How do they expect VR to pick up when there's going to be maybe 100k users?
simple... They have already calculated this slow burn start due to high costs and unfamilarity with the actuall tech.
So they primary target is tech heads (and the word of mouth they bring) and companies in the visualization field that can demonstrate the unit (such as museums and tech showcases) not to mention companies in the tech biz.
Gamers are not really the target market beyond the quick buzz it generates.
I cant WAIT to find out about the Sony magic box. You know, the one that makes the headset nearly as good as Oculus and doesnt cost anything? yeah that one.
In the meantime I might try minecraft, guitar hero, Eve: Valkrie and Adr1ft on the Oculus in a few months.
Please do not respond to me, even if I ask you a question, its rhetorical.
Whether you go with Oculus or HTC version of VR and pay the hefty price tag at release or even wait till the price falls a bit, Most or half will pay even more to upgrade to the min/max specs.
since you are new to computers i should point out that price per performance in PCs drop dramatically in 12 months time.
Please do not respond to me, even if I ask you a question, its rhetorical.
These prices could only be dreamed up by executives driving Ferrari's to work.
Hey man, I can afford to drop $799 on a pair of shoes, so these things should cost about what a pair of shoes cost, right? Am I right?
Seeing that a professional grade VR headset would run you $1,000+ between 2000-2010, with less fidelity than Rift or Vive, I really don't understand what you are complaining about.
If the technology is too expensive for you, fine, I get that... but comparing this to Ferrari is patently ridiculous when, if you've been following the technology, this is a huge step *down* in price and a big step *up* in quality.
Just say it's too expensive, but don't paint this as some type of profiteering scandal. Remember when everyone was up in arms over the $600 price tag of Rift?
[mod edit]
Post edited by Vaross on
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
The thing about the vive it includes room tracking + motion controls outside of just the headset and an xbox one controller. The room tracking it does include + those controls likely add to the price vs the Rift.
The thing about the vive it includes room tracking + motion controls outside of just the headset and an xbox one controller. The room tracking it does include + those controls likely add to the price vs the Rift.
yeah there were some folks here on the forums who were convinced that the Vive wold be less than the Oculus. I made such points but it appeared to not make any difference to them
Please do not respond to me, even if I ask you a question, its rhetorical.
The thing about the vive it includes room tracking + motion controls outside of just the headset and an xbox one controller. The room tracking it does include + those controls likely add to the price vs the Rift.
yeah there were some folks here on the forums who were convinced that the Vive wold be less than the Oculus. I made such points but it appeared to not make any difference to them
The headsets are all going to cost around the same with what is in them and the fact that the screens aren't off the shelf sizes etc and people need to understand how production and manufacturing works. The high costs will not come down until early adopters of the tech buy enough that production can ramp up and the like.
A problem I foresee though is at the moment some of the VR Headset people (primarily occulus) seem more set on the whole "chase the ball" mentality (sorta like 3d realms) and seems like they are pushing to try and make them have higher resolutions and the like that are pretty unnecessary in large part.
There was no way the vive was going to cost less than the Rift (they could of been prices similarly, but not realistically given the room trackers it comes with) unless HTC or Vavle were willing to take a hit on it for awhile to increase adoption, which last I checked HTC cannot really afford to be doing and valve is highly unlikely to do either.
I could fork out the money np. Where its to much is the PC you need to buy to run this headset + the price of the headset, puts it out of reach of the common gamer. So that makes this not for the masses. So this means developers wont be as willing to make games for it. In the end making it not worth spending the money on it, even if you can afford it.
The thing about the vive it includes room tracking + motion controls outside of just the headset and an xbox one controller. The room tracking it does include + those controls likely add to the price vs the Rift.
yeah there were some folks here on the forums who were convinced that the Vive wold be less than the Oculus. I made such points but it appeared to not make any difference to them
The headsets are all going to cost around the same with what is in them and the fact that the screens aren't off the shelf sizes etc and people need to understand how production and manufacturing works. The high costs will not come down until early adopters of the tech buy enough that production can ramp up and the like.
A problem I foresee though is at the moment some of the VR Headset people (primarily occulus) seem more set on the whole "chase the ball" mentality (sorta like 3d realms) and seems like they are pushing to try and make them have higher resolutions and the like that are pretty unnecessary in large part.
There was no way the vive was going to cost less than the Rift (they could of been prices similarly, but not realistically given the room trackers it comes with) unless HTC or Vavle were willing to take a hit on it for awhile to increase adoption, which last I checked HTC cannot really afford to be doing and valve is highly unlikely to do either.
the high res actually IS a necessity.
in aggregate the reason is the same reason why when you are watching a movie or game 1' from you monitor vs 3' from your monitor everything looks very different. In the case of VR you are 1" from the monitor.
Please do not respond to me, even if I ask you a question, its rhetorical.
I could fork out the money np. Where its to much is the PC you need to buy to run this headset + the price of the headset, puts it out of reach of the common gamer. So that makes this not for the masses. So this means developers wont be as willing to make games for it. In the end making it not worth spending the money on it, even if you can afford it.
about every 3 years for the past 20 or so I spend around $1500 for a new PC.
Please do not respond to me, even if I ask you a question, its rhetorical.
What makes you think they're so cheap to build that they could be sold profitably at only $300 each?
When people were looking at the Oculus Rift dev kit, people said stuff like, oh sure, it's not a good experience, but the final product will have massively better specs. What do you think happens to the price tag when you want to give it massively better specs?
One of the critical points about VR is that a low resolution, high latency, cheaper version isn't just an inferior version of a higher quality VR headset. The cheap version would be something that basically doesn't even work for a lot of people.
No one knows what kind costs HTC or Oculus incur to make these glasses. But that's not the point to begin with, PC gamers aren't interested in the financial status of these companies.
The point is that people are not willing to pay $800 to jump into a technology, a technology that may not even succeed. People are not prepared to experiment with those kind of sums.
What makes you think they're so cheap to build that they could be sold profitably at only $300 each?
When people were looking at the Oculus Rift dev kit, people said stuff like, oh sure, it's not a good experience, but the final product will have massively better specs. What do you think happens to the price tag when you want to give it massively better specs?
One of the critical points about VR is that a low resolution, high latency, cheaper version isn't just an inferior version of a higher quality VR headset. The cheap version would be something that basically doesn't even work for a lot of people.
No one knows what kind costs HTC or Oculus incur to make these glasses. But that's not the point to begin with, PC gamers aren't interested in the financial status of these companies.
The point is that people are not willing to pay $800 to jump into a technology, a technology that may not even succeed. People are not prepared to experiment with those kind of sums.
adjusted for inflation our family spent more than $800 on our first computer.
I spent $700 on a monitor, I spent around $1500 every three years on a new PC of which by the end of the year the same PC can be purchsed by about $1000.
sometimes I think folks here are new to computers
Please do not respond to me, even if I ask you a question, its rhetorical.
VR has marginalized itself at this point. There is no way VR will succeed at these prices.
I believe it will succeed, through sheer force of compelling experience. Mark Zuckerberg is calling it the "platform of tomorrow". It may take years to reach broad adoption, but it will.
I feel there is enough reason to be excited about this as there would have been to be about modems in the 80's, had I really understood what was going on.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
VR has marginalized itself at this point. There is no way VR will succeed at these prices.
I believe it will succeed, through sheer force of compelling experience. Mark Zuckerberg is calling it the "platform of tomorrow". It may take years to reach broad adoption, but it will.
I feel there is enough reason to be excited about this as there would have been to be about modems in the 80's, had I really understood what was going on.
I think one of the main tells on its success is that the Dk1 sold out, the Gear VR sold out (twice) and the pre-order for Oculus sold out in a few hours.
Please do not respond to me, even if I ask you a question, its rhetorical.
adjusted for inflation our family spent more than $800 on our first computer.
I spent $700 on a monitor, I spent around $1500 every three years on a new PC of which by the end of the year the same PC can be purchsed by about $1000.
sometimes I think folks here are new to computers
None of those things are experimental technology. You're not merely asking from people to spend $800, you're asking them to do so with the caveat that it may not succeed at all.
I think the prices will come down like all these things that are initially introduced it will drop by 30-40% in about 2 years. It all depends on how competitive the market is for these gadgets.
adjusted for inflation our family spent more than $800 on our first computer.
I spent $700 on a monitor, I spent around $1500 every three years on a new PC of which by the end of the year the same PC can be purchsed by about $1000.
sometimes I think folks here are new to computers
None of those things are experimental technology. You're not merely asking from people to spend $800, you're asking them to do so with the caveat that it may not succeed at all.
the first one is but I forgot to mention.
our families first PC was one of the first home PCs back in 1979.
we also spent a great deal of money on: The first walkman one of the first 'VCRs'
Please do not respond to me, even if I ask you a question, its rhetorical.
Whether you go with Oculus or HTC version of VR and pay the hefty price tag at release or even wait till the price falls a bit, Most or half will pay even more to upgrade to the min/max specs.
since you are new to computers i should point out that price per performance in PCs drop dramatically in 12 months time.
New to computers? Try again.
I was referring to the people, like the average gamer, upgrading their PC to the specs since Rift ships the 28th of March. That is, of course, If they want it at release.
Whether you go with Oculus or HTC version of VR and pay the hefty price tag at release or even wait till the price falls a bit, Most or half will pay even more to upgrade to the min/max specs.
since you are new to computers i should point out that price per performance in PCs drop dramatically in 12 months time.
New to computers? Try again.
I was referring to the people, like the average gamer, upgrading their PC to the specs since Rift ships the 28th of March. That is, of course, If they want it at release.
so you know then that the price to performance on a PC changes RADICALLY fast.
when a brand new video card comes out its very very expensive and the machines that can take advantage of it are very very expensive but by 12 months time the price cuts in half.
What makes you think the PC requirements for the Oculus will not be 1/2 the cost they are now in about 9 months?
Please do not respond to me, even if I ask you a question, its rhetorical.
I could fork out the money np. Where its to much is the PC you need to buy to run this headset + the price of the headset, puts it out of reach of the common gamer. So that makes this not for the masses. So this means developers wont be as willing to make games for it. In the end making it not worth spending the money on it, even if you can afford it.
about every 3 years for the past 20 or so I spend around $1500 for a new PC.
You are not the common gamer. Most PC people buy are in the $300-500 range and they will play games on them if they work. People who buy PC just to game, 500-800 range. So good for you and your 1500 PC. It does not change the point I made above. Even though I have a PC worth almost 3k, I wont by VR because it wont be supported by the development community on a level it matters. Some 200 games is a drop in the bucket. Maybe in 2-3 years, or 5. VR will be worth dropping money on.
I fail to understand how people do understand that when a new video card comes out that its uber expensive and that usually by the end of the year its much cheaper.
I am NOT talking about Oculus itself. I am talking about all the PC parts that run the PC required to run the Oculus, from the CPU to the Video card, those prices will fall fast
Please do not respond to me, even if I ask you a question, its rhetorical.
The point is that people are not willing to pay $800 to jump into a technology, a technology that may not even succeed. People are not prepared to experiment with those kind of sums.
Good thing first gen VR are not targeted towards "people" then.
It is pretty much targeted att the "pioneers" and companies who work with visualization.
Any private sales they do are pretty much just gravy (ofc they need the consumer buzz. but the actual sales are not as important.)
Comments
simple... They have already calculated this slow burn start due to high costs and unfamilarity with the actuall tech.
So they primary target is tech heads (and the word of mouth they bring) and companies in the visualization field that can demonstrate the unit (such as museums and tech showcases) not to mention companies in the tech biz.
Gamers are not really the target market beyond the quick buzz it generates.
This have been a good conversation
In the meantime I might try minecraft, guitar hero, Eve: Valkrie and Adr1ft on the Oculus in a few months.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
but there is still a market
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
since you are new to computers i should point out that price per performance in PCs drop dramatically in 12 months time.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If the technology is too expensive for you, fine, I get that... but comparing this to Ferrari is patently ridiculous when, if you've been following the technology, this is a huge step *down* in price and a big step *up* in quality.
Just say it's too expensive, but don't paint this as some type of profiteering scandal. Remember when everyone was up in arms over the $600 price tag of Rift?
[mod edit]
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
This have been a good conversation
A problem I foresee though is at the moment some of the VR Headset people (primarily occulus) seem more set on the whole "chase the ball" mentality (sorta like 3d realms) and seems like they are pushing to try and make them have higher resolutions and the like that are pretty unnecessary in large part.
There was no way the vive was going to cost less than the Rift (they could of been prices similarly, but not realistically given the room trackers it comes with) unless HTC or Vavle were willing to take a hit on it for awhile to increase adoption, which last I checked HTC cannot really afford to be doing and valve is highly unlikely to do either.
in aggregate the reason is the same reason why when you are watching a movie or game 1' from you monitor vs 3' from your monitor everything looks very different. In the case of VR you are 1" from the monitor.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
about every 3 years for the past 20 or so I spend around $1500 for a new PC.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But that's not the point to begin with, PC gamers aren't interested in the financial status of these companies.
The point is that people are not willing to pay $800 to jump into a technology, a technology that may not even succeed. People are not prepared to experiment with those kind of sums.
I spent $700 on a monitor, I spent around $1500 every three years on a new PC of which by the end of the year the same PC can be purchsed by about $1000.
sometimes I think folks here are new to computers
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I feel there is enough reason to be excited about this as there would have been to be about modems in the 80's, had I really understood what was going on.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
our families first PC was one of the first home PCs back in 1979.
we also spent a great deal of money on:
The first walkman
one of the first 'VCRs'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I was referring to the people, like the average gamer, upgrading their PC to the specs since Rift ships the 28th of March. That is, of course, If they want it at release.
when a brand new video card comes out its very very expensive and the machines that can take advantage of it are very very expensive but by 12 months time the price cuts in half.
What makes you think the PC requirements for the Oculus will not be 1/2 the cost they are now in about 9 months?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I am NOT talking about Oculus itself. I am talking about all the PC parts that run the PC required to run the Oculus, from the CPU to the Video card,
those
prices
will
fall
fast
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It is pretty much targeted att the "pioneers" and companies who work with visualization.
Any private sales they do are pretty much just gravy (ofc they need the consumer buzz. but the actual sales are not as important.)
This have been a good conversation