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Before you plug in your flamers let me preamble and say that SC is like a god to me. I happily sacrifice consistently and fruitfully at its alter ... blessed be its name ... however.
I can only believe in a god for so long without demonstrable things like burning bushes and such before I get a little jaded ...
How long until me and my homies are cruising the outer reaches space cowboys style ... for reals ...
Comments
why release? all they have to do is keep doing what they are doing and rake in the cash.
people seem happier to just throw their money at pictures of ships they might get to play some day than they are probably going to be when they actually get to play the game.
Yeah ... I am starting to think that handing over all this cash at the start of a thing without any real consideration, may not be a good idea At least with other games (i.e. The Repopulation) they give you a good Alpha to run around in while you wait. Hmmm ... we shall see.
LOL I dont get how people are still throwing money at these hustlers.
Aloha Mr Hand !
OH wait I was wrong, they did make you something to play:
Money well spent!
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
He should know, this is Chris Roberts' stealth account... Rock on Chris, a candy habit is only a bitch when you're poor... amiright?
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Shows how little the average gamer knows about game development. I love hearing from people that comment on things they know little to nothing about.
Just because you know how to drive a car doesn't mean you know a damn thing about getting one from the design board to production. How long it should take, or how much money it should cost.
So laugh it up it just makes you look silly.
No disrespect but, FANBOIIIIIIIIIIIIIIIIIIIIIIII
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
What if Roberts sells his game to a publisher, like he has done with every single game he's made before...
That would be quite amusing.
That would be absolutely LEGENDARY entertainment.
..Cake..
The latest estimate for PU Alpha and Squadron 42 at the end of the year is likely too optimistic. However, we will surely see the FPS and Social module within this year.
I think the biggest issue was a total underestimate of how much the work would take, especially when they have so many systems (double precision maps, separate physics for inside and outside of multi crew ships, much more!) that are not in the engine and need to go through R&D before you can even build them up :P
Then again, this game's scope is really wide and Chris Roberts has never launched a game on time even when he had a publisher breathing on his neck.
That being said, I think there is enough evidence out there (Arena Commander, all the videos and community interaction) to show the community that they are working hard at the game and we will have a game... eventually.
I would reccomend people do keep an eye on their wallets though, those ships are very shiny and you do not really need all of them to play :P Indeed many will end up butned when they have paid hundreds of dollars for a ship only to find out their playstyle is incompatible with the ship primary function and are left either selling it in-game, on the grey market or trying to customize it to do something else entirely with impossible to predict results.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
It was a terrible idea.Developers in the past had to conjure up working portfolio to present to investors/publishers without your money,go figure they can't com,e up with even a D effort after all this time and money.
It proves that early on he had absolutely nothing but promises,then what he showed a few months later was something one guy could turn out with a few hours of work.
Fast forward i have seen some nice looking 2D ships/pictures,a decent looking Hangar and everything else is non effort.Does this look like a full team with millions to spend working on the game?Console games notoriously needed only 6 months to 18 months 2 years if a giant game to complete the game,have we seen this sort of effort from this team?
Nope it has been MORE than obvious they are putting all resources into the sales of ships and future items they can sell as add ons.The actual game itself seems to be taking a huge back seat,remember the actual world>>>SPACE is super simple auto generated with very few assets like repeatable asteroids and fake planets,so takes no effort there either.
Since the REPOP was mentioned,that was a very small team,definitely no millions to work with and they put out more than this Robert's team has put out by a large margin,something doesn't jive.
Imo biggest con job in the history of gaming,only positive is that i HOPE people learn from this in the future but i doubt it.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think you just answered your own question.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I think I will be dead before this game launches.
But aside from that at least 2 years as someone else mentioned seems reasonable. I don't think it will be finished but they have to get something out by then or they are going to lose traction and patience with people who have stood by this game.
Elite has been out for a while now and who knows where that game will be in 2 years.
And selling might be the thing to do, so I can see the game in my lifetime. At least the full game, anyway.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Ea is like a poo fingered midas ~ShakyMo
Is an AAA proyect of 200m, the most ambitious Multiplayer space Sim (Or PC Game) ever created, and they are working without EA or any other game Giant. Without the money from brackers this project would only be a dream. I, like many others, are one of those brackers.
The FPS module is comming, (In a Beta State), then Arena Commander 2.0 (Multiplayer ships) and the social Module. They havent talked about any delay yet, so by the end of this year we should get SQ42 1st episode released and the PU alpha, Next year the commercial release.
Roberts already gave the tip: "It's a project of 10 years".
Later when people start to bitch that it wasn't released yet by 2018, he will say:
"But I told you that it was a project of 10 years, don't you remember?"
How much time this game has been developed?
Guess 3 years... that's not too much.
I think this game will be out first half 2017. That will be enough for the most be finished.
I dunno, look at the original timeline CIG gave themselves, even without all the feature creep it would have been fantastical if it could have been completed on time. Look at all the dates Roberts gives for all the modules and then CIG blow right past them.
These are people with a lot of experience in the industry and if they can't get it right is it fair to expect your average Joe to get it right?
too true ...
Originally they where going to make this game for around 20 million. It was only when the money started to pour in that we started to see stretch goal after stretch goal and new ships being added left and right to keep the money coming. This project has grown far and away beyond what the original concept was at this point that really it's not even the same game that was kickstarted not that long ago.
What ever happened to that original dream for a 20 million dollar game? I'll tell you what happened it got lost in the avalanche of funding that came after it along with the eternal feature and ship creep.