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Pantheon, The true mmos last hope.

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  • BrenicsBrenics Member RarePosts: 1,939
    Sinist said:
    Brenics said:
    First I have to LOL, seem to remember that was said about Vanguard. Now you are going to think Brad McQuaid and his new disaster Pantheon will be. Really you guys need to stop putting so much hope into Brad McQuaid. The guy is yesterday what we need is new blood to come in and take over. 

    I said it before it will be the small guy in some basement that will make the next great MMO. 
    Yeah, some kid in his basement whose experience and understanding of MMOs today is the nanny participation trophy style FTP marketing gimmick games? I am sure there will be much such a person will bring to the "new direction" of MMOs. /boggle
    Isn't that how UO, EQ got made? You think they had the experience back then? You boggle me. :-D
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  • unfilteredJWunfilteredJW Member RarePosts: 398
    Same old same old.

    Too busy enjoying my game buffet. If it's good, I'll play it. But this whole One Ring "One Game To Rule Them All" mindset is just dumb, and bad for the consumer.

    I'm a MUDder. I play MUDs.

    Current: Dragonrealms

  • BrenicsBrenics Member RarePosts: 1,939
    Same old same old.

    Too busy enjoying my game buffet. If it's good, I'll play it. But this whole One Ring "One Game To Rule Them All" mindset is just dumb, and bad for the consumer.
    Exactly, and once again they are putting all their faith into this guy who only had 1 great game a long long time ago.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • TamanousTamanous Member RarePosts: 3,030
    I agree with others that "true mmo" is a silly term. A very many now simply want the term "mmorpg" back in all it's glory ... a niche product created without compromise.

    It starts with fans of other genres like RPGs sitting down and deciding to create a large, uncompromising world vision where players log in and explore, live, fight and die. It is not meant to be easy because it is meant to feel real ... no matter the concept.

    If the game is good it will pull players in that would not normally play it. The player base can indeed be large enough to support this sort of game because it has been proven in the past. Developer greed however can never compromise the vision. Concept must be preserved with the concept alone driving play style.

    This has been done in most RPGs for decades (minus WotC messing up D&D with 4e but they have recovered nicely since with 5e) but video games are designed around quarterly profits instead of long term vision. Indie development will always be the realm for niche gaming and must not sell out.

    Another silly statement is saying this is the last chance for old school mmos. Youth say statements like this. History always repeats itself. We now are seeing massive burn out within many video game genres. This will always repeat and will always spawn new indie movements ... it will also always turn into big developer buyouts and brain drain taking ownership over original ideas. All of this is part of the business model across many industries.

    Pantheon isn't the last hope, it is merely the first hope in a very long time. Other will come and inspire other games to follow. Even if it fails it will likely inspire. There are lots of niche mmos coming but few of the high fantasy variety because that was the genre corrupted the most from it's original concept.

    You stay sassy!

  • TamanousTamanous Member RarePosts: 3,030
    Brenics said:
    Sinist said:
    Brenics said:
    First I have to LOL, seem to remember that was said about Vanguard. Now you are going to think Brad McQuaid and his new disaster Pantheon will be. Really you guys need to stop putting so much hope into Brad McQuaid. The guy is yesterday what we need is new blood to come in and take over. 

    I said it before it will be the small guy in some basement that will make the next great MMO. 
    Yeah, some kid in his basement whose experience and understanding of MMOs today is the nanny participation trophy style FTP marketing gimmick games? I am sure there will be much such a person will bring to the "new direction" of MMOs. /boggle
    Isn't that how UO, EQ got made? You think they had the experience back then? You boggle me. :-D
    This is exactly true. A host of today's largest businesses came about by the virtual "kid in a basement" thinking up how to do something differently. Original thought comes from individual thought. Original thought is not a term I'd throw at the mainstream video game industry.

    You stay sassy!

  • exile01exile01 Member RarePosts: 1,089
    That kind of game wont work- todays youth has a different mentality and time is more important then it was back then when almost noone had internet and the 3D graphics became popular.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686
    Brenics said:
    Sinist said:
    Brenics said:
    First I have to LOL, seem to remember that was said about Vanguard. Now you are going to think Brad McQuaid and his new disaster Pantheon will be. Really you guys need to stop putting so much hope into Brad McQuaid. The guy is yesterday what we need is new blood to come in and take over. 

    I said it before it will be the small guy in some basement that will make the next great MMO. 
    Yeah, some kid in his basement whose experience and understanding of MMOs today is the nanny participation trophy style FTP marketing gimmick games? I am sure there will be much such a person will bring to the "new direction" of MMOs. /boggle
    Isn't that how UO, EQ got made? You think they had the experience back then? You boggle me. :-D
    Brenics said:
    Sinist said:
    Brenics said:
    First I have to LOL, seem to remember that was said about Vanguard. Now you are going to think Brad McQuaid and his new disaster Pantheon will be. Really you guys need to stop putting so much hope into Brad McQuaid. The guy is yesterday what we need is new blood to come in and take over. 

    I said it before it will be the small guy in some basement that will make the next great MMO. 
    Yeah, some kid in his basement whose experience and understanding of MMOs today is the nanny participation trophy style FTP marketing gimmick games? I am sure there will be much such a person will bring to the "new direction" of MMOs. /boggle
    Isn't that how UO, EQ got made? You think they had the experience back then? You boggle me. :-D
    Everquest cost $3,000,000 to make and that was back in the 90's.  Sure doesn't sound like a small guy in his garage..

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  • SinistSinist Member RarePosts: 1,369
    Brenics said:
    Sinist said:
    Brenics said:
    First I have to LOL, seem to remember that was said about Vanguard. Now you are going to think Brad McQuaid and his new disaster Pantheon will be. Really you guys need to stop putting so much hope into Brad McQuaid. The guy is yesterday what we need is new blood to come in and take over. 

    I said it before it will be the small guy in some basement that will make the next great MMO. 
    Yeah, some kid in his basement whose experience and understanding of MMOs today is the nanny participation trophy style FTP marketing gimmick games? I am sure there will be much such a person will bring to the "new direction" of MMOs. /boggle
    Isn't that how UO, EQ got made? You think they had the experience back then? You boggle me. :-D
    Nope. UO was the brain child of Lord Brittish (aka Richard Garriot) who had been making single player games for years for both PC and Nintendo. EQ was made by Brad McQuaid who worked with Steve Clover to develop WarWizard and was hired by  Smedley from SoE to build it. EQ cost around 8 million to make, took 3 years roughly and 24 people to build.

    People who don't learn the history of the topics they speak of... /boggle me as well.

    Besides, my point was that some kid in his basement will only have experience with todays generation of MMOs which are all cash shop marketing gimmicks for the inept and lazy. /shrug
  • SinistSinist Member RarePosts: 1,369
    DMKano said:
    Sinist said:
    tawess said:
    Well that is ofc your way to look at it. 

    In my mind the entire MMO genre is made up of smaller niches. Some just happen to be bigger and have more mass-market appeal than others... Like the bite-size themepark MMO for an example. 

    So free is not a niche because it applies to many genres... Free themepark MMO otoh is a niche especially if it is also linear and have fast-paced action.... Do you see the difference.?
    FTP MMOs have a very specific design structure vs a PTP MMO. A PTP MMO is only concerned with providing content that will keep their players continuing to sub, it is their main goal and effort. A FTP MMO is concerned with how to develop that content so that it provides incentive to spend money in the store. For instance various consumables that improve loot chance, exp, run speed, etc... It is counter to an FTP MMOs design goals to have meaningful risk/reward.

    If everything was properly balanced to effort and rewarded for such, there would be no need to pay money in the store as it would be enjoyable experience just to play the game. So, content is designed to encourage the desire to use these consumables. There may be very long and mundane grinds to achieve results (exp, items, faction, etc...) where the rewards are not really worth that extreme effort of play. This encourages the mentality of seeking a bonus to make the play more tolerable. This is the basis of how most FTP MMO marketing works (even those that focus on cosmetics still sell consumables for boosts).

    Contrast that with most PTP MMOs where their only goal is to keep you playing and interested and you have different design goals. For me, I avoid FTP games like the plague because I know their design goals are counter to game play. They are just interested in finding a way to get me to spend money in the store and this is why you start to see all kinds of "gimmicks" in content they make.

    So FTP games and PTP games are a distinct market of appeal and style of development focus.



    How many pure P2P games are there that don't have any kind of a cash shop.

    Yeah.


    Pretty much all of them before all the FTP marketing PTW gimmicks started pushing to appeal to mainstream. Though you may be too young to remember. /shrug
  • MikehaMikeha Member EpicPosts: 9,196
    Just like many before it all sounds good on paper. 
  • AdamantineAdamantine Member RarePosts: 5,094
    Well, I really dont care if Pantheon is "niche", or not. My question is only if its the game I am searching for.



    Sinist said:
    Just for the point of discussion, I find that 3rd person views hurt the game play experience.
    I have three definite and absolute no-nos:

    - No third person perspective
    - Permanent item decay
    - Pay to win

    Thus, if your game doesnt offer third person - or has poor support for third person - I wont play it. End of discussion.

    If you also want to offer additional views, such as first person, well thats your prerogative. If you want to play in that perspective, that too. As long as I can play in third person, I dont care what others do.



    Zajjar said:
    They need Dark elves in Pantheon. 
    Already present. They are called "Dark Myr" this time around and are now mermaids. Otherwise they look like always, except when entering water.

    High elves and wood elves are also present, they are called "Ashen Elf" and "Ember Elf" and share the same city and race slot.

    As a darkelf fan, I'm certainly happy not to have this evil per se theme this time around. I love Darkelves for being the underdogs and for looking great, however I dont want to be forcefed "uuuuuuh, you're sooo eeeeevil".



    Brad was in charge, [...]
    Oh for the love of god ! Will you already quit your whining. Failing to start a company is a common occurence and not a personal insult towards you yourself. And as far as failures go, its a pretty mild offense. Many new companies fail.

    And besides - Brad is a game designer, not a manager. And Vanguard did not fail beause it was a bad game, but because it was poorly managed.



    Sinist said:
    UO was the brain child of Lord Brittish (aka Richard Garriot)
    I'm fairly sure he would prefer being spelled "Lord British".


  • SinistSinist Member RarePosts: 1,369
    edited October 2015
    I have three definite and absolute no-nos:

    - No third person perspective
    - Permanent item decay
    - Pay to win

    Thus, if your game doesnt offer third person - or has poor support for third person - I wont play it. End of discussion.

    If you also want to offer additional views, such as first person, well thats your prerogative. If you want to play in that perspective, that too. As long as I can play in third person, I dont care what others do.

    No offense but I really don't care if you play it or not. My point of discussion was what first person perspective provided as elements of play. That is why I preceded the the comment with "for the sake of discussion". If was interested in you wanting to play the game or not because of it, I would have asked you about that... I didn't, so I really don't care. /shrug


    I'm fairly sure he would prefer being spelled "Lord British".


    If you are going to spell check me, then do a better job of it and for the love of sanity, make sure your own grammar and spelling is correct before you correct others. /boggle
  • HrimnirHrimnir Member RarePosts: 2,415
    edited October 2015
    Dakeru said:
    Even the people genuinely interested in Pantheon consider it a niche game.
    And niche game isn't an offensive term or anything it just means that it caters to a smaller group of players which is perfectly fine.

    You can stop making threads now tossing the term "True MMO" around. It doesn't make your community look good at all.
    Well in what is accepted as the MMO market/community, it is a Niche game.  However, i do agree somewhat with the OP that this IS the last bastion for a *real* mmo.

    The reason i say this is that when MMO's came out, they were founded on a few tenets:

    1. Sandbox-ish style gameplay.  (many people argue EQ was not a sandbox, it absolutely was.  People incorrectly equate sandbox to meaning FFA PVP)  What that means is you are not guided on a path.  You have are free to make whatever decisions you want.  In EQ a level 42 mob in one zone gave the same XP as a level 42 mob in other zones.  Now, dungeons and some zones had XP modifiers, so the overall zone gave more xp, however that was usually in direct correlation to how difficult the zone was.  Ultimately it became risk vs reward.

    2. Large, open worlds. Some modern MMOs have done this reasonably well, however it has been heavily casualized and put on a very linear path.

    3. A server where when you logged out things continued going on without you.  The world could be different when you came back.  To explain further.  With EQ being non instanced.  You could of logged out while a dragon was still alive and running around a zone.  That dragon might not be there when you log back in.  And if it wasn't and some people got together to kill it, it wasnt going to be around for a while.  Modern MMO's are so concerned with appeasing casuals, that they wouldn't even THINK about doing something like having mobs that not everyone could see or attempt to kill at the mere thought of it.  In EQ you went to a dungeon or a camp and HOPED that a mob would spawn or be there.  In modern MMO's you click a button, load up an instance, and faceroll a few mobs until you get to the boss who is absolutely guaranteed to be there.  In the same place he always was.  Oh, and you can rinse and repeat this ad nauseum.

    My basic point is (and this is gonna sound hipstery) that what MMO's have evolved (read: devolved) into, really don't resemble what they came from.  Its not even in the same vein as saying cars have evolved, because even a model T still has a hood, breaks, headlights, 4 wheels, 1 steering wheel, etc etc.  MMOs are more like model T's somehow turned into fucking floating hoverpads with chairs that you pre programmed to go to your destination and then you sat and watched TV while eating a bagel.

    Does it have a place in society? certainly.  But don't get pissed when car enthusiasts get pissed at you calling the floaty hoverboard things "cars".

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • reeereeereeereee Member UncommonPosts: 1,636
    Wrong!

    The Warhammer 40k game that is the last best hope for MMORPGs!



    Also... trying to throw in the Saga of Lucimia at the end horribly damages any serious point you were trying to make.
  • AntiquatedAntiquated Member RarePosts: 1,415
    edited October 2015
    Sure are a lot of these "last hopes."

    I'm always chasing rainbows.

    "Ed, check into the availability of 'Last Hope' for a new MMO title. I'm sensing a can't-miss marketing angle here."
  • SinistSinist Member RarePosts: 1,369
    DMKano said:
    Sinist said:
    DMKano said:
    Sinist said:
    tawess said:
    Well that is ofc your way to look at it. 

    In my mind the entire MMO genre is made up of smaller niches. Some just happen to be bigger and have more mass-market appeal than others... Like the bite-size themepark MMO for an example. 

    So free is not a niche because it applies to many genres... Free themepark MMO otoh is a niche especially if it is also linear and have fast-paced action.... Do you see the difference.?
    FTP MMOs have a very specific design structure vs a PTP MMO. A PTP MMO is only concerned with providing content that will keep their players continuing to sub, it is their main goal and effort. A FTP MMO is concerned with how to develop that content so that it provides incentive to spend money in the store. For instance various consumables that improve loot chance, exp, run speed, etc... It is counter to an FTP MMOs design goals to have meaningful risk/reward.

    If everything was properly balanced to effort and rewarded for such, there would be no need to pay money in the store as it would be enjoyable experience just to play the game. So, content is designed to encourage the desire to use these consumables. There may be very long and mundane grinds to achieve results (exp, items, faction, etc...) where the rewards are not really worth that extreme effort of play. This encourages the mentality of seeking a bonus to make the play more tolerable. This is the basis of how most FTP MMO marketing works (even those that focus on cosmetics still sell consumables for boosts).

    Contrast that with most PTP MMOs where their only goal is to keep you playing and interested and you have different design goals. For me, I avoid FTP games like the plague because I know their design goals are counter to game play. They are just interested in finding a way to get me to spend money in the store and this is why you start to see all kinds of "gimmicks" in content they make.

    So FTP games and PTP games are a distinct market of appeal and style of development focus.



    How many pure P2P games are there that don't have any kind of a cash shop.

    Yeah.


    Pretty much all of them before all the FTP marketing PTW gimmicks started pushing to appeal to mainstream. Though you may be too young to remember. /shrug

    UO 1998 was my first MMO - so my age is not the issue here.

    I said *are* not *were*

    Obviously speaking about the state of MMOs today.


    Not sure your point then? I was talking about FTP vs PTP MMOs and what their goals and directions were.
    Care to explain what you meant then?
  • SinistSinist Member RarePosts: 1,369
    edited October 2015
    DMKano said:

    My point is that cash shops are present in every MMO - b2p, p2p and f2p

    The pure P2P MMO that you are talking about is extinct. 

    So you are talking about p2p model that doesn't exist anymore 

    It's dead Jim 

    The same thing was said about turn based games in the cRPG market.

    Post edited by Sinist on
  • HrimnirHrimnir Member RarePosts: 2,415
    You guys need to learn how to *snip* stuff thats 5 or 6 posts old.  It gets really annoying trying to read things when you're quoting the quote of a quote of a quote of a quote of a quote of a quote.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • DullahanDullahan Member EpicPosts: 4,536
    DMKano said:


    My point is that cash shops are present in every MMO - b2p, p2p and f2p

    The pure P2P MMO that you are talking about is extinct. 

    So you are talking about p2p model that doesn't exist anymore 

    It's dead Jim 
    I also think these subscription only crusaders don't understand that the sub model is going away not just because players are tired of them, but more importantly because game companies don't feel subscriptions alone are netting them enough income.
    P2P doesn't net them enough income because their game design doesn't support it. A game must provide players with something to keep them interested. Even then, many of those incentives won't appeal to the mainstream. Regardless, a game with that longevity and a stable playerbase will do well on P2P, just as they did in the past.


  • goboygogoboygo Member RarePosts: 2,141
     
    DMKano said:


    My point is that cash shops are present in every MMO - b2p, p2p and f2p

    The pure P2P MMO that you are talking about is extinct. 

    So you are talking about p2p model that doesn't exist anymore 

    It's dead Jim 
    I also think these subscription only crusaders don't understand that the sub model is going away not just because players are tired of them, but more importantly because game companies don't feel subscriptions alone are netting them enough income.


    Your right with all the generic cookie cutter, if you've played them once you've played them all games out there, F2P seems to be the only way to get people to play your game.  Its the avalanche of terrible games that diluted this market that brought the F2P model over from Korea. That's a fact not an opinion.

    Your beloved F2P is based on childrens games and casuals.  And the cancer spread from there.

    "The free-to-play model originated in the late 1990s and early 2000s, coming from a series of highly successful MMOs targeted towards children and casual gamers"

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Hrimnir said:
    You guys need to learn how to *snip* stuff thats 5 or 6 posts old.  It gets really annoying trying to read things when you're quoting the quote of a quote of a quote of a quote of a quote of a quote.

    I hear what you are saying.  Anyone else?
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2015
    I have my doubts this team can pull it off,i sense a very limited budget and too much sounds like they want to revive the same old same old of yesteryear.

    There is only one game i want any part of from days gone by and that is some of FFXI.Take some of the systems and class ideas and evolve from there,i do not  want another DCUO or EQ or Ultima and definitely nothing like Wow.

    I can tell you the one aspect that turns me off every time>>>>Yellow markers over npc heads.If i see that i know right away it is not going to be a game that i want to play.There are many other signs i look for that tell me instantly if a developer has the mindset to create great things or just looking to rehash bad ideas just because they can and it is easier.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Wizardry said:

    I can tell you the one aspect that turns me off every time>>>>Yellow markers over npc heads.If i see that i know right away it is not going to be a game that i want to play.There are many other signs i look for that tell me instantly if a developer has the mindset to create great things or just looking to rehash bad ideas just because they can and it is easier.

    What would you rather have them do.  Be specific and detailed enough to be clear.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • CoatedCoated Member UncommonPosts: 507
    This seems like a game that isn't backed by huge amounts of money. When you start considering that, you start to realize that the game will cut corners in certain areas to make up for the lack of funds. If those cut corners are housing, Crafting, things to do outside of dungeon/quest crawling, then I already am not interested.
  • AdamantineAdamantine Member RarePosts: 5,094
    Crafting will be included at release. I wonder if its any good, though. Vanguard turned out to be a mayor time sink, in retrospect I wished I had done much less of that and rather adventured every time I had a chance.

    I am already specifically planning to dualbox so if my adventuring party has a downtime (missing healer in a pickup group, or something like that), I can craft on the second account.

    Housing will not be instanced. If its already "in" at release, that I dont know - but I suspect that will be the case.

    I will NEVER EVER complain if they dont bring diplomacy back. Playing cards with a computer is an utterly pointless masochistic PITA I really dont need back.

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