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Forget the drama, watch this vid and tell me you cant find something awesome about SC

24

Comments

  • sgelsgel Member EpicPosts: 2,197
    edited December 2015
    Erillion said:
    sgel said:
    Yeah feel free to ridicule other games to advance your white knight agenda.
    My point still stands, it's the same gameplay mechanic ust a different theme.
    I do not ridicule anything. I have two dozen other MMO games installed and playing one third of those actively. I am simply stating facts w.r.t. Arc:Survival. Again ... other games had multi-player "vehicles" (or riding animals or flying animals) on/over the surface for a decade already. That is nothing new. But NOT picking up players there had no other consequences then them taking longer to get back (either walking or swimming).

    If you do not pick up a player in space he dies of lack of oxygen. And in a game with a version of "perma-death" that has considerable consequences.

    Thats a very different gameplay mechanic, no matter the theme.


    Have fun
    Yes you did ridicule it or do you need someone to quote what you said (even though you went and edited it).
    And here you are moving goal posts again... you asked a question and you got a response, then you move goalposts and condense it to a technicality.
    Again, it's the same gameplay mechanic seen in other games just a different setting.

    ..Cake..

  • exile01exile01 Member RarePosts: 1,089
    Over 90 million project and its still in this state?? man how many people have been fooled for this trash?
    How can they promise to add this and that when after 3y and 90mil not even the CORE GAME is done?
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    edited December 2015
    I forget how many people have no idea where all the development time has been put on the game so far. From redesigning Cryengine to handle huge areas which many said could never be done, to developing a modular ship development pipeline. Work now being done to rewrite Cryengine to take full advantage of DX12 and increase draw calls x 100. It's taken an immense amount of time to get the engine, building tools, first person FPS, and basic space flight to be fun and functional. 

    Its been a great ride watching each of these challenges overcome and to finally see everything coming together. I'm fine waiting as long as necessary as long as the fundamental building blocks of the game are in order before moving forward. I don't want to be playing the game down the road and have too many limits to what can be added because their base platform wasn't built well enough.  It's very easy to forget that this game will have incredible fidelity at more than 4K resolutions with no texture degradation besides the VR usability. Some of these things aren't really important when compared to current games, but future proofing a game that has a very long foreseeable lifespan is important. 

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
  • Turrican187Turrican187 Member UncommonPosts: 787
    exile01 said:
    Over 90 million project and its still in this state?? man how many people have been fooled for this trash?
    How can they promise to add this and that when after 3y and 90mil not even the CORE GAME is done?
    Wait a second someone will post a graphic that shows up games that have been produced and toke over 3y without any data about manhours or production cost.
    But after seeing this video I wonder if they scrapped all the PBR Materials in their 2 sphere and one station demo.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    exile01 said:
    Over 90 million project and its still in this state?? man how many people have been fooled for this trash?
    How can they promise to add this and that when after 3y and 90mil not even the CORE GAME is done?
    Wait a second someone will post a graphic that shows up games that have been produced and toke over 3y without any data about manhours or production cost.
    But after seeing this video I wonder if they scrapped all the PBR Materials in their 2 sphere and one station demo.
    My understanding is that the PBR materials and how they are applied through shaders is the only reason the game is playable in DX11. Development of this reduces the number of draw calls to the GPU. The great thing about this is that when they have finished re-building the Engine to take full advantage of DX12, they will be able to push through even more incredible performance due to the tech they developed for DX11 coupled with DX12 performance. 
  • sgelsgel Member EpicPosts: 2,197
    edited December 2015

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all ! Should I buy another ship or two?!

    ..Cake..

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    edited December 2015
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 

    And yes, buy 2 new ships. It's not about the ships, it's about supporting a project that can change industry.  
  • DragnelusDragnelus Member EpicPosts: 3,503
    https://www.youtube.com/watch?v=_eTgk5Vc4vw

    The Explosions, the atmosphere, the sci-fi screens and visuals inside the ships.

    Seriously, if you saw this being played at a friends house, im sure you wouldnt just say "O kickstarter fraud" or whatever other connotations get tossed around about this game. You would think "holy crap that was awesome!" 
    Damn was hoping for something awesome =( 

    But I think its cause I really dislike playing in sci fi ships or space flight etc. I like sci fi mmo on planets like swtor etc

  • sgelsgel Member EpicPosts: 2,197
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.

    ..Cake..

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    sgel said:
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    If you think that is ignorance, you are very young or very inexperienced with older games. There has been a constant "dumbing down" going on for many, many years.
  • ErillionErillion Member EpicPosts: 10,329
    sgel said:
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    ***  games being dumbed down as years pass ***

    I second that observation from @NomadMorlock

    Most recent games have been enlarged in size, but dumbed down on the game mechanics side

    (and generally been castrated grafics wise to be compatible with consoles, especially the old PS3 and old X-Box, but even the so called "new Next Gen" consoles .. which they are not ... not really)

    What you call blatant ignorance, i call astute insight.


    Have fun
  • sgelsgel Member EpicPosts: 2,197
    sgel said:
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    If you think that is ignorance, you are very young or very inexperienced with older games. There has been a constant "dumbing down" going on for many, many years.
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.

    ..Cake..

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    sgel said:
    sgel said:
    ...
    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    There's no doubt whatsoever that games have become more "accessible" and "casual friendly" and "inclusive" as the online game industry grew. Everything has become streamlined and simplified to meet the demand for instant gratification.

    In order to attract the largest possible player audience, you have to cater to the lowest common denominator.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,936
    Meh.
  • bruevitzbruevitz Member UncommonPosts: 57
    It was impressive for the first 10 seconds. Then...I see person doing those. This video though, is awesome. Ironically, if you watch the video then, and you compared it with the one posted in the beginning of this post, you could not help to wonder...where's the gameplay after 3 years of development.



  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    sgel said:
    sgel said:
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    If you think that is ignorance, you are very young or very inexperienced with older games. There has been a constant "dumbing down" going on for many, many years.
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them. Like you said though, there are a huge amount of complex games coming out all the time. Some of the strategy installments literally take months to get a handle on.
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    sgel said:
    sgel said:
    sgel said:

    I have to applaud CR and the team for having the fortitude to stick to the vision they have had and to continue to push for a base game that can be expanded on for many years to come. 10 years after this game launches I doubt there will be any new games with the fidelity and gameplay to match it. Build a strong foundation now. I can wait. 
    I'm sure the constant influx of cash for selling digital assets does wonders for CR's fortitude ;)

    Also I applaud your future-predicting skills.
    Even after 10 years of this game's release there will be no game to compete with it!? Wow.. Star Citizen sounds freaking amazing! I'm sure there's not a hint of exaggeration in there at all !
    Be cynical all you want. There are very few game developers out there willing to push the boundaries of what can be done.  Look at the number of AAA MMO's in development right now for example. 

    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    If you think that is ignorance, you are very young or very inexperienced with older games. There has been a constant "dumbing down" going on for many, many years.
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them. Like you said though, there are a huge amount of complex games coming out all the time. Some of the strategy installments literally take months to get a handle on.
    I can agree on strategy games, and perhaps I should have refined my statement to Virtual Worlds (particularly in multiplayer online games) have seen a trend of "dumbing down". One of the reasons I appreciate pushing the boundaries in creating a complex virtual universe that has a broad enough tech base to continue to expand for a very long time. 
  • ErillionErillion Member EpicPosts: 10,329
    edited December 2015
    sgel said:
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them.
    Not really  
    (*** looks at his 11 years in EVE Online, all Europa Universalis and Heart of Iron games played, watching Dwarf Fortress for the last decade or so etc. ***)

    Even strategy games - especially strategy board and miniature games - have been MASSIVELY "dumbed down" over the last decade  (*** grumbles at Games Workshop ***)

    THIS however:
    >>>>In order to attract the largest possible player audience, you have to cater to the lowest common denominator. >>>
    is oh so true !! and the real reason for the "dumbed down" approach to gaming in the last decade.


    Have fun 
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Erillion said:
    sgel said:
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them.
    Not really  
    (*** looks at his 11 years in EVE Online, all Europa Universalis and Heart of Iron games played, watching Dwarf Fortress for the last decade or so etc. ***)

    THIS however:
    >>>>In order to attract the largest possible player audience, you have to cater to the lowest common denominator. >>>
    is oh so true !! and the real reason for the "dumbed down" approach to gaming in the last decade.


    Have fun 
    If you play games that aren't dumbed down and are buying games that aren't dumbed down, then...

    Either way, when I compare the extremely basic designs of old (EQ, UO, etc), I'm not really seeing a huge difference in how complex the mechanics are. Are the old mechanics unwieldy and time consuming? Yes, but they are extremely simple. Are todays games perhaps easier in difficulty when it comes to leveling? Yeah, almost definitely. But these old MMORPGs that peole are talking about in particular were extremely basic.

    Also, it would be nice if people actually named what they were talking about. This vague reference to old games being complex without any names makes it sound like a whole bunch of nostalgia and rose tinted glasses.
  • ErillionErillion Member EpicPosts: 10,329

    Also, it would be nice if people actually named what they were talking about.
    An example of an old game with complex mechanics:

    Star Wars Galaxies

    Some aspects appear in modern games, but nothing utilizing all its aspects is comparable yet ("The Repopulation" is struggling and maybe will never be launched after the recent engine troubles). Which does NOT mean that the game mechanics of SWG could not have been improved significantly given time  (alas, the game headed off into a completely different direction ... AGAIN ... it was MASSIVELY dumbed down in the failed attempt to attract a new player base that was not interested in the first place, while losing most of the old player base that WAS interested).


    Have fun
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    edited December 2015
    Erillion said:
    sgel said:
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them.
    Not really  
    (*** looks at his 11 years in EVE Online, all Europa Universalis and Heart of Iron games played, watching Dwarf Fortress for the last decade or so etc. ***)

    THIS however:
    >>>>In order to attract the largest possible player audience, you have to cater to the lowest common denominator. >>>
    is oh so true !! and the real reason for the "dumbed down" approach to gaming in the last decade.


    Have fun 
    If you play games that aren't dumbed down and are buying games that aren't dumbed down, then...

    Either way, when I compare the extremely basic designs of old (EQ, UO, etc), I'm not really seeing a huge difference in how complex the mechanics are. Are the old mechanics unwieldy and time consuming? Yes, but they are extremely simple. Are todays games perhaps easier in difficulty when it comes to leveling? Yeah, almost definitely. But these old MMORPGs that peole are talking about in particular were extremely basic.

    Also, it would be nice if people actually named what they were talking about. This vague reference to old games being complex without any names makes it sound like a whole bunch of nostalgia and rose tinted glasses.
    Joined the conversation without really reading what came before eh?

    I particularly called out Star Wars Galaxies as an example of how developers are "dumbing down" virtual worlds and an example of no longer pushing the envelope on complex game systems (multi crew ships and combat, complex crafting, etc.)

    My point being that there are games made 10 years ago that were so broad in scope, developers are afraid of such and undertaking and they have not been surpassed. 

    My belief is that Star Citizen may one day be in a similar light as I don't see that trend reversing. It's one of the reasons I think the game is special. 
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    sgel said:
    sgel said:
    ...
    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    There's no doubt whatsoever that games have become more "accessible" and "casual friendly" and "inclusive" as the online game industry grew. Everything has become streamlined and simplified to meet the demand for instant gratification.

    In order to attract the largest possible player audience, you have to cater to the lowest common denominator.

    I don't disagree, but I will say that without appealing to a mass audience, there's a very good possibility that the genre would die. I remember when you'd never tell anyone you played WoW. Such a negative stigma surrounding it. Well, that's gone now. I think that the industry is better for it, too. Over the past few years I've seen my kids getting into deeper games, too, and I'm having to explain RNG and rolls and skills and stuff. D&D is certainly NOT something I could have sold them on on it's own. So there is reasoning behind it. It's also, likely, why we're starting to see some more classic style games come back, I think. It's just ebbs and flows. Now if they'd start getting WoW back to a more classic state, I'd appreciate it more. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Erillion said:
    sgel said:
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them.
    Not really  
    (*** looks at his 11 years in EVE Online, all Europa Universalis and Heart of Iron games played, watching Dwarf Fortress for the last decade or so etc. ***)

    THIS however:
    >>>>In order to attract the largest possible player audience, you have to cater to the lowest common denominator. >>>
    is oh so true !! and the real reason for the "dumbed down" approach to gaming in the last decade.


    Have fun 
    If you play games that aren't dumbed down and are buying games that aren't dumbed down, then...

    Either way, when I compare the extremely basic designs of old (EQ, UO, etc), I'm not really seeing a huge difference in how complex the mechanics are. Are the old mechanics unwieldy and time consuming? Yes, but they are extremely simple. Are todays games perhaps easier in difficulty when it comes to leveling? Yeah, almost definitely. But these old MMORPGs that peole are talking about in particular were extremely basic.

    Also, it would be nice if people actually named what they were talking about. This vague reference to old games being complex without any names makes it sound like a whole bunch of nostalgia and rose tinted glasses.
    Joined the conversation without really reading what came before eh?

    I particularly called out Star Wars Galaxies as an example of how developers are "dumbing down" virtual worlds and an example of no longer pushing the envelope on complex game systems (multi crew ships and combat, complex crafting, etc.)

    My point being that there are games made 10 years ago that were so broad in scope, developers are afraid of such and undertaking and they have not been surpassed. 

    My my belief is that Star Citizen may one day be in a similar light as I don't see that trend reversing. It's one of the reasons I think the game is special. 
    The Repopulation is coming out and you can already play early access. That is in many ways similar to SWG in complexity and style. 

    Also, using one game to try and prove that games were more complex back then is silly. It would be like me saying that because The Repopulation is complex and EQ is not, then todays games are not dumbed down.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Erillion said:

    Also, it would be nice if people actually named what they were talking about.
    An example of an old game with complex mechanics:

    Star Wars Galaxies

    Some aspects appear in modern games, but nothing utilizing all its aspects is comparable yet ("The Repopulation" is struggling and maybe will never be launched after the recent engine troubles). Which does NOT mean that the game mechanics of SWG could not have been improved significantly given time  (alas, the game headed off into a completely different direction ... AGAIN ... it was MASSIVELY dumbed down in the failed attempt to attract a new player base that was not interested in the first place, while losing most of the old player base that WAS interested).


    Have fun
    Yeah, the NGE was a weird choice for that one. I always assumed they wanted WoW money. Either way, SWG was a buggy mess for most of its existence and was bleeding subs before the NGE ever took place. The NGE just obliterated it.

    And again, only using SWG as an example, then I can somewhat agree that there aren't that many games coming out with that many systems at once. Perhaps Archeage is another example of a game that has some of the same complexities. But people weren't JUST saying SWG. They were saying todays games are all dumbed down compared to old games. Even within genres of the past, some games today are far more complex. If you aren't looking for them, you won't find them.
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Erillion said:
    sgel said:
    I've been playing games for decades.
    Games like Dwarf Fortress, Europa Universalis, Dark Souls, IWBTG, EvE, SOASE, Dominions 3, Minecraft and many others... all dumb games right? Plenty of upper coming games worth mentioning as well.
    I think the people that think that all games are dumbed down are probably intimidated when a game is actually complex and so never actually commit to playing them.
    Not really  
    (*** looks at his 11 years in EVE Online, all Europa Universalis and Heart of Iron games played, watching Dwarf Fortress for the last decade or so etc. ***)

    THIS however:
    >>>>In order to attract the largest possible player audience, you have to cater to the lowest common denominator. >>>
    is oh so true !! and the real reason for the "dumbed down" approach to gaming in the last decade.


    Have fun 
    If you play games that aren't dumbed down and are buying games that aren't dumbed down, then...

    Either way, when I compare the extremely basic designs of old (EQ, UO, etc), I'm not really seeing a huge difference in how complex the mechanics are. Are the old mechanics unwieldy and time consuming? Yes, but they are extremely simple. Are todays games perhaps easier in difficulty when it comes to leveling? Yeah, almost definitely. But these old MMORPGs that peole are talking about in particular were extremely basic.

    Also, it would be nice if people actually named what they were talking about. This vague reference to old games being complex without any names makes it sound like a whole bunch of nostalgia and rose tinted glasses.
    Joined the conversation without really reading what came before eh?

    I particularly called out Star Wars Galaxies as an example of how developers are "dumbing down" virtual worlds and an example of no longer pushing the envelope on complex game systems (multi crew ships and combat, complex crafting, etc.)

    My point being that there are games made 10 years ago that were so broad in scope, developers are afraid of such and undertaking and they have not been surpassed. 

    My my belief is that Star Citizen may one day be in a similar light as I don't see that trend reversing. It's one of the reasons I think the game is special. 
    The Repopulation is coming out and you can already play early access. That is in many ways similar to SWG in complexity and style. 

    Also, using one game to try and prove that games were more complex back then is silly. It would be like me saying that because The Repopulation is complex and EQ is not, then todays games are not dumbed down.
    You ask for specifics so you can refute each?  Not feeding your troll any longer. 

    In my honest opinion, new game development (particularly that which is well funded) in Massive Multiplayer Online games is much more narrow in scope today than 10 years ago. It lacks ambition to build large virtual worlds with broad and complex gameplay mechanics. This is why I support Star Citizen in developing a base game that is solid and expandable for many years because I don't believe we will see other developers attempting to do so.  

    You our are certainly welcome to disagree.
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