From Touch Arcade Summary: Unsurprisingly, F2P is not about the quality of the game, but rather getting you to buy stuff. But the degree to which they research their players is pretty impressive - even going so far as to create a fake facebook profile to get to know one of their whales better so that they can cater to them more.
The article is discussing mobile games, though successful business practices are often adopted by others, because money. And a lot of this is already being done by F2P MMO devs too no doubt, and supporting this financial model only takes us further down the rabbit hole. It sucks as a gamer, but it sounds like it also sucks for those who work on games - people who want to create something, but are tied to marketing trends and have to either compromise or give up their vision.
Thankfully we've seen a very strong resurgence in single player titles these last few years, and this isn't to say that all F2P is inherently bad, there are various models, but it's impact on game design has been significant imo.
Comments
Some examples:
Almost every f2p game app for mobile devices with currency that can be purchased, skins, potions, boosts, chests that have chances to drop items, etc.
even non-f2p games have things like this.
call of duty: there's a new one every year thats just reskinned with an additional feature or two. It's like a new iPhone.
Even counter strike GO. They utilize finding chests....except you need a key which will cost you some money.
The main reason I don't think that this came from a real developer is simply that they seemed disillusioned. Paraphrasing, "Hey, buy a $4.99 or $9.99 game because we don't like doing this!" That's bullshit!! There isn't a producer in the world who isn't collecting data, whether it be a $4.99 game or a $50 game. I'm not endorsing the practice, but I can tell you that putting a stop of F2P games won't make this practice stop. Take a look at cash shops. WoWs cash shop makes more money than any F2P game, and it sells almost nothing of value.
Why would anyone every introduce a game without some alternative means of generating income? It would be silly.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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and that is an insight view from a gamer.
"I'll never grow up, never grow up, never grow up! Not me!"
Many of these new business models really do suck shit. Suck shit for the consumer. As far as I'm concerned "F2P" is a negative to gaming. Everything is designed around monetization, it's not good for a "game". Too many sleaze ball companies and business models coming to fruition.
I've tried a couple F2P games in the past and I came to the conclusion that I won't support this type of a business model. I won't support it period.
What I want is what I've always wanted and what I expect no matter the kind or type of product.
I want an honest product for an honest price.
One thing I feel I can say with confidence, is that, "I don't believe that F2P is going to give us better games".
"Be water my friend" - Bruce Lee
But yeah wow does make more money there cash shop alone after people payed in $15 a month but still need to pay more for more items.
It's just MMO with cash shop with a sub fee to get in are greedy as same level of a f2p mmo with a cash shop trying to get you to buy more worthless stuff.
http://www.gamesindustry.biz/articles/2015-09-17-weve-lost-our-internal-compass-for-what-good-even-means-any-more
People are starting to notice that the old 'scams' no longer work, and that the consumer is now smart enough to avoid them.
I do think it is ironic that it is coming from a company that used these 'scams' to take peoples money, but is only now looking to change. Not because they felt what they were doing was wrong, but because it no longer makes them money. They are now looking for the minimum amount of change that they have to make in order to take money, and are not actually questioning whether this is the right approach.
The good news is that as the market matures, these approaches will be less and less viable. This will leave more room for honest attempts at entertainment, and help to highlight those that take a more customer friendly approach. I would expect that in 2-3 years that mobile games will actually be valued on entertainment value, rather than marketing, or other such tricks.
"Wow, not bad for a free game." Meaning, I probably wouldn't pay for this game but I'll play it free. Its free so I shouldn't expect much.
I am always willing to pay a Subscription for a good MMORPG. I will not pay a Subscription or play for free a crappy game and many F2P games fall into that category.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The formula today is, really, the same as it's always been. Think about subscription MMOs. Daily quests, super-long grinds, gear becoming out-dated as content expands. It's just the hamster wheel. You toss in some limited progression and treats or a ding or a shiny digital shirt and people are just salivating.
I think back to Super Mario Bros. or the original Metal Gear. What's the reason to care after you beat it? (That's a lie since nobody ever beat the original Metal Gear). It was just a bunch of levels mashed together to make a game. Now it's all about retention. Actually, All-Star Baseball back on the original Nintendo was pretty damn compelling too. There weren't many games that kept you coming back for an eternity like we have today though.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Game quality is going to come from game design, not from the monetization or packaging. Once you start focusing on that, you might be able to find some better games.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Define "fail"?
The developers/publishers make money. It is a win. Because it is F2P, the consumer doesn't get a say in weather or not a game was fail or not.
Mean have you ever had advertisements appear on "unconnected" devices? You look on something on your phone and ads for similar things appear on your computer?
Hell, the phones we use are data mining us. Apple, Google, Microsoft etc. all monitor what we do.
"And if you are a whale, we take Facebook stalking to a whole new level. You spend enough money, we will friend you. Not officially, but with a fake account. Maybe it’s a hot girl who shows too much cleavage? That’s us. We learned as much before friending you, but once you let us in, we have the keys to the kingdom. We will use everything to figure out how to sell to you. I remember we had a whale in one game that loved American Football despite living in Saudi Arabia. We built several custom virtual items in both his favorite team colors and their opponents, just to sell to this one guy. You better believe he bought them. And these are just vanity items. We will flat out adjust a game to make it behave just like it did last time the person bought IAP. Was a level too hard? Well now they are all that same difficulty"
Now do we want to continue to have our personal lives sniffed around just so some CEOs can make moire money off crappy games? Seriously is F2P better? This proves what lenghts these companies go through just to get you to buy shit in their game. That VS a game that you pay a $15 a month sub that wonders what you want to do in game and presents more content in game just to keep you subbing to the game? Do I think every game is worth $15 a month? No but some are worth $9/$10 a month easy. Yea you can complain well I got X amount of subs to deal with. I can play a game for Free. Guess what if these CEOs find out that you are playing for Free they will find a way to throw a wall up against you so you do pay. Well yes you can go else where but wait the other CEOs are sharing that information on you and will do the same. Again Whats better Paying a Sub and not worrying about that and the CEOs only caring about keeping you subbed to the game or making you into their Whale?
From what I heard of someone who is in the MMO Development industry is WOW considers money made from Realm Transfers, Character name changes, and all that stuff as revenue form the cash shop. IF and I know that is a big IF. But IF that is true then yes they make a boat load of money off the cash shop, I know I Spent $600+ in realm transfers and faction changes, I know someone who spent $1500 in all that. So I dont call that bad Cash shop practices because people want these services and its acceptable if players want to transfer servers and such.