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Once again Zenimax listens to the community. If you remember a couple weeks ago I wrote an article discussing some of my displeasures with Imperial City, mostly the fact that Imperial City is always open (unless your campaign is full) and all three factions would have access to it. Well as it turns out I wasn’t the only one who felt this way and Zenimax has heard our pleas and created a campaign with locked gates. However, is it too late for this to make a difference?
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Imperial City has been hugely popular and lured many typically pve players into experiencing it. For the most part I keep to guilds which are largely tolerant and reserved but for the purposes of trading I happen to be in one that has no lack of vocal and immature personalities who are often quick to criticize Zeni, and even here almost nothing negative about IC.
Zenimax isn't updating the zone because of a drop in subs, they are doing so because they are a company that responds to their community, more proactively than I have personally experienced from any other game. For a more logical conclusion you can easily look back over the course of development and see for yourself how Zeni has improved nearly everything as a response to community feedback. Coming to any other conclusion ignores the facts and is simply an incredulous comment.
As for IC, I like any efforts to provide more options to experience this zone, especially those of us firmly in the carebear corner. My last real enjoyment of anything PVP was DAOC and before that UO. Since then I have honestly avoided all the zerg/ganck dynamics that seem to be a common theme in pvp-centric games/servers/zones. Just a few weeks ago I tried out pvp in ESO for the first time and I have to say it feels alot like my experience in DAOC. In fact I was able to find a small pickup group completing dailys that included scouting and securing resource areas. I even split away and completed some quests and instances on my own, all of which was a lot more fun than I would have thought. My twitchy skills and builds are sub par so for all intensive purposes I suck at PVP, but ESO provides a nice variety that even people like me can still enjoy the experience.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
First I totally agree with you about the PvP hate on PvE. Its disgusting. I choose to play ESO because its not like Archeage. Also Im not sure I understand what gated means here regards IC if someone can explain?
However I have a suggestion what I see it can be like to keep everyone happy. I have an idea for the mechanics that will allow full PVP and PvE in the same zone but with different agendas mostly so that PvP and PvE would crossover very little. The outcome will be all PVP players involved in conquering an enemy IC or defending their own whilst PvE players can get on with PvE in their factions IC zone and even join some PvP now and again to defend their own city.
Why not allow every faction have control of their own IC ( as Im sure the imperials had more than one) but every so often allow enemy factions from Cyrodiil have access with limited raiding groups in which they possibly may even be able to conquer the enemy. I know this is King of the Castle type game play but here me out as it allows PvE players of the occupying faction to mostly be able to go about their own business doing quests while most PvP players will be more interested in taking over the opposing IC or defending their own.
Each area unprotected by occupying players which is conquered wont cause a flag to the occupying faction if its done by avoiding fighting enemy players. On top of this conquering an area will allow more raiders of the conquering factions into IC leaving it a very important factor for the current controlling faction to be aware of stealthing enemy agent raiders and keeping them under control. Most PvE players of the controlling faction can get on without much fear of ganking with PvP players on guard for raiders. Most PvP raiders would be trying to get access to control the fort as just playing to gank enemy PVE players would be an immediate flag bringing the wrath of massively outnumbering players down on them, putting the fort on high alert and probably stopping the incoming raiders.
PvPrs are pve'ing in dungeons and sewers. PvErs are pvp'ing. Not just a few. Everyone. That's the most impressive thing about the IC to me.
After 5 years of NO pve, sworn off. I'm now straight 50/50 maybe even a little more to the pve side atm. Idk what more I can say.
For the person who asked, by gated, it means you have to control so many keeps in order to be able to enter the zone. If it's closed, once you're in there and you die (If it's like DF), you don't rez there, you're out and have to earn your way back in.
Also of note, people can now have it both ways. You can choose two campaigns, one gated, one not, if you want. I do agree they should have higher Tel Var stone drops in the gated, or some other way of incentivizing it.
All I will do is point at all the shuttered pvp based titles. They're dead Jim.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Force it on us and we will bail for the most part. Let us choose when and where and we are mostly happy.
Now that, i feel, is the "majority". You always have the fringes, of both types, the "never" pvp or "never" pve.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Also, whats funny is that you call the pure PvE MMO player a "disappearing kind" when its the pure PvP MMO player thats an endangered species.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You go in, clear the remnants of the previous faction and then PVE in relative peace as opposed to going in and PVPing mixed with the PVE all of the time which is what happens when you have it wide open.
Do people even understand what the hell they're ranting about?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Once again, I have to agree with Iselin's logic. Pure PvE players would benefit from a gated IC, especially in the multiple campaign system Zenimax has developed. The chances of your faction not owning a single IC at all would be more unlikely than was a faction in DAoC never having access to DF.
If you're a pure PvE player, you should not fear a gated IC. You should support it, as overall PvP within the IC will go down with such a system, leaving you to PvE to your heart's content even more segregated from PvP than the current system.
However, I see a larger problem with the Imperial City and Zenimax's attitude towards cross-realm accounts. Long-time players, if they've experienced multiple factions, will care very little to spend time gaining access to IC for a certain faction if they can just log onto a character from another faction and grind there. Honestly, allowing cross-realm accounts does not jive at all with the overall game or atmosphere Zenimax has created within the world.