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I just give up on gaming.

ScielaSciela Member UncommonPosts: 46
edited January 2016 in The Pub at MMORPG.COM
Ever since I was little, like 3-4 years old, I've loved gaming. Even if I didn't know what was going on, I still had fun. The older I got, the more I fell in love with gaming, and it stuck with me throughout my entire life (22 now). But, lately I've been seeing a trend. It's been happening for 10-12 years or so now, but I just chose to pretend like it didn't exist. But, gaming was dying, and is now buried for years.

Where before games were developed by people who loved what they did, now they're developed by greedy suits who really don't give a damn, so long as you shovel money into their mouths -- even companies that held on to what really mattered for so long eventually succumbed to their greed (Nintendo in particular). New companies pop up every now and then and develop a truly good game, but then the success gets to them, and they start down the wallet-humping path. Quality just isn't really all that important anymore, and that's apparent everywhere you look.

Now we also have a more recent trend called F2P, and its cousin DLC. Both are just the epitome of greedy, underhanded business methods; in an F2P game, you release a game that has no soul or life to it (but that's okay 'cause it's free, right?), and charge people to even enjoy themselves. You focus so much on milking the cash shop and all that, that you forget about the game itself. So, you trade a quality product for nickel and diming. In DLC, you might release a good game, but you pull parts of it out and resell it as "additional content." I remember when DLC used to be akin to expansions, adding NEW content that wasn't pulled out of the game / should have already been in by default.

Challenge. Remember that word? The current generation of gamers doesn't want to ever hear or see that word, and throws tantrums any time a game hints at it (thanks, society), so every game is built without challenge. Where before you'd wipe to a raid boss  for hours before figuring out how to beat it, now you just beat it straight up, 'cause that's fun apparently. Where before you had to actually be good at the game to progress, now you just win by default, since everyone is a winner. Where combat was fast-paced, mechanically intensive and required an amount of thought and effort, now we have flashy, brainless combat that, while fast-paced, is ultimately boring because it's just a spamfest.

I donno. Just don't really feel like any companies out there really care anymore. Gaming isn't what it used to be, and now it's just a big cash grab. It's almost enough to make me cry, watching my childhood hobby die in front of me, and knowing there's nothing you can do about it.  While I'd like to believe some company will come out (or I'll make my own company) that will challenge other companies to actually care... who am I kidding? Gaming just isn't meant for people like me.

Sometimes, I hate having a brain. If I was a moron, all these games would be fun. You know, I used to dream of developing my own games, composing my own soundtracks, telling my own stories... I just don't know anymore. Childhood dreams are silly anyway.
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Comments

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited January 2016
    10 years ago there was just as great or  small percentage of people making games that they thought would make then money as they are now.There was just great or small a percentage of people making games just for love. 

    Don't kid yourself.  People haven't changed. 
    Just because you don't like it doesn't mean it is bad.
  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited January 2016
    If you fight enemies level 50 when you are 20 and use level 10 gears , it's pretty challenge . Though if i remember right , most game don't reward you doing that .

    Back to singleplayer maybe better chose , though the DLC still bug me .
  • WizardryWizardry Member LegendaryPosts: 19,332
    My friend said something similar to me.He was MUCH happier with gaming when he didn't know anything,everything seemed magical and amazing.

    Once you understand the entire process you begin to see very shallow efforts.I am positive that devs know  as well their games are simply not good enough,but this is big business,they all want a piece of the pie.

    You can't have several big suits all making 6 figure or better contracts,then Directors and Producers and tons of high paid employees,you end up with a huge budget and not even started the game yet.So then rather than attempt this and lose their shirts ,along comes free handouts...kickstarters.This to them is like winning the lottery,no matter what they can deliver anything and still put a tidy sum in their bank accounts.

    What drives this whole engine are the people supporting this crap.Without the spending none of this would exist,only the very good games would continue while slack developers would fold up shop.We are at a point where any Tom Dick n Harry can start up a game and the market shows it.

    The ONLY people that will continue to get my support are the artists,they do amazing work in these games,the suits they can all fall off a cliff for all i care.



    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BrenicsBrenics Member RarePosts: 1,939
    Have to agree OP, games like eso could of been so great but the greed is ruining it. They don't care about the bugs or players. Then you have companies ruining crowdfunding. Sad how things are getting.
    I'm not perfect but I'm always myself!

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    4/13/15 > ELE has been updated look for 16-04-13.

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  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    I'd rather look at the brighter side of things than wallow in defeatism. I find the things I do enjoy and focus on those, not on every little thing I don't. If the game is really not enjoyed I move on. I don't dwell on the 'whys'. That's just me.
    Oh, and since I enjoy them I must fall into the category of 'moron' right?
     Well, I could counter with "if you were as smart as you say, you would have found a way to accomplish your dreams and make those games you wanted."  
    Hope you like apples. Cuz how about them apples...
  • GruntyGrunty Member EpicPosts: 8,657
    I'd ask for your games but I probably already have them except the console ones. You can keep those.
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • WylfWylf Member UncommonPosts: 376
    I actually thought the OP's opinion piece was well written but suggest examples of what games were being referenced, both as examples of the good, as well as the bad would have greatly enhanced the opinion and would lead to a better discussion/debate.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    edited January 2016
    I'd rather look at the brighter side of things than wallow in defeatism. I find the things I do enjoy and focus on those, not on every little thing I don't. If the game is really not enjoyed I move on. I don't dwell on the 'whys'. That's just me.
    That is all well and good, but that just lets game designers think you like their games enough to pay them for the games.  This makes them continue down this path and eventually, eventually you will find your own "point of no return."  It is "the principle" of the industry right now that has me wondering how much longer I will support video gaming.

    The OP was pretty "spot on" with the exception of "gaming is dieing."  Gaming is making more money and reaching more people than ever before.  This does not say "dieing" to me.  Also, making money may be what some developers love, so they are doing what they love.

    And finally, there is a difference between making money (which is a good thing) and "raking in the dough", which is a bad thing.  When WoW got all that money coming in, developers and publishers pushed their expectations ever higher (and falling ever shorter).  No longer was 250K to 500K monthly paying players adequate.  That did not "make them enough money."  Now, they load up the shotgun, take aim at their demographic (whales) and shoot, hoping to hit as many as possible to get them to pay massive amounts of money in a short span.  Then reload the shotgun and fire again the next month.

    This is very different from when games (MMORPGs especially) did things to try things out, had ideas in their heads and stuck to them, pushed the technological envelope, and produced games they actually wanted to play to see how many others felt the same way.  They wanted to make money (of course), but not the kinds dreamed of today.

    VG

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    People take this stuff way too seriously. If you're not having fun with video games, stop playing and find something else to do. 
  • KyleranKyleran Member LegendaryPosts: 44,060
    Sounds like you might be ready for EVE.

    Much too young for such cynicism.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • rapatpamprapatpamp Member UncommonPosts: 144
    Sciela said:
    Ever since I was little, like 3-4 years old, I've loved gaming. Even if I didn't know what was going on, I still had fun. The older I got, the more I fell in love with gaming, and it stuck with me throughout my entire life (22 now). But, lately I've been seeing a trend. It's been happening for 10-12 years or so now, but I just chose to pretend like it didn't exist. But, gaming was dying, and is now buried for years.

    Where before games were developed by people who loved what they did, now they're developed by greedy suits who really don't give a damn, so long as you shovel money into their mouths -- even companies that held on to what really mattered for so long eventually succumbed to their greed (Nintendo in particular). New companies pop up every now and then and develop a truly good game, but then the success gets to them, and they start down the wallet-humping path. Quality just isn't really all that important anymore, and that's apparent everywhere you look.

    Now we also have a more recent trend called F2P, and its cousin DLC. Both are just the epitome of greedy, underhanded business methods; in an F2P game, you release a game that has no soul or life to it (but that's okay 'cause it's free, right?), and charge people to even enjoy themselves. You focus so much on milking the cash shop and all that, that you forget about the game itself. So, you trade a quality product for nickel and diming. In DLC, you might release a good game, but you pull parts of it out and resell it as "additional content." I remember when DLC used to be akin to expansions, adding NEW content that wasn't pulled out of the game / should have already been in by default.

    Challenge. Remember that word? The current generation of gamers doesn't want to ever hear or see that word, and throws tantrums any time a game hints at it (thanks, society), so every game is built without challenge. Where before you'd wipe to a raid boss  for hours before figuring out how to beat it, now you just beat it straight up, 'cause that's fun apparently. Where before you had to actually be good at the game to progress, now you just win by default, since everyone is a winner. Where combat was fast-paced, mechanically intensive and required an amount of thought and effort, now we have flashy, brainless combat that, while fast-paced, is ultimately boring because it's just a spamfest.

    I donno. Just don't really feel like any companies out there really care anymore. Gaming isn't what it used to be, and now it's just a big cash grab. It's almost enough to make me cry, watching my childhood hobby die in front of me, and knowing there's nothing you can do about it.  While I'd like to believe some company will come out (or I'll make my own company) that will challenge other companies to actually care... who am I kidding? Gaming just isn't meant for people like me.

    Sometimes, I hate having a brain. If I was a moron, all these games would be fun. You know, I used to dream of developing my own games, composing my own soundtracks, telling my own stories... I just don't know anymore. Childhood dreams are silly anyway.
    I agree somewhat. There are good FTP games (Marvel Heroes, POE, ect) just like there is good DLC (the upcoming for Dying Light).

    Granted there are bad ones too, looking at you Battlefront (DLC) and recently Blade @ Soul (FTP).
  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    I'd rather look at the brighter side of things than wallow in defeatism. I find the things I do enjoy and focus on those, not on every little thing I don't. If the game is really not enjoyed I move on. I don't dwell on the 'whys'. That's just me.
    That is all well and good, but that just lets game designers think you like their games enough to pay them for the games.  This makes them continue down this path and eventually, eventually you will find your own "point of no return."  It is "the principle" of the industry right now that has me wondering how much longer I will support video gaming.

    That 'point of no return' you speak of, is simply a construct of self delusion predicated on the belief that the problem of one's discontent is external instead of being from within. 
    It's extremely easy to list things like greed, laziness on the devs part, to how different gamers are nowadays, and externalize fault.
     If a game doesn't interest, then one shouldn't invest time or money to it. Anyone can generalize about a genre's decline citing personal anecdotes and declines in specific games to bolster their claims. It's simply confirmation bias being used and does not represent the whole.
    If there is little to nothing one may find enjoyable to play, then give up gaming for the moment and do something else you love.
     It's highly doubtful with the amount of games out there, being played, still being loved by many and making such money that is constantly reported here, that there is a major problem in the gaming industry. No matter the opinion of the individual as to what is 'wrong' with it.
    I vote with my wallet, and if others cannot control themselves to do the same and 'bad' games flourish. I won't begrudge those players their right to enjoy what they want, even if my tastes differ.
    I've been playing games since the Atari 2600 and don't see any change in my habits, that's just me. 
  • ScielaSciela Member UncommonPosts: 46
    10 years ago there was just as great or  small percentage of people making games that they thought would make then money as they are now.There was just great or small a percentage of people making games just for love. 

    Don't kid yourself.  People haven't changed. 
    Oh, people have always been the same; greedy, lazy, asinine, selfish, violent, entitled, all that, as far back as recorded history goes, really. But, for a while, people actually frowned upon all those negative character traits, and raised their children to actually be good people.

    Sadly, in the last 30-40 years, people have been changing, mostly in America; people are becoming greedier, more selfish, and just acting like spoiled little brats who had their toy taken away. So, what do gaming companies do? They pander to the entitled brats, and make games for them. No longer do you have to put in effort, nah, you just pay your way through, and if not that, you can win by using one finger. Usually though, those two go hand in hand.

    So, don't kid yourself. People aren't changing, but how they act and behave are.

    See, when gaming began, it wasn't a bunch of greedy ass suits, it was a bunch of nerds who came up with something new. They loved it, and did everything they could to make every game the best experience they could. Now that they've all died off or retired, we have a new generation of developers. These are the kids who whined and moaned and complained about how hard things were, and how much reading they had to do, and all that. So, they go and make games we would have LAUGHED AT back in the day. But, as that's the new norm, that's what we call "good."

    10 years ago is when F2P and DLC really started to catch on -- and that's when the final nail was struck, and buried gaming.

    Wizardry said:
    ... snip ...


    Well, I've always wanted to be a developer, so I've done a lot of research on it all. I've even interned at Nintendo! So I know what goes into it all, and it's just kind of depressing what people throw out at us. What's even more depressing is that people buy into it though. : / If people didn't enable shitty companies like Ubisoft, Activision, EA, NCsoft, Nexon and all those, hey, they wouldn't be around. But everyone has holes burning in their pockets, I guess.
    I'd rather look at the brighter side of things than wallow in defeatism. I find the things I do enjoy and focus on those, not on every little thing I don't. If the game is really not enjoyed I move on. I don't dwell on the 'whys'. That's just me.
    Oh, and since I enjoy them I must fall into the category of 'moron' right?
     Well, I could counter with "if you were as smart as you say, you would have found a way to accomplish your dreams and make those games you wanted."  
    Hope you like apples. Cuz how about them apples...
    Well, what I do enjoy in gaming is slowly fading away. Quality story that, you know, exists (most MMOs don't care for story anymore) or isn't some edge magnet teeny thing? Nah, not important. Combat/gameplay that's engaging, challenging and rewards you for playing well? Well, kids won't pay enough if they have to -try- in order to win. Artwork and design that increases immersion and really paints a picture of another universe? Psh, who cares about immersion? It's all about looking pretty! ... forget those side details. Gaming just isn't an art anymore, and it's lost its soul to greedy suits and assholes who go ruining everything just so they can get their grubby fingers on more money.

    And, you know I probably could find a way to go out and become a developer. But, I have to ask myself: Would it even be worth the time? I wouldn't develop some hand-holding, PC (politically correct), flashy game that has no value in story or quality content. Most people don't have the attention span or brainpower to play a game that isn't a gimme, so a lot of people wouldn't buy it. So I'd go investing all this money I don't have and all this time... for nothing. So why bother?

    The OP was pretty "spot on" with the exception of "gaming is dieing."  Gaming is making more money and reaching more people than ever before.  This does not say "dieing" to me.  Also, making money may be what some developers love, so they are doing what they love.

    And finally, there is a difference between making money (which is a good thing) and "raking in the dough", which is a bad thing. 
    Firstly, yeah, gaming as an industry is booming. But gaming as a means of telling stories, as a window to another universe, as an art... that kind of gaming is dead. And has been for many years.

    And yes, your second point is very true. There's making money (non-profits are a good example of this), and then there's being greedy, pulling in all the money you can, and giving no damn about your product (most AAA studios)... it's just sad that people seem to have forgotten the difference, and have stopped caring altogether.
    Kyleran said:
    Sounds like you might be ready for EVE.

    Much too young for such cynicism.
    I tried EVE, and got bored within probably an hour. I enjoy being a part of the game, not sitting and watching a cinematic spaceship fly around.

    I've been cynical since I was a little kid. Never held people in high regard, and was always kind of disgusted by what goes on in the world. Honestly, I'm kind of embarrassed to be human. Oftentimes I like to imagine that I'm some kind of alien or something, and that's why I'm so different from other people and never had any kind of friends or anything. Of course, I know that's not true.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    No it wasn't. The arguably best (most popular?) mmo's back in the day were made and funded by suits. UO was done be EA and EQ was done by Sony. Actually Sony saw the success of UO and asked 989 studios (who was then brought back under Sony) to make a game.

    No people's behavior hasn't changed. Yes people are still being taught to be good and respectful. And others are being taught to win, the same as always.

    There was never any more or less people making them just for the love and never any more or less people making them just for the money. It has always been a mix. Always. Virtually every decision that is made in a game by virtually every single developer group is always 1. will this enhance the game. 2. is it worth the cost.

    The difference is you.  You are not the same person you were before. You are older, more experience, less naive, less exuberant...  Your tastes are different, more refined? more concrete.  
    Just because you don't like it doesn't mean it is bad.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    The arguably best (most popular?) mmo's back in the day were made and funded by suits. 
    Could you describe to me what the term "suit" refers to? I am confused. I know that a nice tailor-made suit is expensive for someone in the middle class, but still very much doable, but I don't quite understand the attributes one should know when describing a person as a "suit". 
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited January 2016
    A business person / business leader / executive / the people in charge of the funds...
    Just because you don't like it doesn't mean it is bad.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    edited January 2016
    A business person
    Okay, but could you be more specific? In any company, there is always a business person in the sense that someone needs to deal with the economic side of the company; hopefully they have a formal economic education, but there are also those that don't have a such education. Several people seem to talk about "suits" as if they all have various negative attributes. Which are they? Or should I assume that you are referring to how the capitalistic villains are portrayed in cartoons?
  • ShaighShaigh Member EpicPosts: 2,150
    Sciela said:

    Challenge. Remember that word? The current generation of gamers doesn't want to ever hear or see that word, and throws tantrums any time a game hints at it (thanks, society), so every game is built without challenge. Where before you'd wipe to a raid boss  for hours before figuring out how to beat it, now you just beat it straight up, 'cause that's fun apparently. Where before you had to actually be good at the game to progress, now you just win by default, since everyone is a winner. Where combat was fast-paced, mechanically intensive and required an amount of thought and effort, now we have flashy, brainless combat that, while fast-paced, is ultimately boring because it's just a spamfest.


    Sometimes, I hate having a brain. If I was a moron, all these games would be fun. You know, I used to dream of developing my own games, composing my own soundtracks, telling my own stories... I just don't know anymore. Childhood dreams are silly anyway.
    The idea that there are no games that challenge you means that you don't look in the right places. Claiming everything is a spamfest usually means that you lost something that you should have been winning and just can't be arsed learning how to play better so that it doesn't remain a spamfest.

    Sure, if you look for challenge in mmorpg its a tough one because you basically have to go hardcore raiding to find it. However, I have to question why you are looking at mmorpg's to find challenge, its never been a particularly challenging genre.

    Maybe I'm wrong and that you are at the point where regular gaming just doesn't cut it anymore. Maybe its time to learn how to play bridge or chess and truly challenge yourself, like adults do.

    The problem with former and current generation of gamers is that they would rather throw a tantrum at how bad the gaming industry is at making games for them than finding actual solutions. So many people claiming to have a brain but acting like morons.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • DistopiaDistopia Member EpicPosts: 21,183
    Good luck in your next endeavor?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited January 2016
    When people say the suits, they are typically talking about the ones that make decisions for the company as a whole. The projects that are worked on, the direction the company goes. It is a common term to differentiate between front line people and people that manage other people. 

    I'm not saying they are villains at all. Did not even imply that. The OP stated games are only made by greedy people implying that they are no longer made by people who love the games. I'm stating that is wrong. Games have always been a mix of people doing it just for the love and people doing it for business. The suits are in charge of the business, it is their job to ensure the company turns a profit or everyone is out the door. 
    Just because you don't like it doesn't mean it is bad.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Shaigh said:
    Sure, if you look for challenge in mmorpg its a tough one because you basically have to go hardcore raiding to find it. However, I have to question why you are looking at mmorpg's to find challenge, its never been a particularly challenging genre.

    I am guessing it is because they don't get sufficient intellectual stimulation elsewhere. They are understimulated, which depending on their age may or not be their own fault (for children it is the fault of their parents). 
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    When people say the suits, they are typically talking about the ones that make decisions for the company as a whole. The projects that are worked on, the direction the company goes. It is a common term to differentiate between front line people and people that manage other people. 

    I'm not saying they are villains at all. Did not even imply that. The OP stated games are only made by greedy people implying that they are no longer made by people who love the games. I'm stating that is wrong. Games have always been a mix of people doing it just for the love and people doing it for business. The suits are in charge of the business, it is their job to ensure the company turns a profit or everyone is out the door. 
    Okay, thank you!
  • DistopiaDistopia Member EpicPosts: 21,183
    edited January 2016
    Shaigh said:
    Sciela said:

    Challenge. Remember that word? The current generation of gamers doesn't want to ever hear or see that word, and throws tantrums any time a game hints at it (thanks, society), so every game is built without challenge. Where before you'd wipe to a raid boss  for hours before figuring out how to beat it, now you just beat it straight up, 'cause that's fun apparently. Where before you had to actually be good at the game to progress, now you just win by default, since everyone is a winner. Where combat was fast-paced, mechanically intensive and required an amount of thought and effort, now we have flashy, brainless combat that, while fast-paced, is ultimately boring because it's just a spamfest.


    Sometimes, I hate having a brain. If I was a moron, all these games would be fun. You know, I used to dream of developing my own games, composing my own soundtracks, telling my own stories... I just don't know anymore. Childhood dreams are silly anyway.
    The idea that there are no games that challenge you means that you don't look in the right places. Claiming everything is a spamfest usually means that you lost something that you should have been winning and just can't be arsed learning how to play better so that it doesn't remain a spamfest.

    Sure, if you look for challenge in mmorpg its a tough one because you basically have to go hardcore raiding to find it. However, I have to question why you are looking at mmorpg's to find challenge, its never been a particularly challenging genre.

    Maybe I'm wrong and that you are at the point where regular gaming just doesn't cut it anymore. Maybe its time to learn how to play bridge or chess and truly challenge yourself, like adults do.

    The problem with former and current generation of gamers is that they would rather throw a tantrum at how bad the gaming industry is at making games for them than finding actual solutions. So many people claiming to have a brain but acting like morons.
    Well said... MMORPGs are made by nature to draw in lots of people, you don't do that by being hard to play. Sure some elements of MMORPGs require a commitment, some even offer actual challenges (some forms of Raiding as well as PVP)... Yet that's not the mainstay of this genre. It's accessibility as well as repetition based on a reward system... Monkeys as well as dogs are taught in such a way....

    I'd say if you're judging anyone based on what entertains them, you might want to look in the mirror when saying things like "morons"... 

    If I want a challenge I pick up my guitar or open one of my art programs to create or learn something new (like a new way to animate or a new type of phrasing).. I play MMORPGs when I want something I can do while I eat or multi task, they've been perfect for that since I started playing them in 2002..




    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • japormsxjapormsx Member UncommonPosts: 51
    this type of topic has been made too many times already. no need to make a topic to rant about quitting.
  • PalaPala Member UncommonPosts: 360
    IN my experience when it comes to easy games they are mostly built by US based developers. Its probably a cultural thing -  accessibility, everyone gets a prize for showing up, focus on profit, big devs, PC, development through focus groups and metrics, big flashy IPs and star names but in the end you get the same sort of thing that Hollywood creates and that is mainstream mediocrity. I think that's fine, its a business model that works, if people want something else there will be those that create it. It is the natural cycle, yes maybe you cant take the market from Blizzard for what they do but they cant do everything as you say.

    I do see innovation in indie games, one day those concepts that are now indie may become mainstream as they get refined and find their audience. Also at 38 I know that the first generation of gamers is a little older than me but we are still a significant market, however we are also more demanding in terms of gameplay, not so much with graphics.

    In 2015 it seems that 70% of my time was spent playing indie games for new ideas and innovation and hearthstone when I am too tired to play anything more demanding.

    Tried FFXIV and GW2 and thought they were horrible games, but i can see they were not made for me so I move along.


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