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"Whales Do Not Swim in the Desert"

nariusseldonnariusseldon Member EpicPosts: 27,775
http://gamasutra.com/blogs/RaminShokrizade/20150929/254816/Whales_Do_Not_Swim_in_the_Desert.php

and i quote:

"For the last two years I have lived in the gaming oasis that is Wargaming.net ..."

"the consumer conversion rejection rate (100% - conversion rate = consumer conversion rejection rate) is about 99%"

"52% of spenders spend once in a product and then don't spend again. This means that once a player spends, they are unlikely to spend again."

"Whales take, on average, 18 days to make their first spend. “Dolphins” take 12 days. Minnows take 8 days."

"This suggests that big budget players are not impulsive at all. They are very careful and deliberate about where they park their brains and their budgets."

"While not a “statistic”, I should add that middle aged players have the largest gaming budgets, and probably the least amount of time available for play."

"Games in the oasis have 300+ hours of progression content. All of them. I prefer to aim for closer to 1500 on my AAA F2P titles. Why? If you are a whale, and after a 100 hours in you decide to throw down $100. Or $1000. If you know that you are going to be advancing for another 1400 hours, then you will get good use out of your investment. If the game gets boring at the 150 hour marker, why would you throw down money at hour 100?"


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Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    LOL !

    Summary:
    "I work at Wargaming.net and our company is the greatest thing on earth. Our games have no P2W (gold ammo is a lie) and we give players the best value in the entire industry.

    I can't tell you what our numbers are, but they are MUCH better than everyone else's. I will now write a long article based on what I read about our competitors.

    I have tried to get a job at many other companies, but they don't like it when I tell them everything they're doing is wrong. Hopefully, some employer out there will read this article and realise how clever I am."
  • AntiquatedAntiquated Member RarePosts: 1,415
    edited January 2016
    Robokapp said:
    so AAA F2P should have 1500 hours of content.

    It's a good goal, I think. It also rules out 99% of F2P MMOs.
    Sets the bar a bit too high, doesn't it, to demand fully-formed veteran title fresh from the box on day one?

    ("Progression Content" is code for Raids, right? If so, no mmo has been constructed to this benchmark, ever.)

    If it's a buzzword that includes leveling time; slow the leveling speed to 10% or less (=original EQ). No mounts, everyone jogs, required back-and-forth trips across entire continents. Reintroduce pro-camping mechanics (like everything being just too damn far away to travel to, infinite trains, outdoor "tagable" bosses being perma-farmed by live-in Guilds).

    Now test your "conversion rate" vs. modern audiences (=not 40-somethings).

    Good luck to you.
    Post edited by Antiquated on
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    All I see is a money-making model, not a model for something innovative and interesting. That's too bad. A really great product would sell itself.
  • AnthurAnthur Member UncommonPosts: 961
    Maybe game developers should spent less time analyzing how/why customers spent their money but instead create fun/good games ? Designing a game with focus on how to get the most money from your customer are crap. Just maybe...
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    edited January 2016
    Robokapp said:
    so AAA F2P should have 1500 hours of content.

    It's a good goal, I think. It also rules out 99% of F2P MMOs.
    Sets the bar a bit too high, doesn't it, to demand fully-formed veteran title fresh from the box on day one?

    ...
    Just keep in mind who the author of the article is.

    He designs monetization strategies for WoT and WoWS. In those games the "content" consists of a range of vehicles/ships that you unlock by grinding-out XP.

    So they make 150 vehicle models, you grind 10 hours to unlock each one and...
    Voila !
    1500 hours of "content" !
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    And the point of this thread is what exactly? I'm not trying to be deliberately obtuse, I just don't understand the point trying to be made.
  • dalewjdalewj Member UncommonPosts: 94
    Robokapp said:
    so AAA F2P should have 1500 hours of content.

    It's a good goal, I think. It also rules out 99% of F2P MMOs.
    Sets the bar a bit too high, doesn't it, to demand fully-formed veteran title fresh from the box on day one?

    ...
    Just keep in mind who the author of the article is.

    He designs monetization strategies for WoT and WoWS. In those games the "content" consists of a range of vehicles/ships that you unlock by grinding-out XP.

    So they make 150 vehicle models, you grind 10 hours to unlock each one and...
    Voila !
    1500 hours of "content" !

    you never played WoT did ya... 15,000+ hours

    HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
    Author of Diaries of Afterworld- http://www.jconsult.com/afterworld and the Outside Sci-Fi series- http://www.jconsult.com/outside

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited January 2016
    Anthur said:
    Maybe game developers should spent less time analyzing how/why customers spent their money but instead create fun/good games ? Designing a game with focus on how to get the most money from your customer are crap. Just maybe...

    Well the theory is that for entertainment products people spend money on what they find fun and good.
    Just because you don't like it doesn't mean it is bad.
  • DibdabsDibdabs Member RarePosts: 3,239

    Well the theory is that for entertainment products people spend money on what they find fun and good.
    Your version is short, to the point and accurate. Just not as pretentious and long-winded as the guy quoted in the OP.  I prefer your version.  :D
  • KiyorisKiyoris Member RarePosts: 2,130
    edited January 2016
    Quoting Gamasutra makes anything you say irrelevant. They are the cesspool of gaming journalism, it is troll central of the gaming press.

    The site that employed feminist writers to call gamers lonely basement dwellers,  angry socially inept men and a petri dish of jobless people. No serious developer still engages with them.

    it is that site that fueled gamergate and gamer outrage at the media, rightfully so

    Gamasutra can go throw themselves off a cliff.

    Gamasutra:





  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    This Ramin Shokrizade is quite a guy !

    According to his LinkedIn profile, he:

    • used to coach/train the US Olympic team
    • works 80 to 100 hours a week on learning the gaming space (aside from his normal job)
    • when actively playing, he is "the top-ranked Western cyberathlete in games with player-based economies"
    • was one of the first 100 players in the world to L60 in World of Warcraft
    • was undefeated in chess from age 5 to 15
    • has assisted over 100 game development teams

    That's just a small sample of his laundry-list of remarkable achievements and industry experience. I am humbled when I read about people like this who seem to pack 2 or 3 ordinary lifetimes into their single existence.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    And the point of this thread is what exactly? I'm not trying to be deliberately obtuse, I just don't understand the point trying to be made.
    Provide information about whales. I don't think it has been posted before about how long whales wait before purchasing, nor the fact that most only bought once, and never again.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Robokapp said:
    so AAA F2P should have 1500 hours of content.

    It's a good goal, I think. It also rules out 99% of F2P MMOs.
    Sets the bar a bit too high, doesn't it, to demand fully-formed veteran title fresh from the box on day one?

    ...
    Just keep in mind who the author of the article is.

    He designs monetization strategies for WoT and WoWS. In those games the "content" consists of a range of vehicles/ships that you unlock by grinding-out XP.

    So they make 150 vehicle models, you grind 10 hours to unlock each one and...
    Voila !
    1500 hours of "content" !
    yeh .. and they made hundred of million of dollars a year. Don't you think other developers would listen?
  • KyleranKyleran Member LegendaryPosts: 44,059
    edited January 2016

    Robokapp said:
    so AAA F2P should have 1500 hours of content.

    It's a good goal, I think. It also rules out 99% of F2P MMOs.
    Sets the bar a bit too high, doesn't it, to demand fully-formed veteran title fresh from the box on day one?

    ...
    Just keep in mind who the author of the article is.

    He designs monetization strategies for WoT and WoWS. In those games the "content" consists of a range of vehicles/ships that you unlock by grinding-out XP.

    So they make 150 vehicle models, you grind 10 hours to unlock each one and...
    Voila !
    1500 hours of "content" !
    yeh .. and they made hundred of million of dollars a year. Don't you think other developers would listen?
    Not surprised they would listen, only amazed that people buy into it.

    Well that and the fact I am so much smarter than so many others.  :p

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:

    Not surprised they would listen, only amazed that people buy into it.


    Whales are amazing. That is why it is fun to talk about. But hey, there are those who buy bottle of wines costing thousands, or even tens of thousands too. So who are we to judge?
  • NightliteNightlite Member UncommonPosts: 227
    I prefer virtual goods to alcohol and cheap women..
  • waynejr2waynejr2 Member EpicPosts: 7,771
    And the point of this thread is what exactly? I'm not trying to be deliberately obtuse, I just don't understand the point trying to be made.
    I thought the title was from some missing Monty Python skit.  Reminds me of "my hovercraft is full of eels".
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Nightlite said:
    I prefer virtual goods to alcohol and cheap women..
    are you a whale?
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Robokapp said:
    Kyleran said:

    Not surprised they would listen, only amazed that people buy into it.


     Whales are amazing. 
    Also endangered.
    Not accordingly to these numbers.

    http://www.engadget.com/2014/10/23/league-of-legends-tops-mmo-revenue-list-hearthstone-no-10/
  • CecropiaCecropia Member RarePosts: 3,985
    Robokapp said:
    Kyleran said:

    Not surprised they would listen, only amazed that people buy into it.


     Whales are amazing. 
    Also endangered.
    Not accordingly to these numbers.

    http://www.engadget.com/2014/10/23/league-of-legends-tops-mmo-revenue-list-hearthstone-no-10/
    What happened to your avatar? 

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • JohnP0100JohnP0100 Member UncommonPosts: 401
    The logic of judging someone by labelling them through their spending habits was always strange to me. And I don't think it happens in real life.
    I recently bought a golf club for $1200. Will that club make me into a pro golfer? Probably not. Does anyone judge me at the club house for having it? Probably not.
    Apply the above for anything; house, kids school, clothes, cars etc.

    Other than labelling someone 'rich/well-off' that is.

    It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard

    Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    If you read the article, the metaphor of this thread title is absurd because whales do not swim in oases, either.
  • moosecatlolmoosecatlol Member RarePosts: 1,531
    This is an advert click-bait article at best.
  • DeivosDeivos Member EpicPosts: 3,692
    JohnP0100 said:
    The logic of judging someone by labelling them through their spending habits was always strange to me. And I don't think it happens in real life.
    I recently bought a golf club for $1200. Will that club make me into a pro golfer? Probably not. Does anyone judge me at the club house for having it? Probably not.
    Apply the above for anything; house, kids school, clothes, cars etc.

    Other than labelling someone 'rich/well-off' that is.
    Well several things on this analogy.

    1 - Does the $1200 golf club incur any exceptionally notable increases in golfing capability as compared to other less expensive clubs of the same general make.

    2 - Does everyone at a glance know you spent $1200 on the golfclub, making it an obvious icon of your spending habits.

    3 - Compared to the "club house" where you are more explicitly among like-minded peers, does the same status hold true among other locales.


    Bringing up the aspect of things like clothes and cars both, a lot of that is influenced by people who want to buy affluence. Fashion designs with no practical use, what's hot among the celebrities/culture, sports cars people will only ever commute in. It's all things that are done and elements people pump their money into because it's a visual indicator of success and power, regardless of if you have any.

    There are people that will readily buy into these things, and more so when the spending habit is attached to elements of addiction (gambling, compulsory desires, prestige, adrenaline fix, euphoria that comes with rewards and obsession in denial, etc. There are different types of people that have varying levels of urges and moderation when it comes to all this, and unless we classify it in some kind of medical terms to refer to the different groupings of people and how capable of self control they are, the common fallback is to use the terms utilized by casinos (largely because there are often other correlations as well in terms of the monetization strategy).

    It's a habit that people have slowly been drifting away from, largely because it's got quite the stigma and negative connotation around the names and the habits that follow them with consumers and developers.

    But it's a rater profitable market to aim at regardless, because plenty of people will buy an overpriced object regardless of quality if you find the right way to goad them.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • KiyorisKiyoris Member RarePosts: 2,130
    edited January 2016
    Cecropia said:
    What happened to your avatar? 
    He got a partial ban probably.

    The jailed avatar is for people who are partially banned. You can still reply to threads but you can no longer make your own. When some time has expired the ban is lifted.

    (an no you can't change your avatar to lift the ban, the jail appears over all of them lol)
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