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Poll, Are mmorpg's living up to your expectations.

2

Comments

  • filmoretfilmoret Member EpicPosts: 4,906
    I just cant figure out why people constantly visit mmorpg.com forums when they don't like mmorpg's.  It is easier to get people to think about negative things then positive.  Look at the news for example.  The worse it is the more people look at it and the more drastically stupid the news acts the more people love it.  Looking at this poll is kinda sad.
    Are you onto something or just on something?
  • waynejr2waynejr2 Member EpicPosts: 7,771
    edited December 2015
    Well, since I've never expected perpetual everlasting entertainment for a one-time purchase price... I'd say my expectations are atypical for this site.

    So yep, got my money's worth from almost all of the purchases. Hellgate: London didn't deliver, and a couple of other titles were minor disappointments. But no tears or nerdrage.

    Maybe that is your 'problem', your expectations are too low.  Now listen to the advantages of too high expectations.  When your expectations are too high no game will ever live up to that.  And when the game inevitably fails to meet your expectations, you are now setup with a perpetual everlasting entertainment of complaining on game forums about it!

    j/k
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • nariusseldonnariusseldon Member EpicPosts: 27,775
    filmoret said:
    I just cant figure out why people constantly visit mmorpg.com forums when they don't like mmorpg's. 
    because complaining about games is fun?
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    edited December 2015
    Kopogero said:

    24 days is my countdown before I complete an epic feat. 5 years straight since the last time anyone could open my wallet...for a new game.

    That says pretty much everything.

    Yeah it says you should find a new hobby besides spouting nonsense on a forum for a hobby you no longer enjoy.  
  • AmarantharAmaranthar Member EpicPosts: 5,852
    filmoret said:
    I just cant figure out why people constantly visit mmorpg.com forums when they don't like mmorpg's. 
    because complaining about games is fun?
    Because we're waiting for something exciting, and because we want to relay our feelings about the current state of the industry.
    I understand you have something against that, but that's not my problem. The state of the art is.

    Once upon a time....

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    because we want to relay our feelings about the current state of the industry.

    hmm .. isn't that complaining?
  • filmoretfilmoret Member EpicPosts: 4,906
    Vardahoth said:

    filmoret said:
    I just cant figure out why people constantly visit mmorpg.com forums when they don't like mmorpg's.  It is easier to get people to think about negative things then positive.  Look at the news for example.  The worse it is the more people look at it and the more drastically stupid the news acts the more people love it.  Looking at this poll is kinda sad.
    Many of us played a game we loved for years, then watch it got shut down or changed into something completely different (destroying the game) to "meet market demands".

    So many of us feel the need to voice our opinion about it and patiently wait for another game to come out like the game we once loved. That is the reason. If you can't figure that out, then I would just stop posting about it.

    And for the record there aren't any mmorpg's anymore. It's not that we don't like them, it's there are none to play, so we come here to post. And no, instance and lobby games don't count as an mmorpg.
    You're so close minded you think there's no mmorpg's right now.  I would never expect someone with that mindset to accept anything new, ever.
    Are you onto something or just on something?
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited December 2015
    I will not vote because i dont see an option that would apply to my answer.

    IMO mmorpgs (screw mmos in general, lets talk mmorpgs) have been improving with the years. However, they still have a huge problem (huge IMO) that makes them not live up to my expectations. That is the PvE, open world character progression.

    MMORPG devs still want to focus on dungeons/raids as the core PvE content, effectively rendering the open world boring and dull full of generic, mindless, repetitive questing that have no meaning or reason to be in a game. Exploration is also affected by it because there is nothing to explore in mmorpgs. All we have left to do is rushing levels by helping lifeless npcs kill rats for them, or spamming dungeons.

    Until Open World PvE progression/leveling gets a major overhaul (including exploration), mmorpgs will not meet my expectations. It doesnt matter how polished an mmorpg is, or how innovative the gameplay is, If the leveling process is the same as always then we still have just another crappy game.




  • AntiquatedAntiquated Member RarePosts: 1,415
    edited December 2015
    designed to last for years, not months.
    The core of the ennui?

    "I will receive value [only] if the game I purchased provides entertainment for years."

    How many years is the expected rate of return for fifty bones?

    If I play too much and burn myself out before the benchmark, do I get a refund?
  • khanstructkhanstruct Member UncommonPosts: 756
    Overall, I've been disappointed with MMOs in the last 10 years or so. Mostly because they all tend to be the exact same thing.

    Occasionally, though, I'll see something new and cool peek out. Rift had their big "world events". That was different and kinda neat. WildStar has their "Soldier", "Explorer", "Scientist", and "Settler" paths, which was also new and fun.

    Beyond all that though, they always seem to boil down to the same thing. High fantasy quest-grinding to get the next level of gear.

    Can you imagine if other genres stuck to such a rigid recipe? How dull would gaming be?

  • AntiquatedAntiquated Member RarePosts: 1,415
    Can you imagine if other genres stuck to such a rigid recipe? How dull would gaming be?
    The "true fans" seem to only desire items from a limited menu written before the turn of the century.
  • khanstructkhanstruct Member UncommonPosts: 756
    Can you imagine if other genres stuck to such a rigid recipe? How dull would gaming be?
    The "true fans" seem to only desire items from a limited menu written before the turn of the century.
    Also true. That seems to be the other side of the coin. Personally, I'd love to see a whole plethora of new MMOs come out, exploring in every direction.

    Forget everything about every MMO you've ever played, then design a game that involves thousands of people playing together in a single world. The possibilities are endless!

  • filmoretfilmoret Member EpicPosts: 4,906
    Can you imagine if other genres stuck to such a rigid recipe? How dull would gaming be?
    The "true fans" seem to only desire items from a limited menu written before the turn of the century.

    I think rose colored glasses and huge amount of negativity has ruined mmorpg's for a lot of people.  They log into a game create a character then see wasd movement and immediately delete the game goto forums cry and call it a wow clone.  Seriously its very odd to see all the complaints and "innovative" ideas that these players are suggesting.  Yet the current market has all those ideas already implemented in the games.  Sure WOW doesn't have random world events, but other games do for sure.  I think its time to open their eyes.
    Are you onto something or just on something?
  • AntiquatedAntiquated Member RarePosts: 1,415
    edited December 2015
    designed to last for years, not months.
    The core of the ennui?

    "I will receive value [only] if the game I purchased provides entertainment for years."

    How many years is the expected rate of return for fifty bones?

    If I play too much and burn myself out before the benchmark, do I get a refund?
    I dont see how this is related to what I was saying.
    (Un)Reasonable Expectations.

    Subtitled: I blame everyone in the industry except me.
  • khanstructkhanstruct Member UncommonPosts: 756
    filmoret said:
    Can you imagine if other genres stuck to such a rigid recipe? How dull would gaming be?
    The "true fans" seem to only desire items from a limited menu written before the turn of the century.

    I think rose colored glasses and huge amount of negativity has ruined mmorpg's for a lot of people.  They log into a game create a character then see wasd movement and immediately delete the game goto forums cry and call it a wow clone.  Seriously its very odd to see all the complaints and "innovative" ideas that these players are suggesting.  Yet the current market has all those ideas already implemented in the games.  Sure WOW doesn't have random world events, but other games do for sure.  I think its time to open their eyes.
    Most modern MMOs are, for the most part, WoW clones. I personally mentioned a couple games that did branch out into new ideas (world events, the "character paths", etc.) but even those are rooted to this aging WoW blueprint.

  • SquishydewSquishydew Member UncommonPosts: 1,107
    I'm not happy with MMOs at all, I'm not saying there aren't good ones out there, but i am saying that I've been there and done that, they're all the same with slight variations and they're just not fun anymore.

    I'm mostly playing co op and single player games these days.
  • khanstructkhanstruct Member UncommonPosts: 756
    I'm not happy with MMOs at all, I'm not saying there aren't good ones out there, but i am saying that I've been there and done that, they're all the same with slight variations and they're just not fun anymore.

    I'm mostly playing co op and single player games these days.
    Exactly. Can you imagine if every single player game was Halo? Probably wouldn't play those for long either. I feel the same way.

  • fodell54fodell54 Member RarePosts: 865
    edited December 2015
    Kopogero said:

    24 days is my countdown before I complete an epic feat. 5 years straight since the last time anyone could open my wallet...for a new game.

    That says pretty much everything.

    You just reached the epic feat of having 1000 posts saying you haven't spent any money on an mmo in 5 years. Grats you earn the title, " The unsubber." Keep up the good work!
  • Loke666Loke666 Member EpicPosts: 21,441
    I am not sure MMOS could live up to my expectations no matter what. I want something that give the same great experience as a pen and paper game. In them you have many other aspects of gameplay no MMO ever had, in P&P games you plan and use you wits. The story does far from always focus on your character there but you will make an impact on the world.

    MMOs tend to be about combat with maybe some crafting and exploring, P&P games have that as well but it is just a part of the gameplay. MMOs today is where Chainmail was before Gygax turned it into D&D. MMOs have far more potential then we ever seen.

    And if you never tried P&P RPGing you should, I reccomend Shadowrun.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    My biggest problem with current MMO's, and I use that as a contraction of MMORPG, not the commonly mistaken corruption that includes any game with an online presence, is that they lack massively multiplayer activity.

    Here we are with a genre that can allow thousands of players to interact and we keep running into arbitrary limitations on player numbers. 5 man groups, 10 man raids, 25 man raids and not a lot beyond that. PvP doesn't fare much better. 10 v 10, 20 v 20, 30 v 30. The only games that have released in the last few years that tried to avoid this is GW2, PS2 and ESO.

    These games are called Massively Multiplayer for a reason but we're no longer being given massivley multiplayer gameplay.

    That and everything coretex666 said in his post.
  • SulaaSulaa Member UncommonPosts: 1,329
    MMORPGs and other MMOs for that matter cannot meet my expectations anymore and I am not willing to lower my expectations so I don't play MMOS/MMORPGs anymore and I doubt I'll again. 


  • filmoretfilmoret Member EpicPosts: 4,906
    Loke666 said:
    I am not sure MMOS could live up to my expectations no matter what. I want something that give the same great experience as a pen and paper game. In them you have many other aspects of gameplay no MMO ever had, in P&P games you plan and use you wits. The story does far from always focus on your character there but you will make an impact on the world.

    MMOs tend to be about combat with maybe some crafting and exploring, P&P games have that as well but it is just a part of the gameplay. MMOs today is where Chainmail was before Gygax turned it into D&D. MMOs have far more potential then we ever seen.

    And if you never tried P&P RPGing you should, I reccomend Shadowrun.
    I don't think any graphic or text game can compete with P&P.  Because the imagination is unlimited and the graphic games mimic and limit the imagination.  They are the ultimate sandbox.  Probably why Minecraft is so popular.  It allows for a lot of imagination that other games do not.  I honestly don't think anyone will create a living breathing mmorpg.  Unless it is huge beyond the imagination.  Which is why these games like ARK and H1Z1 work so well.  The limited number of players allows for freedom that you cant have in a massive game.  Because lets be honest if the world size doesn't match the population size then you are restricted by the players.  Also a world that can be changed by every player will require a ton of bandwidth.
    Are you onto something or just on something?
  • filmoretfilmoret Member EpicPosts: 4,906
    @vardahoth ; I get it and the rest of the world does.  The definition of a mmorpg and there are only about a hundred of them on the market right now.  Its you who doesn't get it.  Got no clue what a mmorpg is and claims none exist.  Absolutely ridiculous to even respond to your statement, but for some reason I did.
    Are you onto something or just on something?
  • AntiquatedAntiquated Member RarePosts: 1,415
    They choose to make themselves miserable by insisting the industry produce games for their rigid and ancient standards.

    It's a self-fulfilling misery, at any rate. They set out, determined to be unhappy no matter what. Unsurprisingly, they achieve their goal.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    I wonder where people like me fit into this theory - mostly dissatisfied with current MMOs but not nostalgic for past MMOs or interested in clones of them or high-danger group-focused open worlds with unhelpful UIs and limited questing and NPC interaction.  :/
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
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