Originally posted by FrodoFragins The makers of EQ, AC and UO all failed to adapt and improve their offerings to be more palatable.
The reason EQ is still around after 15 years, is exactly because they didn't make their game like WoW or *the horror*, like today's action zergfests.
If they had done that, everyone would have left the game.
Not every game has to be a McDonalds, catering to the lowest common denominator. It's fine to have more hardcore games with death penalties that force grouping.
If you started MMOs after 2005, Thank you for killing the genre!
What?! Somebody has to let the cat out of the bag.
Back then most MMO's were worth playing. Then game companies started dragging in riff raff from the console and warcraft markets which turned the entire genre from something that once was Applebees into mcDonalds.
You mad? Don't get mad. Educate yourself. Go download and try playing older games. Through enlightenment you can cast aside that cloak of inferiority and exchange it for a golden cloak of wisdom.
The fact that your go-to decent restaurant pick is Applebees in this metaphor means you most likely had at least as much of a hand in the supposed demise of the genre as the people you blame for it.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
If you started MMOs after 2005, Thank you for killing the genre!
What?! Somebody has to let the cat out of the bag.
Back then most MMO's were worth playing. Then game companies started dragging in riff raff from the console and warcraft markets which turned the entire genre from something that once was Applebees into mcDonalds.
You mad? Don't get mad. Educate yourself. Go download and try playing older games. Through enlightenment you can cast aside that cloak of inferiority and exchange it for a golden cloak of wisdom.
I started back in 1999 but I thank God everyday that the genre grew to what it is today on the backs of solid, all-inclusive games like WoW. Without your so called "riff-raff" we would of never made it out of the century.
So in short, you're wrong and just another jaded, has been, ego centric mmorpg.com forumite with no regards to anyone's feelings and wishes except your own!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by FrodoFragins The makers of EQ, AC and UO all failed to adapt and improve their offerings to be more palatable.
The reason EQ is still around after 15 years, is exactly because they didn't make their game like WoW or *the horror*, like today's action zergfests.
If they had done that, everyone would have left the game.
Not every game has to be a McDonalds, catering to the lowest common denominator. It's fine to have more hardcore games with death penalties that force grouping.
Wrong! if they made the game like today's games you'd have millions of players instead of tens of thousands. Try again!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by FrodoFragins The makers of EQ, AC and UO all failed to adapt and improve their offerings to be more palatable.
The reason EQ is still around after 15 years, is exactly because they didn't make their game like WoW or *the horror*, like today's action zergfests.
If they had done that, everyone would have left the game.
Not every game has to be a McDonalds, catering to the lowest common denominator. It's fine to have more hardcore games with death penalties that force grouping.
Wrong! if they made the game like today's games you'd have millions of players instead of tens of thousands. Try again!
I really didn't want to find myself on this side of the argument but how many people tried to make their games more like WoW thinking exactly that they could have millions aswell and failed? It's my understanding that it completely destroyed the SWG community and surely star wars is a strong IP. How many WoW clones have come and gone and how many go anywhere near WoWs success?
Let's take off the nostalgia goggles and get real. Almost all of us back before WoW were waiting for 'the one'. DAoC, EQ, AC, UO, were good in certain areas, typically had low production quality, tons of bugs, exploits, and were more like a tech demo of the potential the genre held. That potential was simply never realized.
You can blame WoW and gamers if you want, but the story for release after release was the same. Clueless devs working for clueless execs. Over and over. Players either yelling at them (the honest ones) or players yelling "leave britnay alone" (freakin fanboys). And the genre just spun it's wheels.
However, I feel it at least had the effect of influencing singleplayer games into having more rpg elements and open worlds. In that genre we are experiencing a golden age that has gone on since morrowind and has grown to be almost the dominant form of AAA gaming.
Comments
The reason EQ is still around after 15 years, is exactly because they didn't make their game like WoW or *the horror*, like today's action zergfests.
If they had done that, everyone would have left the game.
Not every game has to be a McDonalds, catering to the lowest common denominator. It's fine to have more hardcore games with death penalties that force grouping.
The fact that your go-to decent restaurant pick is Applebees in this metaphor means you most likely had at least as much of a hand in the supposed demise of the genre as the people you blame for it.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I started back in 1999 but I thank God everyday that the genre grew to what it is today on the backs of solid, all-inclusive games like WoW. Without your so called "riff-raff" we would of never made it out of the century.
So in short, you're wrong and just another jaded, has been, ego centric mmorpg.com forumite with no regards to anyone's feelings and wishes except your own!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Wrong! if they made the game like today's games you'd have millions of players instead of tens of thousands. Try again!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I really didn't want to find myself on this side of the argument but how many people tried to make their games more like WoW thinking exactly that they could have millions aswell and failed? It's my understanding that it completely destroyed the SWG community and surely star wars is a strong IP. How many WoW clones have come and gone and how many go anywhere near WoWs success?
Let's take off the nostalgia goggles and get real. Almost all of us back before WoW were waiting for 'the one'. DAoC, EQ, AC, UO, were good in certain areas, typically had low production quality, tons of bugs, exploits, and were more like a tech demo of the potential the genre held. That potential was simply never realized.
You can blame WoW and gamers if you want, but the story for release after release was the same. Clueless devs working for clueless execs. Over and over. Players either yelling at them (the honest ones) or players yelling "leave britnay alone" (freakin fanboys). And the genre just spun it's wheels.
However, I feel it at least had the effect of influencing singleplayer games into having more rpg elements and open worlds. In that genre we are experiencing a golden age that has gone on since morrowind and has grown to be almost the dominant form of AAA gaming.