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New players and the expansion. Massive barrier to entry. You have been warned.

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Comments

  • darkrain21darkrain21 Member UncommonPosts: 383

    There are tons of comments on this and im sure someone has pointed it out. But here I go

     

    A. Ilvl 90 is stupid easy to get its about a days worth of runing instances.

    B. The heavensward story started in patch 2.55 just because you didnt want to deal with the story doesnt mean you should be able to skip it that has never been a final fantasy way. Yes in 11 you didnt need to do the previous stories to do the expacs but they were never linked.

     

    So it actually very very welcoming to new players given they want to actually do the story and put forth a little effort into the action side of the game.

  • sagewisdomsagewisdom Member UncommonPosts: 87
    Originally posted by EponyxDamor
    Originally posted by sagewisdom

    The only real issue I have is that i90 gear isn't given to you as a reward as you go through patch content. Say, have every Primal Trial/Chrysilis quest end with a piece of gear so that by the time you get to Steps, so long as you stuck to your main - as someone doing the story is bound to do - you would be i90 by time you get to Steps.

    I know it's easier to get better gear but I feel someone who would be focusing on the story - whether because they like it or want to get into Heavensward - should be able to do that: focus on the story. They should be able to focus on only doing story quests - at least when it comes to gear requirements. I mean 1 - 50 helps you (for the most part) get to each level with minimal outside resources needed for your first class/job.

    Some of the instanced quests do give you loot rewards. Minstrel's Ballad, for instance. You also do normal instances which drop iLvl90 gear as part of the story quests.

    Drops aren't the same as rewards - I'm saying it should be the reward to guarantee you get i90 gear, and Minstrel's Ballad isn't a Main Story Quest.

    I'm saying that I should be able to do nothing but main quests and as long as I stay, say, a Warrior the whole time I would have an i90 gear set by Steps. No RNG. If I switched, I would have to go back and rely on drops and outside forces to get decked out but i90 being the minimal should be supported by the main story by offering the gear.

    The Main Story in my opinion should help you level and ilvl to the minimum requirements of the story and its dungeons as long as you remain one class/job.

  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Confirmed that this is an MMO that makes you work for things.

     

    First and foremost -- I've been saying this all along -- it's a JRPG first and a MMO second.  It treats the storyline as its baby and ties most everything to it, along with having countless attunements to unlock 95% of the game's systems and dungeons.  It is a MMO in a Final Fantasy flare, and if one isn't playing for the story or the community, then they probably shouldn't be playing at all (speaking in general and not to the OP).

     

    That said, it's the first MMO in a long time that has actually given me a sense of accomplishment when all was said and done and I got to the ending credits (again, it treats itself as a Final Fantasy game first, and therefore actually has an ending with credits).  Though this may be in part due to beating Steps of Faith pre-nerf when it was a skill check that most people failed.

     

    Until that nerf, it was pretty much entirely a game that did not care if something was too hard for the majority of people.

     

    The questline for 2.1-2.2 was pretty bland as a whole, though. 

     

    Edit:  Getting an item level of 90 is really easy at the moment.  We're still waiting to see if they'll make it even easier so it isn't even a small issue.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • EponyxDamorEponyxDamor Member RarePosts: 749
    Originally posted by sagewisdom
    Originally posted by EponyxDamor
    Originally posted by sagewisdom

    The only real issue I have is that i90 gear isn't given to you as a reward as you go through patch content. Say, have every Primal Trial/Chrysilis quest end with a piece of gear so that by the time you get to Steps, so long as you stuck to your main - as someone doing the story is bound to do - you would be i90 by time you get to Steps.

    I know it's easier to get better gear but I feel someone who would be focusing on the story - whether because they like it or want to get into Heavensward - should be able to do that: focus on the story. They should be able to focus on only doing story quests - at least when it comes to gear requirements. I mean 1 - 50 helps you (for the most part) get to each level with minimal outside resources needed for your first class/job.

    Some of the instanced quests do give you loot rewards. Minstrel's Ballad, for instance. You also do normal instances which drop iLvl90 gear as part of the story quests.

    Drops aren't the same as rewards - I'm saying it should be the reward to guarantee you get i90 gear, and Minstrel's Ballad isn't a Main Story Quest.

    I'm saying that I should be able to do nothing but main quests and as long as I stay, say, a Warrior the whole time I would have an i90 gear set by Steps. No RNG. If I switched, I would have to go back and rely on drops and outside forces to get decked out but i90 being the minimal should be supported by the main story by offering the gear.

    The Main Story in my opinion should help you level and ilvl to the minimum requirements of the story and its dungeons as long as you remain one class/job.

    Talk about entitlement and wanting things handed to you. It literally takes just a few hours to get a full set of iLvl110+ gear, you don't even need to bother getting iLvl90 gear at this point. You can ding level 50 through the story quests, and reach iLvl100 in just a few hours play time.

    It actually takes longer to complete the main story quests than it does to get iLvl100 gear.

  • FourplayFourplay Member UncommonPosts: 216
    Originally posted by sagewisdom
    Originally posted by Torval

    Foom, sorry to hear the update isn't working out.

    From an outside perspective, it is a dumb design choice to put up large barriers on an expansion. A level requirement for combat zones can make sense if the mobs are in a level range of x to z. However, it's good to let the rest of the community in to do non-combat activities. Neverwinter has done this (Icewindale in particular) and it didn't work out well for them. I'm sure there are a couple other examples that illustrate this as a poor design choice.

    I guess the question of the game being linear, tightly directed, and completely on rails has been answered. The question about the quality of subscription communities has been answered too. It's a pretty poor quality community that would turn on their own when a little criticism is brought up.

    FFXIV has always been a story centric game. Most of the game is unlocked by doing the story. Foom's attitude is the only reason he was hit hard by the community; he sounded like a child screaming that he doesn't want to be told what to do.

    FFXIV has never once hidden the fact that it's plot comes first and anyone playing for a time should know this.

    And, seriously, this game is not a sandbox. It has sandbox activities but it has always been proclaimed as a themepark game. Trying to play it like a sandbox would obviously only get you so far, and those new zones? Yeah, they are made for people that can get through the requirement.

    A wild Chocobo is level 52.

    But, seriously, it makes no sense to experience the game all the way up to 50 and then suddenly think the game doesn't need you to do Main Story Quests from that point onwards. It's right there in the name.

    And, honestly, he might not be able to experience the new zones but crafters and gatherers will still have:

    1) Leveling up to 60

    2) New cross class and regular skills

    3) Specialization

    4) Treasure Hunting

    5) Free Company Airship crafting

    6) Scrips

    7) Crafting and Gathering Story Quests

    But, let's be honest here, when has this game ever proclaimed that crafters and gatherers were anything but side ventures? While they treat them with respect by making them fully flushed out classes, they have always emphasized that you are an adventurer - an adventurer that saves the world. You can't even start off as one of them. To just be a crafter and gatherer is an obvious loss of focus.

    And, hell, the Main Story Quests are extremely easy in this game. Run here, talk there, have a couple of battles, a trial each patch, a couple of dungeons, a Crystal Tower run there, watch some cutscenes and your done. If you can't handle that, why would you even play a game that obviously has a PvE combat focus in the first place?

    It is most certainly not a sandbox. It is a story heavy themepark with a wide variety of rides and widening.

    If you can accept the game for what it is and it has things you enjoy, then issues like this will not be an issue no longer. 

     

  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by sagewisdom
    Originally posted by EponyxDamor
    Originally posted by sagewisdom

    The only real issue I have is that i90 gear isn't given to you as a reward as you go through patch content. Say, have every Primal Trial/Chrysilis quest end with a piece of gear so that by the time you get to Steps, so long as you stuck to your main - as someone doing the story is bound to do - you would be i90 by time you get to Steps.

    I know it's easier to get better gear but I feel someone who would be focusing on the story - whether because they like it or want to get into Heavensward - should be able to do that: focus on the story. They should be able to focus on only doing story quests - at least when it comes to gear requirements. I mean 1 - 50 helps you (for the most part) get to each level with minimal outside resources needed for your first class/job.

    Some of the instanced quests do give you loot rewards. Minstrel's Ballad, for instance. You also do normal instances which drop iLvl90 gear as part of the story quests.

    Drops aren't the same as rewards - I'm saying it should be the reward to guarantee you get i90 gear, and Minstrel's Ballad isn't a Main Story Quest.

    I'm saying that I should be able to do nothing but main quests and as long as I stay, say, a Warrior the whole time I would have an i90 gear set by Steps. No RNG. If I switched, I would have to go back and rely on drops and outside forces to get decked out but i90 being the minimal should be supported by the main story by offering the gear.

    The Main Story in my opinion should help you level and ilvl to the minimum requirements of the story and its dungeons as long as you remain one class/job.

     

    They did this up to the starting level 50 content through job quests.  Though I'm sure they'll come up with a system to get people past the item level requirement and just focus on story once new content is released.

     

    That said, you can get tomes by doing dungeons, which can straight out buy 100-110 items (in addition to said drops).  If you have the gil, you can simply buy 110 items as well.

     

    Some are able to get an item level of 90 in just a few hours after hitting level 50 on a class.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • Dev_NightsDev_Nights Member Posts: 67

    By focusing on the main storyline, it does yield plenty of gil to which you can purchase player crafted armor/gear that meets that requirement. Even if you can't purchase it, you could level a crafting class in order to craft it.

    I doubt that people will ignore low level content as they level other classes and there will be plenty of people doing the daily roulettes enabling you to continue to farm various trials in hopes that you get the drop that you want.

    You can easily get to i90 using soldiery tomes to purchase i100 gear and it doesn't take that long, especially with the main scenario quests.

    tl;dr There are plenty of ways to get the gear you need. 

  • fascismfascism Member UncommonPosts: 428
    So I cant play any of the new classes unless I do that stuff?
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by fascism
    So I cant play any of the new classes unless I do that stuff?

     

    Nope.  They also start at level 30 though, so I would say it's a wash there.

     

  • fascismfascism Member UncommonPosts: 428
    Originally posted by Kajidourden
    Originally posted by fascism
    So I cant play any of the new classes unless I do that stuff?

     

    Nope.  They also start at level 30 though, so I would say it's a wash there.

     

    damn oh well glad I waited to buy it

  • sagewisdomsagewisdom Member UncommonPosts: 87
    Originally posted by EponyxDamor
    Originally posted by sagewisdom
    Originally posted by EponyxDamor
    Originally posted by sagewisdom

    The only real issue I have is that i90 gear isn't given to you as a reward as you go through patch content. Say, have every Primal Trial/Chrysilis quest end with a piece of gear so that by the time you get to Steps, so long as you stuck to your main - as someone doing the story is bound to do - you would be i90 by time you get to Steps.

    I know it's easier to get better gear but I feel someone who would be focusing on the story - whether because they like it or want to get into Heavensward - should be able to do that: focus on the story. They should be able to focus on only doing story quests - at least when it comes to gear requirements. I mean 1 - 50 helps you (for the most part) get to each level with minimal outside resources needed for your first class/job.

    Some of the instanced quests do give you loot rewards. Minstrel's Ballad, for instance. You also do normal instances which drop iLvl90 gear as part of the story quests.

    Drops aren't the same as rewards - I'm saying it should be the reward to guarantee you get i90 gear, and Minstrel's Ballad isn't a Main Story Quest.

    I'm saying that I should be able to do nothing but main quests and as long as I stay, say, a Warrior the whole time I would have an i90 gear set by Steps. No RNG. If I switched, I would have to go back and rely on drops and outside forces to get decked out but i90 being the minimal should be supported by the main story by offering the gear.

    The Main Story in my opinion should help you level and ilvl to the minimum requirements of the story and its dungeons as long as you remain one class/job.

    Talk about entitlement and wanting things handed to you. It literally takes just a few hours to get a full set of iLvl110+ gear, you don't even need to bother getting iLvl90 gear at this point. You can ding level 50 through the story quests, and reach iLvl100 in just a few hours play time.

    It actually takes longer to complete the main story quests than it does to get iLvl100 gear.

    Handed to me? Don't make me laugh! I'm saying you should get the gear through doing Main Story quests. Do you remember what that entails? A trial just about every patch, and 2.4 and 2.5 have a dungeon each as well. Handed to me? You are still doing work.

    I'm saying the game - since it has an ilvl and lvl requisite - should therefore make it so I can meet that requisite through their quest line without grinding.

    In a single player Final Fantasy, there is no ilvl and lvl requirements to continue the story. Though not easy, I can play an entire Final Fantasy without having to grind once and thus enjoy the entire story without any actual road bumps that make me do something considered optional to reach the next part of the story.

    FFXIV is an MMO, it can't do that so I say it should then make it so as long as you stick to one job you should be able to enjoy the main story without having to grind. This isn't entitlement - this is about the game recognizing that it should give you the minimum requirement for dungeons and trials so that players can enjoy the story in one go instead of being spotty and requiring you to do optional content to get through required content.

    I don't want them giving me i90 gear by talking to so and so NPC and then meeting so and so NPC. I want them to give me a piece of i90 gear when I beat Moogle Mog, and another when I take down Leviathan and Ramuh and get through Snowcloak and beat Shiva. And, only when I do these for the story quest - not whenever I do them. I don't want Ramuh Hard to give me a piece of i90 gear when I queue up for it, just for completing the quest.

    I also think it should be least visually appealing of gear since it's a freebie to meet the minimal requirement.

    My point is, the Main Story Quest should give you all the tools you need to complete it - not force you to go through optional content for it. It should only be this way for a single class. I can get my Warrior through Steps of Faith by doing the Main Scenario, if I want my Paladin to get through it I have to do the usual route.

  • DakeruDakeru Member EpicPosts: 3,803

    It amuses me that Foom was always one of the people who said that FF has a lot more to offer than the 100th copy of WoW style dungeons and gear grind.

    Now the game blocks him from trying the expansion and all the fans tell him he has been doing it wrong from the beginning - that he should have played the WoW copy parts instead of doing what he really enjoys about the game.

    Harbinger of Fools
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    OP....level whm from 1-50 and you're all caught up in two weeks tops....so sad that people dont know really anything. Just gotta youtube stuff man, all this junk is covered and so simple to do.
  • sagewisdomsagewisdom Member UncommonPosts: 87

    Hey, Foom! Good news, it sounds like you'll be able to enter two Heavensward areas once you reach level 50 (aka where you are now). I'm not sure if it's me misinerpreting information though...

  • LordZeikLordZeik Member UncommonPosts: 276
    Final Fantasy is known for it's story driven content. Makes sense that they would want you to progress the story in order to play heavensward. I'm sure a lot of people will dislike this. However, it's nice once in awhile to play an mmo where the story isn't half bad. Instead of a game that's been up for years like Atlantica online. Ever try to figure out the story in that game? Don't bother >_>; You also don't have to spend millions of gil to get ilvl 90 gear. There's lots of dungeons, and token turn ins to get that kinda gear for free.
  • DakeruDakeru Member EpicPosts: 3,803
    Originally posted by Demogorgon
    Originally posted by Dakeru

    It amuses me that Foom was always one of the people who said that FF has a lot more to offer than the 100th copy of WoW style dungeons and gear grind.

    Now the game blocks him from trying the expansion and all the fans tell him he has been doing it wrong from the beginning - that he should have played the WoW copy parts instead of doing what he really enjoys about the game.

    rofl

    No, just no! He complains that he has to go through the STORY. Which is exactly NOT like Wow.

    It has a lot more to offer than gear grind... proof, he never did it in all his time playing.

    Reading comprehension ftw. Now, go read the OP again and stop talking through your behind.

    Reading comprehension ftw indeed.

    Unfortunately you didn't properly read what I said so I fear my behind is smarter than you.

    Harbinger of Fools
  • EponyxDamorEponyxDamor Member RarePosts: 749
    Originally posted by sagewisdom
    Originally posted by EponyxDamor
    Originally posted by sagewisdom
    Originally posted by EponyxDamor
    Originally posted by sagewisdom

    The only real issue I have is that i90 gear isn't given to you as a reward as you go through patch content. Say, have every Primal Trial/Chrysilis quest end with a piece of gear so that by the time you get to Steps, so long as you stuck to your main - as someone doing the story is bound to do - you would be i90 by time you get to Steps.

    I know it's easier to get better gear but I feel someone who would be focusing on the story - whether because they like it or want to get into Heavensward - should be able to do that: focus on the story. They should be able to focus on only doing story quests - at least when it comes to gear requirements. I mean 1 - 50 helps you (for the most part) get to each level with minimal outside resources needed for your first class/job.

    Some of the instanced quests do give you loot rewards. Minstrel's Ballad, for instance. You also do normal instances which drop iLvl90 gear as part of the story quests.

    Drops aren't the same as rewards - I'm saying it should be the reward to guarantee you get i90 gear, and Minstrel's Ballad isn't a Main Story Quest.

    I'm saying that I should be able to do nothing but main quests and as long as I stay, say, a Warrior the whole time I would have an i90 gear set by Steps. No RNG. If I switched, I would have to go back and rely on drops and outside forces to get decked out but i90 being the minimal should be supported by the main story by offering the gear.

    The Main Story in my opinion should help you level and ilvl to the minimum requirements of the story and its dungeons as long as you remain one class/job.

    Talk about entitlement and wanting things handed to you. It literally takes just a few hours to get a full set of iLvl110+ gear, you don't even need to bother getting iLvl90 gear at this point. You can ding level 50 through the story quests, and reach iLvl100 in just a few hours play time.

    It actually takes longer to complete the main story quests than it does to get iLvl100 gear.

    Handed to me? Don't make me laugh! I'm saying you should get the gear through doing Main Story quests. Do you remember what that entails? A trial just about every patch, and 2.4 and 2.5 have a dungeon each as well. Handed to me? You are still doing work.

    I'm saying the game - since it has an ilvl and lvl requisite - should therefore make it so I can meet that requisite through their quest line without grinding.

    In a single player Final Fantasy, there is no ilvl and lvl requirements to continue the story. Though not easy, I can play an entire Final Fantasy without having to grind once and thus enjoy the entire story without any actual road bumps that make me do something considered optional to reach the next part of the story.

    FFXIV is an MMO, it can't do that so I say it should then make it so as long as you stick to one job you should be able to enjoy the main story without having to grind. This isn't entitlement - this is about the game recognizing that it should give you the minimum requirement for dungeons and trials so that players can enjoy the story in one go instead of being spotty and requiring you to do optional content to get through required content.

    I don't want them giving me i90 gear by talking to so and so NPC and then meeting so and so NPC. I want them to give me a piece of i90 gear when I beat Moogle Mog, and another when I take down Leviathan and Ramuh and get through Snowcloak and beat Shiva. And, only when I do these for the story quest - not whenever I do them. I don't want Ramuh Hard to give me a piece of i90 gear when I queue up for it, just for completing the quest.

    I also think it should be least visually appealing of gear since it's a freebie to meet the minimal requirement.

    My point is, the Main Story Quest should give you all the tools you need to complete it - not force you to go through optional content for it. It should only be this way for a single class. I can get my Warrior through Steps of Faith by doing the Main Scenario, if I want my Paladin to get through it I have to do the usual route.

    You obviously never even played through the dungeons, then. The game already basically hands you a full set of iLvl 100 gear once you've completed the main story and dungeons. Just by doing dungeons from the story, you get a bonus of 100 soldiery tokens for each one since it's your first time, on top of the normal amount you'd receive by doing them anyways. Once you've finished them all for the story, you have enough to be at least iLvl 90 from all the gear you can buy from the vendor.

    Again, the main story line takes more time than acquiring iLvl100+ gear. Not sure what's hard to understand about that.

    Even FF games have a certain level of grinding required to level up/get gear to beat final/optional bosses.

  • GhavriggGhavrigg Member RarePosts: 1,308

    lol 90 ilvl is in no way a huge barrier for entry. You're very likely to have that easily before even finishing the main storyline. Do dungeons and dailies, unlock and run Crystal Tower raids, and join Hunt parties as they appear in PF, you'll have i90 in no time. 

    Although if it were me as the new player, I wouldn't be attempting to rush through to new content just because it's available. It'll still be there later.

  • DakeruDakeru Member EpicPosts: 3,803
    Originally posted by Demogorgon
    Originally posted by Dakeru
    Originally posted by Demogorgon
    Originally posted by Dakeru

    It amuses me that Foom was always one of the people who said that FF has a lot more to offer than the 100th copy of WoW style dungeons and gear grind.

    Now the game blocks him from trying the expansion and all the fans tell him he has been doing it wrong from the beginning - that he should have played the WoW copy parts instead of doing what he really enjoys about the game.

    rofl

    No, just no! He complains that he has to go through the STORY. Which is exactly NOT like Wow.

    It has a lot more to offer than gear grind... proof, he never did it in all his time playing.

    Reading comprehension ftw. Now, go read the OP again and stop talking through your behind.

    Reading comprehension ftw indeed.

    Unfortunately you didn't properly read what I said so I fear my behind is smarter than you.

    Please do tell.

    You are saying that he need to do the WoW gear grind which he really doesn't.

    He mainly speak about the forced STORY... and strangely enough there's nothing about that in your lil oh so wise post.

    Keep takling, it smells like fart on the Wind.

    You seem to have a little obsession with behinds and farts.

    I will leave you to it.

    Harbinger of Fools
  • centkincentkin Member RarePosts: 1,527

    I read it more like he as a primary crafter would prefer a crafting oriented quest to be recognized and allowed to enter heavensward.  This actually kind of makes sense because any war effort does need sharp swords, herbs, and such to progress.  That said I do not think any such alternate advancement should be EASIER than doing it the standard way -- it should be HARDER.  But, if he spent all his time crafting then he is essentially a grandmaster artisan guy who lives on a hill hand makes swords for the highest heroes, and he has already achieved pretty much what would be needed.

     

  • Jamar870Jamar870 Member UncommonPosts: 573

    Well I guess it's a design decision they made. Not too different from what they did in WoW before this current expansion.

    Don't remember getting rewarded in that one for storyline,in fact most ending storyline stuff was raids.

     

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Like I said foom, hitting i90 and completing the story (which is amazing and you should do it anyway) is VERY easy.  I'm sorry your thread turned into a pool of rambling inbreds.  

    Played-Everything
    Playing-LoL

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Why are people crying about too much pve content to do in a pve driven game.....i jUST DONT GET IT. If you consider finishing the main questline and gearing up to ilvl 90 while running some dungeons a chore. why the hell would you even want to play the xpac?
    • Aloha Mr Hand ! 

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Dakeru
    It amuses me that Foom was always one of the people who said that FF has a lot more to offer than the 100th copy of WoW style dungeons and gear grind.Now the game blocks him from trying the expansion and all the fans tell him he has been doing it wrong from the beginning - that he should have played the WoW copy parts instead of doing what he really enjoys about the game.
    Right? I'm the whiny asshole apparently. Simply because I'd rather craft and gather and rp. I don't care about combat or the special snowflake story. But I am forced to do a bunch of content I don't care for in order to have access to the new content I do care for. Oh well. The game is good enough that I will put up with this. But I don't have to like it haha
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Chrisbox
    Like I said foom, hitting i90 and completing the story (which is amazing and you should do it anyway) is VERY easy.  I'm sorry your thread turned into a pool of rambling inbreds.  
    Thanks, Chris. What's nice is there are a bunch of us on my server in the same boat so we are going to go through it all together. See? Community trumps all!
This discussion has been closed.