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This game looks to be the one that might give all the old school UOer's a bit of hope. It appears DF's outlook, though uncertain, will be focusing on PVPing and not camping, leveling, and role playing. Lets be honest how many hard core pking pvpers out there are Role Players.....not many. I for one hope they copy as much of the old UO ideas as possible....ofcourse the 12yr old EQ players want to go kill monsters and get the best weapons they can and blah blah blah...F that. Its time to kick some ass and Im just hoping this is the game we all been waiting for.
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The whole idea of this full on no holds bard pvp sounds like alot of fun but... What about the casual player? The ones who play all day every day and have characters with 100 skill inside a couple weeks/months are going to dominate the game. The guy whe can only play on weekends is going to get any gear he manages to gather taken from him every time he plays. It also presents a problem for new players comming in at a later date. Who wants to start on a total PvP game 3 months after realease just to get run over by the hard core gammers character every time you log on. Anyway like I said the game looks great and sounds like alot of fun but it's only for the hard core gammer. Don't you think?
i see what youre saying but i honestly think that wont be the total case, i mean for example, if that were true it would be impossible for anyone to make a new character ever, everyone would have the very same character they had from day one, what im saying is that in SB for example there are always the ones that roam around destroying the new group but there are the groups that stop them and there are the players that help, there will always be a balance, there will always be complaints.
i think if everything were exactly what the players wanted they actually would end up being unhappy, noone wants a perfect world, i dont want to feel totally safe trying train my guy up, i want there to be danger, like in real life, if that were real, you the danger would be part of the fun and part of what fuels you to go out and do something! im pretty sure things wont be as 'mad max' style as you are expecting, wait and give it a chance you might end up getting stomped one day but you might find the few hours you get to play the next day are spent with a group that you can appreciate on a higher level because of the bad experience previous
i love you but i've chosen darkness
i love you but i've chosen darkness
i love you but i've chosen darkness
i love you but i've chosen darkness
Well, gotta say I'm a loyal fence sitter, I love PvP, and I want it as wide open as possible, but that doesn't mean I'm going to be ganking people at random, if that's your deal, so be it, it's not for me. Fortunately, it looks like this game is going to attract plenty of people who I will enjoy facing off with on a regular basis. I'm still playing Shadowbane, as much as it is irritating me. I'm really looking forward to a game with no safezones to hide in, no leveling treadmill, and something to do other than killing the same mobs over and over, and the occasional PvP. I want serious PvP in an immersive world, Darkfall may deliver that, please let the dev's not be completely full of (how anal are the moderators on this site).
I agree and I hope and think Darkfall will deliver that.
Foo
Foo
Deli Style
IMO the casual gamers can be very well protected, but it should be up to the players, not the server admin. You will have some of the higher level Hardcore gamers who will start up their own guild. Any newbies in that guild who are killed will be hunted down and killed by the higher level HC gamers in the guild. The HC players will like it, because they will have all these newbies under them, and the newbies will have fun feeling relatively safe, as random pkers would probably stay away from the low members of that guild for fear of their own lives. That would be great IMO, that would sort out the random pkers. But then they could just start other guilds and go to war, which makes it even better. All the pkers form one pk guild, then other guilds rally against them. OMG that sounds like the best mmorpg ever.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
First off, I love PvP. I have played DAOC (RvR), Shadowbane (all out PvP) and ww2ol (which is nothing but constant PvP at all times due to it's mmofps style).
That being said...I have to insist that the most damaging aspect of these all out PvP games is NOT the fact that some players can't compete with the hard core gamers. The single most destructive thing in these games IS the hard core players. It is players with the "Kill em all, all the time" attitude that destroy these games. As someone pointed out earlier, it ruins the game completely if a casual gamer is constantly harrassed by a gamer with a much stronger character. It is the attitude that ONLY YOUR FUN MATTERS that will ALWAYS end up ruining the game for everyone.
I love hardcore, kickass pvp as much as anyone, but the numbers of people that are pro full pvp are very tiny in comparison to those that want a mix of PVP and PvE. If the hardcore gamers insist on making a selfserving bloodsport everytime they log on they will push the vast majority of players away from the game. Once the more conservative majority leaves, it is only a matter of time before you run out of people to grief...and you can say good bye to your fun.
The key to one of these types of games becoming successful will be the attitude of the community more so than the design of the game.
Mark my words...If this game is dominated by griefers and the "I 0wnz j00 foo" PK'rs it will die a quick and pathetic death. Balance is the key...a strong GUILD PVP aspect will allow players to PK to there hearts content while having a purpose...
The fewer random pk'ing morons there are, the better the game will be. FOR EVERYONE.
I think this game will be what the Asherons Call 1 "DartTide" (PvP server) people will be looking for. That was one tough Server to play on but when you made it to a decent level it was awesome. The players really set the pace and community. It looks like Darkfall is based directly on that environment with an updated engine etc. it should be awesome
6.5 years of UO from the time of beta to the time of AoS, and in the end I close my account and walked away like my best friend had died. What killed my friend name UO you ask, it was the sickness called Trammel, a land populated by a breed known as banksiters plotted to ruin the greatest land ever and won. I understand those who don’t like PvP, and I hope they find a safe little trammel, but PvP in a grand scale is what made UO great. I didn’t know what was making me uninterested at first, I still hunted and gathered with my guild, but something was missing after trammel appeared. When I was young in the realm I was at time fearful to leave town, fear is real emotion and real emotion in a RPG is what I want. Later in my years I sought out those that killed the young and life was good as was the loot I brought home I learn Red didn’t mean evil and blue didn’t mean innocent. I hope DF turns out to be what UO once was and then we can all come home. And hey in Ashen Sugar is out there from LS shard Ara says hi.
David Greene
Ara Brightheart
Aragorn of the old UOLS
...in the end there was no Good and Evil only living and dead...
...in the end there was no Good and Evil only living and dead...