What this game needs is new engine. Seriously its 12 years old. At least they should improve it like add collision boxes so there can be no more gnomes hiding inside taurens (or LoS fighting simmilar in GW2).. Tab+1,2,3,1,2,3................. well thats not cool today. Ye they should also remake world and build it from destroyable voxels. Wait they should have just kill this crap years ago and make something new and better. Oh i forgot they tryed and failed:-O
Too much shit happens in small instances(raids are small). If you spend all your time to doing chores or waiting for your queue to pop, you just don't feel like you are a part of the world.
Raids are fine for top end epic content, for the best players. They shouldn't be a place to get easy loot. It shouldn't be content that needs to be repeated on several difficulties, it should be hard content out of the box. If people can't beat that difficulty the content shouldn't be dumbed down or split into multiple difficulties so they can.
Dungeons are fine to get people ready for raids. They should be one option for progression and nothing more. I also am against multiple difficulties for dungeons. Content doesn't need to be accessible to everyone, there simply needs to be other paths for progression for people that can't or don't want to participate.
As stated above, there needs to more content types, a lot more, that occur in the world. At end game, the player should have multiple ways they can progress their character, at a reasonable pace. The character shouldn't have to lock themselves away in an instance or a garrison to make progress on their character. They should be able to make progress(real progress) doing stuff out in the world with whatever group size they prefer. Quests should never be harder to complete in groups. Blizzard always use the excuse they don't want to allow large groups to trivialize content. Personally, I would rather see people doing stuff together in groups, out in the world.
Lately Blizzard games feel more like a Skinner box, than a game. Which would be fine if it weren't so damn obvious. It is hard to avoid repetition, but it can be disguised and made enjoyable so that it doesn't feel so damn tedious. Part of the problem is the focus on small groups and instanced tearing people out of the world and force them into the content lanes you want them to go down. Let them choose(give them more viable choices) how they want to make progress, and don't penalize them for their choice.
You can't build a great community, when your game design on focused on taking people out of the larger community and forcing them into small instanced groups. You can't build a great community when the design encourages selfish me me me behavior, and content zerging.
Honestly though I think they are more interested in how to keep the money flowing with as little investment as possible than they are with really shaking things up and revitalizing the game.
Well, you would have to flesh them out pretty good but sure.
Maybe something similar to real world buccaneers (they were a bunch of misfits, runaways slaves, mutineers and other low status people who fled to some Caribean islands (Tortuga is most famous) and one night did a band swim out, climb on a ship and stole it. That launched a rather bloody campaign of piracy).
But Wow would have to get actual ships you could control (by guilds maybe? or some kind of mount you can bring other players on?) instead of the shipyard to really get this one right. Pirates spending all their time on land except in cut scenes is rather sad.
Conflicts are always an interesting part of any fantasy story and letting players sail around, visit small strange islands, look for buried treasure and so on is not a bad idea.
Since it is fantasy could of course the pirates have flying ships or similar instead but I have a feeling that wouldn't be as fun.
I like it, and pirates are pretty popular (far more than pandas and orcs with gamers at least).
Bring back the vanilla version game play, as they made the game too easy and you leveled way too fast and bring back crafting as it was before they screwed it up with the garrison crap.
PLUS bring back the talent tree where you could mix n'match as you had more freedom of character development. If I wanted to play an Arcade game, I can download D&D hack n'slash games for free.
Crafting needs to have more customising added, so players have unique looking gear, like being able to upgrade armour and weapons by gathering core materials from Raid bosses etc and rare looted materials from gathering ore's, herbs and cloths
Well, you would have to flesh them out pretty good but sure.
Maybe something similar to real world buccaneers (they were a bunch of misfits, runaways slaves, mutineers and other low status people who fled to some Caribean islands (Tortuga is most famous) and one night did a band swim out, climb on a ship and stole it. That launched a rather bloody campaign of piracy).
But Wow would have to get actual ships you could control (by guilds maybe? or some kind of mount you can bring other players on?) instead of the shipyard to really get this one right. Pirates spending all their time on land except in cut scenes is rather sad.
Conflicts are always an interesting part of any fantasy story and letting players sail around, visit small strange islands, look for buried treasure and so on is not a bad idea.
Since it is fantasy could of course the pirates have flying ships or similar instead but I have a feeling that wouldn't be as fun.
I like it, and pirates are pretty popular (far more than pandas and orcs with gamers at least).
Pirates of the Burning Sea does pirates very well - and yes it has Tortuga. Been a while since I have played - will have to give it another look - but the basics were:
Three faction game - with faction PvP in designated areas (contested ports) with rules that also enabled PvE players to "support their faction. Players could also opt to "go pirate" - which resulted in specific rules kicking in (best analogy? flagging yourself for PvP maybe). What it meant however was that pirates were not a fourth faction more a set of game rules plus there own "ports" that they dominated (akin to the real world!).
Can't see Blizzard doing it. And certainly can't see flying combat!
Been a while as I said but certainly worth a look if you are interested in pirates - some of the missions had fantasy elements from what I recall as well.
WoW needs to die, and by die I mean go F2P with limited support/new content to pave the way for WoW 2.
And to whomever said I want WoWESO - ESO has some good ideas and systems in the game, for sure!
What I really want is GUILDWOWESOWARHAMMER2.
f2p ..... that would involve more work than I think Blizzard seem to want to do. And more hardware as well. What if:
subs continue to fall - this weeks number to come and a possible big fall with Q3;
the subscriber base shifts to becomes more "people buy xpac; people play 30 days; leave;
multiple (official forum) threads (recently) questioning the "value" of the sub for just "one patch"
Would Activision Blizzard consider a b2p + dlc + a cash shop "extras" as they have now (so not full blown micro-transactions)? Introduced with the with the next expansion?
They won't if the revenue keeps coming in of course but if .....
Of course whatever deals they have in place with all the partners who operate WoW in various countries might be a factor but there are already different business models in different countries so should be OK.
Walk into a tavern, casino, w/e. Sit at a table with a hearthstone board displayed on it and click it, then you are in hearthstone and playing! Make it so 2 people can sit at the table and play each other.
Then tie progression in Hearthstone into progression in wow, i.e achievements, mounts, transmogs, even exp!
I don't see why they don't attempt to - I'm going to throw in a cool-sounding word - "splinter" raids.
Let me explain: Instead of having to find 10, 20, 25, etc number of people to take on the big baddy, why don't some raids start off with 5-man parts (think heroic heroics - big difficulty with 5) that can reach a point where you wait/meet up with other 5-man(s) and then continue forward as a 10 (or higher)? Whatever handicaps you should incur from there will be what they'll be. At least you bring those who are good and not what class you think you'll need. And if you actually do have x number of people needed for the raid, then you rejoin as expected after the splinted part(s). In this, it feels like an actual "group" of people are all tackling the same goal, a little more realistic in terms of the game, and not just one company and their friends deciding to take on the threat. I think this would not only make for much more dynamic raids, but extend communication and connection beyond your own group of players. It would also make sure people have more than one specialization to meet the new challenge.
I think raiding should be possible in smaller numbers and larger numbers without the hassle of recruiting, finding, taming, and possibly babysitting (because you would know that if those 5 can get to the grouped content, then they aren't so stupid/bad) before anything actually happens. I think we all could use some difference in WoW to keep us interested.
Bring back the vanilla version game play, as they made the game too easy and you leveled way too fast and bring back crafting as it was before they screwed it up with the garrison crap.
PLUS bring back the talent tree where you could mix n'match as you had more freedom of character development. If I wanted to play an Arcade game, I can download D&D hack n'slash games for free.
I agree with most of these, but most of the points could be recycled for every expansion lol.
I unsubbed because of how broken PvP is. And how bad PvE is to get geared. The game has been made way too easy, and as we see from the subscription #, a lot of people aren't enjoying the changes they made in WoD.
I can get into specifics but it takes too much time. The game is not properly balanced, and the gap between good and brand new players has shrunk SO much from this expansion alone that it's become more of a grind, and less of a learning experience. And that is why I unsubbed, and won't be resubbing until the new expansion, if they announce some big balancing changes into the game that actually make sense.
When all is said and done, more is always said than done.
It's funny. You guys all whine about the lack of diversification, and then complain about someone pwning you in pvp. You want diversification, check out Rift. You get to pick which trees you want to use, and any class, can be anything. So... you're a rogue and want to tank? OK! Wait, changed your mind, and want to heal? You got it!. Oh you just lost your AoE DPS, and have someone else who can heal, sure you can do that too. In fact in Rift, I have 5 different builds for which ever class type I want to play, and what I am doing at the time. There are random events, raids, pvp, even housing, of a sort. Except in Rift, you get to build your house, and then design it however you want - you get a pocket dimension in fact. Admittedly, the last expansion felt more like a grind festival, but overall, the game is still a viable playing game. There is a lot more to the game then what all the complaints are in WoW.
Comments
Too much shit happens in small instances(raids are small). If you spend all your time to doing chores or waiting for your queue to pop, you just don't feel like you are a part of the world.
Raids are fine for top end epic content, for the best players. They shouldn't be a place to get easy loot. It shouldn't be content that needs to be repeated on several difficulties, it should be hard content out of the box. If people can't beat that difficulty the content shouldn't be dumbed down or split into multiple difficulties so they can.
Dungeons are fine to get people ready for raids. They should be one option for progression and nothing more. I also am against multiple difficulties for dungeons. Content doesn't need to be accessible to everyone, there simply needs to be other paths for progression for people that can't or don't want to participate.
As stated above, there needs to more content types, a lot more, that occur in the world. At end game, the player should have multiple ways they can progress their character, at a reasonable pace. The character shouldn't have to lock themselves away in an instance or a garrison to make progress on their character. They should be able to make progress(real progress) doing stuff out in the world with whatever group size they prefer. Quests should never be harder to complete in groups. Blizzard always use the excuse they don't want to allow large groups to trivialize content. Personally, I would rather see people doing stuff together in groups, out in the world.
Lately Blizzard games feel more like a Skinner box, than a game. Which would be fine if it weren't so damn obvious. It is hard to avoid repetition, but it can be disguised and made enjoyable so that it doesn't feel so damn tedious. Part of the problem is the focus on small groups and instanced tearing people out of the world and force them into the content lanes you want them to go down. Let them choose(give them more viable choices) how they want to make progress, and don't penalize them for their choice.
You can't build a great community, when your game design on focused on taking people out of the larger community and forcing them into small instanced groups. You can't build a great community when the design encourages selfish me me me behavior, and content zerging.
Honestly though I think they are more interested in how to keep the money flowing with as little investment as possible than they are with really shaking things up and revitalizing the game.
ummm...
smaller world
everyone busy in and leveling in the smaller world
less instancing
no meeting stones
travelling to the actual dungeons and raids, no instant zoning to any dungeon or raid
no flying
open world pvp (LOTS of it)
city raids and ppl actually caring+defending
less epic gear
less battlegrounds and retuning of old classic battlegrounds so that they are fun and without resources which make it a 15min rush
deletion of pillars and objects in arenas which are just LOS-kill the healer games anyway = not real pvp.
Better graphics
delete pandas
Hmmm...that would do it for me.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I would come back if they made arakkoa a playable race... Or at least if they made my time lost figurine a permanent effect.
New class and new race(not the Naga plssss).
Take the rotations out of the classes, and make items stats random.
I dream of a Pirate or Ninja class in WOW.
Pirates could make an interesting 3rd faction.
Well, you would have to flesh them out pretty good but sure.
Maybe something similar to real world buccaneers (they were a bunch of misfits, runaways slaves, mutineers and other low status people who fled to some Caribean islands (Tortuga is most famous) and one night did a band swim out, climb on a ship and stole it. That launched a rather bloody campaign of piracy).
But Wow would have to get actual ships you could control (by guilds maybe? or some kind of mount you can bring other players on?) instead of the shipyard to really get this one right. Pirates spending all their time on land except in cut scenes is rather sad.
Conflicts are always an interesting part of any fantasy story and letting players sail around, visit small strange islands, look for buried treasure and so on is not a bad idea.
Since it is fantasy could of course the pirates have flying ships or similar instead but I have a feeling that wouldn't be as fun.
I like it, and pirates are pretty popular (far more than pandas and orcs with gamers at least).
This isn't a signature, you just think it is.
Bring back the vanilla version game play, as they made the game too easy and you leveled way too fast and bring back crafting as it was before they screwed it up with the garrison crap.
PLUS bring back the talent tree where you could mix n'match as you had more freedom of character development. If I wanted to play an Arcade game, I can download D&D hack n'slash games for free.
Pirates of the Burning Sea does pirates very well - and yes it has Tortuga. Been a while since I have played - will have to give it another look - but the basics were:
Three faction game - with faction PvP in designated areas (contested ports) with rules that also enabled PvE players to "support their faction. Players could also opt to "go pirate" - which resulted in specific rules kicking in (best analogy? flagging yourself for PvP maybe). What it meant however was that pirates were not a fourth faction more a set of game rules plus there own "ports" that they dominated (akin to the real world!).
Can't see Blizzard doing it. And certainly can't see flying combat!
Been a while as I said but certainly worth a look if you are interested in pirates - some of the missions had fantasy elements from what I recall as well.
f2p ..... that would involve more work than I think Blizzard seem to want to do. And more hardware as well. What if:
Port Hearthstone into WoW, hear me out.
Walk into a tavern, casino, w/e. Sit at a table with a hearthstone board displayed on it and click it, then you are in hearthstone and playing! Make it so 2 people can sit at the table and play each other.
Then tie progression in Hearthstone into progression in wow, i.e achievements, mounts, transmogs, even exp!
This would be cool imho.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I don't see why they don't attempt to - I'm going to throw in a cool-sounding word - "splinter" raids.
Let me explain: Instead of having to find 10, 20, 25, etc number of people to take on the big baddy, why don't some raids start off with 5-man parts (think heroic heroics - big difficulty with 5) that can reach a point where you wait/meet up with other 5-man(s) and then continue forward as a 10 (or higher)? Whatever handicaps you should incur from there will be what they'll be. At least you bring those who are good and not what class you think you'll need. And if you actually do have x number of people needed for the raid, then you rejoin as expected after the splinted part(s). In this, it feels like an actual "group" of people are all tackling the same goal, a little more realistic in terms of the game, and not just one company and their friends deciding to take on the threat. I think this would not only make for much more dynamic raids, but extend communication and connection beyond your own group of players. It would also make sure people have more than one specialization to meet the new challenge.
I think raiding should be possible in smaller numbers and larger numbers without the hassle of recruiting, finding, taming, and possibly babysitting (because you would know that if those 5 can get to the grouped content, then they aren't so stupid/bad) before anything actually happens. I think we all could use some difference in WoW to keep us interested.
/signed
I agree with most of these, but most of the points could be recycled for every expansion lol.
I unsubbed because of how broken PvP is. And how bad PvE is to get geared. The game has been made way too easy, and as we see from the subscription #, a lot of people aren't enjoying the changes they made in WoD.
I can get into specifics but it takes too much time. The game is not properly balanced, and the gap between good and brand new players has shrunk SO much from this expansion alone that it's become more of a grind, and less of a learning experience. And that is why I unsubbed, and won't be resubbing until the new expansion, if they announce some big balancing changes into the game that actually make sense.
It's funny. You guys all whine about the lack of diversification, and then complain about someone pwning you in pvp. You want diversification, check out Rift. You get to pick which trees you want to use, and any class, can be anything. So... you're a rogue and want to tank? OK! Wait, changed your mind, and want to heal? You got it!. Oh you just lost your AoE DPS, and have someone else who can heal, sure you can do that too. In fact in Rift, I have 5 different builds for which ever class type I want to play, and what I am doing at the time. There are random events, raids, pvp, even housing, of a sort. Except in Rift, you get to build your house, and then design it however you want - you get a pocket dimension in fact. Admittedly, the last expansion felt more like a grind festival, but overall, the game is still a viable playing game. There is a lot more to the game then what all the complaints are in WoW.