What you both seem to be missing is that when you talk about ONE game ushering in a new era you kind of are talking about a new one to rule them all.
I'll assume it's your combative nature and not just sheer ignorance that's keeping you from making that connection.
It doesn't have to mean that at all.... It simply means it's a design people see possibilities in. EQ was really that game for this genre, it wasn't the historical one to rule them all post 04 now was it?
A game ushering in a new era could simply mean it has features and an overall design that works, and is different enough to carry on with, possibly leading to a massive hit down the road... when all cards are dealt right.
I'm just curious... what do those of you confusing incremental contributions to the advancement of MMORPGs by virtually all MMORPGs who don't like me saying that this article implies one new one to rule them all think Bill meant by this quote from the article:
"if there’s one game I think could potentially set new trends or become “the new hotness”, it’s probably Crowfall."
And please explain to me how "the new hotness" is different from "one game to rule them all"?
It's just weird how I paraphrase what was said in the article and it's characterized as a "bizarre tangent" by Mr. bizarre tangent himself.
And for the record, no, I don't think Crowfall is it nor do I think any individual game will be "it" despite so-called, "historical precedent" that once applied when game releases were neither so plentiful nor did we have so many different people with different tastes playing them.
The new era is here and it's an indie niche age that will just keep expanding in a lot of different directions without any one game consolidating them by setting a new trend or becoming "the new hotness."
And just in case that is still not clear enough for some in this thread. My answer to Bill's question is No, it can't.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
To be a huge hit of genre changing proportions, I feel the game would have to be a fresh concept, have strong marketing, fun gameplay, mass appeal, global availability, and run at least moderately well on commonly used PC hardware.
I expect it will happen. It happens in other industries all the time.
I don't know who is in the position to produce such a hit title.
That criteria set is a tall order for the Crowfall team, however a little Finnish company named Relude (later to be renamed to Rovio Entertainment) proved a small crew could pull that off, so who knows.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by rush1984 Crowfail lost me when I found out it had no holy trinity and no pve raids its a pvp game only , I didn't like gw2 for the same reasons
There were no raids or trinity in UO, AC, A Tale in the Desert, or Puzzle Pirates when they came out, either. Would you say they were PVP only? What about Free Realms? Wizard 101? Star Wars: Clone Wars Adventures? Garden Party World? Hello Kitty Online?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
I'm just curious... what do those of you confusing incremental contributions to the advancement of MMORPGs by virtually all MMORPGs who don't like me saying that this article implies one new one to rule them all think Bill meant by this quote from the article:
"if there’s one game I think could potentially set new trends or become “the new hotness”, it’s probably Crowfall."
And please explain to me how "the new hotness" is different from "one game to rule them all"?
It's just weird how I paraphrase what was said in the article and it's characterized as a "bizarre tangent" by Mr. bizarre tangent himself.
And for the record, no, I don't think Crowfall is it nor do I think any individual game will be "it" despite so-called, "historical precedent" that once applied when game releases were neither so plentiful nor did we have so many different people with different tastes playing them.
The new era is here and it's an indie niche age that will just keep expanding in a lot of different directions without any one game consolidating them by setting a new trend or becoming "the new hotness."
And just in case that is still not clear enough for some in this thread. My answer to Bill's question is No, it can't.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That criteria set is a tall order for the Crowfall team, however a little Finnish company named Relude (later to be renamed to Rovio Entertainment) proved a small crew could pull that off, so who knows.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There were no raids or trinity in UO, AC, A Tale in the Desert, or Puzzle Pirates when they came out, either. Would you say they were PVP only? What about Free Realms? Wizard 101? Star Wars: Clone Wars Adventures? Garden Party World? Hello Kitty Online?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre