5x the amount of P2P last I read. That is +150% more than what a subscription per month makes.
The way F2P VS P2P was explained on one forum, was that based on supply and demand, P2P only chooses a single point of what customers are willing to pay (let us say $15 per month). If that point were on the graph below, It would be approximately where the green / yellow line is in the L-curve below. F2P on the other hand, allows all of what all customers are willing to pay to be filled in, thus raking in more money than P2P can.
And then I am told I am the one speaking out of my ass?
I think you got so rapt in your own crazy that you missed the part where, yes, you are in fact speaking out of your ass. Either that or you, also, don't know what you are talking about.
F2P MMOs cost more to play than subscription MMOs. -- For ~80-90% of the playerbase, that is false.
F2P MMOs make more money. -- That is true, however it has absolutely nothing to do with what ThomasN7 wrote or with what we were discussing.
No amount of sass or colored fonts will change that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by Anireth F2O ganes cost exactly as much as you are prepared to spent on them.
which is free for many.
people who think f2p mmos are too expensive are wannabe whales, or simply have little self-control.
if playing for free stops you from making it to the top like every one else, and paying makes you rule over everyone else then your comment automatically loses all its value.
if everyone is on equal footing progression wise (not talking about leveling speed) then sure, whatever you say.
I think you got so rapt in your own crazy that you missed the part where, yes, you are in fact speaking out of your ass. Either that or you, also, don't know what you are talking about.
F2P MMOs cost more to play than subscription MMOs. -- For ~80-90% of the playerbase, that is false.
Where is the 80-90% number from?
I'm sure it's possible if you add in people who only play for a few days, but that number doesn't make any sense to me when you count the players who played at least 1 month.
What I tend to see in F2P MMO is that players who stick with the game, pay a lot of money on microtransactions. The figures being thrown around on F2P forums are a lot higher than $15, and it seems to be to be a lot higher than only %10.
I can't imagine your number is correct, unless you somehow add in F2P players who played a few days and bunny hop from game to game.
Comments
People state their oppinions how f2p is cash grab and then they show GW2 as a example of good f2p.
Im speechless about this forum in general. Still amused.
You know the thought just occured to me that the title of this post is just completely inaccurate.
How can a F2P game be too expensive?
You can play for free. Obviously that is affordable and hence not too expensive.
You can pay thousands per month. For me that is too expensive. But for the player paying it, it obviously is not.
Its like saying yachts are too expensive. Yes they are if you can't afford them. Buy a smaller boat and have just as much fun. Or better yet, ride on someone else's yacht for free! Yay!!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
I think their line of thinking might come from the feeling of a veteran player of said game:
"I've been playing this game for 3 years at 15 bucks a month. That's over 500 buxx plus time spent that I've commited to this game. If I quit now, then it's like chucking that money right out the window."
That's what was going through my head, back when I decided to quit SWG shortly after the NGE. I'd invested alot of effort and money into the game at that point, having been there since JtL. Sure, it seems silly, since I could always resub later, but there's still that feeling of leaving a major investment behind. You're all in or all out.
Whereas with a F2P game, assuming you've spent little or no money, it's easier to just walk away from it, having committed fewer resources to play.
But I get your point, too. If most of the games I inhabit weren't F2P, I wouldn't be playing them at all. Those games might sit for months without me logging in, and there's no way I'd keep subs going on those games. And I'd have the "all in, all out" mentality with them, too. But they're F2P, so I drop in here and there and play them when I want to do something different.
Yes I have heard that mentioned also. Again it makes no sense though, since you are almost "forcing" yourself to play due to the sub. Thats almost the same IMO.
And as far as quitting a F2P game, well you never really quit do you? You are just taking breaks from it, which is what you would be doing with the sub game, if you weren't "forced to play it.
The difference with sub is that it is all or nothing, so to speak.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.
For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.
Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag. 3 of those buys you an expansion pack for a P2P game.
Yeah, and there is also the fact that most games that used to be P2P MMOs have changed to the model to increase it's profits.
However does it seems like a lot of players have tired with the model by now, 2 years ago EA was talking about making all their games (including single player ones) F2P but they havn't talked much about that since then so it is not unlikely that the model already generates close to as much money as it can get. You can't squish blood out of a rock after all and those 10% that pays most can only play a limited numbers of games.
Personally do I think we will see a few more P2P games soon but that B2P will grow most. Since you get in most of the development costs on boxes there you aren't as forced to constantly get in as much money in the cashshop and that means you can focus more on vanity stuff, character slots and things that doesn't unbalance the game. You can still get the players who dislike monthly subscriptons but you wont get the leechers who never ever pay anything in a game, they don't generate any cash anyways.
Here is the deal,
MMO's that sell via a cash shop can be more expensive, to some people. However, as these are common to both F2P and P2P games, it is more accurate to say that P2P MMO's are too expensive. (Mandatory Purchase + Mandatory Sub + Optional Cash Shop).
However, the reality is that the addition of a cash shop does not make the game any more expensive for most players. The vast majority of players spend little (or nothing) on the cash shops. This makes F2P games, with their 0 entry cost essentially free for most, and slightly cheaper for the whales.
People often forget that P2P has just as many whales, and to just as much an extreme as F2P. This has always been the case, but it has been publically ignored for P2P, and focussed on for F2P.
An expansion is every... 6 months, if we're being generous? That's about 90 USD in subscriptions to go with that 30 USD expansion. That's a lotta Greater Bags of Holding.
Consider also that the item you describe is optional - it is a convenience. You are paying for it by choice, if you pay for it at all, and NOT paying for the other items that you don't want. The opposite is true of that sub and expansion pack. The months you didn't play, you still paid the sub, and the content in the expansion pack that you didn't want you still have to pay for in order to get the one or two items you do decide you want.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
An Expac every 6 months for a sub game? Now yer talkin' crazy. Sure, LotRO had one every year for a while, til' they got the hint that that was excessive. I'd say WoW's every 2-ish years is probably the best example. So, basically 4GBoH every 2 years.
I certainly agree on the second bit. They are optional items(if the model is decently made so that your base inventory is reasonably sufficient, in the GBoH example). I'm not arguing the F2P suxxors or anything like that. But I'd say that there's a great deal of sticker shock involved when you get to that point where you start digging through the cash shop. The term "microtransactions" no longer applies, IMO.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
And most players won't bother to buy a $10 bag. So it is irrelevant unless you are a whale.
I'm speechless that people still think GW2 is f2p.
GW2 is B2P
There is a substantial difference in how the cash shops and game play are structured.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Asheron's Call 2 MMO old school NONE OF THE CRAP you mentioned.
You only have to pay one time 10$ then its forever free.
I bought Guild Wars 2 B2P played it total of almost year have not spent 1 euro cent in the cashshop and did not have the feeling im was less then those who spent a million dollars.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
I still like these numbers and I don't really care if others do or not, the numbers at least "jive" loosely based on the data that's known. Even if the numbers were off, even significantly, it would still show that P2P is a significantly more profitable revenue model, if you can get the numbers. That's the biggest thing, too, is getting the numbers. Sorry, the market is NOT growing. If anything it's shrinking, but WoW continues to maintain a consistent 50% market share, so it's not like there is a ton of market opportunity. That's the primary reason that Hybrid systems work so well, if you can secure a single month of sub from each of your free users, once a year, then you're golden!!
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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which is free for many.
people who think f2p mmos are too expensive are wannabe whales, or simply have little self-control.
This? https://www.google.com/#q=F2P+MMO+income+VS+P2P
Or this? https://www.google.com/#q=Data+F2P+MMO+income+VS+P2P
That is the funny thing with numbers : http://en.wikipedia.org/wiki/List_of_countries_by_average_wage
Averages in particular mean jack and shit... Jack just left town by the way.
F2P rakes in about 2.5x the amount of P2P last I read. That is +150% more than what a subscription per month makes.
The way F2P VS P2P was explained on one forum, was that based on supply and demand, P2P only chooses a single point of what customers are willing to pay (let us say $15 per month). If that point were on the graph below, It would be approximately where the green / yellow line is in the L-curve below. F2P on the other hand, allows all of what all customers are willing to pay to be filled in, thus raking in more money than P2P can.
So yeah. BS Shot down.
Oh yeah, and PS : http://www.gdcvault.com/play/1016417/-100-000-Whales-An
And then I am told I am the one speaking out of my ass?
I think you got so rapt in your own crazy that you missed the part where, yes, you are in fact speaking out of your ass. Either that or you, also, don't know what you are talking about.
No amount of sass or colored fonts will change that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
if playing for free stops you from making it to the top like every one else, and paying makes you rule over everyone else then your comment automatically loses all its value.
if everyone is on equal footing progression wise (not talking about leveling speed) then sure, whatever you say.
Where is the 80-90% number from?
I'm sure it's possible if you add in people who only play for a few days, but that number doesn't make any sense to me when you count the players who played at least 1 month.
What I tend to see in F2P MMO is that players who stick with the game, pay a lot of money on microtransactions. The figures being thrown around on F2P forums are a lot higher than $15, and it seems to be to be a lot higher than only %10.
I can't imagine your number is correct, unless you somehow add in F2P players who played a few days and bunny hop from game to game.