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The new gameplay trailer of Gloria Victis has just been released, as the version 0.5 is very close to being finished and released. It will introduce the long-awaited UI overhaul including the wipe of characters, as well as switching to Alpha.
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It's just a matter of time.
Logic at it's finest.
Anyway, combat is something they're steadily working on but recent focus has been on implementing some desired / promised features as well as improving other core mechanics of the game including complete overhauls of some systems. Over the several months, especially as the game advances in alpha and beta, we should see a lot more focus being put back into polishing up combat and further improving performance. Right now it's more of a "Let's get some new stuff added to the game for people to play, test, and give feedback for later patches" state.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
There are AAA MMOs with good combat and AAA MMOs with bad combat. There are indie MMOs with far better combat than this.
Money can hire talented people but it cant buy talent.
Zenimax had the money to hire people talented (and experienced) enough to make some amazing combat many times over. I mean FFS they HAD veterans who had worked on quite a few games before that, including people like Matt Fior from Mythic. Yet the final product, even after several patches, was just an "OK" system, not the worst but far from the best.
Now people are complaining about not having something even better than that already ~2 years before release of a game being made by a much smaller and less experienced team with a fraction of the funding for GV that ESO had.
That's ridiculous IMO.
Comparing it to other games at a similar stage in development would be one thing. But comparing it in development stages to the final product of a game like ESO is a huge stretch.
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,
Didnt stop ESO from being terrible at launch though. All that money and they still put out a bad game.
They have worked hard to fix problems since launch and it is a much better game now but that still doesnt change that all of the money spent and massive team size didnt mean anything.
Arguing that Gloria Victis is naturally handicapped because they dont have tens of millions or hundreds of developers is a cop out excuse and a poor one at that.
The main problem is comparing a PRE-ALPHA game (do you understand what that even is?) vs a FULLY RELEASED game.
The money and team size is just an additional factor, which may not amount to much AFTER the game is released, but it is nowhere near ready for release yet. During development stages progress is slower, and they have to be focused on a limited number of things at a time to get them done because of the team size and available funds. They don't have a large team dedicated to individual aspects of the game, such as combat. So of course you're not going to see highly polished incredible combat this far from release. It's going to take time, and small improvements with each patch, to fine tune things and make it better along with all the other aspects of the game.
Do you even know what ESO combat looked like ~2 years before release? At that point in the game they were still planning on making it a tab-target WoW-clone style of combat and were just starting to work on (after a LOT of complaining from people who wanted a TES game, not WoW) switching over to the current combat system. In some of the earliest previews of the game, including one done here on mmorpg.com 1 1/2 years before release, they didnt even have ranged weapons as an option because they hadnt implemented the new targeting / combat system enough to allow them yet.
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