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Fallout could make a good mmo

nomotagnomotag Member UncommonPosts: 166
I think that the fallout games could make for a rather neat mmo. I don't know if anyone will agree, but this might be a fun writ up. (I am talking moslty about fallout 3 here/)

The fist one is how the content is set up. Much of your playtime in fallout 3 is spent just wandering around the map killing and looting. You are some times on a quest, but rarely. This exploring time is unscripted un directed and would actually translate well to a mmo because of that. It's not a scripted quest, so your game doesn't brake if another player joins you. It would jumble it up as the other player dose that isn't expected, but they won't be stealing kills you have to have or braking the scripted narrative. Because there is none.

The level balance is not a straight curve. Most of your powerful abilities are based on different items in the environment or on your person. It means that your power level is really unstable. If you just come out of town, have full stocks of ammo and heals, then your able to punch above your level, and if you don't, you might not be able to punch. A system like this works like the system in guild wars too only less forceful. If your in a low level arena, then your going to be finding low level ammo and low level health, so your naturally going to level down to the power of the zone your in. It also works the other way. (This same thing is also a double edge for the very same reason I like it.)

VATS would be perfect for tab targeting. I guess this kind of guess without saying. It's a little more complex then normal and it's easy to slip different attacks and skills into the system. It also plays well with the enemies. You know how different enemies have different parts that have different results when you shoot them. There is a nice ammout of depth already and room to put more.

I am likely wrong on this, so feel free to tell me so.
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Comments

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    There is already a fall out mmo and it failed badly, its called god i cant even think of its name any more. But it basically is fall out. If you think fallout would make a good mmo, all you gotta do is look at ESO, that is what they would do, but with a fall out skin. I think it would be rather stupid, because all the points you mentioned dont work in a mmo. Fallen earth thats the name.  

    I think what would be cool though, is a coop FallOut, with full modding capabilities. That's to much to ask them though. 
  • ElElyonElElyon Member UncommonPosts: 219
    I agree 1000%

    Worked very well for Elder Scrolls, it would work for Fallout too.

    I wouldn't be surprised at all if they are actually working on that right now.
  • mistmakermistmaker Member UncommonPosts: 321
    Fallen earth was laggy and buggy, and the combat system was strange especially with the lag. But a interesting game.

    fallout would be a great mmo setting. No special snowflakes, just thousands of vault dwellers released to desert...
  • Leon1eLeon1e Member UncommonPosts: 791
    It needs Diablo 2 type of multiplayer. Not MMO version that would destroy everything that is unique to fallout. 
  • SinsaiSinsai Member UncommonPosts: 405
    A Fallout MMO was already in developement by Interplay but after a legal dispute with Bathesda(in which Bathesda won) along with it's rights it has been cancelled.
  • jalexbrownjalexbrown Member UncommonPosts: 253
    I feel like isolation is a big part of what makes Fallout work so well.  The fact that you're alone in the wastelands of a world ravished by nuclear annihilation is part of what gives the series its impact.  Throw thousands or tens of thousands of other people out there, and it feels less like a wasteland and more like nothing but set dressing.
  • aleosaleos Member UncommonPosts: 1,943
    it would actually work just fine in an MMO setting. It's when you do what you did to elder scrolls to fallout. That's when you start messing things up.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    I feel like isolation is a big part of what makes Fallout work so well.  The fact that you're alone in the wastelands of a world ravished by nuclear annihilation is part of what gives the series its impact.  Throw thousands or tens of thousands of other people out there, and it feels less like a wasteland and more like nothing but set dressing.
    Then dont make it a full mmo, make it like destiny.  This way will also have awesome graphics/physics and good shooter gameplay.
  • jalexbrownjalexbrown Member UncommonPosts: 253
    I feel like isolation is a big part of what makes Fallout work so well.  The fact that you're alone in the wastelands of a world ravished by nuclear annihilation is part of what gives the series its impact.  Throw thousands or tens of thousands of other people out there, and it feels less like a wasteland and more like nothing but set dressing.
    Then dont make it a full mmo, make it like destiny.  This way will also have awesome graphics/physics and good shooter gameplay.

    What exactly does "awesome graphics/physics and good shooter gameplay" have to do with any sort of multiplayer at all?  Fallout can already have all that as a single-player game without butchering its atmosphere and tone for the sake of a token feature that would be worth no more than a bullet point on the back of the box.  I'm not a fan of butchering any franchise for the sake of a gimmick.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    hmm .. fallout has TURN BASED combat (even in FO3). 

    That is not going to work in an online game. You have to take that (which is what makes FO fun for me) out to make it a MMO.

    I would rather play a SP fallout game. 
  • jalexbrownjalexbrown Member UncommonPosts: 253
    hmm .. fallout has TURN BASED combat (even in FO3). 

    That is not going to work in an online game. You have to take that (which is what makes FO fun for me) out to make it a MMO.

    I would rather play a SP fallout game. 

    Dofus/Wakfu/Atlantica Online are all MMOs with turn-based combat.
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    If they could actually manage to take the single player experience and add players into the world, I would love it. But that's not what they would do. They'd ESO the hell out of it, and well, I'd rather they just keep making SP's.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    hmm .. fallout has TURN BASED combat (even in FO3). 

    That is not going to work in an online game. You have to take that (which is what makes FO fun for me) out to make it a MMO.

    I would rather play a SP fallout game. 

    Dofus/Wakfu/Atlantica Online are all MMOs with turn-based combat.
    and that is why i don't play any of them.
  • jalexbrownjalexbrown Member UncommonPosts: 253
    If they could actually manage to take the single player experience and add players into the world, I would love it. But that's not what they would do. They'd ESO the hell out of it, and well, I'd rather they just keep making SP's.

    Bethesda/Zenimax didn't exactly gain a lot of people's confidence with ESO.  I wonder how long it'll take before people trust them enough to get excited about another MMO they make (if they make another one).
  • goofy3kgoofy3k Member UncommonPosts: 250
    Yes people have been discussing this since Fallout 2, you know that other not so famous and mainstream game. There is actually a project called F2online which uses the old engine and turns it into a persistent world MMO like game.
  • ArawulfArawulf Guest WriterMember UncommonPosts: 597
    edited November 2015
    Nobody would invest the money needed to build an actual true Fallout MMO. Many investors currently see pure MMO's as a money pit. Hybrids like Destiny, co-op PvP and mobile are where the money is going right now. The last true place to see more traditional MMO's built is in the indie scene, and since they are usually built by smaller studios on a lower budget, are directed toward niche audiences. A Fallout MMO is far to big for an indie studio to tackle properly and I don't forsee in the near future any big publishers spending $100 million+ to make one. And yeah, I hope I'm completely wrong since I would personally love to play a true Fallout MMO.

    Edit: for typos
  • NetspookNetspook Member UncommonPosts: 1,583
    ElElyon said:
    I agree 1000%

    Worked very well for Elder Scrolls, it would work for Fallout too.

    I wouldn't be surprised at all if they are actually working on that right now.


    Yeah, it worked so well for ESO, that it was barely out the door before it was obvious to everyone it wouldn't survive as a subscription game...

    I'm pretty sure they won't risk 150-200M on another MMO anytime soon.

  • KilrainKilrain Member RarePosts: 1,185
    There is already a fall out mmo and it failed badly, its called god i cant even think of its name any more. But it basically is fall out. If you think fallout would make a good mmo, all you gotta do is look at ESO, that is what they would do, but with a fall out skin. I think it would be rather stupid, because all the points you mentioned dont work in a mmo. Fallen earth thats the name.  

    I think what would be cool though, is a coop FallOut, with full modding capabilities. That's to much to ask them though. 
    fallen earth was actually really awesome, the devs just failed to deliver properly. Fallout MMO would definitely work and be amazing.
  • HalorXHalorX Member UncommonPosts: 4
    I think that a wasteland with hundreds of people running in it would make the wasteland lose what makes it so special. Maybe just a multiplayer with 4 people, but not a massive multiplayer
  • VelocinoxVelocinox Member UncommonPosts: 1,010
    edited November 2015
    mistmaker said:
    fallout would be a great mmo setting. No special snowflakes, just thousands of vault dwellers released to desert...
    They don't make MMOs to cater to special snowflakes. They make them that way to cater to a thousand turds all wanting to destroy the game.

    If a true Fallout 3+ or ES MMO were made it would be pointless in a week from all the important NPC killing, everything that isn't nailed down has been hoarded or arranged on the ground in a penis shape, all hidden secrets found, looted, and location broadcast to the internet.

    The very reason Fallout 3+ and ES games are fun is that there is a world waiting for YOU, special snowflake or one of a million turds. Play it how you want because its yours and yours alone.


    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • psiicpsiic Member RarePosts: 1,642
    edited November 2015
    The way I see this is bethesda would not have paid Interplay 2 million dollars for the mmo rights to fallout if they did not intend to do something with that license. No company who files a lawsuit against another company would ever make a 2 million dollar settlement with the company they filed suit on unless they intended to make their 2 million back. 

    Also take into account Zenimax has made bank on ESO, so it is very likely they already have FOO in development
  • HorusraHorusra Member EpicPosts: 4,411
    Unless that 2 mill was paid to ensure no competition on the ip.  Also that 2 mill can be written off by the company.
  • jalexbrownjalexbrown Member UncommonPosts: 253
    psiic said:
    The way I see this is bethesda would not have paid Interplay 2 million dollars for the mmo rights to fallout if they did not intend to do something with that license. No company who files a lawsuit against another company would ever make a 2 million dollar settlement with the company they filed suit on unless they intended to make their 2 million back. 

    Also take into account Zenimax has made bank on ESO, so it is very likely they already have FOO in development

    Two million is pocket change.  Way back in 2007 Zenimax was valued at around or over 1.2 billion.  Two million dollars is justifiable spending just on the grounds that they might someday eventually want to make a Fallout MMO.  Even if they decide they never want to do so, they'll recover that cost elsewhere with ease.  I wouldn't base the assumption of a Fallout MMO on a two million settlement from a multi-billion dollar company.
  • MendelMendel Member LegendaryPosts: 5,609
    I think to get the isolated feeling of the Fallout series, the world would need to be huge.  Immense.  Far larger than any other MMORPG.  So, somebody do it.

    Obtain the license from Bethesda.  Make a game world the size of the Western US.  Make it take several months (real time) to walk from Mexico to Canada or from the coast to the Mississippi river.  Then have every character start in a different location, at least 10 vaults and 30 communities per state, and the possibility to start as a 'survivor' as opposed to a 'vaulter'.

    Logic, my dear, merely enables one to be wrong with great authority.

  • rochristrochrist Member UncommonPosts: 134
    Kilrain said:
    There is already a fall out mmo and it failed badly, its called god i cant even think of its name any more. But it basically is fall out. If you think fallout would make a good mmo, all you gotta do is look at ESO, that is what they would do, but with a fall out skin. I think it would be rather stupid, because all the points you mentioned dont work in a mmo. Fallen earth thats the name.  

    I think what would be cool though, is a coop FallOut, with full modding capabilities. That's to much to ask them though. 
    fallen earth was actually really awesome, the devs just failed to deliver properly. Fallout MMO would definitely work and be amazing.
    Why all the 'was'es regarding Fallen Earth? The game is still there and active.
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