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Why I largely stopped playing MMORPGs

Little-BootLittle-Boot Member UncommonPosts: 158
This is not intended as a rant; however, I do bemoan the course the MMORPG genre has taken post-WOW.

When I largely stopped playing MMORPGs it was not a conscious decision; I did not throw down my keyboard in disgust.  For some time in the late noughties and early teens, I still treated each new release with curiosity, bordering excitement. I would then buy the latest (AAA) release and find that it either felt like:

a) treading old ground. The game would be generic and derivative. Maybe "WOW-clone" is a misnomer, but a lot of games certainly did not differentiate themselves sufficiently from their forebears to hold my interest, or;

b) the game was too solo-centric. If grouping was even a requirement of the game, it would be automated in a manner that involved no actual interaction or socialization. There would be little immersion; the game design opting for maps filled with sparkly, shouty distractions, rather than maps you wanted to explore and discover. Don't get me wrong, I am a casual player, but casual is not synonymous with shallow. Or...

c) It felt like a cheap cash-grab second only to the mobile market for its mercenary monetization system. The MMORPGs that fall into this category are usually not AAA titles (although there are notable exceptions such as PWE releases).  These games are often trash designed only to extract money from their customers. As a case-study for the Veblan effect these games have some worth; as MMORPGs they only damage the genre.    
 
But, as I said, I did not storm away from the genre in disgust. Rather, I drifted away from the genre because my needs could be met more completely elsewhere. I can scratch my PVP itch with online shooters that do not rely on unfair gear or level advantages to shore up bad players. I can find better combat systems in single-player games. I can find better solo-centric stories in single-player games. I can find more innovative gameplay in single-player games. I can find more meaningful interaction in cooperative games. 

Which is why I have largely left the MMORPG genre. I am left wondering; given the direction this genre has taken, what purpose does it actually serve? What itch does it scratch that can't be scratched more completely elsewhere? 

Please share your thoughts. 
  
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Comments

  • KyleranKyleran Member LegendaryPosts: 44,060
    Do they have forums for the games (or entertainment) you spend your time on now?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • simsalabim77simsalabim77 Member RarePosts: 1,607
    More people than ever are enjoying MMORPG's. It's not a problem with the genre. You just happen to not enjoy it anymore. 
  • PepeqPepeq Member UncommonPosts: 1,977
    It has been my experience that good players can overcome the advantages purchased by bad players... hence the term, 'bad'.  Ultimately there are no good or bad players... just those that have to win at all costs and those that don't give a rats ass if they win or lose.  They're just players with a different idea of what fun is.
  • DistopiaDistopia Member EpicPosts: 21,183


    Which is why I have largely left the MMORPG genre. I am left wondering; given the direction this genre has taken, what purpose does it actually serve? What itch does it scratch that can't be scratched more completely elsewhere? 

    Please share your thoughts. 
      
    It offers a couple different co-op experiences you really can't find any where else. Namely SWTOR and ESO for My wife and I. Though we're playing less of each, Divinity takes up most of our gaming time (which isn't all that much in terms of playing together due to schedules).. We buy anything and everything that offers a decent co-op experience.

    Anyway the way in which we can take part in story content is pretty unique in SWTOR (compared to many games we own) Divinity and the NWN2: SOZ expansion are the only others I can think of with anything like it;  as it's a shared story experience (in most other games one person is simply a silent bystander).

    Running around in ESO together is rather unique as far as Co-op experiences we own go, although the story content isn't shared as it is in SWTOR.. It feels far more freeform in how you approach content than SWTOR. These are the only MMORPG she'll play, she didn't like AOC, TSW, FFXIV or GW2 at all.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • QuirhidQuirhid Member UncommonPosts: 6,230
    They should make a sticky about "why I stopped playing MMORPGs" and enforce its usage. It would save us of such forum pollution.
    Yes! We need this.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • KopogeroKopogero Member UncommonPosts: 1,685
    edited February 2016
    Good things are coming OP by 2020 hopefully. Evolution is a slow process, one that's solely dependent on love + time. In other news my wallet fatter than ever...for not finding a product worthy to spend $ on in the last 5 years and 1 month.

    So, if anything when this product finally arrives $ won't be an issue for me. In fact I would be gladly paying a $30 monthly sub. Through the last 5 years I've seen more B2P and F2P+P2W than ever, but quality products not so much.

    Somebody out there will have to understand that $ plays a significant role in how much you can bring and add to a MMORPG...from graphics to content to endgame tools and features for the players, security, customer support, ip, etc etc.

    image

  • PepeqPepeq Member UncommonPosts: 1,977
    Kopogero said:

    So, if anything when this product finally arrives $ won't be an issue for me. In fact I would be gladly paying $30 monthly sub.
    In 2020 you'll be paying $120 for the base game and $60 a month for a sub...
  • freegamesfreegames Member UncommonPosts: 240
    Most mmos try not to differentiate themselves from other mmos because most are unwilling to try different thing due to the lack of players it would draw. When wow first came out it was a risky game, but they researched the market and found out the majority of features other mmos had and players loved so they added them in. It was part of the biggest reasons it appealed to a wider audience and since it was such a blockbuster hit every mmo since has tried to copy it without deviating too far and limiting their player base.

    For solo players it depends on each individual, but there are several reasons to do so. Time, quality of loot, quests, and other players. In the past before the rise of Free to Play games were the subscription mmos during this time the players were often older and with more disposable income. During this time there was often a stronger sense of community, but when the age of F2P games came out it introduced younger players to mmos. Once all these new players came into the new world; spam, rage, and so unfavorable elements were added to the game. While not all bad the vocal minority often tried to make things go their way and so some developers will introduce changes in mmos that a majority of players actually did not support.

    Free to Play games often rely on elephants that may have less time to play, but more money to spend on a game. They often though not always play solo and this also goes to the last point in where companies are out to make money. To make money they often have to cater to whomever pays the bills. They offer exclusive time limited items and features to those that pay the most because it is simply the way things are now.
  • KopogeroKopogero Member UncommonPosts: 1,685
    @freegames, the things are now is if your product is good it won't have to be P2W. In fact WOW is best example of a sub model without cash shop that has lasted for many years before they slowly start adding that cash shop as their subs kept dropping because their product was becoming worse.

    F2P games are evolution for the genre. I have no doubt about that because I've benefited from this dearly and these F2P products are also benefiting from the state of the genre right now, when players rather play these F2P ones when there is nothing truly amazing to spend $ out there.

    image

  • wiennaswiennas Member UncommonPosts: 67
    Personally, I am surprised at the poor quality of new MMORPGs. They have more in common with shooter games as with mmorgp's. While there are certainly better when it comes to graphics, compared to older mmorgp's like Silkroad Online, Perfect World International,...but beside that, dear o dear. No team play, solo über alles, no role play, poor char development, actaully there gives almost none, often is this combine with boring ''2 useful end skills'' and that's it. They feel like offline solo video games, while you achieve within a month the max. lvl and then - deinstall the game. Cheap fast food games.
  • AntiquatedAntiquated Member RarePosts: 1,415
    edited February 2016
    They should make a sticky about "why I stopped playing MMORPGs" and enforce its usage. It would save us of such forum pollution.
    Be hard to catch all the forum alts when they log in to complain again next week, wouldn't it?
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    my thought is people could go play those indie mmorpg but they keep complaining.

    The reason most Aaa mmorpg are wow clone is because that's what most people want.

    And in the past 10 years there are only like 7 Aaa wow clone, and the genre some how become wow clone.
  • KyleranKyleran Member LegendaryPosts: 44,060
    Kopogero said:
    @freegames, the things are now is if your product is good it won't have to be P2W. In fact WOW is best example of a sub model without cash shop that has lasted for many years before they slowly start adding that cash shop as their subs kept dropping because their product was becoming worse.

    F2P games are evolution for the genre. I have no doubt about that because I've benefited from this dearly and these F2P products are also benefiting from the state of the genre right now, when players rather play these F2P ones when there is nothing truly amazing to spend $ out there.
    What's surprising is you believe you are part of the f2p target market.  

    News flash, they are aimed at those willing to pay for them. The recent trend of more b2p models such as BDO or Rifts recent restrictions on activities of the f2p customer are attempts to encourage you to buy or exclude you from their title.

    Oh yeah, just as you stop reporting children's ages in months after they reach 2 years old, you should probably just say "over 5 years w/o paying" until you get close to 5.5 years. 

    (its really not the "Red Badge of Courage" you seem to think it is)  :p


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited February 2016
    na
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited February 2016
    na
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited February 2016
    na
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited February 2016
    Never mind
    (Mod, can you remove these duplicates?)
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Kyleran said:
    Kopogero said:
    @freegames, the things are now is if your product is good it won't have to be P2W. In fact WOW is best example of a sub model without cash shop that has lasted for many years before they slowly start adding that cash shop as their subs kept dropping because their product was becoming worse.

    F2P games are evolution for the genre. I have no doubt about that because I've benefited from this dearly and these F2P products are also benefiting from the state of the genre right now, when players rather play these F2P ones when there is nothing truly amazing to spend $ out there.
    What's surprising is you believe you are part of the f2p target market.  

    News flash, they are aimed at those willing to pay for them. The recent trend of more b2p models such as BDO or Rifts recent restrictions on activities of the f2p customer are attempts to encourage you to buy or exclude you from their title.

    Oh yeah, just as you stop reporting children's ages in months after they reach 2 years old, you should probably just say "over 5 years w/o paying" until you get close to 5.5 years. 

    (its really not the "Red Badge of Courage" you seem to think it is)  :p


    apparently there are players like him who are happy with it.  he says he benefits from it.  i'm not sure he says he's the target audience.
  • HorusraHorusra Member EpicPosts: 4,411
    Think Wow was the most popular not due to word of mouth alone but more to superior gameplay for a good while over competition. 
  • Flyte27Flyte27 Member RarePosts: 4,574
    Horusra said:
    Think Wow was the most popular not due to word of mouth alone but more to superior gameplay for a good while over competition. 
    There were only a handful of MMOs out at the time and many players who were playing them were looking for something that wasn't as wearing on them.  A lot of the original MMOs were very competitive and required you to play a lot to compete.  WoW was the first one that allowed everyone the chance to complete all content and level both quickly and easily.  The quests disguised the grind for those who hadn't experienced it in an MMO before.  They even had rested experience to make sure people who weren't playing as much got to level more quickly and catch up to the ones who did play a lot.  Instances and reduction in the complexity of group combat allowed everyone the ability to complete dungeons and raids if they wanted to do so.
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Flyte27 said:
    Horusra said:
    Think Wow was the most popular not due to word of mouth alone but more to superior gameplay for a good while over competition. 
    There were only a handful of MMOs out at the time and many players who were playing them were looking for something that wasn't as wearing on them.  A lot of the original MMOs were very competitive and required you to play a lot to compete.  WoW was the first one that allowed everyone the chance to complete all content and level both quickly and easily.  The quests disguised the grind for those who hadn't experienced it in an MMO before.  They even had rested experience to make sure people who weren't playing as much got to level more quickly and catch up to the ones who did play a lot.  Instances and reduction in the complexity of group combat allowed everyone the ability to complete dungeons and raids if they wanted to do so.

    apparently that's what most people wanted.  Even the older game developer agrees, they say people quit their game to go play wow.
  • AxehiltAxehilt Member RarePosts: 10,504
    Flyte27 said:
    The quests disguised the grind for those who hadn't experienced it in an MMO before. 
    It's weird to say quests disguised the grind. 

    "Grind" is a word players use to describe a game which takes too much time while providing too little gameplay variety. Quests are variety.  So they didn't disguise grind, they weren't grind.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Flyte27Flyte27 Member RarePosts: 4,574
    Axehilt said:
    Flyte27 said:
    The quests disguised the grind for those who hadn't experienced it in an MMO before. 
    It's weird to say quests disguised the grind. 

    "Grind" is a word players use to describe a game which takes too much time while providing too little gameplay variety. Quests are variety.  So they didn't disguise grind, they weren't grind.
    That is no really true.  Quests are mostly the same thing done over and over again.  You click on ! mark.  It tells you something to do.  You move to X marker on the map.  Follow instructions.  Then you come back to the ?.  There may be some variation in there, but mostly that is it.  I've gone over this before, but I think taking away the GPS and including text in the quest that is essential to read in order to complete it would go a long way it making quests varied and interesting.
  • HorusraHorusra Member EpicPosts: 4,411
    Flyte27 said:
    Horusra said:
    Think Wow was the most popular not due to word of mouth alone but more to superior gameplay for a good while over competition. 
    There were only a handful of MMOs out at the time and many players who were playing them were looking for something that wasn't as wearing on them.  A lot of the original MMOs were very competitive and required you to play a lot to compete.  WoW was the first one that allowed everyone the chance to complete all content and level both quickly and easily.  The quests disguised the grind for those who hadn't experienced it in an MMO before.  They even had rested experience to make sure people who weren't playing as much got to level more quickly and catch up to the ones who did play a lot.  Instances and reduction in the complexity of group combat allowed everyone the ability to complete dungeons and raids if they wanted to do so.

    Nothing you said does not qualify as superior gameplay to what was out at the time.
  • HorusraHorusra Member EpicPosts: 4,411
    Flyte27 said:
    Axehilt said:
    Flyte27 said:
    The quests disguised the grind for those who hadn't experienced it in an MMO before. 
    It's weird to say quests disguised the grind. 

    "Grind" is a word players use to describe a game which takes too much time while providing too little gameplay variety. Quests are variety.  So they didn't disguise grind, they weren't grind.
    That is no really true.  Quests are mostly the same thing done over and over again.  You click on ! mark.  It tells you something to do.  You move to X marker on the map.  Follow instructions.  Then you come back to the ?.  There may be some variation in there, but mostly that is it.  I've gone over this before, but I think taking away the GPS and including text in the quest that is essential to read in order to complete it would go a long way it making quests varied and interesting.

    and would destroy any desire to Alt. ....
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