I think that the fallout games could make for a rather neat mmo. I don't know if anyone will agree, but this might be a fun writ up. (I am talking moslty about fallout 3 here/)
The fist one is how the content is set up. Much of your playtime in fallout 3 is spent just wandering around the map killing and looting. You are some times on a quest, but rarely. This exploring time is unscripted un directed and would actually translate well to a mmo because of that. It's not a scripted quest, so your game doesn't brake if another player joins you. It would jumble it up as the other player dose that isn't expected, but they won't be stealing kills you have to have or braking the scripted narrative. Because there is none.
The level balance is not a straight curve. Most of your powerful abilities are based on different items in the environment or on your person. It means that your power level is really unstable. If you just come out of town, have full stocks of ammo and heals, then your able to punch above your level, and if you don't, you might not be able to punch. A system like this works like the system in guild wars too only less forceful. If your in a low level arena, then your going to be finding low level ammo and low level health, so your naturally going to level down to the power of the zone your in. It also works the other way. (This same thing is also a double edge for the very same reason I like it.)
VATS would be perfect for tab targeting. I guess this kind of guess without saying. It's a little more complex then normal and it's easy to slip different attacks and skills into the system. It also plays well with the enemies. You know how different enemies have different parts that have different results when you shoot them. There is a nice ammout of depth already and room to put more.
I am likely wrong on this, so feel free to tell me so.
Comments
I think what would be cool though, is a coop FallOut, with full modding capabilities. That's to much to ask them though.
Worked very well for Elder Scrolls, it would work for Fallout too.
I wouldn't be surprised at all if they are actually working on that right now.
fallout would be a great mmo setting. No special snowflakes, just thousands of vault dwellers released to desert...
What exactly does "awesome graphics/physics and good shooter gameplay" have to do with any sort of multiplayer at all? Fallout can already have all that as a single-player game without butchering its atmosphere and tone for the sake of a token feature that would be worth no more than a bullet point on the back of the box. I'm not a fan of butchering any franchise for the sake of a gimmick.
That is not going to work in an online game. You have to take that (which is what makes FO fun for me) out to make it a MMO.
I would rather play a SP fallout game.
Dofus/Wakfu/Atlantica Online are all MMOs with turn-based combat.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Bethesda/Zenimax didn't exactly gain a lot of people's confidence with ESO. I wonder how long it'll take before people trust them enough to get excited about another MMO they make (if they make another one).
Edit: for typos
Yeah, it worked so well for ESO, that it was barely out the door before it was obvious to everyone it wouldn't survive as a subscription game...
I'm pretty sure they won't risk 150-200M on another MMO anytime soon.
If a true Fallout 3+ or ES MMO were made it would be pointless in a week from all the important NPC killing, everything that isn't nailed down has been hoarded or arranged on the ground in a penis shape, all hidden secrets found, looted, and location broadcast to the internet.
The very reason Fallout 3+ and ES games are fun is that there is a world waiting for YOU, special snowflake or one of a million turds. Play it how you want because its yours and yours alone.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Also take into account Zenimax has made bank on ESO, so it is very likely they already have FOO in development
Two million is pocket change. Way back in 2007 Zenimax was valued at around or over 1.2 billion. Two million dollars is justifiable spending just on the grounds that they might someday eventually want to make a Fallout MMO. Even if they decide they never want to do so, they'll recover that cost elsewhere with ease. I wouldn't base the assumption of a Fallout MMO on a two million settlement from a multi-billion dollar company.
Obtain the license from Bethesda. Make a game world the size of the Western US. Make it take several months (real time) to walk from Mexico to Canada or from the coast to the Mississippi river. Then have every character start in a different location, at least 10 vaults and 30 communities per state, and the possibility to start as a 'survivor' as opposed to a 'vaulter'.
Logic, my dear, merely enables one to be wrong with great authority.