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Forget the drama, watch this vid and tell me you cant find something awesome about SC

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  • bcbullybcbully Member EpicPosts: 11,843
    sgel said:

    Nanfoodle said:
     Really need to see some solid proof. Like fans playing the game and telling us they have something =-)
    Here's what a recent fan made for comedic value:


    Looks like it's gonna take another 100 mill to get it to work.
  • Turrican187Turrican187 Member UncommonPosts: 787
    edited December 2015
    NomadMorlock said:
    My understanding is that the PBR materials and how they are applied through shaders is the only reason the game is playable in DX11. Development of this reduces the number of draw calls to the GPU. The great thing about this is that when they have finished re-building the Engine to take full advantage of DX12, they will be able to push through even more incredible performance due to the tech they developed for DX11 coupled with DX12 performance. 
    yes DX11 (~20k DC/FPS) is faster than DX9 (~6k DC/FPS), it can process drawcalls much faster, DX12 (~600k DC/FPS) is even faster in handling those little bitches (though the overall performance is much higher cause pipeline stuff, nevertheless DX9 is the most stable and is used as fallback at the moment)
    The amount of Drawcalls is rendered by the engine, DirectX can do nothing to reduce them.

    DX11 is supporting nifty things like tesselation but PBR is avaiable in DX9 too.

    With upgrading to DX12 you don't need to re-build the engine, they just have to recompile shaders and add some extra effect here and there. > The base library is still the same otherwise DX12 wouldn't be downward compatible.

    TL;DR If someone says he needs DX11 for PBR he/she/it just cannot code.
    I'm sorry but you are not correct. No game engine can take full advantage of DX12 as they are currently designed to force lots of draw calls down one pipe. 

    Until the game engine is re-worked to a more job oriented system which manages thousands of tasks and prioritizes them and sends them off to the wide array of pipes available, the improvements over DX11 are limited. 

    Star Citizen is in the process of re-working the base engine to do this. 

    [Video removed]

    They are free to do what they want, rewrite game engines, dance naked through their studio, employ their cat as lead design, but where am I incorrect?
    When you said,  "With upgrading to DX12 you don't need to re-build the engine, they just have to recompile shaders and add some extra effect here and there."

    Recompiling shaders and adding some extra effects isn't really upgrading to DX12. Without refactoring the engine you won't take advantage of the biggest benefits of DX12.
    the 32bit pipe and thread adressing that you are describing is exactly what directX does this has nothing to do with the game engine.
    I can switch my UE from dx9 to dx11 to dx12 what happens is that the engine is loading different libraries in the background, nothing more nothing less. I will just miss some features with lower version but can run the game on lower systems (i.e. phones).

    Cry is supporting DX12 since patch 29.03.2015 which is way before SC included semi 64bit, the activation is just a flag to be set up in the engine and boom faster than Mantle. The implementation is loading the dx12 libraries instead of dx11.

    Now you just optimize your rendering by recompile the shader, check if everything is in place and done.

    2 King of Wushu guys made a complete port of their game in 6 weeks, including scaling up LOD, hair- and cloth rendering due to 15 times better performance and more possible drawcalls than before.

    So where is the engine re-build?
    CR is trying to sell some magic here where there is none.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • KyleranKyleran Member LegendaryPosts: 44,093
    CrazKanuk said:
    sgel said:
    sgel said:
    ...
    As the years pass, games have less systems and are dumbed down more and more. There were games out 10 years ago (such as SWG) that have yet to be equaled in scope so it doesn't seem far fetched to see this trend continue. 
    If you honestly see games being dumbed down as years pass, then I have no idea how to respond to such blatant ignorance.
    There's no doubt whatsoever that games have become more "accessible" and "casual friendly" and "inclusive" as the online game industry grew. Everything has become streamlined and simplified to meet the demand for instant gratification.

    In order to attract the largest possible player audience, you have to cater to the lowest common denominator.

    I don't disagree, but I will say that without appealing to a mass audience, there's a very good possibility that the genre would die. I remember when you'd never tell anyone you played WoW. Such a negative stigma surrounding it. Well, that's gone now. I think that the industry is better for it, too. Over the past few years I've seen my kids getting into deeper games, too, and I'm having to explain RNG and rolls and skills and stuff. D&D is certainly NOT something I could have sold them on on it's own. So there is reasoning behind it. It's also, likely, why we're starting to see some more classic style games come back, I think. It's just ebbs and flows. Now if they'd start getting WoW back to a more classic state, I'd appreciate it more. 
    Actually 11 yrs ago I had no issue telling people I was playing WOW, but now I would be unwilling as its largely viewed as a game for children, bored housewives, overweight basement dwellers (thanx Southpark) and "casual gamers."

    Today I tell them I play EVE and the reaction is almost always.....uh...what's that?

    Perfect.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • jcrg99jcrg99 Member UncommonPosts: 723
    edited December 2015
    What they have to show now, plus what they promised in terms of features, fidelity, etc., are fine, sounds still difficult to realize without some downgrades, but promising, if they were calling this a "prototype" and starting now a crowdfunding campaign to get people's money, promising a full release in 5 years.

    Of course, the KS starting today, full release 2020. Is that the case of how they advertised all this? 
    :)
  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Erillion said:
    To the OP :  +1   I like .... very nice video


    >>> don't pay attention to detail   >>>  Some critics say they are paying TOO MUCH attention to detail, now you say they pay NO attention to detail.  Make up your minds, will ya ....
    I actually have a quote backing this up from the test forum.

    Note: (Letters such as h, j, etc are all letters to further denote which version of the build 2.0 is in.)


    "Don't forgert "h" was build 303318 iirc. "i" is 303413 so it's clear they have plowed through a lot of work and will continue doing so. :)"

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