Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The Dark Side of Planetary Scaling | Star Wars: The Old Republic | MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2015 in News & Features Discussion

imageThe Dark Side of Planetary Scaling | Star Wars: The Old Republic | MMORPG.com

During yesterday's Star Wars: The Old Republic live stream of Knights of the Fallen Empire, Bioware's Eric Musco revealed that planets will be level scaled. Players going to low- or lower-level planets will have their levels scaled to match. The forums are aflame with players letting developers know in no uncertain terms (overall) that this is an unwanted feature.

Read the full story here



¯\_(ツ)_/¯ 


«13

Comments

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Well as far as i heard from someone in test server, level scaling was supposed to be optional feature, players would get extra reward for scaling down and completing heroics and dailies. But, even before EAWare Austin could reveal anything people started to criticize level scaling, so i guess the devs got pissed off and decided to make it permanent. At this point i am glad that they are not applying level down in operations(that would be awesome for me but lots of players would hate it).

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • tannim78tannim78 Member UncommonPosts: 91
    o hell no! It is a really bad idea.
  • parpinparpin Member UncommonPosts: 220
    edited October 2015
    it is very bad idea for a game who is going to focus heavily on story telling...it will kill immersion and well majority of swtor player base are there for story lore and immersion as admitted by the devs themselves hence the kotfe will focus on story...imagine as sith warrior who is now consider to be one of the most powerful siths in the swtor goes back to korriban and still have issue killing bunch of acolytes..that is immersion breaking.
    it is fine in gw2 because game do not have level increase or gear increase but in swtor with all level cap and gear..level scaling make the whole thing meaning less particularly when there wont be a new ops...they ask to do the same old stuff all over again...it is just pointless gear grind.
    it is not traditional mmo like wow it is also not different/modern mmo like gw2...it is going to be a mess of a game.

  • IkedaIkeda Member RarePosts: 2,751
    Don't care.. did my stories and got out. Spent too much on a free game. I "whale'd" it. Never again.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Ikeda said:
    Don't care.. did my stories and got out. Spent too much on a free game. I "whale'd" it. Never again.
    Ouch, they got you! x.x

    So far I've resisted the temptation myself, unless you count being subbed since launch. (And a few small CC purchases, like when they did that deal that subs only paid 50% for a one time purchase)

    Also... there's new stories coming, Ikeda!  :p

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • umcorianumcorian Member UncommonPosts: 519
    edited October 2015
    Final Fantasy XIV does something similar, but it's strictly "opt-in" - joining dynamic quests (FATES) and queuing for instances. It's particularly jarring when you join a lower level mission and forget what skills you no longer have access to based on your level - I honestly hate that part of it. That said, since it's strictly opt-in for a specific, short term goal, I'm okay with it.

    I get what they're trying to do. Just because Luke Skywalker is max level doesn't mean he can go to Hoth and AoE farm 15 Wompas by swinging his lightsaber twice. But Luke Skywalker also don't forget all his level 42+ skills when he goes to Hoth either.

    Scaling down numbers, I'd be okay with - forgetting how to Disable Droid because I stepped foot on Taris... only to spontenously remember it when I get back on my spaceship... that's stupid.
  • MukeMuke Member RarePosts: 2,614
    parpin said:
    it is very bad idea for a game who is going to focus heavily on story telling...it will kill immersion and well majority of swtor player base are there for story lore and immersion as admitted by the devs themselves hence the kotfe will focus on story...imagine as sith warrior who is now consider to be one of the most powerful siths in the swtor goes back to korriban and still have issue killing bunch of acolytes..that is immersion breaking.
    it is fine in gw2 because game do not have level increase or gear increase but in swtor with all level cap and gear..level scaling make the whole thing meaning less particularly when there wont be a new ops...they ask to do the same old stuff all over again...it is just pointless gear grind.
    it is not traditional mmo like wow it is also not different/modern mmo like gw2...it is going to be a mess of a game.

    On the other hand, no more cheating boosting others, farming lowlevel planets or ganking lowlevels that easily? In other words: adding some challenge? So, h@ll yes, devs!

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    @umcorian I agree with you. Several games do the level down thing, though you retain an albeit weaker form of some of your skills. Honestly, removing skills is bad. I can also see the immersion-breaking aspect. Making the level down experience optional would be fantastic. 


    ¯\_(ツ)_/¯ 


  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    I guarantee those complaining about this over in the forums haven't stepped foot in a low area with their maxed too...well ever...if the Swtor forum community is good at one thing is jumping on the bandwagon to complain about the next hot topic. 
  • DistopiaDistopia Member EpicPosts: 21,183
    edited October 2015
    @NukeGamer that was my initial thought as well, there's little reason to return to most of these areas, seems like much ado about nothing, I can see looking at it as pointless, but a horrible thing? Out of sight out of mind IMO.
    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited October 2015
    @Distopia @NukeGamer While I generally concur, I can see people wanting to help a friend level a new 'toon and to go along to move it faster. While maybe they'd not been back to those areas in a long time, I'm sure, it has to be nice to be able to motor the new character quickly. That's why an opt-in would be nice. :)


    ¯\_(ツ)_/¯ 


  • waynejr2waynejr2 Member EpicPosts: 7,771
    I don't see a plus side for me on this.  However, there is a downside, use dev resources for this when they could be spending those resources on other things.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    @Distopia ;

    I agree 100% with you.  I've been playing Swtor since release and that forum community is horrible.  They will jump on the next talking point (slot machines, paying for abilities anyone) and complain until every thread on the 1st page is about their hot topic.  I've been playing MMORPGS for a long time and it's by far the worst.

    This is their new hot topic...apparently some of them (this isn't new either every xpac has been) are calling this change the NGE of Swtor lol its just sad. 
  • umcorianumcorian Member UncommonPosts: 519
    NukeGamer said:
    @Distopia ;

    I agree 100% with you.  I've been playing Swtor since release and that forum community is horrible.  They will jump on the next talking point (slot machines, paying for abilities anyone) and complain until every thread on the 1st page is about their hot topic.  I've been playing MMORPGS for a long time and it's by far the worst.

    This is their new hot topic...apparently some of them (this isn't new either every xpac has been) are calling this change the NGE of Swtor lol its just sad. 
    I'm convinced this is just a thing that happens with all MMOs.
  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    SBFord said:
    @Distopia @NukeGamer While I generally concur, I can see people wanting to help a friend level a new 'toon and to go along to move it faster. While maybe they'd not been back to those areas in a long time, I'm sure, it has to be nice to be able to motor the new character quickly. That's why an opt-in would be nice. :)
    This is true but at the same time when you bring a level 60 to help your friend at level 20 your friends XP just got slashed by 75%.  So truthfully it will be faster now that you and your friend are the same level and his XP didn't get slashed. 
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    umcorian said:
    Final Fantasy XIV does something similar, but it's strictly "opt-in" - joining dynamic quests (FATES) and queuing for instances. It's particularly jarring when you join a lower level mission and forget what skills you no longer have access to based on your level - I honestly hate that part of it. That said, since it's strictly opt-in for a specific, short term goal, I'm okay with it.

    I get what they're trying to do. Just because Luke Skywalker is max level doesn't mean he can go to Hoth and AoE farm 15 Wompas by swinging his lightsaber twice. But Luke Skywalker also don't forget all his level 42+ skills when he goes to Hoth either.

    Scaling down numbers, I'd be okay with - forgetting how to Disable Droid because I stepped foot on Taris... only to spontenously remember it when I get back on my spaceship... that's stupid.
    They confirmed that you won't lose your skills. So that problem's taken care of. :)

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited October 2015
    http://dulfy.net/2015/09/30/swtor-knights-of-fallen-empire-livestream-coverage/#New_features_coming_with_the_expansion

    • When visiting old planets, your level will be synced down to the appropriate level and have your stats changed. The level will be highest level you can do the content at. This affect everything, not just heroic missions.

    You will not lose any abiltiies or passives.

    • It is not optional, you cannot toggle off level sync.
    • You will get experience from low level content this way and can help your friends leveling.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • StoneRosesStoneRoses Member RarePosts: 1,815
    Fantastic Idea! What is the point of have Zones empty? Where is the Challenge in punting puppies across the room, you're still going to be pretty OP.
    MMORPGs aren't easy, You're just too PRO!
  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    Well the staff has stated that they do not like taking-away things, items &/or services, from players but adding options. Therefore by there own admission & my preference I think this is a good feature but only if optional. It should not be an anywhere everywhere always on feature. Make this feature circumstantial. During the stream the guy, Eric, stated it would level synch you down to the highest level allowed in that particular area while still getting experience & while maintaining all your higher skills. I had already planned to allow my subscription to lapse before this expansion. Not because of this feature, but before I'm buying I wanted to know what I would be purchasing items, services, & all else. They're also dismissing the 12x storyline missions boost & replacing it with something else almost as good if I remember correctly.
  • VorthanionVorthanion Member RarePosts: 2,749
    I fail to see the point of a leveling system if everything scales.  There is no progression.

    image
  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    I fail to see the point of a leveling system if everything scales.  There is no progression.
    Really?  Everything doesn't scale you can't start at a level 1 fly to Makeb and become a 50.  You have to get ready for this...you ready...PROGRESS to 50 before you can get to Makeb and here it is again PROGRESS to 60 to get to Rishi and Yavin 4 and wait for it PROGRESS to survive in the new xpac...

    im sorry did you say something about no progression?  
  • VorthanionVorthanion Member RarePosts: 2,749
    NukeGamer said:
    I fail to see the point of a leveling system if everything scales.  There is no progression.
    Really?  Everything doesn't scale you can't start at a level 1 fly to Makeb and become a 50.  You have to get ready for this...you ready...PROGRESS to 50 before you can get to Makeb and here it is again PROGRESS to 60 to get to Rishi and Yavin 4 and wait for it PROGRESS to survive in the new xpac...

    im sorry did you say something about no progression?  

    Willfully obtuse much?  Of course there is game progression, but there is no power progression which is a huge part of the appeal in a leveling system.

    image
  • DistopiaDistopia Member EpicPosts: 21,183
    SBFord said:
    @Distopia @NukeGamer While I generally concur, I can see people wanting to help a friend level a new 'toon and to go along to move it faster. While maybe they'd not been back to those areas in a long time, I'm sure, it has to be nice to be able to motor the new character quickly. That's why an opt-in would be nice. :)
    I can see that reasoning, yet as @NukeGamer pointed out, this may actually have a positive affect on that. As they may get better XP now. IF that is true of course.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    NukeGamer said:
    I fail to see the point of a leveling system if everything scales.  There is no progression.
    Really?  Everything doesn't scale you can't start at a level 1 fly to Makeb and become a 50.  You have to get ready for this...you ready...PROGRESS to 50 before you can get to Makeb and here it is again PROGRESS to 60 to get to Rishi and Yavin 4 and wait for it PROGRESS to survive in the new xpac...

    im sorry did you say something about no progression?  

    Willfully obtuse much?  Of course there is game progression, but there is no power progression which is a huge part of the appeal in a leveling system.
    No power progression?  Yeah my level 1 is way more powerful than my level 10 I guess right?  If I tried to go to a level 20,30,50,65 place as a level 10 I'd get worked. Now if I went there as a level 65 I will  kick ass.  Not just because I gained leveled but I got new abilities that made me more powerful, I got new gear that made me more powerful. 

    Ok so I corrected you about progression now I just corrected you on "power progression" any other questions?  
  • umcorianumcorian Member UncommonPosts: 519
    edited October 2015
    NukeGamer said:
    I fail to see the point of a leveling system if everything scales.  There is no progression.
    Really?  Everything doesn't scale you can't start at a level 1 fly to Makeb and become a 50.  You have to get ready for this...you ready...PROGRESS to 50 before you can get to Makeb and here it is again PROGRESS to 60 to get to Rishi and Yavin 4 and wait for it PROGRESS to survive in the new xpac...

    im sorry did you say something about no progression?  

    Willfully obtuse much?  Of course there is game progression, but there is no power progression which is a huge part of the appeal in a leveling system.
    There is still progression - there's just no overprogression.

    You still can't go to Tatooine at level 15... you need to progress to the appropriate level to get there. And once you're leveling in Tatooine, you'll still be gaining experience, progressing to the maximum questing level there, which will let you fair well against almost everything on the planet. And with higher level skills, you'll still do better yet than a max level person without those skills in every case.

    They just put an upper cap on your power there - which, frankly, *adds* immersion rather than subtracts it. Why should I be able to conceivably kill 500 Sandpeople by running around in a circle until I have as many as possible beating on me, then swing my lightsaber in one single AoE attack and kill them all at once? That's just stupid.

    Honestly, I wish more MMOs did these kinda changes to preserve some sort of danger/realism in their worlds.
Sign In or Register to comment.