Originally posted by x3cutoR 35$/month for a game? Lol. In my country, 35$ is 1/5 of an average salary. And I'm pretty much sure there are plenty people in the god damn world that are working their a** of just to pay 15 bucks for FFXIV. No game is worth that much money. No matter how the game entertaining would be, 35$ per month is a heck load of money. FFS you can buy food for like 3 days or something. Hell, I'm even thinking that FFXIV or WoW are expensive games. There are like hundreds of MMOs out there and each of them offers something different. Some people should really start looking a bit deeper into a game. I mean, so what if you have wowlike combat system. Look at the storyline, look at the art style of the game, the OST or whatever not. They're all different and every game is fun in their own way and many of them are f2p. And yeah, the term "wow killer", why are people still using that term? I'm pretty much sure, that no company aims to make a game that would simply 'kill' a game that's like forever in the MMO industry.
I already pay $30/month for 2 WoW accounts, added to whatever I invest in other games or new games purchases. I wouldn't have a problem with a really good game charging $35 for a premium service server with the rules I've mentionned before.
If $35 would be 20% (1/5) of my salary, I'd not play video games, I'd be looking for a better job. Not to mention that you also have to pay for an Internet access, let's not even talk about being able to buy a decent computer.
I'm the same way, money is pretty much no problem up to a point. I'm retired from the military and get one check a month, and it's not that big but it gets me by. The only time of year I have problems with money is in the summer when I'm up camping (it costs more than you would think!), but any other money for entertainment usually goes into gaming or hardware to run it. If something came along that was that good I would easily pay $35.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Even D3, which is my favorite game for a while, does not warrant a $35 sub fee for me. There are just too many other alternatives. And for what I want, lobby co-op action RPGs, it is really very hard to do it much much better than D3, PoE, marvel heroes, Van Helsing, and Torchlight 1 & 2 ... and even throw in Grim Dawn.
This post proves at least one thing... that my theory of a premium server with higher subscription fees would at least get us rid of a specific subset of the MMORPG population and get us a higher quality gameplay experience, while bringing in more money to the developers to compensate. I'm still sure such a concept could work, for a good game of course.
Give me a server:
- With enforced immersion. Only one "out of game" chat channel you can turn off, everything else except guild chat and private channels of course has to be "in game", no stories of one's girlfriend socks color or the latest football mach. When you meet another player, if you use public chat, you talk about the game (not necessary "RP", but still about the game), everything else has to be taken privately.
- With enforced naming policy, names have to be names, and ones that fit the game's setting. Kiddies with childish names or lacking imagination can play on normal servers.
- The price would make it so that people like the person I quoted won't play there because not only they are the opposite of a MMO player, but also they are mostly freeloaders who don't contribute to the good health of the game and it's expansions and just look forward for a short free ride before they quit, not having given one cent to the devs.
- People who break the rules too many times get perma-banned from the premium server and transfered to the normal servers where they belong to.
Yeah, I may play up to $35 for such a server in a good game, depending on the quality of the game. It would of course never work for those crap games forced to go "F2P" to survive. This would require a good game.
It didnt work for EQ1. They tried a $50 premium server that had direct GM support and GM controlled events among other things. It still wasnt enough to get enough people to even validate keeping it going.
I don't know about $35 a month but probably sooner than later sub prices will have to go up from the standard $15. Labor costs are going up, office rental space is going up, utility bills are going up and the overall cost of living is increasing.
Adjusting for inflation $15 in 2000 is $20.57 today.
I also don't see a problem with premium servers that cost an additional $5 a month. It could have GM run events or whatnot.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
I don't know about $35 a month but probably sooner than later sub prices will have to go up from the standard $15. Labor costs are going up, office rental space is going up, utility bills are going up and the overall cost of living is increasing.
Adjusting for inflation $15 in 2000 is $20.57 today.
I also don't see a problem with premium servers that cost an additional $5 a month. It could have GM run events or whatnot.
If only wages were going up to...which they aren't. So the standard and luxury for someone to afford spending $ for things beside the basic necessities is worse than what it was 10-15 years ago. You saw in California they raising minimum wage to $15 by 2020. They have to otherwise poverty turns into desperation and you don't wanna know what people are willing to do when they are desperate.
The reason why sub needs to go up is so it has a significantly better chance to be a product one worthy one to play and spend $ on. I have no problem paying $29.99 a month for a product I'll greatly cherish like I still do from SWG/UO etc. Life goes by and my $ are taking dust. They are completely useless because I have nothing worthy out there to spend em $ from what's available on the market.
Just because something doesn't exist now doesn't mean it won't exist in the future. Besides half of these threads are about things that probably won't exist "AAA oldschool MMO's" and "AAA full loot perma-death MMO's" etc...
I think PvP and PvE players would benefit greatly from advanced NPC's. Games today pretty much have the same NPC's from 15 years ago. That's just one example...
And it also does not mean that it will exist in the future .. just that you do not know. So aside from shooting breeze and having some fun debating ... something that no one knows if it will exists in the future .. is still irrelevant to gaming today.
BTW, i don't think pvp would benefit from advanced NPCs .. because in pvp, you fight other players, not NPCs, by definition.
I was thinking beyond the typical scope of how PvE'ers see PvP.
Something along the lines of hired hands to assist with farming or mining but intelligent enough to know when to run if it senses danger or can tell the difference from "useless ore" and valuable ones. NPC's to accompany players on hunting parties without having to babysit like you would with traditional "Pet classes". NPC's that can properly guard a horse and carriage full of valuable goods on it's way to the castle without being tricked by players. What if NPC's were diverse enough to engage in politics with players, making clever moves within the kingdom...
If all you can do in-game is kill other people it gets old.. Better NPC's will open up the path to better games.
I'm a hardcore pvp'er btw
That is not pvp. If you are fighting some NPC with players .. that is not pure pvp.
I don't know about $35 a month but probably sooner than later sub prices will have to go up from the standard $15. Labor costs are going up, office rental space is going up, utility bills are going up and the overall cost of living is increasing.
Clearly sub price does not 100% correlate with total revenue. Otherwise, F2P games would not be making more than sub-only games.
In fact, if you raise the price, and most players quit .. you make LESS, not more money.
Originally posted by Theocritus Its funny how so many gamers think because a game is more expensive it is automatically better.......A higher monthly does not make the game better lol
And better is subjective.
In fact, for me, the "best" MMO is marvel heroes .. a f2p game.
Best MMO from "what's currently available out there", which just proves the current state of MMO's today. I stopped playing Marvel Heroes because I had nothing left to do beside going for the 10 to 42 cosmic characters achievement. I was already omega capped with my cosmic chr who was also gear/stat capped within 2 months. I get my influence/badge cap within first day of reset.
Originally posted by Rhoklaw As I stated before, anything similar to SWG or now ArcheAge, games with tons of features, that I personally would pay $30-35 a month for it. As it is right now, with ArcheAge being B2P with a stupid cash shop, we have turned what was once an awesome game during Founder's Alpha into one of the biggest letdowns in MMO history.
That's why I have this "gamers fear" seeing sandbox MMORPG's being released as F2P games.
Would a game like SWG but then actually next gen/polished/bug free atleast with acceptable smaller issue's and with unlimited acces to everything the game has to offer I don't care how much the sub is while still thinking $15/month should be good enough. But that game really should be sub only with no other options.
There are many different type of gamers, each wanting/needing/liking different things when the play. I am glad there are many choices when it comes to F2P games as it seems many enjoy them allot. But for those of us seeking a different kind of experiance and even in that many might vary in what they like/love yet there isn't enough choice. And those who would say there is more choice then ever just don't really understand the experiance I or others might be seeking.
Well I have heard many times that paying a subscription provides better quality gaming, as well as a better community which of course means a better overall experience. So I think they should up the rates to well above $35 / month. Why not $100 / month or more? Now THAT is some quality gaming! Can you imagine what an MMO would be like if you paid $300 each month! AWESOME!!! OMG, I think I pee'd a little just thinking about it!. Exceptionally higher monthly fees is definitely where it's at for quality gaming experiences.
Of course, I won't play them but that's because I'm some kind of filthy degenerate that only plays B2P games.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
When MMO's are multi miljoen project instead of a few hunderthoused during the Bronze age of mmo's and they still make profits using 15,- and f2p models then why do you expect that $35,- subs will make a better mmo?
A niche game might need the high subs but not coz its a high world class mmo.. ( being a niche game rules that out by its definition) but more coz it has low player number and it be good to keep the content flowing ( dev cost)
but a AAA mmo dont need high sub prizes.. mass will pay for cost (see wow and pre wow mmo's)
The only thing thats wrong is
Marketing/CEO/stockholders having no clue . .. but past decade are teaching them its a long term investment , not a short term as they had hoped and tried said decade.
(developers dont have blame in most cases since they are 100% dependent on their budget and directives)
Players being extremly negative and making 1001 post about the game they dont like aint helping either share the view and move on.
The more you complain over and over the less chance you get to ever see a game you realy love. even if a 100 games are made that you dont like (lets say all pve games) eventualy if the market is nice and welcoming a new developer will make that special PvP game coz they know theres a open market for it and they know that the tried pve game are full of competition.
If however 80% of the customers are PR nightmares making 1001 negative post everytime they try a game ..well ... try to find investors.. not going to succeed.
anyway im done ranting.. had to remove 50% text to keep it semi-ontropic :P.
People in different financial situations look at subs differently. If you are doing good financially then spending $35 or even $50 a month on a game isn't a big deal. If your in college full time and working part time, that same sub might be out of the question.
Never assume just because something seems outrageous to you financially, that everyone feels the same way.
LOL, I just dropped $1200 on a hobby I have a passion for, (gibson les paul) as well as 700+ on animation/art software for another. They are worth that value, what game would be worth 35 or more a month? That's the problem with this logic that leads to such posts. 35 dollars is nothing, however... most games have a hard time proving to be worth 15 or so a month, and that's with huge budgets going into them. What game could possibly be worth more than 20 or so? It's not about cost it's about value.
Even games with full fledged GM's running live events didn't require such a cost, and there's not much more worldly or dynamic a game can get than that. It's a faulty topic in general, even if Star Citizen exceeds what it's trying to do, there's no way I'd pay that much for it. It just wouldn't be worth it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You're most likely not a "filthy degenerate", but your post doesn't make any sense, since all the people saying they would be ready to pay more insisted on the high quality of the game and/or the services offered for the price. Silly exagerations don't make an argument.
In what way is such a cost realistic in value though? It seems a silly exaggeration in and of itself to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
OP could always create a business model for the type of MMO he likes and put it up as a kick starter. That way he could hire people as he went along and just manage things.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Just because something doesn't exist now doesn't mean it won't exist in the future. Besides half of these threads are about things that probably won't exist "AAA oldschool MMO's" and "AAA full loot perma-death MMO's" etc...
I think PvP and PvE players would benefit greatly from advanced NPC's. Games today pretty much have the same NPC's from 15 years ago. That's just one example...
And it also does not mean that it will exist in the future .. just that you do not know. So aside from shooting breeze and having some fun debating ... something that no one knows if it will exists in the future .. is still irrelevant to gaming today.
BTW, i don't think pvp would benefit from advanced NPCs .. because in pvp, you fight other players, not NPCs, by definition.
I was thinking beyond the typical scope of how PvE'ers see PvP.
Something along the lines of hired hands to assist with farming or mining but intelligent enough to know when to run if it senses danger or can tell the difference from "useless ore" and valuable ones. NPC's to accompany players on hunting parties without having to babysit like you would with traditional "Pet classes". NPC's that can properly guard a horse and carriage full of valuable goods on it's way to the castle without being tricked by players. What if NPC's were diverse enough to engage in politics with players, making clever moves within the kingdom...
If all you can do in-game is kill other people it gets old.. Better NPC's will open up the path to better games.
I'm a hardcore pvp'er btw
That is not pvp. If you are fighting some NPC with players .. that is not pure pvp.
Or are you broadening the definition of pvp now?
Mr. Narius! Please, please stay on track... you were doing so well.
To answer your question, No, It's not pure PvP.
A pure PvP game would be Lightrise which isn't a MMO. There are no PvP MMO's without NPC's (think Darkfall or Daoc). With that being said, wouldn't a improvement to NPC's benefit everybody?
You're most likely not a "filthy degenerate", but your post doesn't make any sense, since all the people saying they would be ready to pay more insisted on the high quality of the game and/or the services offered for the price. Silly exagerations don't make an argument.
In what way is such a cost realistic in value though? It seems a silly exaggeration in and of itself to me.
It seems to me the up front cost to build such a game would be astronomical. Even then there is no guarantee that it could deliver a high quality experience out of the box. A single bug or glitch could spell doom because the consumers feel cheated. At more then twice what they paid for their last MMO and it's not a complete rock solid game.
Like any other business that has gone greedy, they want to maximize profits for the least amount of effort. The MMO genre no longer focuses on long term income and have embraced the cash grab paradigm.
You're most likely not a "filthy degenerate", but your post doesn't make any sense, since all the people saying they would be ready to pay more insisted on the high quality of the game and/or the services offered for the price. Silly exagerations don't make an argument.
In what way is such a cost realistic in value though? It seems a silly exaggeration in and of itself to me.
It seems to me the up front cost to build such a game would be astronomical. Even then there is no guarantee that it could deliver a high quality experience out of the box. A single bug or glitch could spell doom because the consumers feel cheated. At more then twice what they paid for their last MMO and it's not a complete rock solid game.
I think the problem with costs is the same as in the insurance and medical industries. They've gone batshit crazy with little to no regulation or standardization of wages or controlling investor expectations which in turn creates an industry that will collapse on itself if the market doesn't keep funneling stupid amounts of money to them for each game released.
Well I have heard many times that paying a subscription provides better quality gaming, as well as a better community which of course means a better overall experience. So I think they should up the rates to well above $35 / month. Why not $100 / month or more? Now THAT is some quality gaming! Can you imagine what an MMO would be like if you paid $300 each month! AWESOME!!! OMG, I think I pee'd a little just thinking about it!. Exceptionally higher monthly fees is definitely where it's at for quality gaming experiences.
Of course, I won't play them but that's because I'm some kind of filthy degenerate that only plays B2P games.
You're most likely not a "filthy degenerate", but your post doesn't make any sense, since all the people saying they would be ready to pay more insisted on the high quality of the game and/or the services offered for the price. Silly exagerations don't make an argument.
The exaggeration does not "make" the argument, the exaggeration emphasizes the argument. The unfortunate part of the whole thing is that it's the premise that is silly, but too many people can't see that.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
A pure PvP game would be Lightrise which isn't a MMO. There are no PvP MMO's without NPC's (think Darkfall or Daoc). With that being said, wouldn't a improvement to NPC's benefit everybody?
Really?
Planetside 2
World of Tanks
LoL
... there are plenty. Now we can debate if they are MMOs ... and i would like to point out the first argument .. many sites & reviews call World of Tank a MMO.
Originally posted by Rhoklaw If cost of subscription is really that much of an issue. I hear Seattle and now Los Angeles are raising the minimum wage to $15 an hour.
Not cost .. value.
You are confused between whether someone is WILLING to buy a sub to if someone is ABLE to buy a sub.
Instead of over-capping this thread, I will just leave a link to a wealth if information I let loose, (pertaining to this exact topic), when I popped into a Pantheon thread.
I am sure a good many will start to understand there are 7+ million disgruntled adults looking to graduate from playschool MMORPGs. They do not want FREE anything. They are the 30+ crowd, whom are well into their careers & $300/ once a year charge (for a hobby), won't even be a blip in their yearly finances.
This is the era of the Baby Bells.!
The writing is on the wall for WoW, it is essentially done, there will no longer be one massive MMORPG housing 12 million + anymore. The market will right itself going upscale and catering to these older players. As such, there could be as many as a half-dozen middle-weight MMORPGs hitting the market in the next 5 years. I also predict there will be at least 4 premium MMORPGs, each having 200k to 1M subscribers. (All above $15/month).
These adult players are not concerned about MMOs, or FREE GAMES. They are what I identify as the oldguard. Those who uphold the tenets of AD&D and muds. Who seek a role and try to perfect it.
I would pay upwards of $50 a month if a developer could deliver a truly immersive world that was built from the ground up for a device like oculus rift. If they could partner and somehow develop a cool interface it would be even better.
A pure PvP game would be Lightrise which isn't a MMO. There are no PvP MMO's without NPC's (think Darkfall or Daoc). With that being said, wouldn't a improvement to NPC's benefit everybody?
Really?
Planetside 2
World of Tanks
LoL
... there are plenty. Now we can debate if they are MMOs ... and i would like to point out the first argument .. many sites & reviews call World of Tank a MMO.
Lmao...
Not only have you managed to avert my question but you continue to amaze me with your Strawman technique.
The only feature in a MMO that could get me to pay 35 bucks a month would be live NPC & Bosses that are controlled by GM's & or actors , on top of that it would have to be a pretty amazing mmo. As far as content updates or any other feature i just cant justify paying that much...
Comments
I'm the same way, money is pretty much no problem up to a point. I'm retired from the military and get one check a month, and it's not that big but it gets me by. The only time of year I have problems with money is in the summer when I'm up camping (it costs more than you would think!), but any other money for entertainment usually goes into gaming or hardware to run it. If something came along that was that good I would easily pay $35.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
It didnt work for EQ1. They tried a $50 premium server that had direct GM support and GM controlled events among other things. It still wasnt enough to get enough people to even validate keeping it going.
I don't know about $35 a month but probably sooner than later sub prices will have to go up from the standard $15. Labor costs are going up, office rental space is going up, utility bills are going up and the overall cost of living is increasing.
Adjusting for inflation $15 in 2000 is $20.57 today.
I also don't see a problem with premium servers that cost an additional $5 a month. It could have GM run events or whatnot.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
If only wages were going up to...which they aren't. So the standard and luxury for someone to afford spending $ for things beside the basic necessities is worse than what it was 10-15 years ago. You saw in California they raising minimum wage to $15 by 2020. They have to otherwise poverty turns into desperation and you don't wanna know what people are willing to do when they are desperate.
The reason why sub needs to go up is so it has a significantly better chance to be a product one worthy one to play and spend $ on. I have no problem paying $29.99 a month for a product I'll greatly cherish like I still do from SWG/UO etc. Life goes by and my $ are taking dust. They are completely useless because I have nothing worthy out there to spend em $ from what's available on the market.
That is not pvp. If you are fighting some NPC with players .. that is not pure pvp.
Or are you broadening the definition of pvp now?
Clearly sub price does not 100% correlate with total revenue. Otherwise, F2P games would not be making more than sub-only games.
In fact, if you raise the price, and most players quit .. you make LESS, not more money.
Best MMO from "what's currently available out there", which just proves the current state of MMO's today. I stopped playing Marvel Heroes because I had nothing left to do beside going for the 10 to 42 cosmic characters achievement. I was already omega capped with my cosmic chr who was also gear/stat capped within 2 months. I get my influence/badge cap within first day of reset.
That's why I have this "gamers fear" seeing sandbox MMORPG's being released as F2P games.
Would a game like SWG but then actually next gen/polished/bug free atleast with acceptable smaller issue's and with unlimited acces to everything the game has to offer I don't care how much the sub is while still thinking $15/month should be good enough. But that game really should be sub only with no other options.
There are many different type of gamers, each wanting/needing/liking different things when the play. I am glad there are many choices when it comes to F2P games as it seems many enjoy them allot. But for those of us seeking a different kind of experiance and even in that many might vary in what they like/love yet there isn't enough choice. And those who would say there is more choice then ever just don't really understand the experiance I or others might be seeking.
Well I have heard many times that paying a subscription provides better quality gaming, as well as a better community which of course means a better overall experience. So I think they should up the rates to well above $35 / month. Why not $100 / month or more? Now THAT is some quality gaming! Can you imagine what an MMO would be like if you paid $300 each month! AWESOME!!! OMG, I think I pee'd a little just thinking about it!. Exceptionally higher monthly fees is definitely where it's at for quality gaming experiences.
Of course, I won't play them but that's because I'm some kind of filthy degenerate that only plays B2P games.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
When MMO's are multi miljoen project instead of a few hunderthoused during the Bronze age of mmo's and they still make profits using 15,- and f2p models then why do you expect that $35,- subs will make a better mmo?
A niche game might need the high subs but not coz its a high world class mmo.. ( being a niche game rules that out by its definition) but more coz it has low player number and it be good to keep the content flowing ( dev cost)
but a AAA mmo dont need high sub prizes.. mass will pay for cost (see wow and pre wow mmo's)
The only thing thats wrong is
Marketing/CEO/stockholders having no clue . .. but past decade are teaching them its a long term investment , not a short term as they had hoped and tried said decade.
(developers dont have blame in most cases since they are 100% dependent on their budget and directives)
Players being extremly negative and making 1001 post about the game they dont like aint helping either share the view and move on.
The more you complain over and over the less chance you get to ever see a game you realy love. even if a 100 games are made that you dont like (lets say all pve games) eventualy if the market is nice and welcoming a new developer will make that special PvP game coz they know theres a open market for it and they know that the tried pve game are full of competition.
If however 80% of the customers are PR nightmares making 1001 negative post everytime they try a game ..well ... try to find investors.. not going to succeed.
anyway im done ranting.. had to remove 50% text to keep it semi-ontropic :P.
more money will not fix the issue..
LOL, I just dropped $1200 on a hobby I have a passion for, (gibson les paul) as well as 700+ on animation/art software for another. They are worth that value, what game would be worth 35 or more a month? That's the problem with this logic that leads to such posts. 35 dollars is nothing, however... most games have a hard time proving to be worth 15 or so a month, and that's with huge budgets going into them. What game could possibly be worth more than 20 or so? It's not about cost it's about value.
Even games with full fledged GM's running live events didn't require such a cost, and there's not much more worldly or dynamic a game can get than that. It's a faulty topic in general, even if Star Citizen exceeds what it's trying to do, there's no way I'd pay that much for it. It just wouldn't be worth it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In what way is such a cost realistic in value though? It seems a silly exaggeration in and of itself to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Mr. Narius! Please, please stay on track... you were doing so well.
To answer your question, No, It's not pure PvP.
A pure PvP game would be Lightrise which isn't a MMO. There are no PvP MMO's without NPC's (think Darkfall or Daoc). With that being said, wouldn't a improvement to NPC's benefit everybody?
It seems to me the up front cost to build such a game would be astronomical. Even then there is no guarantee that it could deliver a high quality experience out of the box. A single bug or glitch could spell doom because the consumers feel cheated. At more then twice what they paid for their last MMO and it's not a complete rock solid game.
I think the problem with costs is the same as in the insurance and medical industries. They've gone batshit crazy with little to no regulation or standardization of wages or controlling investor expectations which in turn creates an industry that will collapse on itself if the market doesn't keep funneling stupid amounts of money to them for each game released.
The exaggeration does not "make" the argument, the exaggeration emphasizes the argument. The unfortunate part of the whole thing is that it's the premise that is silly, but too many people can't see that.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Really?
Planetside 2
World of Tanks
LoL
... there are plenty. Now we can debate if they are MMOs ... and i would like to point out the first argument .. many sites & reviews call World of Tank a MMO.
Not cost .. value.
You are confused between whether someone is WILLING to buy a sub to if someone is ABLE to buy a sub.
Greetings ladies & gentlemen.
Instead of over-capping this thread, I will just leave a link to a wealth if information I let loose, (pertaining to this exact topic), when I popped into a Pantheon thread.
I am sure a good many will start to understand there are 7+ million disgruntled adults looking to graduate from playschool MMORPGs. They do not want FREE anything. They are the 30+ crowd, whom are well into their careers & $300/ once a year charge (for a hobby), won't even be a blip in their yearly finances.
This is the era of the Baby Bells.!
The writing is on the wall for WoW, it is essentially done, there will no longer be one massive MMORPG housing 12 million + anymore. The market will right itself going upscale and catering to these older players. As such, there could be as many as a half-dozen middle-weight MMORPGs hitting the market in the next 5 years. I also predict there will be at least 4 premium MMORPGs, each having 200k to 1M subscribers. (All above $15/month).
These adult players are not concerned about MMOs, or FREE GAMES. They are what I identify as the oldguard. Those who uphold the tenets of AD&D and muds. Who seek a role and try to perfect it.
Watch & learn.
There are already at least 5 games (likely more) having 200k to 1 million subs (not just players but subs) right now.
- WoW
- SwTor
- Eve
- Eso
- FFXIV
So to say there will be 4 in the future, is well D'uh.
Lmao...
Not only have you managed to avert my question but you continue to amaze me with your Strawman technique.
Aloha Mr Hand !