Isn't that still an "IF" rather than a "When"? I've been keeping an eye out for news on this and I've not seen anything since august last year and there was still no definite answer then.
Probably. I do want to try it on my PC. Oh well, it is not life or death though. It is not like there is a shortage of games to play.
My point was, people that ONLY want to play solo in am MMO are the ones with issues from my point of view.
as if other should care about your preferences of how they should use entertainment products. There are several on this topic saying that they primarily solo. I doubt your "issues" will impact their way of playing games much.
I think this is a good article I just read that sheds light on what I see happening everywhere and notably on this website and in game design over the last decade or so: -
I think this is a good article I just read that sheds light on what I see happening everywhere and notably on this website and in game design over the last decade or so: -
I think ultimately it will bite the industry in the arse. The industry has been letting the kids win and it isn't going to end well.
Why is this relevant when most gamers are adult, looking for entertainment, and not lessons of life? And when you say "it is not going to end well" .. well, is there going to be an end to the industry? Is the MMO market collapsing?
Are you confused that MMOs are educational tools for kids, as opposed to entertainment to adults?
I think this is a good article I just read that sheds light on what I see happening everywhere and notably on this website and in game design over the last decade or so: -
I think ultimately it will bite the industry in the arse. The industry has been letting the kids win and it isn't going to end well.
Why is this relevant when most gamers are adult, looking for entertainment, and not lessons of life? And when you say "it is not going to end well" .. well, is there going to be an end to the industry? Is the MMO market collapsing?
Are you confused that MMOs are educational tools for kids, as opposed to entertainment to adults?
Reading and understanding are not the same I guess.
This mentality is just perplexing.. A good MMORPG should have things to do when friends aren't around, or when you feel like doing your own thing (story-lines as one example work for that). NO part of MMO means you must do all things with people all of the time.
I like doing both stuff on my own and stuff in a group.
My point was, people that ONLY want to play solo in am MMO are the ones with issues from my point of view.
I really don't have an issue with someone playing a MMO single player sometimes. It's an issue when the MMO is designed to be solo-centric and the game isn't about massively multiplayer when everyone is soloing in their own story instances. When the game itself might as well be a single player game and doesn't take advantage of the fact that it's an MMO and instead marginalizes itself to be a single player experience.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I dont mind there being soloable content, but I think devs have been playing too carebare in game over the past 5-10 years. Solo'ing shouldn't be more rewarding than team play. If someone want to solo mobs it should take them quite a while to do to encourage more team oriented play to show its better to work together to get things done efficently while teacher class roles and such. There also shouldn't be dumbed down versions of content and multiple versions, its bloody pointless and doesn't count as "a lot of content" just because devs are able to scale the same content 4 times to make a 'challenge'. One version of content with lockouts lowered to 3 day times or so instead of this weekly business.
These are the people who wishes and whining on forums have contributed to the dumbing down and destruction of a once great social platform of gaming...
Play how you want in an MMO. I do a lot as a single player, but enjoy trading, chatting, and the occasional group up. The old 'This is an MMO massive multiplayer and not Single player Online' argument grows tiring.
I'm mostly a solo player in an MMO. I really like taking my own time and nothing frustrates me more when I feel that I'm being rushed though quests---especially if there is an interesting storyline. I'm definitely a stop and smell the roses player so my game pace would probably frustrate many other folks. Currently playing ESO and I love taking my time and exploring every nook and cranny, reading lore, opening chests, etc. I see so many other players rushing through the various zones and frankly I'm happy the game allows me to solo the majority of the quests.
I also like group content but do it in when the mood strikes. I used to really enjoy running dungeons however I find that many players these days have little tolerance for mistakes. Now the expectation is to know the dungeon inside and out, watch YouTube videos and keep up on the DPS meters. Gaming is serious business to some of these folks and woe to the player who messes up a dungeon run. Even have found this attitude in some guild runs and frankly I just don't group up much anymore.
I keep gravitating to MMOs though because I enjoy the social interaction, participating in the economy and seeing how the game evolves. I will play a single player game if it interests me but MMOs continue to be my main enjoyment. At this point in my life, I would probably never play a heavily group centric MMO.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
What if someones's playstyle is not compatable with an existing game?
'To each his own' seems to mean "this game doesn't meet MY expectations so I must demand it gets changed!" rather then "not fo me, I will leave them to it".
"This multiplayer game doesn't let me play solo WHAAA!!!! Change it for ME now"
Forced grouping people only want their grocery stores to carry one brand.
You want coffee? Here's the coffee. It's the only kind we have.
Solo friendly MMOs allow you to choose your brand. If you want to solo, great! If you want to group, it's simple. Don't build the biggest, baddest, most well-equipped character and suddenly it takes a team of moderately built characters to take on the content one super-build can do solo and in seconds.
Don't tell me it can't be done, because I have groups that plan ahead to make less powerful characters for grouping in SWTOR and ESO... and here's the kicker, it works GREAT! We actually need each other in the solo content areas.
Just like when people ask for harsher death penalties, it's up to you, you control your game. If you want harsher death penalties, delete your character when you die, destroy one of your items, delete your gold. IT... IS... UP... TO... YOU!
So, if you want to group, go ahead, nothing is stopping you and stop asking for that one brand grocery store of forced grouping!
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
What if someones's playstyle is not compatable with an existing game?
'To each his own' seems to mean "this game doesn't meet MY expectations so I must demand it gets changed!" rather then "not fo me, I will leave them to it".
"This multiplayer game doesn't let me play solo WHAAA!!!! Change it for ME now"
I think that's because it is the consensus.
If you actually read those game forums, that's what most people want.
The people complaining now are actually the minority.
The issue isn't that some mmos adopted a single player experience as their main design goal.
The issue is that true mmorpgs also adopted this design principle as the expense of their original design and thus vanished from the landscape. Too many of these games jump on the solo bandwagon because it was more profitable until the mmo space became saturated.
They forced themselves out of their very own genre!
Many of us simply want a more classic (yet evolved) mmorpg choice because of this. It isn't about asking all mmos to suddenly revert back because we'd see the same issue of saturation. Currently we nearly completely lack a choice for such social, group heavy mmos OR fully open and explorable worlds (AC was very solo friendly but it's game play style is all but equally vanished due to higher graphic, low population zoning which killed this concept).
The more we keep getting solo MMORPGs, the more FF14 / WoW gets reinforced, so we're stuck with WoW for the next 5+ years. Seriously, those who want solo RPG's just go play Witcher 3 / Fallout 4 / Pillars / or whatever. I really want the MMORPG genre to evolve pass WoW, after 12 years man, it's time for a change. But there's nothing on the horizon besides more P2W F2P cash grabbing garbage.
The issue is that true mmorpgs also adopted this design principle as the expense of their original design and thus vanished from the landscape. Too many of these games jump on the solo bandwagon because it was more profitable until the mmo space became saturated.
We vote with our wallet. People on this forum may think other wise.
Don't tell me it can't be done, because I have groups that plan ahead to make less powerful characters for grouping in SWTOR and ESO... and here's the kicker, it works GREAT! We actually need each other in the solo content areas.
Just like when people ask for harsher death penalties, it's up to you, you control your game. If you want harsher death penalties, delete your character when you die, destroy one of your items, delete your gold. IT... IS... UP... TO... YOU!
These are idiotic suggestions, gimp your character and go full retard and delete it if you die. Wtf?! Then you act like that's some kind of solution? It's up to you! LOL
/facepalm
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
The more we keep getting solo MMORPGs, the more FF14 / WoW gets reinforced, so we're stuck with WoW for the next 5+ years. Seriously, those who want solo RPG's just go play Witcher 3 / Fallout 4 / Pillars / or whatever. I really want the MMORPG genre to evolve pass WoW, after 12 years man, it's time for a change. But there's nothing on the horizon besides more P2W F2P cash grabbing garbage.
That's the thing. If you actually read what most mmorpg developer says, "most players play all contents mode".
So now you have a group here saying... well, there shouldn't be this and that in the game.
Very few people actually play wow or ff14 just for solo conents. They also do dungeons, raids, pvp, chat, trading"
The more we keep getting solo MMORPGs, the more FF14 / WoW gets reinforced, so we're stuck with WoW for the next 5+ years. Seriously, those who want solo RPG's just go play Witcher 3 / Fallout 4 / Pillars / or whatever. I really want the MMORPG genre to evolve pass WoW, after 12 years man, it's time for a change. But there's nothing on the horizon besides more P2W F2P cash grabbing garbage.
That's the thing. If you actually read what most mmorpg developer says, "most players play all contents mode".
So now you have a group here saying... well, there shouldn't be this and that in the game.
Very few people actually play wow or ff14 just for solo conents. They also do dungeons, raids, pvp, chat, trading"
Don't tell me it can't be done, because I have groups that plan ahead to make less powerful characters for grouping in SWTOR and ESO... and here's the kicker, it works GREAT! We actually need each other in the solo content areas.
Just like when people ask for harsher death penalties, it's up to you, you control your game. If you want harsher death penalties, delete your character when you die, destroy one of your items, delete your gold. IT... IS... UP... TO... YOU!
These are idiotic suggestions, gimp your character and go full retard and delete it if you die. Wtf?! Then you act like that's some kind of solution? It's up to you! LOL
/facepalm
Hey, if you're too weak to stick to your convictions, that's not the game's fault. I showed you a way, and you can't do it. It's so scary to you that you have to mock it and insult it, like a monkey seeing a mirror for the first time.
Some people only see freedom as a method to allow them to restrict other people's freedoms.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
Forced grouping people only want their grocery stores to carry one brand.
You want coffee? Here's the coffee. It's the only kind we have.
Solo friendly MMOs allow you to choose your brand. If you want to solo, great! If you want to group, it's simple. Don't build the biggest, baddest, most well-equipped character and suddenly it takes a team of moderately built characters to take on the content one super-build can do solo and in seconds.
Don't tell me it can't be done, because I have groups that plan ahead to make less powerful characters for grouping in SWTOR and ESO... and here's the kicker, it works GREAT! We actually need each other in the solo content areas.
Just like when people ask for harsher death penalties, it's up to you, you control your game. If you want harsher death penalties, delete your character when you die, destroy one of your items, delete your gold. IT... IS... UP... TO... YOU!
So, if you want to group, go ahead, nothing is stopping you and stop asking for that one brand grocery store of forced grouping!
I think it would be more beneficial (I'm speaking strictly for efficiency's sake), either way, to build the most effective character you can, then pair him with other exceptionally built characters and group up in solo content areas designed for characters several levels above you.
Or is that what you meant? The vibe I got from your post was to intentionally nerf (or negligently build) your character so that you need a group to do solo content built for "normal" characters your level.
Comments
Probably. I do want to try it on my PC. Oh well, it is not life or death though. It is not like there is a shortage of games to play.
I think this is a good article I just read that sheds light on what I see happening everywhere and notably on this website and in game design over the last decade or so: -
http://www.telegraph.co.uk/men/fatherhood/why-i-thrash-my-children-at-every-opportunity--and-so-should-you/?ref=yfp
I think ultimately it will bite the industry in the arse. The industry has been letting the kids win and it isn't going to end well.
Are you confused that MMOs are educational tools for kids, as opposed to entertainment to adults?
Reading and understanding are not the same I guess.
MMOs are games. If they are tools for your kids.....you fail at parenting.
"This may hurt a little, but it's something you'll get used to. Relax....."
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
To each his own.
I self identify as a monkey.
I also like group content but do it in when the mood strikes. I used to really enjoy running dungeons however I find that many players these days have little tolerance for mistakes. Now the expectation is to know the dungeon inside and out, watch YouTube videos and keep up on the DPS meters. Gaming is serious business to some of these folks and woe to the player who messes up a dungeon run. Even have found this attitude in some guild runs and frankly I just don't group up much anymore.
I keep gravitating to MMOs though because I enjoy the social interaction, participating in the economy and seeing how the game evolves. I will play a single player game if it interests me but MMOs continue to be my main enjoyment. At this point in my life, I would probably never play a heavily group centric MMO.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
'To each his own' seems to mean "this game doesn't meet MY expectations so I must demand it gets changed!" rather then "not fo me, I will leave them to it".
"This multiplayer game doesn't let me play solo WHAAA!!!! Change it for ME now"
You want coffee? Here's the coffee. It's the only kind we have.
Solo friendly MMOs allow you to choose your brand. If you want to solo, great! If you want to group, it's simple. Don't build the biggest, baddest, most well-equipped character and suddenly it takes a team of moderately built characters to take on the content one super-build can do solo and in seconds.
Don't tell me it can't be done, because I have groups that plan ahead to make less powerful characters for grouping in SWTOR and ESO... and here's the kicker, it works GREAT! We actually need each other in the solo content areas.
Just like when people ask for harsher death penalties, it's up to you, you control your game. If you want harsher death penalties, delete your character when you die, destroy one of your items, delete your gold. IT... IS... UP... TO... YOU!
So, if you want to group, go ahead, nothing is stopping you and stop asking for that one brand grocery store of forced grouping!
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I think that's because it is the consensus.
If you actually read those game forums, that's what most people want.
The people complaining now are actually the minority.
The issue is that true mmorpgs also adopted this design principle as the expense of their original design and thus vanished from the landscape. Too many of these games jump on the solo bandwagon because it was more profitable until the mmo space became saturated.
They forced themselves out of their very own genre!
Many of us simply want a more classic (yet evolved) mmorpg choice because of this. It isn't about asking all mmos to suddenly revert back because we'd see the same issue of saturation. Currently we nearly completely lack a choice for such social, group heavy mmos OR fully open and explorable worlds (AC was very solo friendly but it's game play style is all but equally vanished due to higher graphic, low population zoning which killed this concept).
You stay sassy!
We vote with our wallet. People on this forum may think other wise.
/facepalm
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/That's the thing. If you actually read what most mmorpg developer says, "most players play all contents mode".
So now you have a group here saying... well, there shouldn't be this and that in the game.
Very few people actually play wow or ff14 just for solo conents. They also do dungeons, raids, pvp, chat, trading"
Tell Narius that lol.
Some people only see freedom as a method to allow them to restrict other people's freedoms.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Or is that what you meant? The vibe I got from your post was to intentionally nerf (or negligently build) your character so that you need a group to do solo content built for "normal" characters your level.