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Fallout could make a good mmo

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  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    rochrist said:
    Kilrain said:
    There is already a fall out mmo and it failed badly, its called god i cant even think of its name any more. But it basically is fall out. If you think fallout would make a good mmo, all you gotta do is look at ESO, that is what they would do, but with a fall out skin. I think it would be rather stupid, because all the points you mentioned dont work in a mmo. Fallen earth thats the name.  

    I think what would be cool though, is a coop FallOut, with full modding capabilities. That's to much to ask them though. 
    fallen earth was actually really awesome, the devs just failed to deliver properly. Fallout MMO would definitely work and be amazing.
    Why all the 'was'es regarding Fallen Earth? The game is still there and active.
    Because no one plays it. It has less players than SWG EMU, and the chat moderators ban you for saying anything lol. I made it where the thing blows up when ur escaping, and said something along the lines, that this game reminds me a lot of fall out, did you guys copy that, and they banned me. I quit. 
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I think a fallout MMO would end up just like Fallen Earth.....IT was OK but not as good as Fallout 3 and it felt like all there was to do was pick stuff up off the ground.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    mistmaker said:
    Fallen earth was laggy and buggy, and the combat system was strange especially with the lag. But a interesting game.

    fallout would be a great mmo setting. No special snowflakes, just thousands of vault dwellers released to desert...

    If anyone comes out with a fallout mmoRPG and it fails, someone will always point at something to blame.  You know, it is so easy to say "Hey, someGame would be a great mmoRPG".  Very trivial.  But you are changing major things about the game.   Some believe it would be fallout with more people but don't think about how that really will translate.

    I am not  saying it can't be done.  I think that people think it is something easy to do.  IF you are going to move it to a mmoRPG format you have to accept mmoRPG game mechanics.  That might be a game ruiner for some people.

    We have to also wonder about these types of thread and if this just isn't some kind of I need something fresh to play type of thing.
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  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    edited November 2015
    I feel like isolation is a big part of what makes Fallout work so well.  The fact that you're alone in the wastelands of a world ravished by nuclear annihilation is part of what gives the series its impact.  Throw thousands or tens of thousands of other people out there, and it feels less like a wasteland and more like nothing but set dressing.
    Then dont make it a full mmo, make it like destiny.  This way will also have awesome graphics/physics and good shooter gameplay.

    What exactly does "awesome graphics/physics and good shooter gameplay" have to do with any sort of multiplayer at all?  Fallout can already have all that as a single-player game without butchering its atmosphere and tone for the sake of a token feature that would be worth no more than a bullet point on the back of the box.  I'm not a fan of butchering any franchise for the sake of a gimmick.
    Why would making the shooter mechanics smoother butcher the atmosphere.  Thats what they did with fallout 4, it plays a lot smoother now like normal shooters do in the trailer.  In fallout 3 the aiming was clunky and had to use the pause feature more often.
  • VelocinoxVelocinox Member UncommonPosts: 1,010
    edited November 2015
    psiic said:
    The way I see this is bethesda would not have paid Interplay 2 million dollars for the mmo rights to fallout if they did not intend to do something with that license. No company who files a lawsuit against another company would ever make a 2 million dollar settlement with the company they filed suit on unless they intended to make their 2 million back. 

    Also take into account Zenimax has made bank on ESO, so it is very likely they already have FOO in development
    You don't know much about how companies feel about 'options'. There are tons of 'rights' to movies, games, and literature that are sitting in some company's vault doing nothing, not because the company wants to reserve the chance to make it themselves, but only because they don't want anyone else to make the same project.

    $2 million dollars is a lot to the vast majority of individuals, but to companies it's just part of doing business. Hell, if they write it up as a loss they can use it to lower their taxes. (Much easier and to a greater degree than an individual can)

    Mendel said:
    I think to get the isolated feeling of the Fallout series, the world would need to be huge.  Immense.  Far larger than any other MMORPG.  So, somebody do it.

    Obtain the license from Bethesda.  Make a game world the size of the Western US.  Make it take several months (real time) to walk from Mexico to Canada or from the coast to the Mississippi river.  Then have every character start in a different location, at least 10 vaults and 30 communities per state, and the possibility to start as a 'survivor' as opposed to a 'vaulter'.
    First, 'obtaining' the license from Bethesda would not be easy and even if by some miracle they sold it again, it wouldn't be cheap. Plus you would always have them looking over your shoulder editing your decisions as they are ultimately the owners of the I.P.

    Second, a world that huge would seem to many MMO players to be just a glorified single player. People want to play an MMO with other people. Whether in groups and tightly knit, or at the least for soloers as background chatter on chat, and people they see running around, or just traders on the auction house. Point is, MMOs are for people, not once in 20 hours of play finally running across that one other person you met.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


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  • WizardryWizardry Member LegendaryPosts: 19,332
    I don't like the apoc type games,it usually is just a cheap way to make a cheap game.It usually means lot's of emptiness,lot's of nothing.

    It is super easy to make a super large world but WHY?You'll end up with again lot's of generated fauna,ground and lot's of nothingness.We need to see games with more assets and more plausible realism so we can actually relate to the game world.

    Plausible realism would mean we can interact with everything and in realistic ways.Have a blow torch,great lets cut off some metal,lets take out a motor and rebuild it etc etc.We have seen bits and pieces of good ideas spread across several games but nothing has been done complete as  Triple A with quality.

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  • RedAlert539RedAlert539 Member UncommonPosts: 115
    edited November 2015
    I think it better stays as it is. Single player games are usually great experiences because they are build on certain mindset from the get go. Turn that into an mmo and it gets completely trashed. And that's because of the nature of mmos. Unfortunately in such games devs need to cater to the needs of multiple categories of players (pvers, pvpers, raiders, crafters etc.) and that endeavor usually turns into a mess. I'd rather have IPs like Fallout or Mass Effect stay as they are, and was also glad to hear the cansellation of the Halo mmo back then for the same reasons. 
    In my opinion mmos work better in context as original IPs.
  • MMOman101MMOman101 Member UncommonPosts: 1,787
    Defiance??????


    MMOs are about execution.  I think it could be good.  A lot of MMO ideas could be good if executed properly. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

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